Difference between revisions of "Sentry Gun/zh-hans"

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(I will be back for more)
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[[Image:Engywithsg.png|right|350px|工程师与它的3级步哨枪]]
 
[[Image:Engywithsg.png|right|350px|工程师与它的3级步哨枪]]
 
{{Quotation|'''工程师'''正在讨论防御手段。|我该怎样才能阻止那些蛮横的粗人从身后扑过来把我打成马蜂窝?答案是: 用一把枪.如果这不管用...那就用'''更多的'''枪。|sound=Engineer moregun.mp3|en-sound=yes}}
 
{{Quotation|'''工程师'''正在讨论防御手段。|我该怎样才能阻止那些蛮横的粗人从身后扑过来把我打成马蜂窝?答案是: 用一把枪.如果这不管用...那就用'''更多的'''枪。|sound=Engineer moregun.mp3|en-sound=yes}}
'''步哨枪(Sentry Gun)''',或者说'''警戒开火设备(Sentry Mechanical Firing Device)''',是[[Engineer/zh-hans|工程师]]使用[[PDA/zh-hans|建造工具]]来进行放置的一种[[building/zh-hans|建筑]]。<br />
+
'''步哨枪(Sentry Gun)''',或者说'''哨戒开火装置(Sentry Mechanical Firing Device)''',是[[Engineer/zh-hans|工程师]]使用[[PDA/zh-hans|建造工具]]来进行放置的一种[[building/zh-hans|建筑]]。<br />
其基本结构是一个由金属零件、团队色漆与激光瞄准镜(使用[[Wrangler/zh-hans|遥控手柄]]时)组成的三脚架机械装置。
+
其基本结构是一个由金属零件、团队色漆与激光瞄准镜(使用[[Wrangler/zh-hans|遥控手柄]]时激活)组成的三脚架机械设备。
  
 
步哨枪的主要功能类似一个自动炮塔,它会自动锁定其警戒范围内最近的敌人并发动攻击。由于强持续性的火力输出能力与可观的[[knockback/zh-hans|击退]]效果,以及对[[critical hits/zh-hans|爆击]]的额外伤害免疫的属性,步哨枪可以说是防御阵线的牢固基石。<br />
 
步哨枪的主要功能类似一个自动炮塔,它会自动锁定其警戒范围内最近的敌人并发动攻击。由于强持续性的火力输出能力与可观的[[knockback/zh-hans|击退]]效果,以及对[[critical hits/zh-hans|爆击]]的额外伤害免疫的属性,步哨枪可以说是防御阵线的牢固基石。<br />
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In [[Mann vs. Machine (game mode)|Mann vs. Machine mode]], Sentry Guns can gain benefits from certain [[Power Up Canteen]]s their owners use. An ÜberCharge Canteen will form a Wrangler-esque shield around the Sentry Gun, protecting it from attacks. Use of a Kritz Canteen doubles the Sentry Gun's firing rate. An Upgrade Buildings Canteen instantly upgrades the Sentry to Level 3. Sentry Guns can also be upgraded at [[Upgrade Station]]s to increase their health and firing rate, and the Engineer can even buy a Disposable Sentry Gun, allowing him to place a second Mini-Sentry.
 
In [[Mann vs. Machine (game mode)|Mann vs. Machine mode]], Sentry Guns can gain benefits from certain [[Power Up Canteen]]s their owners use. An ÜberCharge Canteen will form a Wrangler-esque shield around the Sentry Gun, protecting it from attacks. Use of a Kritz Canteen doubles the Sentry Gun's firing rate. An Upgrade Buildings Canteen instantly upgrades the Sentry to Level 3. Sentry Guns can also be upgraded at [[Upgrade Station]]s to increase their health and firing rate, and the Engineer can even buy a Disposable Sentry Gun, allowing him to place a second Mini-Sentry.
  
=== 金属消耗有限度 ===
+
=== 金属消耗优先度 ===
 
当使用扳手敲击步哨枪时,金属会按照一定的优先级顺序进行分配:
 
当使用扳手敲击步哨枪时,金属会按照一定的优先级顺序进行分配:
  
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== 战斗型迷你步哨枪 ==
 
== 战斗型迷你步哨枪 ==
[[Image:Engineer Update MiniSentries.png|right|350px|[[Engineer Update/zh-hans|工程师更新]]页面里的战斗型迷你步哨枪。]]
+
[[Image:Engineer Update MiniSentries.png|right|350px|{{update link|Engineer Update}页面中的战斗型迷你步哨枪。]]
{{Quotation|'''机枪手''' 接受工程师的决斗时''|来吧! 造好你的小机枪! 然后 '''滚蛋吧'''!|sound=Heavy_taunts17.wav}}
 
  
战斗型迷你步哨枪是普通步哨枪的缩小版本, 它是[[Engineer/zh-hans|工程师]]的成就武器“快枪手”机械手[[Gunslinger/zh-hans|枪炮工之臂]]附加属性之一. 战斗型迷你步哨枪拥有几项优点: 只需花费100单位的[[metal/zh-hans|金属]]就能建造, 是普通步哨枪建造速度的4倍, 在建造过程中就是满生命值而且比正常的1级步哨枪的速射快50%. 而且, 战斗型迷你步哨枪的目标追踪速度比普通步哨枪快35%. 尽管如此, 迷你步哨枪不能进行升级, 是由于它是设计用于短期使用而并非用以进行长期的区域防御. 而且它的威力只有正常1级步哨枪的75%. 和普通步哨枪一样,迷你步哨枪也能被工程师捡起并重新放置.
+
{{Quotation|'''工程师'''如此评价他的迷你步哨枪|我超爱我的小机枪!|sound=Engineer littlesentry03.wav|en-sound=yes}}
 +
 
 +
战斗型迷你步哨枪(Combat Mini-Sentry Gun,简称“迷你步哨枪”)是一种更具战斗效率的步哨枪,它能够通过工程师装备[[Gunslinger/zh-hans|枪炮工之臂]]来启用。<br />
 +
它形似微缩版的1级普通步哨枪,其上有着[[self-illumination/zh-hans|发光]]的小灯与白色方格装饰。迷你步哨枪会像普通步哨枪一样警戒区域,并且可以被建造它的工程师重新打包放置。<br />
 +
在{{update link|Gun Mettle Update}}后·,迷你步哨枪在放置时会立刻拥有50%的最大生命值,因此变得更难迅速摧毁。
  
 
{{Weapon Demonstration|weapon=combat mini-sentry gun|headerlevel=h3}}
 
{{Weapon Demonstration|weapon=combat mini-sentry gun|headerlevel=h3}}
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{{clr}}
 
