Difference between revisions of "Yukon"

From Team Fortress Wiki
Jump to: navigation, search
(Locations: It's a start. I suck at writing.)
(Locations: OH GOD GALLERIES)
Line 23: Line 23:
 
=== Capture Point #3, Base ===
 
=== Capture Point #3, Base ===
  
{{columns|bgcol=beige
+
<gallery>
|col1 = [[Image:yukon-base1.png|thumb|150px|Screenshot #1]]
+
File:yukon-base1.png|Screenshot #1
|col2 = [[Image:yukon-base2.png|thumb|150px|Screenshot #2]]
+
File:yukon-base2.png|Screenshot #2
|col3 = [[Image:yukon-base3.png|thumb|150px|Screenshot #3]]
+
File:yukon-base3.png|Screenshot #3
|col4 = [[Image:yukon-base4.png|thumb|150px|Screenshot #4]]
+
File:yukon-base4.png|Screenshot #4
|col5 = [[Image:yukon-base5.png|thumb|150px|Screenshot #5]]
+
File:yukon-base5.png|Screenshot #5
}}
+
</gallery>
  
 
The first screenshot displays the possible exits one can make from spawn. Once the player has left spawn, he or she has three possible routes to take to the next point. Note the ammunition box in front of the shed. The player can choose, as shown in the second screenshot, between moving to the low ground and using the small corridor on the left (complete with medium health kit and ammunition box) to end up below the capture point or moving across the pipe to the door. Taking the far right path (past the medium health kit shown in the third screenshot) eventually converges to the same spot pipe leads to. There is (shown in the fourth picture) a large ammunition box here with accompanying small health kit. The final screenshot shows the view of the capture from this spot.
 
The first screenshot displays the possible exits one can make from spawn. Once the player has left spawn, he or she has three possible routes to take to the next point. Note the ammunition box in front of the shed. The player can choose, as shown in the second screenshot, between moving to the low ground and using the small corridor on the left (complete with medium health kit and ammunition box) to end up below the capture point or moving across the pipe to the door. Taking the far right path (past the medium health kit shown in the third screenshot) eventually converges to the same spot pipe leads to. There is (shown in the fourth picture) a large ammunition box here with accompanying small health kit. The final screenshot shows the view of the capture from this spot.
Line 35: Line 35:
 
=== Capture Point #2, Buffer ===
 
=== Capture Point #2, Buffer ===
  
{{columns|bgcol=beige
+
<gallery>
|col1 = [[Image:yukon-buffer1.png|thumb|150px|Screenshot #1]]
+
File:yukon-buffer1.png|Screenshot #1
|col2 = [[Image:yukon-buffer2.png|thumb|150px|Screenshot #2]]
+
File:yukon-buffer2.png|Screenshot #2
|col3 = [[Image:yukon-buffer3.png|thumb|150px|Screenshot #3]]
+
File:yukon-buffer3.png|Screenshot #3
|col4 = [[Image:yukon-buffer4.png|thumb|150px|Screenshot #4]]
+
File:yukon-buffer4.png|Screenshot #4
}}
+
</gallery>
  
 
The first screenshot displays this capture point in its entirety. This capture point is enclosed, allowing skilled classes to land on the roof and barrage those contesting or capturing the point. Below the capture point, as shown in the second screenshot, are two shortcuts to each side of the cap. The shortcut on the right spawns a medium ammunition kit while the one on the left spawns a medium health kit. There are three routes from this capture point, with the two on the left meeting each other at the large rock explained in the section below. The path on the immediate left (shown in the third screenshot) contains a small ammunition and health kit. The other one contains only a small ammunition kit. The remaining and quickest route (screenshot #4) below the point is a straight, albeit a risky, shot the capture point.
 
The first screenshot displays this capture point in its entirety. This capture point is enclosed, allowing skilled classes to land on the roof and barrage those contesting or capturing the point. Below the capture point, as shown in the second screenshot, are two shortcuts to each side of the cap. The shortcut on the right spawns a medium ammunition kit while the one on the left spawns a medium health kit. There are three routes from this capture point, with the two on the left meeting each other at the large rock explained in the section below. The path on the immediate left (shown in the third screenshot) contains a small ammunition and health kit. The other one contains only a small ammunition kit. The remaining and quickest route (screenshot #4) below the point is a straight, albeit a risky, shot the capture point.
Line 46: Line 46:
 
