Armor
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
This article is about the scrapped Team Fortress 2 hit point. For the classic Team Fortress hit point, see Armor (Classic).
Armor | ||
---|---|---|
| ||
Pickup Type: | Armor |
Armor is a scrapped hit point for all classes. Armor references can be found in scripts files of all classes, as well as the different amount of health points that would properly balance with it. Apparently, armor supposed to absorb a certain amount of damage from an attack, like in Team Fortress Classic. It was scrapped for officially-unknown reasons before the release of the game.
Hit Points Comparison | |||
---|---|---|---|
Class | Current Health Points | OLD Health Points/Armor Points | |
Scout | 125 | 75/25 | |
Soldier | 200 | 100/250 | |
Pyro | 175 | 100/150 | |
Demoman | 175 | 90/120 | |
Heavy | 300 | 100/400 | |
Engineer | 125 | 80/50 | |
Medic | 150 | 90/100 | |
Sniper | 125 | 90/25 | |
Spy | 125 | 90/100 |
Gallery
Screenshot of an early version of Badlands which also shows an early HUD with the armor meter.
|