Difference between revisions of "July 10, 2013 Patch/es"

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* Se cambió el nombre de [[Coaltown Event/es|{{code|mvm_coaltown_event}}]] a {{code|mvm_ghost_town}} para corregir un error al votar por retos en MvM estando en {{map link|Coal Town}}.
 
* Se cambió el nombre de [[Coaltown Event/es|{{code|mvm_coaltown_event}}]] a {{code|mvm_ghost_town}} para corregir un error al votar por retos en MvM estando en {{map link|Coal Town}}.
  
* [[Badlands/es|cp_badlands]]
+
* {{code|[[Badlands/es|cp_badlands]]}}
 
** Se corrigió el saliente de piedras pequeñas cerca de espiral que fastidiaba los saltos.
 
** Se corrigió el saliente de piedras pequeñas cerca de espiral que fastidiaba los saltos.
 
** Se corrigieron las colisiones de objetos del mapa.
 
** Se corrigieron las colisiones de objetos del mapa.
 
** Se corrigió el suavizado de las colisiones.
 
** Se corrigió el suavizado de las colisiones.
* [[Dustbowl/es|cp_dustbowl]]
+
* {{code|[[Dustbowl/es|cp_dustbowl]]}}
 
** Se corrigió que los jugadores pudieran construir en la primera base BLU.
 
** Se corrigió que los jugadores pudieran construir en la primera base BLU.
 
** Se corrigió que los jugadores dispararan a través de piedras en la etapa 2.
 
** Se corrigió que los jugadores dispararan a través de piedras en la etapa 2.
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** Se ajustó la altura del techo del túnel de la etapa 3 para dar más espacio.
 
** Se ajustó la altura del techo del túnel de la etapa 3 para dar más espacio.
 
** Se corrigieron las colisiones de los objetos del mapa.
 
** Se corrigieron las colisiones de los objetos del mapa.
* [[Egypt/es|cp_egypt]]
+
* {{code|[[Egypt/es|cp_egypt]]}}
 
** Se corrigieron los errores de colisión.
 
** Se corrigieron los errores de colisión.
 
** Ahora los jugadores no pueden construir en los extremos ni salientes.
 
** Ahora los jugadores no pueden construir en los extremos ni salientes.
* [[Gorge/es|cp_gorge]]
+
* {{code|[[Gorge/es|cp_gorge]]}}
 
** Ahora los jugadores no pueden construir en la primera base BLU.
 
** Ahora los jugadores no pueden construir en la primera base BLU.
 
** Se cambió la escala de la textura del agua.
 
** Se cambió la escala de la textura del agua.
* [[Granary (Control Point)/es|cp_granary]]
+
* {{code|[[Granary (Control Point)/es|cp_granary]]}}
 
** Se corrigió la orientación errónea de los carteles de flechas.
 
** Se corrigió la orientación errónea de los carteles de flechas.
 
** Se corrigió que los jugadores pudieran ponerse sobre la base RED.
 
** Se corrigió que los jugadores pudieran ponerse sobre la base RED.
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** Se ha equilibrado la colisión de rocas en las zonas de captura final.
 
** Se ha equilibrado la colisión de rocas en las zonas de captura final.
 
** Se reestructuraron las bases principales para tener consistente entre RED y BLU.
 
** Se reestructuraron las bases principales para tener consistente entre RED y BLU.
* [[Gravel Pit/es|cp_gravelpit]]
+
* {{code|[[Gravel Pit/es|cp_gravelpit]]}}
 
** Se ajustó el techo de construcción sobre el punto A.
 
** Se ajustó el techo de construcción sobre el punto A.
 
** Se quitaron las cajas de munición subterráneas.
 
** Se quitaron las cajas de munición subterráneas.
 
** Se añadieron marcas bajo los botiquines y cajas de munición.
 
** Se añadieron marcas bajo los botiquines y cajas de munición.
* [[Gullywash/es|cp_gullywash]]
+
* {{code|[[Gullywash/es|cp_gullywash]]}}
 
** Se corrigió que los jugadores se salieran del mapa cerca de la mitad del punto de captura.
 
** Se corrigió que los jugadores se salieran del mapa cerca de la mitad del punto de captura.
 
** Se ajustaron las colisiones cerca de la mitad del punto de captura.
 
** Se ajustaron las colisiones cerca de la mitad del punto de captura.
* [[Mountain Lab/es|cp_mountainlab]]
+
* {{code|[[Mountain Lab/es|cp_mountainlab]]}}
 
** Se corrigieron los errores de colisión en las escaleras y la colina que lleva al primer punto de captura.
 
** Se corrigieron los errores de colisión en las escaleras y la colina que lleva al primer punto de captura.
 
** Se corrigió la iluminación estática de los objetos del mapa.
 
** Se corrigió la iluminación estática de los objetos del mapa.
* [[Steel/es|cp_steel]]
+
* {{code|[[Steel/es|cp_steel]]}}
 
** Se corrigió que los jugadores bloquearan la puerta de salida de base BLU hacia el punto de captura B.
 
** Se corrigió que los jugadores bloquearan la puerta de salida de base BLU hacia el punto de captura B.
 
** Se corrigió la colisión con un saliente cerca del punto de captura B.
 
** Se corrigió la colisión con un saliente cerca del punto de captura B.
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** Se eliminó la posibilidad de que jugadores del equipo BLU puedan aparecer sorbe la rejilla.
 
** Se eliminó la posibilidad de que jugadores del equipo BLU puedan aparecer sorbe la rejilla.
  
* [[2Fort/es|ctf_2fort]]
+
* {{code|[[2Fort/es|ctf_2fort]]}}
 
** Se corrigió que los jugadores pudieran construir dentro de la base.
 
** Se corrigió que los jugadores pudieran construir dentro de la base.
 
** Se corrigieron los errores de recortes en las almenas.
 
** Se corrigieron los errores de recortes en las almenas.
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** Se pulieron las colisiones de los objetos del mapa.
 
** Se pulieron las colisiones de los objetos del mapa.
 
** Se suavizaron las colisiones con la rueda del vagón y más objetos del mapa.
 
** Se suavizaron las colisiones con la rueda del vagón y más objetos del mapa.
* [[Well (Capture the Flag)/es|ctf_well]]
+
* {{code|[[Well (Capture the Flag)/es|ctf_well]]}}
 
** Se corrigió que los jugadores pudieran salirse del mapa.
 
** Se corrigió que los jugadores pudieran salirse del mapa.
  
* [[Kong King/es|koth_king]]
+
* {{code|[[Kong King/es|koth_king]]}}
 
** Se emparejaron los botiquines y cajas de munición a sendos lados BLU y RED del mapa.
 
** Se emparejaron los botiquines y cajas de munición a sendos lados BLU y RED del mapa.
 
** Ahora los jugadores no pueden construir en las puertas de base.
 
** Ahora los jugadores no pueden construir en las puertas de base.
* [[Lakeside/es|koth_lakeside]]
+
* {{code|[[Lakeside/es|koth_lakeside]]}}
 
** Se corrigió que los cohetes pasasen a través de terreno cerca del punto de captura.
 
** Se corrigió que los cohetes pasasen a través de terreno cerca del punto de captura.
* [[Viaduct/es|koth_viaduct]]
+
* {{code|[[Viaduct/es|koth_viaduct]]}}
 
