Difference between revisions of "Weapons (Classic)"

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==Slot 1 Weapons==
+
{{Weapon list (Classic)}}
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" | Picture
 
! class="header" width="13%" | Weapon
 
! class="header" width="15%"  | Damage
 
! class="header" width="28%" | Used<br/>By
 
! class="header" width="36%" | Notes / Special Abilities
 
|-
 
! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]]
 
| [[Crowbar (Classic)|Crowbar]]
 
| 18
 
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]]
 
| N/A
 
|-
 
! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]]
 
| [[Medkit (Classic)|Medkit]]
 
| Initial: 9 <br>Infection: 8 per hit
 
| [[Medic (Classic)|Medic]]
 
| Used to heal teammates and infect enemies.
 
|-
 
! [[File:HUD_knife_TFC.png|link=Knife (Classic)]]
 
| [[Knife (Classic)|Knife]]
 
| Standard: 36 <br>Back-stab: instant kill
 
| [[Spy (Classic)|Spy]]
 
| Can [[backstab]] for an instant kill.
 
|-
 
! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)]]
 
| [[Wrench (Classic)|Wrench]]
 
| 18
 
| [[Engineer (Classic)|Engineer]]
 
| Used to upgrade buildings and repair armor.
 
|-
 
! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]]
 
| [[Umbrella (Classic)|Umbrella]]
 
| 18
 
| [[Civilian (Classic)|Civilian]]
 
| Remodel of the Crowbar.
 
|}
 
 
 
==Slot 2 Weapons==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 | Picture
 
! class="header" width="13%" rowspan=2 | Weapon
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="6%"  rowspan=2 | Damage
 
! class="header" width="28%" rowspan=2 | Used<br/>By
 
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
 
|-
 
! class="header" | Type
 
! class="header" | Loaded
 
! class="header" | Carried
 
|-
 
! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]]
 
| [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 200(HeavyWG) 100(Soldier) 75(Demoman+Medic) 50(Scout) 40(Pyro)
 
| 4-22
 
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]]
 
| Fires six pellets.
 
|-
 
! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]]
 
| [[Sniper Rifle (Classic)|Sniper Rifle]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 75
 
| N/A
 
| Varies
 
| [[Sniper (Classic)|Sniper]]
 
| Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
 
|-
 
! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]]
 
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 40
 
| N/A
 
| 18
 
| [[Spy (Classic)|Spy]]
 
| Slows victim to half speed on hit.
 
|-
 
! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]]
 
| [[Railgun (Classic)|Railgun]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| 50
 
| N/A
 
| 23
 
| [[Engineer (Classic)|Engineer]]
 
| N/A
 
|}
 
 
 
==Slot 3 Weapons==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 | Picture
 
! class="header" width="12%" rowspan=2 | Weapon
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="6%"  rowspan=2 | Damage
 
! class="header" width="27%" rowspan=2 | Used<br/>By
 
! class="header" width="38%" rowspan=2 | Notes / Special Abilities
 
|-
 
! class="header" | Type
 
! class="header" | Loaded
 
! class="header" | Carried
 
|-
 
! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]]
 
| [[Automatic Rifle (Classic)|Automatic Rifle]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 75
 
| N/A
 
| 8
 
| [[Sniper (Classic)|Sniper]]
 
| N/A
 
|-
 
! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]]
 
| [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 6
 
| 200(HeavyWG) 100(Soldier) 75(Medic) (50(Engineer) 40(Spy)
 
| 4-51
 
| [[Soldier (Classic)|Soldier]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)|Spy]]
 
| Fires fourteen pellets.
 
|}
 
 
 
==Slot 4 Weapons==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 | Picture
 
! class="header" width="13%" rowspan=2 | Weapon
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="6%"  rowspan=2 | Damage
 