{{clr}}
  
== 步哨枪等级 ==
+
=== 优点 ===
 +
* 仅需100[[Metal/zh-hans|金属]]而非默认的130金属即可放置。因此工程师在满载200金属时,可在短时间内先后放置迷你步哨枪和[[Dispenser/zh-hans|补给器]]而不必先寻找更多金属补给。
 +
* 建造速度比普通步哨枪快得多,并且如果在完成建造后打包放置,其部署可于1.5秒内完成。
 +
* 开火速度比1级普通步哨枪快50%。
 +
* 旋转速度比普通步哨枪快35%,这意味着它能够更快地锁定一个敌人。
 +
* 体积几乎只有普通步哨枪的一半,这意味着它更难被发现与锁定。
 +
* 由于其开火速度更快而伤害更低,使得其比普通步哨枪更适用于[[Jumping/zh-hans#步哨子弹跳|步哨子弹跳]]。
  
[[File:Sentry-to-lvl3.gif|right]]
+
=== 缺点 ===
{| class="wikitable grid"
+
* 仅有100生命值,低于1级普通步哨枪的150生命值。
! class="header" | 等级
+
* 其生命值在刚建造时仅有50点,在建造流程完成后才上升到100点,它在这一过程中极易被摧毁。
! class="header" | 击杀图标
+
* 尽管仍然可以修复生命值与补充弹药量,迷你步哨枪无法被升级。
! class="header" | 生命值
+
* 每一发子弹的伤害仅有1级普通步哨枪的50%,即使考虑其开火速度优势,综合输出能力也比1级普通步哨枪低25%(迷你步哨枪每秒48伤害,普通步哨枪每秒64伤害)。   
! class="header" | 造价
+
* 被摧毁时不会留下可供当做弹药包拾取的碎片。
! class="header" | 武器装备
+
* 即使用它进行步哨子弹跳,也很难在抵达的新区域建设一个防御性强的基地。
! class="header" | 杀伤力
 
! class="header" | 弹药量
 
|-
 
| height=150 |
 
  
{| class="wikitable grid"
+
== 步哨枪等级 ==
|'''1'''
+
{{Sentry Gun level}}
|}
 
[[Image:Lvl1sentry.png|100px]]
 
|{{Icon killicon|weapon=level 1 sentry}}
 
| 150 (在遥控器护盾作用下相当于450)
 
| 130[[Metal/zh-hans|金属]]
 
| 单管半自动机枪
 
| '''杀伤力:'''16 <br> '''每秒射速:''' 4发 (遥控器作用下为8发)<br>'''每秒伤害输出:''' 64 (遥控器作用下为128)
 
| 150 发
 
|-
 
| height=150 |
 
  
{| class="wikitable grid"
+
== 进阶战术 ==
|'''2'''
+
* [[Jumping/zh-hans#步哨跳|步哨跳]]
|}
 
[[Image:Lvl2sentry.png|100px]]
 
|{{Icon killicon|weapon=level 2 sentry}}
 
| 180 (在遥控器护盾作用下相当于540)
 
| 330[[Metal/zh-hans|金属]]
 
| 双旋转机枪
 
| '''杀伤力:''' 16  <br>'''每秒射速:''' 8 (遥控器作用下为16) <br> '''每秒伤害输出:''' 128 (遥控器作用下为256)<br>
 
| 200 发
 
|-
 
| height=150 |
 
 
 
{| class="wikitable grid"
 
|'''3'''
 
|}
 
[[Image:Lvl3sentry.png|100px]]
 
|{{Icon killicon|weapon=level 3 sentry}}
 
| 216 (遥控器护盾作用下相当于648)
 
| 530[[Metal/zh-hans|金属]]
 
|
 
双旋转机枪 <br>
 
 
 
目标导航型火箭发射支援系统
 
|
 
'''杀伤力:''' 16  <br>'''每秒射速:''' 8 (遥控器作用下为16) <br> '''每秒伤害输出:''' 128 (遥控器作用下为256)<br>
 
*火箭发射间隔为3秒 (遥控器作用下射速略有提升) 直接命中造成102点伤害
 
|
 
200 发<br>
 
20 组火箭
 
 
 
|}
 
 
 
'''战斗型迷你步哨枪'''[[File:Sentry_Gun_Mini.gif|right|120px]]
 
 
 
{| class="wikitable grid"
 
! class="header" | 等级
 
! class="header" | 击杀图标
 
! class="header" | 生命值
 
! class="header" | 造价
 
! class="header" | 武器装备
 
! class="header" | 杀伤力
 
! class="header" | 弹药量
 
|-
 
| height=150 |
 
 
 
{| class="wikitable grid"
 
|'''N/A'''
 
|}
 
[[Image:Red Mini Sentry.png|100px]]
 
|{{Icon killicon|weapon=level 1 sentry}}
 
| 100 (遥控器护盾作用下相当于300)
 
| 100[[Metal/zh-hans|金属]]
 
| 单管半自动机枪
 
| '''杀伤力:''' 8  <br>'''每秒射速:''' 6 (遥控器作用下为12) <br>'''每秒伤害输出:''' 48 (遥控器作用下为96)
 
| 150 发
 
|}
 
  
 
== 相关成就 ==
 
== 相关成就 ==
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements/zh-hans|通用成就]] ===
+
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements/zh-hans|一般成就]] ===
{{Show achievement|General|Sentry Gunner|width=50%}}
+
{{Achievement table
 +
| 1 = {{Show achievement|General|Sentry Gunner|width=50%}}
 +
}}
  
 
=== {{Class link|Scout}} ===
 
=== {{Class link|Scout}} ===
{{Show achievement|Scout|Gun Down|width=50%}}
+
{{Achievement table
 +
| 1 = {{Show achievement|Scout|Gun Down|width=50%}}
 +
}}
  
 
=== {{Class link|Soldier}} ===
 
=== {{Class link|Soldier}} ===
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| 1 = {{Show achievement|Soldier|Engineer to Eternity}}
 
| 1 = {{Show achievement|Soldier|Engineer to Eternity}}
 
| 2 = {{Show achievement|Soldier|Guns of the Navar0wned}}
 
| 2 = {{Show achievement|Soldier|Guns of the Navar0wned}}
 +
}}
 +
=== {{Class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Arsonist}}
 
}}
 
}}
  
 
=== {{Class link|Demoman}} ===
 
=== {{Class link|Demoman}} ===
{{Show achievement|Demoman|The Argyle Sap|width=50%}}
+
{{Achievement table
 +
| 1 = {{Show achievement|Demoman|The Argyle Sap}}
 +
}}
  
=== {{class link|Engineer}} ===
+
=== {{Class link|Engineer}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|Texas Two Step}}
 
| 1 = {{Show achievement|Engineer|Texas Two Step}}
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       {{Show achievement|Engineer|Best Little Slaughterhouse in Texas}}
 
