Nocturne
| “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
| Nocturne | |
|---|---|
| Basic Information | |
| Map type: | Payload |
| File name: | pl_nocturne_rc8
|
| Version: | Release Candidate 8 |
| Released: | September 14, 2022 |
| Last updated: | September 8, 2023 |
| Developer(s): | Tomi "ICS" Uurainen Hakk1tus |
| Map Info | |
| Environment: | Halloween |
| Setting: | Nighttime |
| Hazards: | Pumpkin bombs, Ghost |
| Map overview | |
Nocturne is a community-created Payload map taking place in a dark mining facility. A Smissmas variant was released in the Smissmas 2022 update.
Contents
Locations
Checkpoint A - SO IT BEGINS...
- First BLU Spawn: A large building directly behind the cart's starting position, featuring four different exits.
- Captain Dan's Wood Pulp: To the right of BLU's first spawn is a path that leads to the side of the Payload track to checkpoint A, as well as the bridge in front of the spawn.
- Pinkerpaw Packaging: A small flank route just to the right of checkpoint A, leading around to the checkpoint B area.
- Checkpoint A: The first checkpoint, positioned at the entrance of a short underpass.
Checkpoint B - Underpass
- Valley: A low path that the Payload track follows to checkpoint B. Many buildings overlook the valley.
- Husky Acres: A side room accessible from a platform to the left of checkpoint A that leads to the checkpoint B area.
- Jenkin Passage: A passage through the Jenkin building that goes over checkpoint and exits slightly ahead of it, into checkpoint C's area.
- Checkpoint B: The second checkpoint, again positioned at the entrance of a short underpass
- BLU's Second Spawn: An area just to the right of checkpoint B that houses BLU team's second spawn and exits beside the Jenkin Passage exit.
Checkpoint C - RED Barn
- First RED Spawn: The first RED Spawn is located right besides the Second BLU spawn, only on the other side of the Jenkin Passage.
- Field: An open area that the Payload travels through, with mainly boulders as cover. RED's first spawn can be found here right after checkpoint B.
- Alcove: In the corner of the Field, facing the RED Barn, is a small indent in the wall with some health and ammo.
- Rock: Dominating the center of the Field is a large boulder around which the cart must pass.
- RED Barn: The large barn building that houses the third checkpoint, checkpoint C. Two entrances that can be accessed from the field exist on either side of the narrow path.
Checkpoint D - Mining Campsite
- Overlooking Balcony: An elevated section of the RED barn that is face-to-face with the Dilapidated Shack.
- Dilapidated Shack: A wooden shack which the Payload winds around on its way to checkpoint D. BLU's third spawn is found next to it.
- Third BLU Spawn: Located opposite the Dilapidated Shack is BLU team's third and final point, which becomes active once checkpoint D is captured.
- Corridors: A series of corridors and rooms that lead behind checkpoint D and into the Casali Building.
- Mine Flank: A small mine to the right of the shack path that leads to checkpoint D and the Casali Building. It is found in the near vicinity of the second RED spawn.
- Checkpoint D: The fourth checkpoint, which passes under the corridors. Past it and underneath the Casali entrance is RED's second spawn room.
Checkpoint E - Pitiful Pit
- Second RED Spawn: Just after the fourth checkpoint is RED's second spawn room, which becomes active when checkpoint A is captured and remains in use until checkpoint C is captured.
- RED Bread Hill: The last hill the cart has to ascend before reaching checkpoint E, which passes by the RED Bread shed.
- Casali Building: A pathway that leads around the right side of the Payload path and into the RED Bread Building.
- RED Bread Shed: Connected to the Casali Building is a claustrophobic corridor that leads directly to the bomb pit.
- Loading Dock: A dropdown accessible by the left room of the corridors that exits at the top of the hill. Acts as a shortcut for BLU's third spawn.
- Wooden Catwalk: Behind the Loading Dock are two small sheds connected with a wooden catwalk.
- Battlements: A flat, snow-covered platform located to the rear of the bomb pit. It is accessible from RED's upper spawn exit.
- Third RED Spawn: The last spawn room for RED team which has numerous exits. To the far left is the Lower Spawn Exit which leads behind the Payload track, next to the track and bomb pit are the Middle Spawn Exits, and far to the back overlooking the bomb pit are the Upper Spawn Exits.
- Checkpoint E: The fifth and final checkpoint; a large open mining pit that sits in front of RED spawn.
Gallery
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