** Ahora los jugadores no pueden construir en las vigas de la base.
 
** Ahora los jugadores no pueden construir en las vigas de la base.
  
* [[Bigrock/es|mvm_bigrock]]
+
* {{code|[[Bigrock/es|mvm_bigrock]]}}
 
** Se corrigió que los jugadores pudieran construir en las rocas de la sección de cueva.
 
** Se corrigió que los jugadores pudieran construir en las rocas de la sección de cueva.
  
* [[Badwater/es|pl_badwater]]
+
* {{code|[[Badwater/es|pl_badwater]]}}
** Se ha arreglado los errores de pinceles de clip de jugadores y pinceles de clip faltantes en techos y pareces de piedra.
+
** Se corrigieron los errores de colisión de jugadores y algunos que faltaban en techos y paredes de piedra.
** Se ha arreglado el suavizado de clip del jugador
+
** Se corrigió el suavizado de colisiones del jugador.
** Se han arreglado las colisiones de las vallas
+
** Se corrigieron las colisiones de las vallas.
** Se han arreglado las rocas flotantes en la skybox
+
** Se corrigieron las rocas flotantes en la textura del cielo.
** Se ha arreglado la iluminación en los objetos de utilería
+
** Se corrigió la iluminación de los objetos del mapa.
** Se ha arreglado la iluminación en la vista del cañón
+
** Se corrigió la iluminación del cañón del arma en primera persona.
** Los pasamanos ya no colidan con con las balas y los proyectiles
+
** Ahora los pasamanos no paran las balas ni proyectiles.
** El incremento del rendimiento a través de reducción de polígonos, reducción de las colisiones y la esfumación de los modelos por la distancia
+
** Se aumentó el rendimiento reduciendo los polígonos. Se redujeron las colisiones y el desvanecimiento de los modelos a distancia.
** Los jugadores ya no pueden construir adentro del cuarto de spawn de Blu
+
** Ahora los jugadores no pueden construir dentro de la base BLU.
** Los jugadores ya no pueden ser atrapados con [[Teleporters/es|teleportadores]] bajo el signo por el primer punto de captura
+
** Ahora los jugadores no se quedan atrapados en [[Teleporters/es|teleportadores]] bajo el primer punto de captura.
** Los jugadores ya no pueden entrar a la habitación con vista al punto final a través de la ventana antes que el punto 3 es capturado
+
** Ahora los jugadores no pueden entrar a la habitación que da al último punto a través de la ventana antes de capturar el punto 3.
** Los jugadores ahora serán aplastados por puertas cerrándose después de la captura del punto 2
+
** Ahora los jugadores serán aplastados por puertas al cerrarse tras capturar el punto 2.
* [[Barnblitz/es|pl_barnblitz]]
+
* {{code|[[Barnblitz/es|pl_barnblitz]]}}
** Se ha arreglado que los jugadores construyeran en el skybox arrida del spawn final de Red
+
** Se corrigió que los jugadores construyeran en la textura del cielo sobre la base final de RED.
** Los teleportadores ya no se autodestruirán cuando se use en las almenas cerca del primer spawn de Blu
+
** Ahora los teleportadores no se autodestruirán al usarlos en las almenas cerca de la primera base BLU.
* [[Frontier/es|pl_frontier]]
+
* {{code|[[Frontier/es|pl_frontier]]}}
** Se han arreglado las puertas del cuarto de spawn no funcionando correctamente despues de la segunda captura
+
** Se corrigieron las puertas de la base, que no funcionaban correctamente tras la segunda captura.
** Los jugadores ya no pueden construir adentro de los volumenes de muertes
+
** Ahora los jugadores no pueden construir dentro de los volúmenes de muertes.
** Los jugadores ya no pueden construir dentro del segundo cuarto de spawn de Blu
+
** Ahora los jugadores no pueden construir dentro de la segunda base BLU.
** Los jugadores de Red ahora pueden entrar en el cuarto de spawn de Blu despues de que ganen la partida
+
** Ahora los jugadores RED pueden entrar en la base BLU al ganar la partida.
* [[Gold Rush/es|pl_goldrush]]
+
* {{code|[[Gold Rush/es|pl_goldrush]]}}
** Se han arreglado las colisiones de objetos de utilería y de errores de clipping
+
** Se corrigieron las colisiones de objetos del mapa y otras colisiones erróneas.
** Se ha arreglado la prohibición de construir en el garage cerca del final del escenario 3
+
** Se corrigió la prohibición de construir en el garaje cerca del final de la etapa 3.
** Los jugadores ya no pueden bloquear el carrito a traves de la pared en el escenario
+
** Ahora los jugadores no pueden bloquear la vagoneta aproximándose a través de una pared.
** Los jugadores ya no pueden construir en las salidas de los spawns
+
** Ahora los jugadores no pueden construir en las salidas de base.
** Los jugadores ya no pueden construir en el techo de la choza cerca del final del escenario 3
+
** Ahora los jugadores no pueden construir en el techo de la caseta cerca del final de la etapa 3.
** Ahora ni los jugadores ni las construcciones pueden ser eliminados a traves del piso en el escenario 1 en la parte superior del punto
+
** Ahora ni los jugadores ni las construcciones pueden eliminarse a través del suelo en la etapa 1 en la parte superior del punto.
** Los jugadores ya no pueden construir en la perca en el escenario 1
+
** Ahora los jugadores no pueden construir en la posición de la etapa 1.
** Los pasamanos ya no colidan con las balas ni los proyectiles
+
** Ahora los pasamanos no colisionan con las balas ni los proyectiles.
* [[Thunder Mountain/es|pl_thundermountain]]
+
* {{code|[[Thunder Mountain/es|pl_thundermountain]]}}
** Se ha arreglado la puerta visible a través del techo en el escenario 3
+
** Se corrigió la puerta visible a través del techo en la etapa 3.
** Se ha arreglado el clipping en el cuarto de spawn de Blu en el escenario 3
+
** Se corrigió la colisión en la base BLU de la etapa 3.
** Se ha Prevenido que los jugadores construyan en el acantilado de la muerte en el escenario 1
+
** Se evitó que los jugadores construyan en el acantilado de la muerte de la etapa 1.
* [[Upward/es|pl_upward]]
+
* {{code|[[Upward/es|pl_upward]]}}
** Se ha arreglado el error en el cual Blu estaría atrapado en el cuarto de spawn final
+
** Se corrigió el error que atrapaba al equipo BLU en la última base.
** Se ha arreglado el hoyo en la colisión que permitía que los jugadores de Blu fueran disparados en el primer spawn
+
** Se corrigió el error de colisión que permitía que los jugadores BLU fueran disparados en la primera base.
** Se ha arreglado el desvanecimiento en la distancia de los objetos de utilería en el cuarto de spawn de Blu
+
** Se corrigió el desvanecimiento en la distancia de los objetos del mapa en la base BLU.
** Se han arreglado los jugadores construyendo debajo del pasadizo en la saliente del pozo final
+
** Se corrigió que los jugadores construyeran bajo el pasadizo del saliente del pozo final.
** Se ha arreglado el error de clip de pinceles
+
** Se corrigió un error de colisión de elementos del mapa.
** Los jugadores ya no pueden ser atrapados por teletransportarse debajo de las escaleras cerca del punto de captura final
+
** Ahora los jugadores no pueden ser atrapados al teletransportarse bajo las escaleras cerca del último punto de captura.
** Los jugadores ya no pueden construir dentro del cuarto de spawn final de Red
+
** Ahora los jugadores no pueden construir dentro de la base RED.
** Los jugadores ya no pueden construir dentro de las puertas de los cuartos de spawn
+
** Ahora los jugadores no pueden construir dentro de las puertas de la base.
** Los jugadores ya no pueden estar atrapados dentro del signo de punto de captura
+
** Ahora los jugadores no pueden quedar atrapados dentro del punto de captura.
** Se ha prevenido que Blu entrara al cuarto final de spawn cuando es neutral
+
** Se evitó que BLU entrase a la última base cuando era neutral.
** Se ha suavizado la colisión del clipping
+
** Se suavizaron las colisiones.
** Se ha incrementado el rendimiento de la colisión
+
** Se aumentó el rendimiento de la colisión.
** Los pasamanos ya no colidan con las balas ni los proyectiles
+
** Ahora los pasamanos no colisionan con las balas ni los proyectiles.
** Se ha reemplazado la textura del piso en el cuarto final de spawn de Red
+
** Se reemplazó la textura del suelo en la última base RED.
  