       {{Show achievement|Engineer|Best Little Slaughterhouse in Texas}}
 
       {{Show achievement|Engineer|Doc, Stock and Barrel}}
 
       {{Show achievement|Engineer|Doc, Stock and Barrel}}
       {{Show achievement|Engineer|Rio Grind}}  
+
       {{Show achievement|Engineer|Rio Grind}}
 
| 2 = {{Show achievement|Engineer|Uncivil Engineer}}
 
| 2 = {{Show achievement|Engineer|Uncivil Engineer}}
 
       {{Show achievement|Engineer|Frontier Justice}}
 
       {{Show achievement|Engineer|Frontier Justice}}
 
       {{Show achievement|Engineer|If You Build It, They Will Die}}
 
       {{Show achievement|Engineer|If You Build It, They Will Die}}
 
       {{Show achievement|Engineer|No Man's Land}}
 
       {{Show achievement|Engineer|No Man's Land}}
       {{Show achievement|Engineer|Patent Protection}}
+
       {{Show achievement|Engineer|Patent Protection}}
 
}}
 
}}
  
 
=== {{Class link|Medic}} ===
 
=== {{Class link|Medic}} ===
{{Show achievement|Medic|Midwife Crisis|width=50%}}
+
{{Achievement table
 +
| 1 = {{Show achievement|Medic|Midwife Crisis|width=50%}}
 +
}}
  
 
=== {{Class link|Sniper}} ===
 
=== {{Class link|Sniper}} ===
{{Show achievement|Sniper|De-sentry-lized|width=50%}}
+
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|De-sentry-lized|width=50%}}
 +
}}
  
 
=== {{Class link|Spy}} ===
 
=== {{Class link|Spy}} ===
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| 2 = {{Show achievement|Spy|Joint Operation}}
 
| 2 = {{Show achievement|Spy|Joint Operation}}
 
}}
 
}}
 +
 +
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements]] ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Mann vs. Machievements|Real Steal}}
 +
| 2 = {{Show achievement|Mann vs. Machievements|Undelete}}
 +
}}
 +
 +
== 更新历史 ==
 +
{{Update history | '''{{Patch name|9|20|2007}}'''
 +
* Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin.
 +
 +
'''{{Patch name|10|25|2007}}'''
 +
* Engineer buildings now explode when the Engineer dies during [[sudden death]].
 +
 +
'''{{Patch name|11|7|2007}}'''
 +
* Fixed a bug in scoring Engineer building destruction.
 +
 +
'''{{Patch name|12|20|2007}}'''
 +
* Sapped buildings now take slightly less damage from the Spy who sapped them.
 +
* {{Undocumented}} Fixed model exploit in stage one allowing Sentry Gun/[[Teleporter]] to be placed behind chain link fence on Dustbowl.
 +
 +
'''{{Patch name|2|14|2008}}'''
 +
* Added server log entry for buildings destroyed by their owner.
 +
* Fixed Sentry Gun shadows being clipped.
 +
 +
'''{{Patch name|2|28|2008}}'''
 +
* Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
 +
* Fixed Engineer being able to detonate buildings that are being sapped.
 +
 +
'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
 +
* Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.
 +
 +
'''{{Patch name|8|13|2009}}'''
 +
* Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target.
 +
 +
'''{{Patch name|4|28|2010}}'''
 +
* Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
 +
 +
'''{{Patch name|4|30|2010}}'''
 +
* Fixed the Engineer being able to build more than 1 of each type of building.
 +
 +
'''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}})
 +
* Added the ability to haul or move your Sentry Gun, along with having the [[Wrangler]] control the Sentry Gun
 +
* Added a laser light to all sentry models.
 +
* {{Undocumented}} 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
 +
 +
'''{{Patch name|7|9|2010}}'''
 +
* Fixed an exploit that allowed Engineers to build level 2 or 3 mini Sentry Guns.
 +
 +
'''{{Patch name|7|13|2010}}'''
 +
* Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.
 +
 +
'''{{Patch name|7|19|2010}}'''
 +
* Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
 +
 +
'''{{Patch name|10|18|2010}}'''
 +
* Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns.
 +
* (Supposedly) Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler.
 +
 +
'''{{Patch name|10|19|2010}}'''
 +
* Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns.
 +
* Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler (for real this time).
 +
 +
'''{{Patch name|12|17|2010}}''' ({{update link|Australian Christmas}})
 +
* Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone.
 +
 +
'''{{Patch name|1|7|2011}}'''
 +
* Updated Sentry kill icons.
 +
 +
'''{{Patch name|1|10|2011}}'''
 +
* Combat Mini-Sentry is given a kill icon.
 +
 +
'''{{Patch name|1|19|2011}}'''
 +
* Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
 +
 +
'''{{Patch name|2|3|2011}}'''
 +
* Engineers who hit teammate's Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
 +
 +
'''{{Patch name|3|10|2011}}''' ({{update link|Shogun Pack}})
 +
* Fixed the "Best Little Slaughterhouse in Texas" Engineer achievement not counting Wrangler and Mini-Sentry kills.
 +
 +
'''{{Patch name|5|5|2011}}''' ({{update link|Replay Update}})
 +
* {{undocumented}} Sentry Guns now properly target the [[Horseless Headless Horsemann]] as an enemy.
 +
 +
'''{{Patch name|4|17|2012}}'''
 +
* Fixed being able to place buildings in nobuild zones.
 +
 +
'''{{patch name|6|27|2012}}''' ({{update link|Pyromania Update}})
 +
* Fixed sentry sometimes spawning in shielded mode while the [[Wrangler]] was equipped, but not deployed.
 +
 +
'''{{Patch name|8|10|2012}}'''
 +
* Fixed Sentry Gun sometimes placing wrong, being rotated into the ground and pointing upward.
 +
 +
'''{{Patch name|3|19|2013}}'''
 +
* Fixed a bug where Sentry Guns would not rotate to face their target under some circumstances.
 +
 +
'''{{Patch name|5|13|2013}}'''
 +
* Fixed a bug that allowed level 3 mini-Sentry Guns in [[Mann Vs. Machine]] mode.
 +
 +
'''{{Patch name|2|7|2014}}'''
 +
* Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed.
 +
* Fixed a [[W:UV mapping|UV]]/skinning problem on the level 1 Sentry Gun.
 +
 +
'''{{Patch name|5|15|2014}}'''
 +
* Fixed a bug that would cause the Sentry Gun’s health to look [[Healing#Overheal|overhealed]] when it wasn’t.
 +
 +
'''{{Patch name|6|18|2014}}'''
 +
* Sentry bullets are now affected by damage falloff outside of sentry scan range.
 +
* Sentry bullet damage has been changed so it calculates damage based on the Sentry Gun's position, not the [[Engineer]]'s.
 +
 +
'''{{Patch name|9|10|2014}}'''
 +
* Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be.
 +
 +
'''{{Patch name|1|7|2015}}'''
 +
* Added enemy team {{ent|func_nobuild}} volumes to the capture zone areas in {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}} and {{code|[[Gorge (Capture the Flag)|ctf_gorge]]}} to prevent spawn-camping Sentry Guns.
 +
 +
'''{{Patch name|7|23|2015}} #1'''
 +
* Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.
 +
 +
'''July 23, 2015 Patch #2'''
 +
* Fixed Sentry Guns having unlimited ammo.
 +
* Fixed Sentry Gun model being set to level 1 after a [[Sapper]] is removed.
 +
 +
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 +
* After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again.
 +
* Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine.
 +
 +
'''{{Patch name|12|18|2015}}'''
 +
* Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed.
 +
 +
'''{{Patch name|8|29|2016}}'''
 +
* Fixed mini-Sentry Guns not having full health when they are built quickly during the setup time on Mann vs. Machine maps}}
  
