Difference between revisions of "Stockpile"
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| game-type = Capture the Flag | | game-type = Capture the Flag | ||
| map-image = Stockpile_main.jpg | | map-image = Stockpile_main.jpg | ||
− | | developer = | + | | developer = Hans |
| current-version = Beta 2 | | current-version = Beta 2 | ||
| release-date = January 11, 2010 | | release-date = January 11, 2010 |
Revision as of 15:26, 20 May 2015
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Stockpile | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland |
Setting: | Daylight, sunny |
Map Overview | |
Stockpile is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It placed 7th overall with 70 points. Two similar bases are placed on opposite sides of the map, separated by a row of buildings and courtyards. Paths through these buildings are the positions where combat usually occurs.
Locations
- Courtyard: A location to which conduct exits from each base. Here to be the Intelligence.
- External court yard: The symmetric external court yard, is enough big. In the middle there is a small house.
Update history
05/07/2010: B2:
- Removed big door at the side of the Intelligence area
- Made a lot of brushes func detail
- Improved optimization
- Several lightning fixes and playerclipping fixes
- Moved health+ammo at Intelligence to the kinda useless sideroute behind a container in the Intelligence area
- ...
05/05/2010: B1a:
- Fixed HDR and cubemaps not working properly
05/05/2010: B1:
- Several detailing bugfixes over the whole map
- Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
- Have fun!
02/05/2010: A11:
- Changed healthpacks at battlements
- Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
- Changed the way to get on the pipe in the Intelligence area
- Detailled full map
- Added 3D skybox
- ..and much bugfixes
Screenshots
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