* [[Hightower/es|plr_hightower]]
+
* {{code|[[Hightower/es|plr_hightower]]}}
** Se han arreglado los pinceles de clip arriba del techo en la punta del acantilado
+
** Se corrigieron las colisiones del mapa en el techo y la punta del acantilado.
* [[Nightfall/es|plr_nightfall]]
+
* {{code|[[Nightfall/es|plr_nightfall]]}}
** Se han arreglado los jugadores saltando fuera del mapa
+
** Se corrigió que los jugadores pudieran salirse del mapa.
** Se ha reducido la colisión de los objetos de utilería
+
** Se redujo la colisión de los objetos del mapa.
* [[Pipeline/es|plr_pipeline]]
+
* {{code|[[Pipeline/es|plr_pipeline]]}}
** Se han arreglado las caras invisibles
+
** Se corrigió un error por el que algunas caras eran invisibles.
** Los pasamanos ya no colidan con las balas y los proyectiles
+
** Ahora los pasamanos no colisionan con las balas ni los proyectiles.
  
* [[Hydro/es|tc_hydro]]
+
* {{code|[[Hydro/es|tc_hydro]]}}
** Se ha arreglado los pinceles de clip en donde el jugador se podría salir del mapa
+
** Se corrigieron colisiones del mapa que permitían a los jugadores salir de los límites.
** Se ha arreglado que los jugadores se posaran en la parte superior del monumento.
+
** Se corrigió que los jugadores se posaran en la parte superior del monumento.
  
==== Items ====
+
==== Objetos ====
* El [[Chieftain's Challenge/es|Desafío del caudillo]], El [[Lord Cockswain's Pith Helmet/es|Salacot de Lord Cockswain]], [[That '70s Chapeau/es|Ese Sombrero Setentero]], La [[K-9 Mane/es|Cabellera Canina]], El [[Stovepipe Sniper Shako/es|Chacó de Copa de Francotirador]], El [[Pounding Father/es|El Padre Zurrador]], y [[Vox Diabolus/es|Vox Diabolus]] ahora pueden ser [[Paint Can/es|pintados]]
+
* Ahora se pueden [[Paint Can/es|pintar]] el {{item link|Chieftain's Challenge}}, el {{item link|Lord Cockswain's Pith Helmet}}, {{item link|That '70s Chapeau}}, la {{item link|K-9 Mane}}, el {{item link|Stovepipe Sniper Shako}}, el {{item link|Pounding Father}} y {{item link|Vox Diabolus}}.
* Los sets "El [[Public Enemy/es|Enemigo Público]]", "El [[Urban Professional/es|Profesional Urbano]]", y "El [[Dumpster Diver/es|Basuceador]]" ahora aparecerán como sets en el UI del juego
+
* Ahora los sets «El {{item link|Public Enemy}}», «El {{item link|Urban Professional}}» y «El {{item link|Dumpster Diver}}» aparecerán como sets en la interfaz del juego.
* Los objetos de [[Voodoo-Cursed Soul/es|Alma Maldita]] (Skins de halloween de zombi) ahora son [[Name Tag/es|renombrables]]
+
* Ahora los objetos de [[Voodoo-Cursed Soul/es|Alma Maldita]] (apariencias zombi de Halloween) son [[Name Tag/es|renombrables]].
* La [[Strange Bacon Grease/es]] ahora puede ser [[Gift Wrap/es|regalada]]
+
* Ahora la {{item link|Strange Bacon Grease}} se puede [[Gift Wrap/es|regalar]].
* Se ha añadido [[Model_optimization/es|LODs]] al set de objetos [[Airborne Armaments/es|Armamentos Aéreos]]
+
* Se añadieron [[Model_optimization/es|niveles de detalle]] al set de objetos {{item link|Airborne Armaments}}.
* Se ha arreglado que el los proyectiles del [[Righteous Bison/es|Bisonte]]/[[Pomson 6000/es|Pomson]] se quedaran atascados en la puerta
+
* Se corrigió que los proyectiles del {{item link|Righteous Bison}} y la {{item link|Pomson 6000}} se quedaran atascados en la puerta.
* Se han arreglado las [[Sandman/es|pelotas]] y [[Jar/es|jarras]] que a veces atravesaban geometría delgada
+
* Se corrigieron las [[Sandman/es|pelotas]] y [[Jar/es|frascos]], que a veces atravesaban muros finos.
  
 
* {{item link|Crit-a-Cola}}
 
* {{item link|Crit-a-Cola}}
** Eliminado: Daño tomado por mini-críticos
+
** Se eliminó: Daño recibido minicrítico.
** Añadido: Daño tomado incrementado 25%
+
** Se añadió: Daño recibido: +25 %
* [[Shortstop/es|Paratenseco]]
+
* {{item link|Shortstop}}
** Añadido: incremento de curación de 20% mientras está desplegada
+
** Se añadió: Curación al empuñar el arma: +20 %
** Añadido: incremento de vulnerabilidad en un 80% a todas las fuerzas de empuje mientras está desplegada
+
** Se añadió: Vulnerabilidad a todas las fuerzas de empuje al empuñar el arma: +80 %
* [[Winger/es|Aeropistola]]
+
* {{item link|Winger}}
** Añadido: Incremento de +25% de Altura de Salto cuando activa
+
** Se añadió: Altura de salto al empuñar el arma: +25 %
* [[Special Delivery (Item Set)/es|La Entrega Especial]] (set)
+
* {{item link|Special Delivery (item set)}} (set)
** Removido: +25 salud máxima en usuario
+
** Se eliminó: Salud máxima: +25
** Añadido: Deja una tarjeta de visita en tus victimas
+
** Se añadió: Deja una tarjeta de visita en tus victimas.
 
 
* [[Battalion's Backup/es|Refuerzo del Batallón]]
 
** Añadido un +15% de resistencia a daño de Sentinaleas a todos los compañeros de equipo mientras el efecto del subidón está activo (reducción de 50% de daño mientras el subidón está activo)
 
** La furia ahora es generada por el daño generado y no el daño recibido
 
* [[Black Box/es|La Caja Negra]]
 
** Los sonidos de las explosiones de cohetes ahora usan el sonido correcto
 
* [[Beggar's Bazooka/es|Bazooka del Mendingo]]
 
** Arreglado un error que permitía que los jugadores tuvieran un numero de cohetes establecido (cancelar la recarga)
 
** Los cohetes desviados ahora remueven un cohete cargado de las municiones
 
* [[Concheror/es|Conchistador]]
 
** La Furia es generada solo por el daño generado<ref>Ya cambiado en {{Patch name|6|27|2012}}</ref>
 
** Los jugadores con subidón ahora reciben un incremento de velocidad, en adición con el anterior efecto de Salud-Al-Golpe
 
* [[Cow Mangler 5000/es|Exprimevacas 5000]]
 
** Reducido el tamaño de la munición (de 5 a 4)
 
** Removido el atributo de -10% de daño
 
** Removido el atributo de recarga 5% mas lenta
 
** Añadido texto en la descripcion faltante "incendia a los enemigos"
 
** Nuevas particulas y sonidos
 
* [[Escape Plan/es|Plan de Huida]]
 
** Los jugadores ahora reciben el efecto Marcado-A-Muerte cuando está activo, y por un corto tiempo despues de enfundar
 
* [[Liberty Launcher/es|Libertador]]:
 
** Removida la penalización de -25% tamaño de cargador
 
** Añadida penazilación daño reducido 25%
 
* [[Original/es|Original]]
 
** Explosiones de cohetes ahora usan los sonidos correctos
 
* [[Tank Buster/es|Revientatanques]] (set)
 
