Difference between revisions of "Template:Special taunt table"

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(Added Korean)
m (Fixed some error, sorry.)
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  | en = The Scout drives a tiny scooter. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Scout perform a [[w:Wheelie|wheelie]] and say a line.
 
  | en = The Scout drives a tiny scooter. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Scout perform a [[w:Wheelie|wheelie]] and say a line.
 
  | es = El Scout conduce una minimoto. Con clic izquierdo el Scout hace un [[w:es:Caballito|caballito]].
 
  | es = El Scout conduce una minimoto. Con clic izquierdo el Scout hace un [[w:es:Caballito|caballito]].
  | ko = 스카웃이 작은 스쿠터를 타고 앞으로 계속 이동합니다. {{key|MOUSE1}}를 누르면 스카웃이 [[wWheelie|휠리]]를 합니다.
+
  | ko = 스카웃이 작은 스쿠터를 타고 앞으로 계속 이동합니다. {{key|MOUSE1}} 를 누르면 스카웃이 [[w:Wheelie|휠리]]를 합니다.
 
  | pt-br = O Scout dirige uma motoneta minúscula. Apertar o disparo primário (padrão: {{key|MOUSE1}}) faz o Scout realizar um [[w:Wheelie|''wheelie'']] {{lang icon|en}} e dizer uma fala.
 
  | pt-br = O Scout dirige uma motoneta minúscula. Apertar o disparo primário (padrão: {{key|MOUSE1}}) faz o Scout realizar um [[w:Wheelie|''wheelie'']] {{lang icon|en}} e dizer uma fala.
 
}}
 
}}
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  | en = The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Scout tell his teammates to go left, while pressing alt-fire (default key: {{key|MOUSE2}}) makes him tell them to go right.
 
  | en = The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Scout tell his teammates to go left, while pressing alt-fire (default key: {{key|MOUSE2}}) makes him tell them to go right.
 
  | es = El Scout saca un cartel en el que pone «''THIS WAY!''» («¡POR AQUÍ!») y empieza a hacer malabares con ella, en ocasiones alrededor de sí mismo. Al pulsar clic izquierdo el Scout señalará a su derecha y dirá a sus compañeros que es por ahí. Al pulsar clic derecho hara lo mismo, pero hacia la derecha. Al finalizar al burla el Scout lanzará la señal al suelo.
 
  | es = El Scout saca un cartel en el que pone «''THIS WAY!''» («¡POR AQUÍ!») y empieza a hacer malabares con ella, en ocasiones alrededor de sí mismo. Al pulsar clic izquierdo el Scout señalará a su derecha y dirá a sus compañeros que es por ahí. Al pulsar clic derecho hara lo mismo, pero hacia la derecha. Al finalizar al burla el Scout lanzará la señal al suelo.
  | ko = 스카웃이 "THIS WAY!" 라고 쓰여진 표지판을 꺼내 계속 돌립니다. {{key|MOUSE1}}를 누르면 스카웃이 왼쪽으로 가라고 말하고, {{key|MOUSE2}}를 누르면 스카웃이 오른쪽으로 가라고 말합니다.
+
  | ko = 스카웃이 "THIS WAY!" 라고 쓰여진 표지판을 꺼내 계속 돌립니다. {{key|MOUSE1}} 를 누르면 스카웃이 왼쪽으로 가라고 말하고, {{key|MOUSE2}} 를 누르면 스카웃이 오른쪽으로 가라고 말합니다.
 
  | pt-br = O Scout saca uma placa escrito "THIS WAY!" ("POR AQUI!") e começa a girá-la, ocasionalmente girando-a ao redor de si mesmo. Pressionar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz o Scout dizer para seus colegas de equipe irem para a esquerda, enquanto presionnar o disparo-alt (tecla padrão: {{key|MOUSE2}}) o faz dizer para irem para a direita.
 
  | pt-br = O Scout saca uma placa escrito "THIS WAY!" ("POR AQUI!") e começa a girá-la, ocasionalmente girando-a ao redor de si mesmo. Pressionar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz o Scout dizer para seus colegas de equipe irem para a esquerda, enquanto presionnar o disparo-alt (tecla padrão: {{key|MOUSE2}}) o faz dizer para irem para a direita.
 