 
== 漏洞 ==
 
== 漏洞 ==
*用默认的扳手建造步哨枪并将其升级至2级或者3级步哨, 接下来再将装备更换成快枪手机械手,此时将已造好的步哨枪捡起来并重新放置,就会得到2级或者3级的迷你步哨枪,此时步哨枪同样拥有和迷你步哨枪一样的属性---75%的威力和4倍的建造速度.当然,此时步哨枪只能进行弹药填充但无法被修复. 另外,这些步哨枪总是以红队队伍的颜色出现,尽管你身处于蓝队. 这个漏洞在随后在{{Patch name|10|8|2010}}中被修复.
+
* 用默认的扳手建造步哨枪并将其升级至2级或者3级步哨, 接下来再将装备更换成快枪手机械手,此时将已造好的步哨枪捡起来并重新放置,就会得到2级或者3级的迷你步哨枪,此时步哨枪同样拥有和迷你步哨枪一样的属性---75%的威力和4倍的建造速度.当然,此时步哨枪只能进行弹药填充但无法被修复. 另外,这些步哨枪总是以红队队伍的颜色出现,尽管你身处于蓝队. 这个漏洞在随后在{{Patch name|10|8|2010}}中被修复.
*当玩家在装备了快枪手机械手的时候,选择建造迷你步哨枪,待蓝图出现时,迅速将装备更换成普通扳手或者是南方特款扳手,此时玩家将能够建造迷你步哨枪(但是要花费130单位的金属).可是这个方法反过来却行不通(比如装备了机械手却出现了正常步哨枪的蓝图).
+
* 当玩家在装备了快枪手机械手的时候,选择建造迷你步哨枪,待蓝图出现时,迅速将装备更换成普通扳手或者是南方特款扳手,此时玩家将能够建造迷你步哨枪(但是要花费130单位的金属).可是这个方法反过来却行不通(比如装备了机械手却出现了正常步哨枪的蓝图).
*当迷你步哨枪被放置了电子工兵时,没有在左上角的列表中出现警告提示.以及工程师也可能不会说出相应的人物台词.
+
* 当迷你步哨枪被放置了电子工兵时,没有在左上角的列表中出现警告提示.以及工程师也可能不会说出相应的人物台词.
*迷你步哨被摧毁时无法获得复仇爆击点数.
+
* 迷你步哨被摧毁时无法获得复仇爆击点数.
 
+
 
== 周边 ==
 
== 周边 ==
 
<gallery>
 
<gallery>
Line 220: Line 306:
  
 
== 细枝末节 ==
 
== 细枝末节 ==
[[File:Sentry Gun Manual.jpg|right|200px|设计你的步哨枪]]
+
* 最初的步哨枪是由[[Non-player characters/zh-hans#拉迪甘·科纳亨尔(Radigan Conagher)|拉迪甘·科纳亨尔(Radigan Conagher)]]于1890年时设计的。<ref>[[:File:EngineercomicNT06.jpg|Loose Canon comic]], page 8, Retrieved 2019-03-17</ref>且现用版本与最初设计的差异不大。
*第一挺步哨枪是由拉迪根·科纳亨尔[[Non-player characters/zh-hans#Radigan Conagher|Radigan Conagher]]在1890年时设计.<ref>[http://www.teamfortress.com/loosecanon/08.html Team Fortress: Loose Canon (comic)], page 8, retrieved 2010-10-18.</ref> 原始设计与现今设计看起来差不多.
+
* Valve从[[w:Weta Workshop|维塔工作室(Weta Workshop)]]订购了一款等级1步哨枪的[http://www.teamfortress.com/post.php?id=4773&p=1 全尺寸模型]。
*军团要塞2的官方游戏手册实际上是步哨枪的操作手册.
+
* 在Steam游戏库中用鼠标右键点击军团要塞2并选择“查看玩家手册”,会打开一个PDF格式的步哨枪操作手册。
*步哨枪蓝图上的一个标签称其为:"自动化步哨械具;" 但是, 步哨枪手册中则指出它是一种"步哨式机械开火装置".
+
** 该手册中有一个回收标识来告诉阅读者,被摧毁的步哨枪零件可以用于回收。问题在于这个标识直到全球环境问题引起社会广泛关注时,才于1970年被创建出来。
*当步哨枪转动的时候会发出一些嗡鸣声. 发出的嗡鸣声数目与其等级有关, 例如3级步哨枪每次发出3声嗡鸣声. 此外, 步哨等级越高,嗡鸣声也就越响. 一挺1级步哨枪的嗡鸣声要比3级步哨枪的难察觉许多; 可用这个现象来判断敌人步哨枪的等级与安放位置.
+
** 该手册的封面形似20世纪50年代到60年代早期的风格,但游戏的故事背景设定于1968年开始。在那时,“Sentry”一词所用的印刷字体已经过时并不再使用,并且甚至在那之前“Industrial”字体就已经十分普及了(也于本游戏中大量使用)。
*当步哨枪耗尽弹药的时候,它依然会继续追踪敌人并尝试开火, 但此时步哨枪只会发出一些咔塔声,并不能对敌人造成伤害.
+
** 该手册是以彩色印刷的,但事实上工业产品手册基本不会采用彩色印刷,尤其是在20世纪。
*工程师站在步哨枪上面时,会比站在补给器上时高一些.好好利用这点来帮助自己翻越地图上的障碍物.
+
* On the back of the Level 3 Sentry Gun's rocket salvo a tab connects three of the four rockets to the device.
*游戏文件里存在一个未被启用的击杀图标, 如右边小图所示. 这可能是一幅在使用[[Wrangler/zh-hans|遥控手柄]]操控步哨枪杀敌的概念图标.
+
 