** Removido +20% resistencia de daño de centinelas en el usuario
 
** Añadido: Deja una tarjeta de visita en tus victimas
 
  
* [[Phlogistinator/es|Flogistonador]]
+
* {{item link|Battalion's Backup}}
** Arreglado que el progreso del "Mmmph" se reiniciara cada vez que tocará un cabinete de reabastecimiento
+
** Se añadió un +15 % de resistencia al daño de armas centinela para todos los compañeros de equipo mientras el efecto del subidón está activo (-50 % de daño mientras el subidón está activo).
* [[Powerjack/es|Batemartillo]]
+
** Ahora la furia se genera al causar daño y no al recibirlo.
** Añadido: 15% incremento de la velocidad del movimiento cuando se está usando
+
* {{item link|Black Box}}
** Añadido: 20% vulnerabilidad de daño entrante de cualquier manera
+
** Se corrigieron los sonidos de las explosiones de cohetes.
* [[Gas Jockey's Gear/es|El Equipo de Gasolinero]] (set)
+
* {{item link|Beggar's Bazooka}}
** Removido: +10% movilidad en el usuario
+
** Se corrigió un error que permitía que los jugadores tuvieran un numero de cohetes establecido (cancelar la recarga).
** Removido: +10% vulnerabilidad de daño de bala en usuario
+
** Ahora los cohetes devueltos eliminan un cohete cargado de la munición.
** Añadido: Deja una tarjeta de visita en tus victimas
+
* {{item link|Concheror}}
 +
** Ahora la furia se genera solo al causar daño.<ref>Se cambió ya en el {{Patch name|6|27|2012}}</ref>
 +
** Ahora los jugadores con subidón reciben un aumento de velocidad, además del efecto anterior que daba salud al impactar.
 +
* {{item link|Cow Mangler 5000}}
 +
** Se redujo el tamaño de la munición (de 5 a 4).
 +
** Se eliminó el atributo de -10 % de daño.
 +
** Se eliminó el atributo de recarga 5 % mas lenta.
 +
** Se añadió el texto que faltaba en la descripción, indicando que incendiaba a los enemigos.
 +
** Se añadieron nuevas partículas y sonidos.
 +
* {{item link|Escape Plan}}
 +
** Ahora los jugadores son marcados de muerte al empuñar el arma y un breve periodo de tiempo al guardarla.
 +
* {{item link|Liberty Launcher}}
 +
** Se eliminó la penalización de -25 % de tamaño de cargador.
 +
** Se añadió la penalización de -25 % de daño.
 +
* {{item link|Original}}
 +
** Ahora las explosiones de cohetes usan los sonidos correctos.
 +
* {{item link|Tank Buster}} (set)
 +
** Se eliminó el +20 % de resistencia de daño a armas centinela.
 +
** Se añadió: Deja una tarjeta de visita en tus victimas.
  
* [[Chargin' Targe/es|Targe de Carga]]
+
* {{item link|Phlogistinator}}
** Añadido: Inmunidad a la poscombustión
+
** Se corrigió que el progreso del «Mmmf» se reiniciara cada vez que tocará un armario de reabastecimiento.
* [[Loose Cannon/es|Bala Perdida]]
+
* {{item link|Powerjack}}
** El Rango ya no afecta directamente el daño de impacto de la bala de cañón
+
** Se añadió: +15 % de velocidad de movimiento al empuñarlo.
** Reducido el tiempo de carga a 1 segundo
+
** Se añadió: 20 % de vulnerabilidad de daño.
** Añadido: particulas y sonidos para el Doble-Donk (directamente impactando a un enemigo medio segundo antes de la explosión de la bomba)
+
* {{item link|Gas Jockey's Gear}} (set)
** el daño del Doble-Donk ahora son mini-críticos
+
** Se eliminó: +10 % de movilidad del usuario.
* [[Expert's Ordnance/es|Artillería del Experto]] (set)
+
** Se eliminó: +10 % de vulnerabilidad de daño de bala.
** Removido: resistencia al daño de fuego incrementada un +10% al usuario
+
** Se añadió: Deja una tarjeta de visita en tus victimas.
  
* [[Buffalo_Steak_Sandvich/es|Focata de Filete de Búfalo]]
+
* {{item link|Chargin' Targe}}
** Removido: Daño tomado son mini-críticos
+
** Se añadió: Inmunidad a las quemaduras.
** Añadido: Daño tomado incrementado un 25%
+
* {{item link|Loose Cannon}}
* [[Dalokohs Bar/es|Chocolatina Dalokohs]]
+
** Ahora la distancia no afecta directamente al daño de impacto de la bola de cañón.
** Incrementada la cantidad de salud restaurada por-mordisco de 15 a 25<ref>Tambien aplicado a la [[Fishcake/es|Barrita de Pescado]]</ref>
+
** Se redujo el tiempo de carga a 1 segundo.
 +
** Se añadieron partículas y sonidos para el Doble Donk (impactar directamente sobre un enemigo medio segundo antes de la explosión de la bomba).
 +
** Ahora los daños del Doble Donk son minicríticos.
 +
* {{item link|Expert's Ordnance}} (set)
 +
** Se eliminó: +10 % de resistencia al fuego.
  
* [[Gunslinger/es|Forajido]]
+
* {{item link|Buffalo Steak Sandvich}}
** Arreglado un error que causaba que las Mini-Centinelas regeneraban salud mientras era construída
+
** Se eliminó: Daño recibido minicrítico.
* [[Rescue Ranger/es|La Rescatadora]]
+
** Se añadió: Daño recibido: +25 %.
** Incremento menor en el daño por perno
+
* {{item link|Dalokohs Bar}}
** Incrementada la regeneración de las construcciones de 50 a 75 por perno
+
** Se aumentó la cantidad de salud restaurada por mordisco de 15 a 25.<ref>También aplicado a la {{item link|Fishcake}}.</ref>
* [[Short Circuit/es|Cortocircuitador]]
 
** El costo de la munición reducido cuando un ataque destruye un proyectil
 
** El costo de disparo reducido a -18 metal
 
* [[Wrangler/es|Arreo]]
 
** Reducida ligeramente la puntería de Centinelas manualmente-controladas a larga distancia
 
** Escudo protector ahora se desvanece un segundo después de que el Engineer dueño muere
 
  
* [[Crusader's Crossbow/es|Ballesta del Cruzado]]
+
* {{item link|Gunslinger}}
** Cambiado el proyectil de flecha a una aguja larga
+
** Se corrigió un error que causaba que las miniarmas centinela regenerasen salud mientras se construían.
** Añadido nuevo efecto de rastro
+
* {{item link|Rescue Ranger}}
** Suavizada la animación de recarga (DPS sin cambiar)
+
** Se aumentó levemente el daño por perno.
** Se ha arreglado que el jugador fuera capaz de curar jugadores que están usando objetos que bloquean curaciones<ref>No arreglado realmente</ref>
+
** Se aumentó la regeneración de las construcciones de 50 a 75 por perno.
* [[Quick-Fix/es|Apañador]]
+
* {{item link|Short Circuit}}
** Añadido curar en exceso un 50%
+
** Se redujo el coste de munición al destruir un proyectil.
** Supercarga ahora afecta al medic cuando no hay objetivo de curación
+
** Se redujo el coste de disparo a -18 de metal.
** Las escopetas con empuje (Dispensadora de Caña) ya no afecta al jugador bajo el efecto de la Supercarga del Apañador
+
* {{item link|Wrangler}}
* [[Vaccinator/es|Vacunador]]
+
** Se redujo ligeramente la puntería de las armas centinela con Arreo a larga distancia.
** Supercarga ahora completamente absorbe daño de crítico para el tipo de daño seleccionado, pero ahora agota la Supercarga basada en el daño prevenido
+
** Ahora el escudo protector se desvanece un segundo después de que el Engineer muera.
  