}}
 
}}
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  | en = The Soldier stands at attention; a small tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing primary fire (default key: {{key|MOUSE1}}) makes him fire a shot, which is a purely cosmetic effect.
 
  | en = The Soldier stands at attention; a small tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing primary fire (default key: {{key|MOUSE1}}) makes him fire a shot, which is a purely cosmetic effect.
 
  | es = El Soldier se pone [[w:es:En firmes|en firmes]] y un pequeño tanque aparece bajo él, en el que se monta y empieza a conducir. El clic izquierdo dispara él cañón, con un efecto puramente cosmético.
 
  | es = El Soldier se pone [[w:es:En firmes|en firmes]] y un pequeño tanque aparece bajo él, en el que se monta y empieza a conducir. El clic izquierdo dispara él cañón, con un efecto puramente cosmético.
  | ko = 솔저가 땅 속에서 나타난 탱크를 타고 앞으로 계속 이동하며, {{key|MOUSE1}}을 누르면 포를 발사합니다
+
  | ko = 솔저가 땅 속에서 나타난 탱크를 타고 앞으로 계속 이동하며, {{key|MOUSE1}} 을 누르면 포를 발사합니다
 
  | pt-br = O Soldier assume posição de atenção; um pequeno tanque surge do chão embaixo dele, o qual ele começa a dirigir continuamente. Apertar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz com que ele dispare um tiro, um efeito puramente cosmético.
 
  | pt-br = O Soldier assume posição de atenção; um pequeno tanque surge do chão embaixo dele, o qual ele começa a dirigir continuamente. Apertar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz com que ele dispare um tiro, um efeito puramente cosmético.
 
}}
 
}}
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  | en = A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing primary fire (default key: {{key|MOUSE1}}) makes the rocket "jump", followed by the Soldier repeating the cowboy gesture.
 
  | en = A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing primary fire (default key: {{key|MOUSE1}}) makes the rocket "jump", followed by the Soldier repeating the cowboy gesture.
 
  | es = El Soldier monta en un cohete que avanza mientras hace gestos de vaquero. Se moverá constantemente hacia delante mientras monta el cohete. Al acabar la burla el Soldier se baja del cohete y sale volando.
 
  | es = El Soldier monta en un cohete que avanza mientras hace gestos de vaquero. Se moverá constantemente hacia delante mientras monta el cohete. Al acabar la burla el Soldier se baja del cohete y sale volando.
  | ko = 솔저가 뒤에서 날아오는 로켓을 타고 카우보이를 흉내 내며 앞으로 계속 이동합니다. {{key|MOUSE1}}을 누르면 로켓이 뛰어오릅니다.
+
  | ko = 솔저가 뒤에서 날아오는 로켓을 타고 카우보이를 흉내 내며 앞으로 계속 이동합니다. {{key|MOUSE1}} 을 누르면 로켓이 뛰어오릅니다.
 
  | pt-br = Um foguete é lançado atrás do Soldier, no qual ele monta fazendo um gesto de vaqueiro e "cavalga" continuamente. Pressionar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz com que o foguete "pule", seguido do Soldier repetindo o gesto de vaqueiro.
 
  | pt-br = Um foguete é lançado atrás do Soldier, no qual ele monta fazendo um gesto de vaqueiro e "cavalga" continuamente. Pressionar o disparo primário (tecla padrão: {{key|MOUSE1}}) faz com que o foguete "pule", seguido do Soldier repetindo o gesto de vaqueiro.
 
}}
 
}}
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  | en = Ice skates materialize on the Pyro's feet, who proceeds to continuosly skate forward. Pressing primary and alt fire (default keyss: {{key|MOUSE1}} and {{key|MOUSE2}}, respectively) makes the Pyro perform different pirouettes.
 
  | en = Ice skates materialize on the Pyro's feet, who proceeds to continuosly skate forward. Pressing primary and alt fire (default keyss: {{key|MOUSE1}} and {{key|MOUSE2}}, respectively) makes the Pyro perform different pirouettes.
 
  | es = Se materializan unos patines de hielo en los pies del Pyro. El Pyro empieza a patinar hacia delante. El jugador puede moverse a izquierda y derecha durante la burla, y hacer piruetas pulsando los clics izquierdo y derecho. Al finalizar la burla, el Pyro salta haciendo un giro y cae haciendo una pose, desvaneciéndose los patines. Al iniciar y finalizar la burla el Pyro emite los mismos sonidos y partículas de efecto que el [[Noise Maker/es#Navidad Australiana 2011|Generador de Ruidos - Invierno]].
 
  | es = Se materializan unos patines de hielo en los pies del Pyro. El Pyro empieza a patinar hacia delante. El jugador puede moverse a izquierda y derecha durante la burla, y hacer piruetas pulsando los clics izquierdo y derecho. Al finalizar la burla, el Pyro salta haciendo un giro y cae haciendo una pose, desvaneciéndose los patines. Al iniciar y finalizar la burla el Pyro emite los mismos sonidos y partículas de efecto que el [[Noise Maker/es#Navidad Australiana 2011|Generador de Ruidos - Invierno]].
  | ko = 파이로의 발에 스케이트가 생겨나 앞으로 계속 이동합니다. {{key|MOUSE1}}과 {{key|MOUSE2}}를 누르면 각각 다른 기술을 선보입니다.
+
  | ko = 파이로의 발에 스케이트가 생겨나 앞으로 계속 이동합니다. {{key|MOUSE1}} 과 {{key|MOUSE2}} 를 누르면 각각 다른 기술을 선보입니다.
 
  | pt-br = Pyro passa a calçar patins de gelo e começa a patinar para frente continuamente. Pressionar os disparos primário e alt (teclas padrões: {{key|MOUSE1}} e {{key|MOUSE2}}, respectivamente) faz Pyro realizar diferentes piruetas.
 
  | pt-br = Pyro passa a calçar patins de gelo e começa a patinar para frente continuamente. Pressionar os disparos primário e alt (teclas padrões: {{key|MOUSE1}} e {{key|MOUSE2}}, respectivamente) faz Pyro realizar diferentes piruetas.
 