[[Image:Killicon sentry1 unused.png|framed|right|未使用的遥控手柄杀敌图标]]
+
== 未使用内容 ==
*当使用[[Wrangler/zh-hans|遥控手柄]]操控步哨枪时, 所有等级的步哨枪都会发出一条激光来指示当前瞄准的方向.
+
[[File:Killicon sentry1 unused.png|200px|framed|未使用的步哨<br />枪击杀图标]]
*工程师升级更新[[Engineer Update/zh-hans|工程师更新]]时,放出了一幅图片(右上方黄色图), 可能是展示现今版本步哨枪的早期设计方案.
+
* 游戏文件中存在一个未使用的等级1普通步哨枪击杀图标,它展示在该板块右边。
*迷你步哨枪上的闪光灯, 和[[Carts/zh-hans|炸弹推车]]上面的一样, 都是用胶布粘上去的~LOL.
+
** 由于该图标中存在一束激光,与使用[[Wrangler/zh-hans|遥控手柄]]时启用的激光相类似,它可能预先被设计为步哨枪的遥控击杀图标。
*当步哨枪杀死了间谍的假身时(装备了[[Dead Ringer/zh-hans|死亡之铃]]), 不会增加到步哨枪的击杀/助攻点数中, 但是'''会'''算入工程师的成就———'''德克萨斯州的屠宰场'''中(用你的步哨枪累计杀死5000名敌人).
+
 
*迷你步哨枪拥有和TF2粉丝们制作的游戏[[Gang Garrison 2/zh-hans|Gang Garrison 2]]中建造者的自动枪一样的属性(例如生命值,射速,伤害输出,无法升级升级或是维修,金属消耗以及部署所需时间). 和建造者一样,装备了机械手的工程师也会获得生命值加成. 但是, 对于 罗宾沃克(Robin Walker) 来说,这只纯粹是一场巧合. [http://imgur.com/p45uJ.png]
+
== 画廊 ==
*迷你步哨枪在被摧毁时会掉落和1级步哨枪一样的[[gibs/zh-hans|碎片]]. 这意味着当迷你步哨枪被摧毁时玩家会看见闪光以及棋盘图案消失.
+
<gallery>
*尽管迷你步哨枪不能被升级或是维修,但是其状态会和普通步哨枪一样显示在左上角的建筑状态栏中.
+
File:TF2LVL1SG.png|步哨枪 (等级 1)  
*Valve最近向威塔工作室({{w|Weta Workshop}})下了订单并且晚些时候从那里取回了货品———[http://www.teamfortress.com/post.php?id=4773&p=1 一个全尺寸可动的1级步哨枪模型]
+
File:TF2LVL2SG.png|步哨枪 (等级 2)  
 +
File:TF2LVL3SG.png|步哨枪 (等级 3)  
 +
File:Sentry_Gun_Mini.gif|迷你步哨枪
 +
File:Sentries1.jpg|步哨枪的概念设计图
 +
File:Sentries2.jpg|环境光遮蔽下的<br />步哨枪模型
 +
File:Sentries3.jpg|步哨枪的概念设计图
 +
File:Sentry sketches3.jpg|步哨枪的概念设计图
 +
File:Sentryboom.jpg|步哨枪的爆炸效果设计图
 +
File:Killicon tool chest.png|移动建筑中的工程师被击杀时所显示的建筑摧毁图标
 +
File:Sentry Gun Manual.jpg|步哨枪的组装手册
 +
File:Sentry_Gun_Components.jpg|步哨枪的零件设计
 +
</gallery>
  
 
== 参考内容 ==
 
== 参考内容 ==
Line 243: Line 340:
 
== 参见 ==
 
== 参见 ==
 
*[[Engineer strategy/zh-hans|工程师战术]]
 
*[[Engineer strategy/zh-hans|工程师战术]]
*[[Engineer strategy/zh-hans#Sentry Placement|步哨枪的摆放]]
+
*[[Engineer strategy/zh-hans#步哨枪|步哨枪的摆放]]
  
 
== 外部链接 ==
 
== 外部链接 ==

Revision as of 11:26, 21 September 2019


工程师与它的3级步哨枪

步哨枪(Sentry Gun),或者说哨戒开火装置(Sentry Mechanical Firing Device),是工程师使用建造工具来进行放置的一种建筑
其基本结构是一个由金属零件、团队色漆与激光瞄准镜(使用遥控手柄时激活)组成的三脚架机械设备。

步哨枪的主要功能类似一个自动炮塔,它会自动锁定其警戒范围内最近的敌人并发动攻击。由于强持续性的火力输出能力与可观的击退效果,以及对爆击的额外伤害免疫的属性,步哨枪可以说是防御阵线的牢固基石。
不过,它们需要玩家花费一定的时间进行升级以发挥最大效能,而即便如此也可能被敌方时机得当的超能冲锋间谍电子工兵轻易摧毁。
因此工程师必须时刻警惕这些威胁,以保证步哨枪的存活。

功能概述

步哨枪需要花费130金属进行放置, 每消耗200金属升级1次,因此升到3级总计消耗530金属。
步哨枪每升级一次,它将变得更加强大,会先后加装机关枪与火箭飞弹,同时提升最大生命值。不过,其警戒范围不会随着升级而提高。
工程师可以通过使用扳手敲击步哨枪来为其恢复生命值弹药量。每补充一发机枪子弹消耗1金属,每补充一发火箭飞弹消耗2金属。

工程师在放置步哨枪前,可以通过一个1100 Hammer 单位的团队色3D指示器来预览步哨枪放置后的警戒范围。部署中的步哨枪将逐渐提升其最大生命值,并在部署完成的同时抵达其上限。
它将在部署完成后开始自动运作,并在其部署方向的90度内旋转,不过一旦有敌人进入它的警戒范围,它能够旋转360度进行开火,并在歼敌后恢复面向默认部署方向。不过这一旋转过程需要消耗一定时间,移动迅速的敌人可能会因此逃过一劫。
步哨枪的默认部署方向也可以在放置它前按下鼠标右键(MOUSE2)进行手动调整,每按一次将会使其旋转90度。

许多武器对步哨枪造成的伤害与对玩家造成的伤害一致,但有个别武器的伤害会受到调整。此外,步哨枪和其它建筑不受伤害距离衰减的影响,除了一些散射类武器。
被摧毁的步哨枪会掉落价值65金属的碎片,它们也可以被其它职业当做弹药包而拾取。

As do other Buildings, Sentry Guns emit sound cues to alert players to their presence and status. A scanning Sentry Gun makes a number of beeps every time it reverses its rotation — the number of beeps corresponds to its upgrade level, where a Level 3 turret makes three quick beeps. Additionally, this beeping increases somewhat in volume with Level 2 then Level 3 Sentry Gun's level; so, the higher the level, the farther away the Sentry Gun can be heard; this fact can help attentive players find guarded areas. The Sentry Gun's scanning noise sounds slightly different when being fired on by the enemy; slight clicks can be heard along with the regular beeps. The scanning Sentry Gun also makes a distinctive noise when it detects and locks onto an enemy target just before firing — this noise both alerts the enemy of the detection by the Sentry Gun and the team of the presence of enemy within the range of the Sentry Gun. All of these scanning noises are silenced when a Sentry Gun is Wrangled.