* [[Bazaar Bargain/es|Ganga del Bazar]]
+
* {{item link|Crusader's Crossbow}}
** Fijada la carga primaria de -40% en vez de -20%
+
** Se cambió el proyectil de una flecha a una aguja larga.
** Maximizada la carga completa a 200%
+
** Se añadió un nuevo efecto de rastro.
* [[Cozy Camper/es|Camper Comodón]]
+
** Se suavizó la animación de recarga (DPS sin cambiar).
** Removida la penalización
+
** Se corrigió que el jugador fuera capaz de curar a jugadores que estén usando objetos que bloqueen la curación.<ref>No se corrigió realmente.</ref>
** Añadido: Daño tomado incrementado un 20%
+
* {{item link|Quick-Fix}}
* [[Darwin's Danger Shield/es|Escudo de Darwin]]
+
** Se añadió un exceso de curación de un 50 %.
** Añadido: Daño de balas reducido un 15%
+
** Ahora la Supercarga afecta al Medic cuando no hay objetivo de curación.
** Añadido: Daño de explosivos incrementado 20%
+
** Ahora las escopetas con empuje (como la Dispensadora de Caña) no afecta al jugador bajo el efecto de la Supercarga del Apañador.
* [[Croc-o-Style Kit|Kit Crocoestilo]] (set)
+
* {{item link|Vaccinator}}
** Removida la inmunidad a los disparos en la cabeza
+
** Ahora la Supercarga absorbe completamente el daño crítico para el tipo de daño seleccionado, pero agota la Supercarga basada en el daño evitado.
** Añadido: Deja una tarjeta de visita en tus victimas
 
  
* [[Dead Ringer/es|Duplicante]]
+
* {{item link|Bazaar Bargain}}
** Cuando bajo los efectos de muerte fingida, el daño tomado disminuye la duración del efecto
+
** Se fijó la carga principal a -40 % en vez de -20 %.
* [[L'Etranger/es|Extranjero]]
+
** Se maximizó la carga completa a 200 %.
** Añadido: incrementada duración de camuflaje 40%
+
* {{item link|Cozy Camper}}
* [[Spy-cicle/es|Apungelador]]
+
** Se eliminó la penalización.
** Se ha arreglado un error que causaría el medidor de carga a no reiniciarse cuando el Spy fué asesinado
+
** Se añadió: Daño recibido: +20 %.
* [[Saharan Spy/es|Spy Sahariano]] (set)
+
* {{item link|Darwin's Danger Shield}}
** Removido: Reducido el sonido de volumen de decamuflajeado
+
** Se añadió: Daño de balas: -15 %.
** Removido: Relucir del camuflaje 0.5 mas largo
+
** Se añadió: Daño de explosivos: +20 %.
** Añadido un efecto de particula personalizado cuando se hace una [[Taunts/es|burla]]
+
* {{item link|Croc-o-Style Kit}} (set)
 +
** Se eliminó la inmunidad a los disparos en la cabeza.
 +
** Se añadió: Deja una tarjeta de visita en tus victimas.
  
==== Cambios Indocumentados ====
+
* {{item link|Dead Ringer}}
* Cambiado el icono de aplicación <!-- Solo para Mac? -->o
+
** Ahora, al fingir la muerte, el daño recibido disminuye durante el efecto de invisibilidad.
* Cambiada la descripción del {{item link|Summer Claim Check}}.
+
* {{item link|L'Etranger}}
* Actualizado el tipo de objeto de la Cabellera Canina a "Espíritu Animal"
+
** Se añadió: Duración del camuflaje: +40 %.
* Objeto Cambiado:
+
* {{item link|Spy-cicle}}
** Removido los bonos de set de el [[Hibernating Bear/es|Oso Hibernante]] y del [[Medieval Medic/es|Medic Medieval]]
+
** Se corrigió un error que causaba que el medidor de carga no se reiniciase al asesinar al Spy.
** Bala Perdida
+
* {{item link|Saharan Spy}} (set)
*** Removido bono de +50% de daño
+
** Se eliminó: Menos ruido al desinvisbilizarse.
** Cortocircuitador
+
** Se eliminó: Brillo de invisibilidad: +0,5 s.
*** Costo de munición incrementada a -36 metal cuando un ataque no destruye un proyectil o le pega a un jugador
+
** Se añadió un efecto de partículas personalizado al hacer una [[Taunts/es|burla]].
*** Incrementada la velocidad de disparo por +25%
 
*** El hocico del arma ahora emite un efecto de chispa cuando se dispara
 
*** Arreglado el ataque arqueandose con amigos cercanos como si fueran enemigos
 
* [[Equip region/es|Región de equipación]] cambiados:
 
** Mezcladas regiones de equipación 'Camisa de Scout o Heavy" con la región de equipación "Camisa"
 
* Actualizado [[itemtest/es|itemtest]]:
 
** Añadido un [[Respawn/es|cabinete de reabastecimiento]] y area de respawn.
 
** Arreglados los spawns de BLU estando todos en el mismo lugar
 
* Añadida una nueva [[Multiplayer options/es|opción avanzada de multiplayer]] que alterna los numeros de daños sobreescribiendo las particulas de las particulas de mini críticos
 
* Añadidos nuevos iconos sobre la salud del HUD para efectos de estatus como un subidón de mini-críticos
 
* La interfáz de fabricación ya no preserva el plano organizado como en el inventario y ya no siempre permite la selección de dos de los mismos objetos
 
* Los objetos del inventario arrastrados ya no usan el sonido efecto de sonido correcto cuando se suelten
 
* Añadido el convar mat_phong
 
* El [[Cadaver's Cranium/es|Cráneo del Cadáver]], [[Horrific Headsplitter/es|Degollador Espantoso]], [[Infernal Impaler/es|Empalador Infernal]], y la [[Antlers/es|Cornamenta]] ahora se pueden obtener con aspecto[[Unusual/es|Inusual]].
 
* Añadido el Cráneo del Cadáver, Degollador Espantoso, Empalador Infernal, [[Last Breath/es|Último Aliento]], [[Apparition's Aspect/es|Aspecto de la Aparición]], [[Winter Wonderland Wrap/es|Maravilloso Atuendo Invernal]], [[Cut Throat Concierge/es|Conserje Degollador]], [[Der Wintermantel/es|Bata Invernal]], [[Cool Breeze/es|Brisa Fresca]], [[Soldier's Slope Scopers/es|Gafas de Esquiador]], [[Cold Killer/es|Frío Asesino]], [[Doc's Holiday/es|Vacaciones del Doctor]], [[Digit Divulger/es|Protector Palmar]], [[Tough Stuff Muffs/es|Orejeras de Tipo Duro]], [[Heavy's Hockey Hair/es|Melena de Jugador de Hockey]], [[Mutton Mann/es|Patillas Señoriales]], [[Merc's Muffler/es|Bufanda del Mercenario]], [[Barnstormer/es|Piloto Errante]], [[Reindoonicorn/es|Renicornio]] y la Cornamenta al sistema de obtención aleatoria de objetos.
 
* Mann contra Máquina:
 
** Los cohetes del [[Soldier Robot/es|Soldier Gigante Cargado]] ahora se mueven a la velocidad de un cohete normal.<ref>Arreglado en {{Patch name|7|11|2013}}.</ref>
 
* El [[item drop system/es|Sistema de Obtención Aleatoria de Objetos]] ahora requiere que aceptes nuevos objetos y que despidas la nueva notificación antes de que otro objeto se pueda encontrar.
 
