Difference between revisions of "Community Demoman strategy (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m (General)
m (Auto: Regex({'\\[\\[([^][|]+\\|)?(?:Sentry Guns|Sentries)\\]\\]': '$1Sentry Guns'},), EnforceCapitalization(Classic) (Review RC#3517312))
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Like the Soldier, the [[Demoman (Classic)|Demoman]] is an easy class to pick up and play. It can be great for players with poor aiming skills or those who have experience with [[Team Fortress Classic]]'s Grenades. It is one of the three classes capable of being hurt by their own [[Friendly fire]] (the others being Soldier and Engineer). Advanced players can transform the Demoman from a Grenade-spewing player to a lethally accurate [[Gibs|gibbing]] machine.
+
Like the Soldier, the [[Demoman (Classic)|Demoman]] is an easy class to pick up and play. It can be great for players with poor aiming skills or those who have experience with [[Team Fortress Classic]]'s Grenades. It is one of the three classes capable of being hurt by their own [[Friendly fire]], frag and special grenades excluded(the others being Soldier and Engineer). Advanced players can transform the Demoman from a Grenade-spewing player to a lethally accurate [[Gibs|gibbing]] machine.
  
==General==
+
== General ==
 
* The [[Grenade Launcher (Classic)|Grenade Launcher]] rounds explode on contact with an enemy player or Sentry Gun, but only before they rebound off a wall or another platform.
 
* The [[Grenade Launcher (Classic)|Grenade Launcher]] rounds explode on contact with an enemy player or Sentry Gun, but only before they rebound off a wall or another platform.
  
* [[Pipebomb Launcher (Classic)|Pipebombs]] can be used to propel the Demoman into the air, similarly to the [[Soldier (Classic)|Soldier]]'s [[Rocket jump]] technique. This can allow players to move over large distances quickly or get into hard to reach places. However, the Demoman is also susceptible to [[fall damage]] when landing from a Sticky Jump.
+
* [[Pipebomb Launcher (Classic)|Pipebombs]] can be used to propel the Demoman into the air, similarly to the [[Soldier (Classic)|Soldier]]'s [[Rocket jump]] technique. This can allow players to move over large distances quickly or get into hard to reach places. However, the Demoman is also susceptible to [[fall damage]] when landing from a Sticky Jump.
  
* Sticky bombs can travel great distances by holding the primary fire button for an extended time. Players can use this to their advantage when targeting foes from afar.
+
* To take out [[Sentry Gun (Classic)|Sentry Gun]]s around corners, the [[Pipebomb Launcher (Classic)|Pipebombs]] are often more useful than the [[Grenade Launcher (Classic)|Grenade Launcher]] since accurate rebounds aren't necessary. Simply throw a few Pipebombs next to the Sentry Gun and detonate: the blast radius will kill the turret with ease and perhaps injure a nearby enemy [[Engineer]] tending to that turret.
 
+
** One MIRV right next to a fully upgraded enemy Sentry Gun will destroy it.
* Sticky Bombs can be placed in tunnels, upon ceilings, or in between map details such as support beams. Doing so will conceal them until enemies draw close enough to secure a decent hit or a kill. This is effective since players tend to scan floors more often than ceilings.
 
 
 
* To take out [[Sentry Gun (Classic)|Sentry Gun]]s around corners, the [[Pipebomb Launcher (Classic)|Pipebombs]] are often more useful than the [[Grenade Launcher (Classic)|Grenade Laincher]] since accurate rebounds aren't necessary. Simply throw a few Sticky bombs next to the Sentry Gun and detonate: the blast radius will kill the turret with ease and perhaps injure a nearby enemy [[Engineer]] tending to that turret.
 