=== Capture Point #3, Middle ===
 
=== Capture Point #3, Middle ===
  
{{columns|bgcol=beige
+
<gallery>
|col1 = [[Image:yukon-cap.png|thumb|150px|The Middle]]
+
File:yukon-cap.png|The Middle
|col2 = [[Image:yukon-middle1.png|thumb|150px|Screenshot #1]]
+
File:yukon-middle1.png|Screenshot #1
|col3 = [[Image:yukon-middle2.png|thumb|150px|Screenshot #2]]
+
File:yukon-middle2.png|Screenshot #2
|col4 = [[Image:yukon-middle3.png|thumb|150px|Screenshot #3]]
+
File:yukon-middle3.png|Screenshot #3
}}
+
</gallery>
  
 
This is where the two teams clash. If you choose the long route around to this capture point, you will be greeted with a small ammunition and health kit behind a small rock in front of the much larger rock (shown in the first screenshot). This area is a good choice for Snipers, though one should make sure to keep an eye out for any enemies coming up from the left flank. Coming from the lower route (screenshot #2) immediately dumps you on the capture point. The battlements house a medium health and ammunition kit for each team (screenshot #3), although they are spawned on the enemy's side of the map. The bridge in the middle connecting the two sides is excellent for dropping down on any capturing or contesting enemies, assuming you keep an eye out for enemy Snipers looking to pick you off.
 
This is where the two teams clash. If you choose the long route around to this capture point, you will be greeted with a small ammunition and health kit behind a small rock in front of the much larger rock (shown in the first screenshot). This area is a good choice for Snipers, though one should make sure to keep an eye out for any enemies coming up from the left flank. Coming from the lower route (screenshot #2) immediately dumps you on the capture point. The battlements house a medium health and ammunition kit for each team (screenshot #3), although they are spawned on the enemy's side of the map. The bridge in the middle connecting the two sides is excellent for dropping down on any capturing or contesting enemies, assuming you keep an eye out for enemy Snipers looking to pick you off.

Revision as of 20:35, 16 November 2010

Yukon
300px
Basic Information
Developer(s): {{{map-developer}}}
Map Photos
Loading screen photos.
Map Overview
Yukon overview.png
This abandoned mountaintop coalmine was repurposed by shadowy operatives into a top secret surveillance outpost—one which also, so nobody gets wise, insidiously continues to mine coal. There is also a log hanging in the center of the map—possibly as an example to other logs. Logs that said too much. Five control points promise a lot of momentum swings in this compact outdoor map, with plenty of tunnels and rocky outcroppings. Plenty of alternate routes ensure that if you can’t get past a well-placed Engineer through one tunnel, you might be able to sneak up behind them through another.

Yukon is a standard five point control point map. It is one of the community maps chosen by Valve and was included in The Classless Update as an honorary official map due to its outstanding quality. It also is one of the top played competitive maps in 6v6 leagues.

Goal

Your team must capture and control all five control points.

Locations

Capture Point #3, Base

The first screenshot displays the possible exits one can make from spawn. Once the player has left spawn, he or she has three possible routes to take to the next point. Note the ammunition box in front of the shed. The player can choose, as shown in the second screenshot, between moving to the low ground and using the small corridor on the left (complete with medium health kit and ammunition box) to end up below the capture point or moving across the pipe to the door. Taking the far right path (past the medium health kit shown in the third screenshot) eventually converges to the same spot pipe leads to. There is (shown in the fourth picture) a large ammunition box here with accompanying small health kit. The final screenshot shows the view of the capture from this spot.

Capture Point #2, Buffer

The first screenshot displays this capture point in its entirety. This capture point is enclosed, allowing skilled classes to land on the roof and barrage those contesting or capturing the point. Below the capture point, as shown in the second screenshot, are two shortcuts to each side of the cap. The shortcut on the right spawns a medium ammunition kit while the one on the left spawns a medium health kit. There are three routes from this capture point, with the two on the left meeting each other at the large rock explained in the section below. The path on the immediate left (shown in the third screenshot) contains a small ammunition and health kit. The other one contains only a small ammunition kit. The remaining and quickest route (screenshot #4) below the point is a straight, albeit a risky, shot the capture point.

Capture Point #3, Middle

This is where the two teams clash. If you choose the long route around to this capture point, you will be greeted with a small ammunition and health kit behind a small rock in front of the much larger rock (shown in the first screenshot). This area is a good choice for Snipers, though one should make sure to keep an eye out for any enemies coming up from the left flank. Coming from the lower route (screenshot #2) immediately dumps you on the capture point. The battlements house a medium health and ammunition kit for each team (screenshot #3), although they are spawned on the enemy's side of the map. The bridge in the middle connecting the two sides is excellent for dropping down on any capturing or contesting enemies, assuming you keep an eye out for enemy Snipers looking to pick you off.

Common strategies

  • Engineers can build at the edge of the bridge above central point, helping cement a capture.
  • For Scouts, Spies, Pyros and Heavies it is preferable to take the route under the middle point to attack the enemy from behind.

Control Point Timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640