Difference between revisions of "Walkabout"

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m (Undo edit by Damian0358 (Talk) (807787) We don't make references to 3rd party mods or SourceMod plugins in main articles.)
(Rewrote this; please see talk page about the attributes, I don't think the description is accurate)
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The '''Walkabout''' was a [[scrapped]] unlockable [[primary]] weapon for the [[Sniper]].  
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The '''Walkabout''' is a [[scrapped]] unlockable [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]].
  
The Walkabout would have allowed the Sniper to walk at normal speed while scoped, at the cost of reduced damage dealt and no headshooting or charging. It was replaced by the [[Huntsman]] because the development team thought it made the Sniper function too similarly to players wielding {{botignore|sniper rifles}} in the ''{{W|Counter-Strike}}'' series of games.
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The Walkabout allowed the Sniper to walk at normal speed while scoped. The downsides to this ability are that the Walkabout does reduced damage, cannot deal critical hits on [[headshot]], and cannot charge its shots for increased damage.{{cite}}
  
Information can be found in <code>tf_english.txt</code>.
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The Walkabout would have been available to Snipers after attaining a certain number of [[achievements]]. It was, however, replaced by the [[Huntsman]] because the development team thought it made the Sniper function too similarly to players wielding {{botignore|sniper rifles}} in the ''{{W|Counter-Strike}}'' series of games.{{cite}}
{{Blockquote|"TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE}}
 
  
==Trivia==
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== Unused content ==
* The name of the weapon is derived from a rite of passage, of the same name, in Australia's aboriginal culture.
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Text relating to the Walkabout can be found in '''tf_english.txt''
* The "no-headshot" attribute was later recycled for the [[Sydney Sleeper]].
 
  
== References ==
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The Walkabout name:
<references/>
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:<code>"TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE</code>
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Some unique attributes likely related to the Walkabout:
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:<code>"Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom"
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:"Attrib_SniperCharge_Per_Sec" "+%s1% charge rate"
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:"Attrib_SniperNoHeadshots" "No headshots"
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:"Attrib_SniperZoom_Penalty" "%s1% zoom reduction"
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:"Attrib_SniperNoCharge" "No zoom or damage charge"</code>
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== Trivia ==
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* The name of the weapon is derived from a [[w:Walkabout|rite of passage]], of the same name, in Australia's aboriginal culture.
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* The Walkabout's no headshots and increased charge rate attributes were later recycled for the [[Sydney Sleeper]].
  
 
{{Scrappedweapons Nav}}
 
{{Scrappedweapons Nav}}
  
 
[[Category:Sniper]]
 
[[Category:Sniper]]

Revision as of 20:27, 21 November 2011

The Walkabout is a scrapped unlockable primary weapon for the Sniper.

The Walkabout allowed the Sniper to walk at normal speed while scoped. The downsides to this ability are that the Walkabout does reduced damage, cannot deal critical hits on headshot, and cannot charge its shots for increased damage.[citation needed]

The Walkabout would have been available to Snipers after attaining a certain number of achievements. It was, however, replaced by the Huntsman because the development team thought it made the Sniper function too similarly to players wielding sniper rifles in the Template:W series of games.[citation needed]

Unused content

Text relating to the Walkabout can be found in 'tf_english.txt

The Walkabout name:

"TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE

Some unique attributes likely related to the Walkabout:

"Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom"
"Attrib_SniperCharge_Per_Sec" "+%s1% charge rate"
"Attrib_SniperNoHeadshots" "No headshots"
"Attrib_SniperZoom_Penalty" "%s1% zoom reduction"
"Attrib_SniperNoCharge" "No zoom or damage charge"

Trivia

  • The name of the weapon is derived from a rite of passage, of the same name, in Australia's aboriginal culture.
  • The Walkabout's no headshots and increased charge rate attributes were later recycled for the Sydney Sleeper.