Sentry Guns will not fire upon enemy Spies that are cloaked. In general, Sentry Guns will not fire upon enemy Spies that are disguised; however, if the Sentry was firing upon the Spy at the time the disguise was activated, the Sentry will continue to fire upon the Spy until the Spy cloaks, breaks line of sight, or moves out of range. Sentry Guns will also not fire upon enemies in its range if there is a water surface between them or if the enemy is behind cover – this cover includes the Engineer's Dispenser. Sentry Guns are also unable to fire if an enemy Spy attaches a Sapper to it or while they are being upgraded/built. Feign deaths produced by the Dead Ringer are not added to the Sentry Gun kill/assist counter, but do contribute to the Best Little Slaughterhouse in Texas achievement.

Unlike most other weapons, the Sentry Gun's weapons do not gain criticals. It is possible, however, to make the Sentry Gun deal mini-crit attacks and damage if its target is coated in Jarate, under the effects of the Fan O'War, or if the Engineer who built the Sentry Gun is close to a Soldier with an active Buff Banner – boosting the damage of each bullet to 22.

Included in the Engineer Update is an unlockable secondary replacement, the Wrangler, which allows the Engineer to take direct control of his Sentry Gun by "marking" targets manually. Doing so shuts down the Sentry Gun's automated target-lock system, but diverts the excess power from the targeting system into speeding up its firing rate, effectively doubling the damage-per-second of the Sentry Gun. The Wrangler also provides the Sentry Gun with a protective shield which absorbs two-thirds of enemy fire while the Wrangler is active. A wrangled Sentry Gun has no maximum range. Once the Engineer switches away from the Wrangler, however, his Sentry Gun is unable to fire for 3 seconds while its auto-lock targeting computer reboots. It is still shielded during this time.

Since the Engineer Update, players are able to haul their buildings around. An Engineer carrying his Sentry Gun moves 10% slower and cannot fire or change weapons. However, a redeployed Sentry Gun retains its previous level and automatically sets up twice as fast. Engineers do not lose any Ammo or Metal by moving Sentry Guns (unless the Sentry Gun was picked up with the Rescue Ranger's alt-fire, which costs 100 metal for a Sentry Gun or a Combat Mini-Sentry Gun). If the Engineer is killed while hauling his Sentry Gun, it is automatically destroyed along with him and gives a notification in the kill icon area of the screen. Sentry Guns under the effects of a Sapper cannot be picked up.

An Engineer is vulnerable to damage from his own Sentry Gun's bullets. For about the first 300 Hammer units of their flight, Sentry Gun rockets will pass through the Sentry Gun's Engineer without detonating as if he were another member of the same team. However, if the rockets do strike another surface within this distance and explode, the Engineer is vulnerable to the resulting splash damage. Beyond this initial distance, the Engineer is fully vulnerable to his own Sentry Gun's rockets. (The knockback from Sentry Gun self-damage enables the Engineer to perform bullet and Sentry rocket jumps, especially with the aid of the Wrangler.)

In Mann vs. Machine mode, Sentry Guns can gain benefits from certain Power Up Canteens their owners use. An ÜberCharge Canteen will form a Wrangler-esque shield around the Sentry Gun, protecting it from attacks. Use of a Kritz Canteen doubles the Sentry Gun's firing rate. An Upgrade Buildings Canteen instantly upgrades the Sentry to Level 3. Sentry Guns can also be upgraded at Upgrade Stations to increase their health and firing rate, and the Engineer can even buy a Disposable Sentry Gun, allowing him to place a second Mini-Sentry.

金属消耗优先度

当使用扳手敲击步哨枪时,金属会按照一定的优先级顺序进行分配:

  1. 生命修复
  2. 升级进度
  3. 弹药补给
    1. 机枪子弹
    2. 火箭飞弹

不过,弹药量补给通常都会和生命修复与升级进度一同进行。当为步哨枪补给弹药量时,机枪子弹会优先于火箭飞弹被补给。[1]

演示视频

战斗型迷你步哨枪

Engineer Update}页面中的战斗型迷你步哨枪。
我超爱我的小机枪!
工程师如此评价他的迷你步哨枪

战斗型迷你步哨枪(Combat Mini-Sentry Gun,简称“迷你步哨枪”)是一种更具战斗效率的步哨枪,它能够通过工程师装备枪炮工之臂来启用。
它形似微缩版的1级普通步哨枪,其上有着发光的小灯与白色方格装饰。迷你步哨枪会像普通步哨枪一样警戒区域,并且可以被建造它的工程师重新打包放置。
枪魂更新后·,迷你步哨枪在放置时会立刻拥有50%的最大生命值,因此变得更难迅速摧毁。

演示视频

优点

  • 仅需100金属而非默认的130金属即可放置。因此工程师在满载200金属时,可在短时间内先后放置迷你步哨枪和补给器而不必先寻找更多金属补给。
  • 建造速度比普通步哨枪快得多,并且如果在完成建造后打包放置,其部署可于1.5秒内完成。
  • 开火速度比1级普通步哨枪快50%。
  • 旋转速度比普通步哨枪快35%,这意味着它能够更快地锁定一个敌人。
  • 体积几乎只有普通步哨枪的一半,这意味着它更难被发现与锁定。
  • 由于其开火速度更快而伤害更低,使得其比普通步哨枪更适用于步哨子弹跳

缺点

  • 仅有100生命值,低于1级普通步哨枪的150生命值。
  • 其生命值在刚建造时仅有50点,在建造流程完成后才上升到100点,它在这一过程中极易被摧毁。
  • 尽管仍然可以修复生命值与补充弹药量,迷你步哨枪无法被升级。
  • 每一发子弹的伤害仅有1级普通步哨枪的50%,即使考虑其开火速度优势,综合输出能力也比1级普通步哨枪低25%(迷你步哨枪每秒48伤害,普通步哨枪每秒64伤害)。
  • 被摧毁时不会留下可供当做弹药包拾取的碎片。
  • 即使用它进行步哨子弹跳,也很难在抵达的新区域建设一个防御性强的基地。