  
 +
==== Cambios sin documentar ====
 +
* Se cambió el icono de la aplicación.
 +
* Se cambió la descripción del {{item link|Summer Claim Check}}.
 +
* Se actualizó el tipo de objeto de la Cabellera Canina a «Espíritu Animal».
 +
* Se actualizó el tipo de objeto de {{item link|Barely-Melted Capacitor}} a «{{item kind|Capacitor}}».
 +
* Se actualizó el tipo de objeto de {{item link|Purity Fist}} a «{{item kind|Cosmetic Augmentation}}».
 +
* Se cambiaron algunos objetos:
 +
** La bonificación de set de el {{item link|Hibernating Bear}} y del {{item link|Medieval Medic}}.
 +
** Bala Perdida:
 +
*** Se eliminó la bonificación de +50 % de daño.
 +
** Cortocircuitador:
 +
*** Se aumentó el coste de munición a -36 de metal si un ataque no destruye un proyectil o impacta en un jugador.
 +
*** Se aumentó la velocidad de disparo +25 %.
 +
*** Ahora la punta del arma emite un efecto de chispa al disparar.
 +
*** Se corrigió que se pudiera transmitir el ataque usando a los amigos cercanos como si fueran enemigos.
 +
** Forajido
 +
*** Se corrigió un error por el que no se mostraba el [[Community (quality)/es|Centelleo Comunitario]] en el juego.
 +
* Se cambiaron las [[Equip region/es|regiones de equipamiento]]:
 +
** Se integraron las regiones «Camisa de Scout» y «Camisa de Heavy» en la región general «Camisa».
 +
* Se actualizó [[itemtest/es|itemtest]]:
 +
** Se añadió un [[Respawn/es|armario de reabastecimiento]] y una zona de reaparición.
 +
** Se corrigió que todos aparecieran en la base BLU.
 +
* Se añadió una nueva [[Multiplayer options/es|opción multijugador avanzada]] que alterna los números de daño, sobrescribiendo las partículas de minicríticos.
 +
* Se añadieron nuevos iconos sobre la salud del HUD para mostrar los efectos de estado, como un subidón de minicríticos o estar marcado de muerte.
 +
* Ahora la interfaz de fabricación no preserva el plano organizado como en el inventario y ya no permite la selección del mismo objeto dos veces.
 +
* Ahora los objetos del inventario no emiten el efecto de sonido correcto al arrastrarse.<ref>Corregido en el {{Patch name|10|29|2013}}.</ref>
 +
* Se añadió el convar {{cvar|mat_phong}}.
 +
* Se añadió la variante {{item link|Unusual}} de: {{item link|Cadaver's Cranium}}, {{item link|Horrific Headsplitter}}, {{item link|Infernal Impaler}} y {{item link|Antlers}}.
 +
* Se añadieron al sistema de obtención aleatoria: {{item name|Cadaver's Cranium}}, {{item name|Horrific Headsplitter}}, {{item name|Infernal Impaler}}, {{item link|Last Breath}}, {{item link|Apparition's Aspect}}, {{item link|Winter Wonderland Wrap}}, {{item link|Cut Throat Concierge}}, {{item link|Der Wintermantel}}, {{item link|Cool Breeze}}, {{item link|Soldier's Slope Scopers}}, {{item link|Cold Killer}}, {{item link|Doc's Holiday}}, {{item link|Digit Divulger}}, {{item link|Tough Stuff Muffs}}, {{item link|Heavy's Hockey Hair}}, {{item link|Mutton Mann}}, {{item link|Merc's Muffler}}, {{item link|Barnstormer}}, {{item link|Reindoonicorn}} y la Cornamenta.
 +
* Mann vs. Máquinas:
 +
** Ahora los cohetes del [[Giant Charged Soldier/es|Soldier Gigante Cargado]] se mueven a la velocidad de un cohete normal.<ref>Se corrigió en el {{Patch name|7|11|2013}}.</ref>
 +
* Ahora el [[item drop system/es|sistema de obtención aleatoria de objetos]] requiere que aceptes el nuevo objeto recibido para eliminar la notificación para poder recibir otro.
 
== Notas ==
 
== Notas ==
 
<references/>
 
<references/>
 
}}
 
}}

Latest revision as of 21:05, 6 January 2024

Este artículo es específico al parche publicado. Para más información sobre esta actualización, véase Evento de Verano 2013.

Notas del parche

Team Fortress 2

General

  • Se redujo la intensidad de los efectos de pantalla del sangrado y Fraskungfú en versiones inferiores a DX8.
  • Se añadió la funcionalidad de búsqueda de texto a la mochila y la tienda.
  • Se añadió tf_hud_show_servertimelimit para mostrar el límite de tiempo por mapa del server en el HUD del juego.
  • Ahora en MvM, si no están listos todos los miembros, la cuenta regresiva de la prerronda se detendrá.
  • Ahora en MvM, cuando los robots son asesinados por el Sniper de un disparo a la cabeza o con la mejora de disparos a la cabeza explosivos, soltarán dinero rojo que se obtiene automáticamente.
  • Se corrigió un error con el deslizador de ajuste del efecto inusual, que no aplicaba los cambios al efecto.
  • Ahora al hacer doble clic sobre una Caja de Suministros de Mann Co. utilizará la llave apropiada y la abrirá en la tienda, si es necesario.
  • Ahora, de forma predeterminada, no se seleccionarán objetos con calidad como ingredientes fabricables. Se permite activar o desactivar esta función desde la interfaz de selección de ingredientes.
  • Ahora los objetos de Calidad Inusual y de Calidad Rara no se apilan en paginas de equipamiento.
  • Se corrigió un error por el que a veces salían precios incorrectos en la información de artículos en el Mercado de Steam al usar monedas que no eran de EE. UU.
  • Se corrigió un error que impedía actualizar correctamente la pagina de objetos populares en la tienda.
  • Se corrigió un error por el que los Spies RED disfrazados generaban una partícula de curación azul al coger botiquines.
  • Se corrigió un error por el que proyectiles y restos de construcciones del Engineer podrían atascar ciertas puertas.
  • Se corrigió un error por el que las animaciones de agacharse no funcionaban correctamente durante la Humillación.
  • Se corrigió un error por el que no se mostraban los efectos completos de una Supercarga si un jugador moría con una Supercarga completa.
  • Se corrigió un error que permitía que objetos con nombres o descripciones que contenían HTML pudieran cambiar a veces de apariencia en la Comunidad Steam.
  • Se corrigió una falta de geometría en dispensadores de nivel 3.
  • Se corrigió un error por el que los dispensadores de nivel 2 eran idénticos a los de nivel 1 en algunos niveles de detalle.
  • Se corrigió un error que apareciese el icono de marcado de muerte sobre Spies disfrazados o invisibles.
  • Se corrigió un error que se mostrase el iconos de muerte del propio arma de un jugador al suicidarse, en vez de la calavera y los huesos cruzados.
  • Se corrigió un error por el que, en ocasiones, se veían los objetos cosméticos de un Spy invisible.
  • Ahora se muestran los atributos de las armas en el mismo orden en el juego y en la Comunidad Steam.
  • Se eliminó la compatibilidad con codigos WebAPI ITFItems/GetPlayerItems y ITFItems/GetSchema.