! class="header" width="28%" rowspan=2 | Used<br/>By
 
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
 
|-
 
! class="header" | Type
 
! class="header" | Loaded
 
! class="header" | Carried
 
|-
 
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
 
| [[Nailgun (Classic)|Nailgun]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| 200(Scout) 100(Sniper+Spy)
 
| N/A
 
| 9
 
| [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]]
 
| N/A
 
|-
 
! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]]
 
| [[Grenade Launcher (Classic)|Grenade Launcher]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 6
 
| 50
 
| 40-80
 
| [[Demoman (Classic)|Demoman]]
 
| Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
 
|-
 
! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]]
 
| [[Super Nailgun (Classic)|Super Nailgun]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| 150
 
| N/A
 
| 12
 
| [[Medic (Classic)|Medic]]
 
| N/A
 
|-
 
! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]]
 
| [[Flamethrower (Classic)|Flamethrower]]
 
| [[Ammo (Classic)#Cells|Cells]]
 
| 200
 
| N/A
 
| 20(Contact)<br/> 2(Afterburn)
 
| [[Pyro (Classic)|Pyro]]
 
| Cannot inflict afterburn on enemy Pyros.
 
|}
 
 
 
==Slot 5 Weapons==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 | Picture
 
! class="header" width="13%" rowspan=2 | Weapon
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="6%"  rowspan=2 | Damage
 
! class="header" width="28%" rowspan=2 | Used<br/>By
 
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
 
|-
 
! class="header" | Type
 
! class="header" | Loaded
 
! class="header" | Carried
 
|-
 
! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]]
 
| [[Rocket Launcher (Classic)|Rocket Launcher]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 4
 
| 50
 
| Varies
 
| [[Soldier (Classic)|Soldier]]
 
| Can inflict self damage; can be used to [[Rocketjump]].
 
|-
 
! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]]
 
| [[Pipebomb Launcher (Classic)|Pipebomb Launcher]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 6
 
| 50
 
| 40-80
 
| [[Demoman (Classic)|Demoman]]
 
| Detonates with secondary fire. Shares magazine with Grenade Launcher.
 
|-
 
! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]]
 
| [[Assault Cannon (Classic)|Assault Cannon]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 200
 
| N/A
 
| 32
 
| [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]
 
| N/A
 
|-
 
! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]]
 
| [[Incendiary Cannon (Classic)|Incendiary Cannon]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 20
 
| N/A
 
| 30-60
 
| [[Pyro (Classic)|Pyro]]
 
| Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.
 
|-
 
|}
 
==Primary Grenades==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" | Picture
 
! class="header" width="15%" | Grenade
 
! class="header" width="7%"  | Damage
 
! class="header" width="30%" | Used<br/>By
 
! class="header" width="38%" | Notes / Special Abilities
 
|-
 
! [[File:Frag_tfc.png|100px|link=Hand Grenade (Classic)]]
 
| [[Hand Grenade (Classic)|Hand Grenade]]
 
| Varies
 
| [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]], [[Engineer (Classic)|Engineer]]
 
| Deals massive damage on a four second fuse.
 
|-
 
! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]]
 
| [[Caltrop (Classic)|Caltrop]]
 
| 9
 
| [[Scout (Classic)|Scout]]
 
| Causes leg injury which slows down enemies.
 
|}
 
 
 
==Secondary Grenades==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" | Picture
 
! class="header" width="15%" | Grenade
 
! class="header" width="7%"  | Damage
 
! class="header" width="30%" | Used<br/>By
 
! class="header" width="38%" | Notes / Special Abilities
 
|-
 
! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]]
 
| [[Nail Grenade (Classic)|Nail Grenade]]
 
|
 
| [[Soldier (Classic)|Soldier]]
 
| Releases nails for a short while before detonation.
 
|-
 
! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]]
 
| [[MIRV Grenade (Classic)|MIRV Grenade]]
 
|
 
| [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Demoman (Classic)|Demoman]]
 
| Splits into multiple grenades upon detonation, which detonate shortly afterward.
 
|-
 
! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]]
 
| [[Concussion Grenade (Classic)|Concussion Grenade]]
 
|
 
| [[Scout (Classic)|Scout]], [[Medic (Classic)|Medic]]
 
| While dealing no damage, it causes considerable [[knockback]] and disorientation.
 