步哨枪等级

等级 击杀图标 生命值 消耗
金属
武器 伤害 弹药
1

RED Level 1 Sentry Gun.png

Killicon sentry1.png 未启用遥控手柄护盾:150

启用遥控手柄护盾:450

130 单管机枪

伤害

  • 最高伤害:19.49
  • 基础伤害:16
  • 最低伤害:8.45

攻击间隔

  • 未启用遥控手柄护盾:0.225秒
  • 启用遥控手柄护盾:0.135秒

平均每秒伤害

  • 未启用遥控手柄护盾:71.11 - 84.44
  • 启用遥控手柄护盾:118.52 - 140.74
150 发
2

RED Level 2 Sentry Gun.png

Killicon sentry2.png 未启用遥控手柄护盾:180

启用遥控手柄护盾:540

330 双联加特林机枪

伤害

  • 最高伤害:19.49
  • 基础伤害:16
  • 最低伤害:8.45

攻击间隔

  • 未启用遥控手柄护盾:0.135秒
  • 启用遥控手柄护盾:0.09秒

平均每秒伤害

  • 未启用遥控手柄护盾:118.51 - 140.74
  • 启用遥控手柄护盾:177.78 - 211.11
200 发
3

RED Level 3 Sentry Gun.png

Killicon sentry3.png 未启用遥控手柄护盾:216

启用遥控手柄护盾:648

530 双联加特林机枪与火箭飞弹发射器 加特林机枪

伤害

  • 最高伤害:19.49
  • 基础伤害:16
  • 最低伤害:8.45

攻击间隔

  • 未启用遥控手柄护盾:0.135秒
  • 启用遥控手柄护盾:0.09秒

平均每秒伤害

  • 未启用遥控手柄护盾:118.51 - 140.74
  • 启用遥控手柄护盾:177.78 - 211.11

火箭飞弹

伤害

  • 最高伤害:150
  • 基础伤害:100
  • 最低伤害:52.81

伤害衰减效果由工程师到目标的距离计算,而非步哨枪到目标的距离。

攻击间隔

  • 未启用遥控手柄护盾:3.06秒
  • 启用遥控手柄护盾:2.25秒

注释:可被火焰兵压缩空气反弹。

200 发

20 火箭飞弹

战斗型迷你步哨枪

Red Mini Sentry.png

Killicon minisentry.png 未启用遥控手柄护盾:100

启用遥控手柄护盾:300

100 单管机枪

伤害

  • 最高伤害:9.74
  • 基础伤害:8
  • 最低伤害:4.22

攻击间隔

  • 未启用遥控手柄护盾:0.18秒
  • 启用遥控手柄护盾:0.09秒

平均每秒伤害

  • 未启用遥控手柄护盾:44.44 - 55.56
  • 启用遥控手柄护盾:88.89 - 111.11
150 发
一次性步哨枪

Red Mini Sentry.png

Killicon minisentry.png 100 未启用枪炮工之臂:130

启用枪炮工之臂:100

单管机枪

伤害

  • 最高伤害:9.74
  • 基础伤害:8
  • 最低伤害:4.22

攻击间隔:0.225秒

平均每秒伤害:35.56 - 42.22

注:仅在曼恩 vs. 机器中作为升级选项获得,无法为其提供护盾、维修和弹药补给。

150 发

进阶战术

相关成就

Achieved.png 一般成就

步哨枪手
步哨枪手
一个步哨枪累积 10 次歼敌。

Leaderboard class scout.png 侦察兵

放下枪
放下枪
使用手枪摧毁一个警戒中的步哨枪

Leaderboard class soldier.png 士兵

工程师永垂不朽
工程师永垂不朽
杀死一名正在修复处于敌人火力之下的步哨枪工程师
神奇之枪
神奇之枪
{{#switch:zh-hans|#default=Kill 5 [[Engineer Sentry Guns while you are standing outside of their range.|en=Kill 5 [[Engineer Sentry Guns while you are standing outside of their range.|ar=قتل ٥ سنتري جون لالإينجينير بينما كنت واقفا خارج نطاقها.|cs=Zabij 5 Engineerů a znič jejich Sentry, zatímco stojíš mimo jejich zorné pole.|da=Dræb 5 Engineer-sentries, mens du er uden for deres rækkevidde.|de=Zerstören Sie 5 Sentrys, während Sie außerhalb Ihrer Reichweite stehen.|es=Destruye 5 centinelas de Engineer desde fuera de su alcance.|fi=Tuhoa 5 Engineerin vartiotykkiä, kun olet niiden kantaman ulkopuolella.|fr=Tuez 5 Engineers manipulant une mitrailleuse alors que vous êtes hors de portée de leurs tirs.|hu=Ölj meg 5 őrtornyot miközben a lőtávolságukon kívül vagy.|it=Distruggi 5 torrette dell'Ingegnere mentre ti trovi fuori della loro portata.|ja=セントリーガンを射程外から 5 個破壊する。|ko=적군 센트리 건의 사정거리 밖에서 적군 센트리 5대를 파괴하십시오.|nl=Vernietig 5 sentry's van Engineers terwijl je buiten hun bereik staat.|pl=Zniszcz 5 działek strażniczych Inżyniera, stojąc poza ich zasięgiem.|pt=Destrói 5 sentinelas de Engineers enquanto estiveres fora alcance delas.|pt-br=Destrua 5 Sentinelas enquanto você está fora do alcance delas.|ro=Omoară 5 santinele inamice în timp ce nu ești în raza lor de acțiune.|ru=Разрушьте 5 вражеских турелей вне радиуса их стрельбы.|sv=Förstör 5 vaktgevär medan du står utanför deras räckvidd.|tr=Menzilinin dışında olduğun 5 Engineer'ın taretlerini imha et.|zh-hans=在工程师的步哨枪的射程外,摧毁 5 挺步哨枪。|zh-hant=站在工程師步哨的射程範圍外,摧毀 5 座工程師步哨。}}

Leaderboard class pyro.png 火焰兵

纵火犯
纵火犯
摧毁 50 个工程师建筑

Leaderboard class demoman.png 爆破手

毁灭打击
毁灭打击
单次引爆黏性炸弹,炸飞 1 名工程师并摧毁他的步哨枪补给器

Leaderboard class engineer.png 工程师

联合攻击
联合攻击
用你的霰弹枪干掉一个被你的步哨攻击过的敌人。


第三只手
第三只手
使用你的步哨枪协助另一名工程师并获得 10 次助攻


德克萨斯州的屠宰场
德克萨斯州的屠宰场
使用步哨枪击杀 5000 名敌人。


治疗与修复
治疗与修复
医生治疗你时,修复受到攻击的步哨枪


好帮手
好帮手
当友方工程师正在使用遥控手柄操作步哨时,帮助修复他的步哨枪,或者帮助他的步哨枪补充弹药50次。
不文明的家伙
不文明的家伙
步哨枪干掉对方时,让他看到你和步哨的合照


边境审判
边境审判
你的步哨枪在 10 秒内干掉杀死你的敌人。


蓄谋已久
蓄谋已久
背着一个三级步哨,在放下它的一瞬间杀死敌人。


无人地带
无人地带
使用步哨枪干掉 25 名正在占领控制点的敌人。


保护专利
保护专利
使用遥控手柄操纵步哨枪来破坏对方工程师的步哨枪。

Leaderboard class medic.png 医生

共渡难关
共渡难关
治疗处于敌人火力之下的工程师,辅助他修复步哨枪

Leaderboard class sniper.png 狙击手

摧毁岗哨
摧毁岗哨
摧毁 3 挺工程师步哨枪

Leaderboard class spy.png 间谍

破坏工事
破坏工事
杀死正在建造步哨枪工程师
联合行动
联合行动
在队友入侵敌人一支步哨枪后的 3 秒内,入侵敌人的另一支步哨枪。

Mvm navicon.png Mann vs. Machievements

偷运出界
偷运出界
步哨毁灭者将要引爆时带着你的步哨逃走。
未删除
未删除
在你原先的步哨枪被摧毁后的 3 秒内,使用水壶的“建筑瞬间升级加成”来建造一挺新步哨。

更新历史

2007年9月20日补丁
  • Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin.