Mapas

  • cp_badlands
    • Se corrigió el saliente de piedras pequeñas cerca de espiral que fastidiaba los saltos.
    • Se corrigieron las colisiones de objetos del mapa.
    • Se corrigió el suavizado de las colisiones.
  • cp_dustbowl
    • Se corrigió que los jugadores pudieran construir en la primera base BLU.
    • Se corrigió que los jugadores dispararan a través de piedras en la etapa 2.
    • Se corrigieron las colisiones en los túneles de la etapa 2.
    • Se corrigieron las texturas que no se veían correctamente en Pyrovisión.
    • Se corrigió la iluminación frente a los acantilados.
    • Se corrigió el error en la textura del cielo de la etapa 3.
    • Se corrigió que los jugadores pudieran morir a través del techo en la zona inferior de la etapa 2, en el punto de captura 1.
    • Se ajustó la altura del techo del túnel de la etapa 3 para dar más espacio.
    • Se corrigieron las colisiones de los objetos del mapa.
  • cp_egypt
    • Se corrigieron los errores de colisión.
    • Ahora los jugadores no pueden construir en los extremos ni salientes.
  • cp_gorge
    • Ahora los jugadores no pueden construir en la primera base BLU.
    • Se cambió la escala de la textura del agua.
  • cp_granary
    • Se corrigió la orientación errónea de los carteles de flechas.
    • Se corrigió que los jugadores pudieran ponerse sobre la base RED.
    • Se corrigió que los jugadores pudieran construir sobre los contenedores dentro de la base.
    • Se corrigieron los hoyos en la geometría de la textura del cielo.
    • Se eliminó la colisión de las lámparas colgantes de la base RED.
    • Se eliminó la colisión de las cámaras de seguridad sobre las bases RED y BLU.
    • Se ha reflejado la alcoba de la valla de la zona de captura final de RED.
    • Se ha equilibrado la colisión de rocas en las zonas de captura final.
    • Se reestructuraron las bases principales para tener consistente entre RED y BLU.
  • cp_gravelpit
    • Se ajustó el techo de construcción sobre el punto A.
    • Se quitaron las cajas de munición subterráneas.
    • Se añadieron marcas bajo los botiquines y cajas de munición.
  • cp_gullywash
    • Se corrigió que los jugadores se salieran del mapa cerca de la mitad del punto de captura.
    • Se ajustaron las colisiones cerca de la mitad del punto de captura.
  • cp_mountainlab
    • Se corrigieron los errores de colisión en las escaleras y la colina que lleva al primer punto de captura.
    • Se corrigió la iluminación estática de los objetos del mapa.
  • cp_steel
    • Se corrigió que los jugadores bloquearan la puerta de salida de base BLU hacia el punto de captura B.
    • Se corrigió la colisión con un saliente cerca del punto de captura B.
    • Ahora los jugadores no pueden construir dentro de la base RED.
    • Se eliminó la posibilidad de que jugadores del equipo BLU puedan aparecer sorbe la rejilla.
  • ctf_2fort
    • Se corrigió que los jugadores pudieran construir dentro de la base.
    • Se corrigieron los errores de recortes en las almenas.
    • Se corrigió la altura de la puerta que lleva a las escaleras de caracol de la base BLU para que los jugadores puedan pasar agachados tras un dispensador.
    • Se pulieron las colisiones de los objetos del mapa.
    • Se suavizaron las colisiones con la rueda del vagón y más objetos del mapa.
  • ctf_well
    • Se corrigió que los jugadores pudieran salirse del mapa.
  • koth_king
    • Se emparejaron los botiquines y cajas de munición a sendos lados BLU y RED del mapa.
    • Ahora los jugadores no pueden construir en las puertas de base.
  • koth_lakeside
    • Se corrigió que los cohetes pasasen a través de terreno cerca del punto de captura.
  • koth_viaduct
    • Ahora los jugadores no pueden construir en las vigas de la base.
  • mvm_bigrock
    • Se corrigió que los jugadores pudieran construir en las rocas de la sección de cueva.
  • pl_badwater
    • Se corrigieron los errores de colisión de jugadores y algunos que faltaban en techos y paredes de piedra.
    • Se corrigió el suavizado de colisiones del jugador.
    • Se corrigieron las colisiones de las vallas.
    • Se corrigieron las rocas flotantes en la textura del cielo.
    • Se corrigió la iluminación de los objetos del mapa.
    • Se corrigió la iluminación del cañón del arma en primera persona.
    • Ahora los pasamanos no paran las balas ni proyectiles.
    • Se aumentó el rendimiento reduciendo los polígonos. Se redujeron las colisiones y el desvanecimiento de los modelos a distancia.
    • Ahora los jugadores no pueden construir dentro de la base BLU.
    • Ahora los jugadores no se quedan atrapados en teleportadores bajo el primer punto de captura.
    • Ahora los jugadores no pueden entrar a la habitación que da al último punto a través de la ventana antes de capturar el punto 3.
    • Ahora los jugadores serán aplastados por puertas al cerrarse tras capturar el punto 2.
  • pl_barnblitz
    • Se corrigió que los jugadores construyeran en la textura del cielo sobre la base final de RED.
    • Ahora los teleportadores no se autodestruirán al usarlos en las almenas cerca de la primera base BLU.
  • pl_frontier
    • Se corrigieron las puertas de la base, que no funcionaban correctamente tras la segunda captura.
    • Ahora los jugadores no pueden construir dentro de los volúmenes de muertes.
    • Ahora los jugadores no pueden construir dentro de la segunda base BLU.
    • Ahora los jugadores RED pueden entrar en la base BLU al ganar la partida.
  • pl_goldrush
    • Se corrigieron las colisiones de objetos del mapa y otras colisiones erróneas.
    • Se corrigió la prohibición de construir en el garaje cerca del final de la etapa 3.
    • Ahora los jugadores no pueden bloquear la vagoneta aproximándose a través de una pared.
    • Ahora los jugadores no pueden construir en las salidas de base.
    • Ahora los jugadores no pueden construir en el techo de la caseta cerca del final de la etapa 3.
    • Ahora ni los jugadores ni las construcciones pueden eliminarse a través del suelo en la etapa 1 en la parte superior del punto.
    • Ahora los jugadores no pueden construir en la posición de la etapa 1.
    • Ahora los pasamanos no colisionan con las balas ni los proyectiles.
  • pl_thundermountain
    • Se corrigió la puerta visible a través del techo en la etapa 3.
    • Se corrigió la colisión en la base BLU de la etapa 3.
    • Se evitó que los jugadores construyan en el acantilado de la muerte de la etapa 1.
  • pl_upward
    • Se corrigió el error que atrapaba al equipo BLU en la última base.
    • Se corrigió el error de colisión que permitía que los jugadores BLU fueran disparados en la primera base.
    • Se corrigió el desvanecimiento en la distancia de los objetos del mapa en la base BLU.
    • Se corrigió que los jugadores construyeran bajo el pasadizo del saliente del pozo final.
    • Se corrigió un error de colisión de elementos del mapa.
    • Ahora los jugadores no pueden ser atrapados al teletransportarse bajo las escaleras cerca del último punto de captura.
    • Ahora los jugadores no pueden construir dentro de la base RED.
    • Ahora los jugadores no pueden construir dentro de las puertas de la base.
    • Ahora los jugadores no pueden quedar atrapados dentro del punto de captura.
    • Se evitó que BLU entrase a la última base cuando era neutral.
    • Se suavizaron las colisiones.
    • Se aumentó el rendimiento de la colisión.
    • Ahora los pasamanos no colisionan con las balas ni los proyectiles.
    • Se reemplazó la textura del suelo en la última base RED.
  • plr_hightower
    • Se corrigieron las colisiones del mapa en el techo y la punta del acantilado.
  • plr_nightfall
    • Se corrigió que los jugadores pudieran salirse del mapa.
    • Se redujo la colisión de los objetos del mapa.
  • plr_pipeline
    • Se corrigió un error por el que algunas caras eran invisibles.
    • Ahora los pasamanos no colisionan con las balas ni los proyectiles.
  • tc_hydro
    • Se corrigieron colisiones del mapa que permitían a los jugadores salir de los límites.
    • Se corrigió que los jugadores se posaran en la parte superior del monumento.