** Three sticky bombs right next to a fully upgraded enemy Sentry Gun will destroy it.
 
  
 
* The Demoman has two main roles:
 
* The Demoman has two main roles:
** Defense: The classic role for the Demoman is defense. Throw [[ Pipebomb Launcher|Pipebombs]] on the point, then switch to the [[Grenade Launcher (Classic)|Grenade Laincher]] to keep enemies at bay. As soon as an enemy walks over (or under) set mines, detonate them with the alternate fire button for an easy kill.
+
** Defense: The Classic role for the Demoman is defense. Throw [[Pipebomb Launcher (Classic)|Pipebombs]] on the point, then switch to the [[Grenade Launcher (Classic)|Grenade Launcher]] to keep enemies at bay. As soon as an enemy walks over (or under) set mines, detonate them with the alternate fire button for an easy kill.
** Offense: When a team's progress is denied by a strong [[Engineer]]-led defense, switch to offense to punch through their defenses. Along with the [[Spy (Classic)|Spy]] and the [[Pyro (Classic)|Pyro]], the Demoman is a team's best hope in clearing enemy Sentry Guns and [[Heavy (Classic)|Heavies]]. A good team-mate for the Demoman is the [[Scout (Classic)|Scout]], who can capture a point or the Intelligence after enemy defenses are cleared. The Scout can also help battle enemy Engineers who will want to confront the Demoman directly.
+
** Offense: When a team's progress is denied by a strong [[Engineer (Classic)|Engineer]]-led defense, switch to offense to punch through their defenses. Along with the [[Spy (Classic)|Spy]] and the [[Pyro (Classic)|Pyro]], the Demoman is a team's best hope in clearing enemy Sentry Guns and [[Heavy (Classic)|Heavies]]. A good team-mate for the Demoman is the [[Scout (Classic)|Scout]], who can capture a point or the Flag after enemy defenses are cleared. The Scout can also help distract enemy Engineers who will want to confront the Demoman directly.
  
== See also==
+
== See also ==
*[[Team strategy (Classic)|Team strategy]]
+
* [[Team strategy (Classic)|Team strategy]]
  
  
 
{{Classic_Weapons_nav}}
 
{{Classic_Weapons_nav}}
 
{{Classic_Demoman_nav}}
 
{{Classic_Demoman_nav}}
 
+
{{Class strategy (Classic)}}
  
 
[[Category:Strategy (Classic)]]
 
[[Category:Strategy (Classic)]]
 
[[Category:Demoman (Classic)]]
 
[[Category:Demoman (Classic)]]
 +
[[Category:Community strategy (Classic)]]

Latest revision as of 16:01, 4 May 2024

Like the Soldier, the Demoman is an easy class to pick up and play. It can be great for players with poor aiming skills or those who have experience with Team Fortress Classic's Grenades. It is one of the three classes capable of being hurt by their own Friendly fire, frag and special grenades excluded(the others being Soldier and Engineer). Advanced players can transform the Demoman from a Grenade-spewing player to a lethally accurate gibbing machine.

General

  • The Grenade Launcher rounds explode on contact with an enemy player or Sentry Gun, but only before they rebound off a wall or another platform.
  • Pipebombs can be used to propel the Demoman into the air, similarly to the Soldier's Rocket jump technique. This can allow players to move over large distances quickly or get into hard to reach places. However, the Demoman is also susceptible to fall damage when landing from a Sticky Jump.
  • To take out Sentry Guns around corners, the Pipebombs are often more useful than the Grenade Launcher since accurate rebounds aren't necessary. Simply throw a few Pipebombs next to the Sentry Gun and detonate: the blast radius will kill the turret with ease and perhaps injure a nearby enemy Engineer tending to that turret.
    • One MIRV right next to a fully upgraded enemy Sentry Gun will destroy it.
  • The Demoman has two main roles:
    • Defense: The Classic role for the Demoman is defense. Throw Pipebombs on the point, then switch to the Grenade Launcher to keep enemies at bay. As soon as an enemy walks over (or under) set mines, detonate them with the alternate fire button for an easy kill.
    • Offense: When a team's progress is denied by a strong Engineer-led defense, switch to offense to punch through their defenses. Along with the Spy and the Pyro, the Demoman is a team's best hope in clearing enemy Sentry Guns and Heavies. A good team-mate for the Demoman is the Scout, who can capture a point or the Flag after enemy defenses are cleared. The Scout can also help distract enemy Engineers who will want to confront the Demoman directly.

See also