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PL Alpen.jpg
Basic information
Map type Payload
File name: pl_alpen_rc1
Release date: March 1, 2012
Last updated: December 7, 2012
Developer(s): Bloodhound
Map Info
Environment: Alpine
Setting: Daylight, sunny
Deep Water: Yes
Hazards: Pitfall
Map Items
Healthico.png Health Kits: Smallhealth.png ×12   •   Mediumhealth.png ×8   •   Largehealth.png ×3
Ammoico.png Ammo Boxes: Smallammo.png ×11   •   Mediumammo.png ×12   •   Largeammo.png ×2
Map Overview
Alpen overview.png

Alpen is a single-stage Alpine-styled Payload map, made by Bloodhound.


Checkpoint 1

The cart starts outside the BLU Base and moves past a storage structure toward a right turn in-between several wooden structures. Once turned, it will continue straight ahead towards a bridge over a small river.

  • BLU Base: The BLU Base is a two floored structure with three exits: One in the center where the cart is, one on the left side, and one on the second floor on the right to the catwalks.
  • Small Store Room: To the right of the tracks is a store room by a set of stairs. Inside is a medium health and ammo kit.
  • Wooden Structures: On both sides of the turn are two wooden structures. The one on the left of the tracks has a small health and ammo kit and a balcony to use as a vantage point. The one on the right has a small and medium health and ammo kit, and a rooftop accessible to rocket/sticky jumpers. The roof has a small health kit and a hatch that leads inside the building.
  • Wooden Tower: Across the catwalks of the right wooden structure is a small wooden tower. The tower can be used as a vantage point and has a small health and ammo kit.
  • Death Cliff: Behind the wooden tower is a death pit with two logs connecting to a precarious rock. On the rock is a max health kit.
  • River Bridge: The location of Checkpoint 1. On the roof of the bridge is a small health kit and underneath it underwater is a medium ammo kit.

Checkpoint 2

Past the bridge the cart proceeds through a small gate where it will zigzag in-between two grain silos.

  • Gate: Past the bridge is a gate with two pathways on the side. The gate has a balcony with a small health and ammo kit on top.
  • RED Spawn: Behind the gate is a building with a RED team logo on a billboard. The building is used as a RED spawn/resupply. It has a front and two side exits on the bottom floor, and the same on the second floor.
  • Grain Silos: The giant grain silos surrounding the second checkpoint. The rightmost silo has a catwalk with a medium health and ammo kit connecting to the gate.
  • Wood Storage Structures: Past the grain silos are several structures that can be used as vantage points. In the center one is a small health and ammo kit.

Checkpoint 3

From the grain silos the cart continues down a narrow path towards another right turn by a shed and lumber platform. From there it'll move uphill into a large RED team structure where the third checkpoint lays.

  • Sawmill: By the checkpoint is a shortcut through a sawmill. There is a lone entrance on the bottom for each side, and on the second floor an open window to the checkpoint.
  • Shack: By the turn is a small shack containing a medium health and ammo kit.
  • RED Spawn: Next to the checkpoint. Has a raised exit in the front, a bottom left exit, and a catwalk right exit.
  • Checkpoint Structure: The building is open from all three sides. The second floor contains a small health and ammo kit, and a stairway to the roof. The rooftop contains a max ammo and medium health kit.

Checkpoint 4

Out the other side, the cart will pass underneath a large wooden structure and go by a run down train platform. Past the platform, the cart will continue forward towards it's destination: the hatch in front of RED Base.

  • Wood Towers: The twin towers that tower over the track. Inside are multiple windows to fight from, and well as several different health and ammo kits.
  • Train Platform: The platform has a medium ammo kit on it, and a small health kit on the roof. Through the platform it can be used as a flanking route to the RED Base.
  • RED Base: The final checkpoint. The base has five different exits, all surrounding the central hatch.

Update history

  • Public Release on TF2M (Beta1)

01/08/2012 - Beta2

  • Fixed serval (Sniper-)sightlines
  • Replaced the building near CP3
  • Minor track modifications to fit the new buildings
  • General disadvantage for red (balance)
  • Many minor bugs
  • Oneway spawngate in red´s first spawn can now opened from outside

01/09/2012 - Beta2a

  • No geometry changes
  • Fixed some gameplay breaking bugs
  • Small tweaks and balance changes

02/16/2012 - Beta3 (just released to some servers)

  • Balance changes

03/25/2012 - Beta4c

  • Optimization (finally)
  • New spawn for red (segment 2 and 3)
  • More detail
  • Changed final a bit

07/12/2012 - RC1

  • Much fps optimization (thanks eerieone)
  • Much more detail
  • File size optimization (55mb->46mb)
  • Fixed that CPs wasn't capped after the cart passed
  • Made the area around final a bit wider
  • Valance changes on CP1/3/4


  • The name "Alpen" means "Alps" in German.
  • Inside the BLU base in a closed off room to the right of the front door, there is a RED briefcase on top of some computers.


See also