Objetos

  • CritiCola
    • Se eliminó: Daño recibido minicrítico.
    • Se añadió: Daño recibido: +25 %
  • Paratenseco
    • Se añadió: Curación al empuñar el arma: +20 %
    • Se añadió: Vulnerabilidad a todas las fuerzas de empuje al empuñar el arma: +80 %
  • Aeropistola
    • Se añadió: Altura de salto al empuñar el arma: +25 %
  • Entrega Especial (set)
    • Se eliminó: Salud máxima: +25
    • Se añadió: Deja una tarjeta de visita en tus victimas.
  • Refuerzo del Batallón
    • Se añadió un +15 % de resistencia al daño de armas centinela para todos los compañeros de equipo mientras el efecto del subidón está activo (-50 % de daño mientras el subidón está activo).
    • Ahora la furia se genera al causar daño y no al recibirlo.
  • Caja Negra
    • Se corrigieron los sonidos de las explosiones de cohetes.
  • Bazuca del Mendigo
    • Se corrigió un error que permitía que los jugadores tuvieran un numero de cohetes establecido (cancelar la recarga).
    • Ahora los cohetes devueltos eliminan un cohete cargado de la munición.
  • Conchistador
    • Ahora la furia se genera solo al causar daño.[2]
    • Ahora los jugadores con subidón reciben un aumento de velocidad, además del efecto anterior que daba salud al impactar.
  • Exprimevacas 5000
    • Se redujo el tamaño de la munición (de 5 a 4).
    • Se eliminó el atributo de -10 % de daño.
    • Se eliminó el atributo de recarga 5 % mas lenta.
    • Se añadió el texto que faltaba en la descripción, indicando que incendiaba a los enemigos.
    • Se añadieron nuevas partículas y sonidos.
  • Plan de Huida
    • Ahora los jugadores son marcados de muerte al empuñar el arma y un breve periodo de tiempo al guardarla.
  • Libertador
    • Se eliminó la penalización de -25 % de tamaño de cargador.
    • Se añadió la penalización de -25 % de daño.
  • Original
    • Ahora las explosiones de cohetes usan los sonidos correctos.
  • Revientatanques (set)
    • Se eliminó el +20 % de resistencia de daño a armas centinela.
    • Se añadió: Deja una tarjeta de visita en tus victimas.
  • Flogistonador
    • Se corrigió que el progreso del «Mmmf» se reiniciara cada vez que tocará un armario de reabastecimiento.
  • Batemartillo
    • Se añadió: +15 % de velocidad de movimiento al empuñarlo.
    • Se añadió: 20 % de vulnerabilidad de daño.
  • Equipo de Gasolinero (set)
    • Se eliminó: +10 % de movilidad del usuario.
    • Se eliminó: +10 % de vulnerabilidad de daño de bala.
    • Se añadió: Deja una tarjeta de visita en tus victimas.
  • Targe de Carga
    • Se añadió: Inmunidad a las quemaduras.
  • Bala Perdida
    • Ahora la distancia no afecta directamente al daño de impacto de la bola de cañón.
    • Se redujo el tiempo de carga a 1 segundo.
    • Se añadieron partículas y sonidos para el Doble Donk (impactar directamente sobre un enemigo medio segundo antes de la explosión de la bomba).
    • Ahora los daños del Doble Donk son minicríticos.
  • Artillería del Experto (set)
    • Se eliminó: +10 % de resistencia al fuego.
  • Forajido
    • Se corrigió un error que causaba que las miniarmas centinela regenerasen salud mientras se construían.
  • Rescatadora
    • Se aumentó levemente el daño por perno.
    • Se aumentó la regeneración de las construcciones de 50 a 75 por perno.
  • Cortocircuitador
    • Se redujo el coste de munición al destruir un proyectil.
    • Se redujo el coste de disparo a -18 de metal.
  • Arreo
    • Se redujo ligeramente la puntería de las armas centinela con Arreo a larga distancia.
    • Ahora el escudo protector se desvanece un segundo después de que el Engineer muera.
  • Ballesta del Cruzado
    • Se cambió el proyectil de una flecha a una aguja larga.
    • Se añadió un nuevo efecto de rastro.
    • Se suavizó la animación de recarga (DPS sin cambiar).
    • Se corrigió que el jugador fuera capaz de curar a jugadores que estén usando objetos que bloqueen la curación.[4]
  • Apañador
    • Se añadió un exceso de curación de un 50 %.
    • Ahora la Supercarga afecta al Medic cuando no hay objetivo de curación.
    • Ahora las escopetas con empuje (como la Dispensadora de Caña) no afecta al jugador bajo el efecto de la Supercarga del Apañador.
  • Vacunador
    • Ahora la Supercarga absorbe completamente el daño crítico para el tipo de daño seleccionado, pero agota la Supercarga basada en el daño evitado.
  • Ganga del Bazar
    • Se fijó la carga principal a -40 % en vez de -20 %.
    • Se maximizó la carga completa a 200 %.
  • Campista Comodón
    • Se eliminó la penalización.
    • Se añadió: Daño recibido: +20 %.
  • Escudo de Darwin
    • Se añadió: Daño de balas: -15 %.
    • Se añadió: Daño de explosivos: +20 %.
  • Kit Crocoestilo (set)
    • Se eliminó la inmunidad a los disparos en la cabeza.
    • Se añadió: Deja una tarjeta de visita en tus victimas.
  • Duplicante
    • Ahora, al fingir la muerte, el daño recibido disminuye durante el efecto de invisibilidad.
  • Extranjero
    • Se añadió: Duración del camuflaje: +40 %.
  • Apungelador
    • Se corrigió un error que causaba que el medidor de carga no se reiniciase al asesinar al Spy.
  • Espía Sahariano (set)
    • Se eliminó: Menos ruido al desinvisbilizarse.
    • Se eliminó: Brillo de invisibilidad: +0,5 s.
    • Se añadió un efecto de partículas personalizado al hacer una burla.

Cambios sin documentar

Notas

Archivos modificados

Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
Modified: tf/steam.inf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_ghost_town.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_ghost_town.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/headtrack_oculus.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs30.vcs
Modified: hl2/hl2_sound_misc_dir.vpk/sound/music/hl2_ambient_1.wav
Added: hl2/hl2_sound_vo_english_dir.vpk/sound/vo/npc/male01/question31.wav
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalfence007a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgate001a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate013a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate014a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door01a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door02a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/nature/blenddirtmud003a_tooltexture.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/wood/woodwall039a.vtf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_badlands.bsp
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_egypt_final.bsp
Modified: tf/maps/cp_gorge.bsp
Modified: tf/maps/cp_granary.bsp
Modified: tf/maps/cp_gravelpit.bsp
Modified: tf/maps/cp_gullywash_final1.bsp
Modified: tf/maps/cp_mountainlab.bsp
Added: tf/maps/cp_process_final.bsp
Added: tf/maps/cp_standin_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/ctf_well.bsp
Modified: tf/maps/itemtest.bsp
Modified: tf/maps/koth_king.bsp
Modified: tf/maps/koth_lakeside_final.bsp
Modified: tf/maps/koth_viaduct.bsp
Modified: tf/maps/mvm_bigrock.bsp
Deleted: tf/maps/mvm_coaltown_event.bsp
Added: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/maps/pl_barnblitz.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/maps/pl_thundermountain.bsp
Modified: tf/maps/pl_upward.bsp
Modified: tf/maps/plr_hightower.bsp
Modified: tf/maps/plr_nightfall_final.bsp
Modified: tf/maps/plr_pipeline.bsp
Modified: tf/maps/tc_hydro.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Deleted: tf/tf2_misc_dir.vpk/maps/cp_egypt_final_l_0.lmp
Modified: tf/tf2_misc_dir.vpk/maps/cp_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_king.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_final.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_bigrock.nav
Deleted: tf/tf2_misc_dir.vpk/maps/mvm_coaltown_event.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_barnblitz.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_thundermountain.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_upward.nav
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.vvd
Deleted: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_bonesaw_medic_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_spy.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/drg_cowmangler.pcf
Modified: tf/tf2_misc_dir.vpk/particles/items_demo.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx90_slow.pcf
Deleted: tf/tf2_misc_dir.vpk/resource/ui/econ/confirmcollectdialog.res
Deleted: tf/tf2_misc_dir.vpk/scripts/population/mvm_coaltown_event.pop
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received1.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received2.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received3.wav
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Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_main_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_over_charge.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_reload_final.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_standin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_standin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_coldfront_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_collection_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_egypt_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_fastlane_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_freight_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_frontier_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_gullywash_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_harvest_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_hoodoo_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_junction_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_kongking_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lakeside_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_manor_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mountainlab_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_nightfall_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_offblast_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_steel_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_turbine_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_watchtower_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_yukon_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003d.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003e.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003f.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/doubledonk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/healingtrail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/red_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/yellow_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_crocostyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_gasjockey.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_specialdelivery.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_tankbuster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_spytech/tv001.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_etool.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_liberty.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_class_act/jul13_class_act_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_standin_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_standin_final.vtf