2007年10月25日补丁

  • Engineer buildings now explode when the Engineer dies during sudden death.

2007年11月7日补丁

  • Fixed a bug in scoring Engineer building destruction.

2007年12月20日补丁

  • Sapped buildings now take slightly less damage from the Spy who sapped them.
  • [未记载] Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl.

2008年2月14日补丁

  • Added server log entry for buildings destroyed by their owner.
  • Fixed Sentry Gun shadows being clipped.

2008年2月28日补丁

  • Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
  • Fixed Engineer being able to detonate buildings that are being sapped.

2008年4月29日补丁 (淘金热更新)

  • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.

2009年8月13日补丁

  • Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target.

2010年4月28日补丁

  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.

2010年4月30日补丁

  • Fixed the Engineer being able to build more than 1 of each type of building.

2010年7月8日补丁 (工程师更新)

  • Added the ability to haul or move your Sentry Gun, along with having the Wrangler control the Sentry Gun
  • Added a laser light to all sentry models.
  • [未记载] 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.

2010年7月9日补丁

  • Fixed an exploit that allowed Engineers to build level 2 or 3 mini Sentry Guns.

2010年7月13日补丁

  • Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.

2010年7月19日补丁

  • Fixed an exploit that allowed team kills with Wrangled Sentry Guns.

2010年10月18日补丁

  • Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns.
  • (Supposedly) Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler.

2010年10月19日补丁

  • Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns.
  • Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler (for real this time).

2010年12月17日补丁 (澳大利亚圣诞节)

  • Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone.

2011年1月7日补丁

  • Updated Sentry kill icons.

2011年1月10日补丁

  • Combat Mini-Sentry is given a kill icon.

2011年1月19日补丁

  • Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.

2011年2月3日补丁

  • Engineers who hit teammate's Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

2011年3月10日补丁 (幕府将军更新包)

  • Fixed the "Best Little Slaughterhouse in Texas" Engineer achievement not counting Wrangler and Mini-Sentry kills.

2011年5月5日补丁 (回放更新)

2012年4月17日补丁

  • Fixed being able to place buildings in nobuild zones.

2012年6月27日补丁 (纵火狂更新)

  • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed.

2012年8月10日补丁

  • Fixed Sentry Gun sometimes placing wrong, being rotated into the ground and pointing upward.

2013年3月19日补丁

  • Fixed a bug where Sentry Guns would not rotate to face their target under some circumstances.

2013年5月13日补丁

2014年2月7日补丁

  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed.
  • Fixed a UV/skinning problem on the level 1 Sentry Gun.

2014年5月15日补丁

  • Fixed a bug that would cause the Sentry Gun’s health to look overhealed when it wasn’t.

2014年6月18日补丁

  • Sentry bullets are now affected by damage falloff outside of sentry scan range.
  • Sentry bullet damage has been changed so it calculates damage based on the Sentry Gun's position, not the Engineer's.

2014年9月10日补丁

  • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be.

2015年1月7日补丁

2015年7月23日补丁 #1

  • Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.

July 23, 2015 Patch #2

  • Fixed Sentry Guns having unlimited ammo.
  • Fixed Sentry Gun model being set to level 1 after a Sapper is removed.

2015年12月17日补丁 (艰难假日更新)

  • After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again.
  • Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine.

2015年12月18日补丁

  • Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed.

2016年8月29日补丁

  • Fixed mini-Sentry Guns not having full health when they are built quickly during the setup time on Mann vs. Machine maps

漏洞

  • 用默认的扳手建造步哨枪并将其升级至2级或者3级步哨, 接下来再将装备更换成快枪手机械手,此时将已造好的步哨枪捡起来并重新放置,就会得到2级或者3级的迷你步哨枪,此时步哨枪同样拥有和迷你步哨枪一样的属性---75%的威力和4倍的建造速度.当然,此时步哨枪只能进行弹药填充但无法被修复. 另外,这些步哨枪总是以红队队伍的颜色出现,尽管你身处于蓝队. 这个漏洞在随后在2010年10月8日补丁中被修复.
  • 当玩家在装备了快枪手机械手的时候,选择建造迷你步哨枪,待蓝图出现时,迅速将装备更换成普通扳手或者是南方特款扳手,此时玩家将能够建造迷你步哨枪(但是要花费130单位的金属).可是这个方法反过来却行不通(比如装备了机械手却出现了正常步哨枪的蓝图).
  • 当迷你步哨枪被放置了电子工兵时,没有在左上角的列表中出现警告提示.以及工程师也可能不会说出相应的人物台词.
  • 迷你步哨被摧毁时无法获得复仇爆击点数.

周边

细枝末节

  • 最初的步哨枪是由拉迪甘·科纳亨尔(Radigan Conagher)于1890年时设计的。[2]且现用版本与最初设计的差异不大。
  • Valve从维塔工作室(Weta Workshop)订购了一款等级1步哨枪的全尺寸模型
  • 在Steam游戏库中用鼠标右键点击军团要塞2并选择“查看玩家手册”,会打开一个PDF格式的步哨枪操作手册。
    • 该手册中有一个回收标识来告诉阅读者,被摧毁的步哨枪零件可以用于回收。问题在于这个标识直到全球环境问题引起社会广泛关注时,才于1970年被创建出来。
    • 该手册的封面形似20世纪50年代到60年代早期的风格,但游戏的故事背景设定于1968年开始。在那时,“Sentry”一词所用的印刷字体已经过时并不再使用,并且甚至在那之前“Industrial”字体就已经十分普及了(也于本游戏中大量使用)。
    • 该手册是以彩色印刷的,但事实上工业产品手册基本不会采用彩色印刷,尤其是在20世纪。
  • On the back of the Level 3 Sentry Gun's rocket salvo a tab connects three of the four rockets to the device.

未使用内容

未使用的步哨
枪击杀图标
  • 游戏文件中存在一个未使用的等级1普通步哨枪击杀图标,它展示在该板块右边。
    • 由于该图标中存在一束激光,与使用遥控手柄时启用的激光相类似,它可能预先被设计为步哨枪的遥控击杀图标。

画廊

参考内容

  1. Uncle Dane - Engineer Rules
  2. Loose Canon comic, page 8, Retrieved 2019-03-17

参见

外部链接