Morrigan Alley
| “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Expand/Improve locations info and add pictures, add more information about the specifics of the payload cart. |
| “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
| Morrigan Alley | |
|---|---|
| Basic Information | |
| Map type: | Payload |
| File name: | pl_morrigan_alley_b3
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| Version: | Beta 3 |
| Released: | October 28, 2018 |
| Developer(s): | Treythepunkid |
| Map Info | |
| Environment: | German Town |
| Setting: | Dawn |
| Hazards: | Iron maiden |
| “ | Nightfall plunges upon a quiet street,
Oh my, what's that? a bomb! What a treat. To watch it erupt would be quite a feat, The team they oppose had better retreat! — A poem for sweet Lady Morrigan from the Medieval Update page
|
” |
Morrigan Alley is a single-stage custom Payload map, designed exclusively for Medieval Mode. The map takes place in a medieval looking village surrounding a castle. BLU's goal is to push their Payload cart into the gate guarding the castle. Health pickups and ammo pickups appear as meat and arrows. It is the premier map in the unofficial community-made Medieval Update.
The Payload cart BLU pushes through this map is composed of a wooden barrel filled with gunpowder supported by a wooden cart which rolls along a predetermined path. The cart has the special attributes of moving faster than a standard Payload cart, but not providing healing or ammo to players when pushing it.
Locations
The map starts on a small dungeon at the beginning of the village, just outside a torture stage with the iron maiden and hanging ropes, then progresses trough the road up to a part of the castle's wall. Theatre props can be seen inside a house.
Once the first point has been captured, the cart enters a small courtyard with a fountain surrounded by small health and ammo packs in the middle. Alternative paths inside the wall follow alongside the courtyard.
The third and final capture point goes through the remaining of the village, with many alternative paths, and then goes into the final battlefield, just outside the castle, which is separated from it by a ditch with a bit of water at the bottom. The cart crosses the bridge joining both parts and explodes the main gate, finishing the round and granting the BLU team access to the castle.
Screenshots
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