|-
 
! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]]
 
| [[Napalm Grenade (Classic)|Napalm Grenade]]
 
|
 
| [[Pyro (Classic)|Pyro]]
 
| Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
 
|-
 
! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]]
 
| [[Hallucination Grenade (Classic)|Hallucination Grenade]]
 
|
 
| [[Spy (Classic)|Spy]]
 
| Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
 
|-
 
! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]]
 
| [[EMP Grenade (Classic)|EMP Grenade]]
 
| Varies
 
| [[Engineer (Classic)|Engineer]]
 
| Detonates all of the ammo an enemy is holding.
 
|-
 
|}
 
 
 
==Special==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" | Picture
 
! class="header" width="13%" | Weapon
 
! class="header" width="15%" | Damage
 
! class="header" width="28%" | Used<br/>By
 
! class="header" width="36%" | Notes / Special Abilities
 
|-
 
! [[File:Detpack TFC.png|100px|link=Detpack (Classic)]]
 
| [[Detpack (Classic)|Detpack]]
 
| Insta-kill
 
| [[Demoman (Classic)|Demoman]]
 
| Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
 
|}
 
 
 
==Cut weapons==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" | Weapon
 
! class="header" width="15%" | Ammo
 
! class="header" width="30%" | Used<br/>By
 
! class="header" width="38%" | Notes / Special Abilities
 
|-
 
! Grappling Hook  <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref>
 
| Unknown (presumed no ammo)
 
| Unknown (presumed all classes)
 
| Weapon from the [[Team Fortress]] mod. Was not added in the end.  HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in [[Team Fortress 2]] for the [[Mannpower]] gamemode.
 
|-
 
! Bioweapon <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref>
 
| Unknown (presumed no ammo)
 
| [[Medic (Classic)|Medic]]
 
| The medkit's alternate fire, before it and the medkit were merged into one weapon.
 
|-
 
! Scanner <ref name="PlanetFortress">[http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return</ref>
 
| Cells
 
| [[Scout (Classic)|Scout]]
 
| Spy-detecting weapon from the [[Team Fortress]] mod. Ultimately not added.
 
|-
 
|}
 
 
 
==References==
 
<references/>
 
  
 
== See also ==
 
== See also ==
Line 333: Line 5:
 
* [[Ammo (Classic)|Ammo]]
 
* [[Ammo (Classic)|Ammo]]
 
* [[Backpack (Classic)|Backpack]]
 
* [[Backpack (Classic)|Backpack]]
 +
 +
== References ==
 +
<references/>
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 +
 
[[Category:Team Fortress Classic]]
 
[[Category:Team Fortress Classic]]
 
[[Category:Weapons (Classic)]]
 
[[Category:Weapons (Classic)]]
[[Category:Grenades (Classic)]]
 

Latest revision as of 16:33, 23 April 2024

Slot 1 Weapons

Weapon HUD icon Classes Attack interval Damage
TFC Crowbar.PNG
Crowbar
HUD crowbar TFC.png Scout
Sniper
Soldier
Demoman
Heavy Weapons Guy
Pyro
0.4 seconds 18
TFC p medkit.png
Medkit
HUD medkit TFC.png Medic 0.4 seconds 9
8
(Infection)
TFC p knife.png
Knife
HUD knife TFC.png Spy 0.4 seconds 36
Instant kill
(Backstab)
TFC p wrench.png
Wrench
HUD Wrench TFC.png Engineer 0.4 seconds 18
TFC p umbrella.png
Umbrella
HUD crowbar TFC.png Civilian 0.4 seconds 18

Slot 2 Weapons

Weapon HUD icon Classes Ammo Damage
Type Loaded Carried
TFC p sbshotgun.png
Single-Barrel Shotgun
HUD single shotgun TFC.png Scout
Soldier
Demoman
Medic
Heavy Weapons Guy
Pyro
Shells 8 50 (Scout)
100 (Soldier)
75 (Demoman)
75 (Medic)
200 (Heavy Weapons Guy)
40 (Pyro)
4-24
TFC p sniperrifle.png
Sniper Rifle
HUD sniper rifle TFC.png Sniper Shells 75 N/A Varies
TFC p tranqgun.png
Tranquilizer Gun
HUD tranq TFC.png Spy Shells 40 N/A 18
TFC p railgun.png
Railgun
HUD railgun TFC.png Engineer Nails 50 N/A 23

