Difference between revisions of "Stockpile"

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(Changelog: Reformatted and renamed to Update history)
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== Changelog ==
+
== Update history ==
{{Changelog|
+
{{Update history|
05/07/2010: B2:
 
  
-Removed big door at the side of the intel area
+
'''05/07/2010: B2:'''
-Made a lot of brushes func detail
+
*Removed big door at the side of the intel area
-Improved optimization
+
*Made a lot of brushes func detail
-Several lightning fixes and playerclipping fixes
+
*Improved optimization
-Moved health+ammo at intel to the kinda useless sideroute behind a container in the intel area
+
*Several lightning fixes and playerclipping fixes
-...
+
*Moved health+ammo at intel to the kinda useless sideroute behind a container in the intel area
 +
*...
  
05/05/2010: B1a:
+
'''05/05/2010: B1a:'''
 +
*Fixed HDR and cubemaps not working properly
  
-Fixed HDR and cubemaps not working properly
+
'''05/05/2010: B1:'''
 +
*Several detailing bugfixes over the whole map
 +
*Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
 +
*Have fun!
  
05/05/2010: B1:
+
'''02/05/2010: A11:'''
 +
*Changed healthpacks at battlements
 +
*Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
 +
*Changed the way to get on the pipe in the intel area
 +
*Detailled full map
 +
*Added 3D skybox
 +
*..and much bugfixes
  
-Several detailing bugfixes over the whole map
 
-Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
 
 
Have fun!
 
 
02/05/2010r: A11:
 
 
-Changed healthpacks at battlements
 
-Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
 
-Changed the way to get on the pipe in the intel area
 
-Detailled full map
 
-Added 3D skybox
 
-..and much bugfixes
 
 
}}
 
}}
  

Revision as of 22:37, 24 December 2014

Stockpile
Stockpile main.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Farmland
Setting: Daylight, sunny
Map Overview
Stockpile overview.png

Stockpile is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It placed 7th overall with 70 points. Two similar bases are placed on opposite sides of the map, seperated by a row of buildings and courtyards. Paths through these buildings are the positions where combat usually occurs.

To win, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit (default limit is 3) while preventing the enemy from achieving the same.

Locations

Courtyard. A location to which conduct exits from each base. Here to be the Intelligence.

External court yard. The symmetric external court yard, is enough big. In the middle there is a small house.

Screenshots

Update history

05/07/2010: B2:
  • Removed big door at the side of the intel area
  • Made a lot of brushes func detail
  • Improved optimization
  • Several lightning fixes and playerclipping fixes
  • Moved health+ammo at intel to the kinda useless sideroute behind a container in the intel area
  • ...

05/05/2010: B1a:

  • Fixed HDR and cubemaps not working properly

05/05/2010: B1:

  • Several detailing bugfixes over the whole map
  • Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
  • Have fun!

02/05/2010: A11:

  • Changed healthpacks at battlements
  • Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
  • Changed the way to get on the pipe in the intel area
  • Detailled full map
  • Added 3D skybox
  • ..and much bugfixes

Additional links