Slot 3 Weapons

Weapon HUD icon Classes Ammo Damage
Type Loaded Carried
TFC p sniperrifle.png
Automatic Rifle
HUD auto rifle TFC.png Sniper Shells 75 N/A 8
TFC p dbshotgun.png
Double-Barrel Shotgun
HUD double shotgun TFC.png Soldier
Medic
Heavy Weapons Guy
Spy
Engineer
Shells 16 100 (Soldier)
75 (Medic)
200 (Heavy Weapons Guy)
40 (Spy)
50 (Engineer)
4-56

Slot 4 Weapons

Weapon HUD icon Classes Ammo Damage
Type Loaded Carried
TFC p nailgun.png
Nailgun
HUD nail gun TFC.png Scout
Sniper
Spy
Nails 200 (Scout)
100 (Sniper)
100 (Spy)
N/A 9
TFC p plgl.png
Grenade Launcher
HUD grenade launcher TFC.png Demoman Rockets 6 50 40-80
TFC p snailgun.png
Super Nailgun
HUD super nailgun TFC.png Medic Nails 150 N/A 12
Flamethrower without tank TFC.png
Flamethrower
HUD flamethrower TFC.png Pyro Cells 200 N/A 20
2
(Afterburn)

Slot 5 Weapons

Weapon HUD icon Classes Ammo Damage
Type Loaded Carried
TFC p rl.png
Rocket Launcher
HUD rocket launcher TFC.png Soldier Rockets 4 50 Varies
TFC p plgl.png
Pipebomb Launcher
HUD pipebomb launcher TFC.png Demoman Rockets 6 50 40-80
TFC p ac.png
Assault Cannon
HUD assault cannon TFC.png Heavy Weapons Guy Shells 200 N/A 32
TFC p ic.png
Incendiary Cannon
HUD incendiary cannon TFC.png Pyro Rockets 20 N/A 30-60

Primary Grenades

Weapon Damage Used by Notes / Special abilities
Frag tfc.png
Hand Grenade
Varies Soldier
Pyro
Demoman
Heavy Weapons Guy
Medic
Sniper
Spy
Engineer
Deals massive damage on a four second fuse.
Caltrop tfc.png
Caltrop
9 Scout Causes leg injury which slows down enemies.

Secondary Grenades

Weapon Damage Used by Notes / Special abilities
Nail Grenade TFC.png
Nail Grenade
Soldier Releases nails for a short while before detonation.
Mirv tfc.png
MIRV Grenade
Heavy Weapons Guy
Demoman
Splits into multiple grenades upon detonation, which detonate shortly afterward.
Conc tfc.png
Concussion Grenade
Scout
Medic
While dealing no damage, it causes considerable knockback and disorientation.
Napalm tfc.png
Napalm Grenade
Pyro Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
Gas tfc.png
Hallucination Grenade
Spy Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
Emp tfc.png
EMP Grenade
Varies Engineer Detonates all of the ammo an enemy is holding.

Special

Weapon Damage Used by Notes / Special abilities
Detpack TFC.png
Detpack
Instant kill Demoman Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.

Cut weapons

Weapon Ammo Used by Notes / Special abilities
Grappling Hook [1] Unknown (presumed no ammo) Unknown (presumed all classes) Weapon from the Team Fortress mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in Team Fortress 2 for the Mannpower gamemode.
Bioweapon [1] Unknown (presumed no ammo) Medic The medkit's alternate fire, before it and the medkit were merged into one weapon.
Scanner [2] Cells Scout Spy-detecting weapon from the Team Fortress mod. Ultimately not added.
Flare Grenade Sniper The Sniper's secondary grenade. Cut for unknown reasons.

See also

References

  1. a b Half-Life SDK (English)
  2. PlanetFortress, Teleporters Return