}}
 
}}
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  | en = The mercenary starts dancing [[w:conga|conga]] while slowly walking forward. Other players are able to join in by taunting near a dancing player.
 
  | en = The mercenary starts dancing [[w:conga|conga]] while slowly walking forward. Other players are able to join in by taunting near a dancing player.
 
  | es = El mercenario empieza a bailar la [[w:es:conga|conga]] mientras va caminando hacia delante. Los demás jugadores pueden unirse a la conga usando la burla junto a un jugador que ya esté bailando.
 
  | es = El mercenario empieza a bailar la [[w:es:conga|conga]] mientras va caminando hacia delante. Los demás jugadores pueden unirse a la conga usando la burla junto a un jugador que ya esté bailando.
  | ko = 용병이 [[w:ko:conga|콩가]]를 추기 시작하며 천천히 앞으로 이동합니다. 다른 플레이어들이 근처에서 도발을 하면 함께 콩가를 춥니다.
+
  | ko = 용병이 [[w:ko:콩가|콩가]]를 추기 시작하며 천천히 앞으로 이동합니다. 다른 플레이어들이 근처에서 도발을 하면 함께 콩가를 춥니다.
 
  | pt-br = O mercenário começa a dançar conga enquanto anda devagar para frente. Outros jogadores podem participar ao provocar próximo de um jogador que esteja dançando.
 
  | pt-br = O mercenário começa a dançar conga enquanto anda devagar para frente. Outros jogadores podem participar ao provocar próximo de um jogador que esteja dançando.
 
}}
 
}}
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  | en = The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: {{key|MOUSE1}} and {{key|MOUSE2}} respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire).
 
  | en = The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: {{key|MOUSE1}} and {{key|MOUSE2}} respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire).
 
  | es = El mercenario empieza con una serie de movimientos de aeróbic distintos para cada clase e inicia un baile deportivo en bucle. Los demás jugadores pueden unirse a la clase de aeróbic usando la burla junto a un jugador que ya esté bailando. Pulsando los botones del ratón {{key|CLIC IZQ.}} o {{key|CLIC DER.}} el mercenario realizará distintas acciones de baile, que además variarán según la clase.
 
  | es = El mercenario empieza con una serie de movimientos de aeróbic distintos para cada clase e inicia un baile deportivo en bucle. Los demás jugadores pueden unirse a la clase de aeróbic usando la burla junto a un jugador que ya esté bailando. Pulsando los botones del ratón {{key|CLIC IZQ.}} o {{key|CLIC DER.}} el mercenario realizará distintas acciones de baile, que además variarán según la clase.
  | ko = 용병이 팔 동작과 온몸 동작 등으로 에어로빅 춤을 추기 시작합니다. 다른 플레이어들이 근처에서 도발을 하면 함께 에어로빅을 춥니다. {{key|MOUSE1}}를 눌러 공통된 춤을, {{key|MOUSE2}}를 눌러 병과마다 다른 춤을 춥니다.
+
  | ko = 용병이 팔 동작과 온몸 동작 등으로 에어로빅 춤을 추기 시작합니다. 다른 플레이어들이 근처에서 도발을 하면 함께 에어로빅을 춥니다. {{key|MOUSE1}} 를 눌러 공통된 춤을, {{key|MOUSE2}} 를 눌러 병과마다 다른 춤을 춥니다.
 
  | pt-br = O mercenário começa com uma variedade de movimentos aeróbicos diferentes para cada classe, antes de iniciar uma dança de aeróbica em repetição. Outros jogadores serão capazes de se juntar à dança ao executar a provocação perto de um jogador que esteja dançando. O jogador pode se mover lentamente enquanto dança ou ficar no lugar. Pressionar disparo primário ou alt (teclas padrões: {{key|MOUSE1}} e {{key|MOUSE2}}, respectivamente) faz com que o jogador execute diferentes ações de dança, dependendo de sua classe atual.
 
  | pt-br = O mercenário começa com uma variedade de movimentos aeróbicos diferentes para cada classe, antes de iniciar uma dança de aeróbica em repetição. Outros jogadores serão capazes de se juntar à dança ao executar a provocação perto de um jogador que esteja dançando. O jogador pode se mover lentamente enquanto dança ou ficar no lugar. Pressionar disparo primário ou alt (teclas padrões: {{key|MOUSE1}} e {{key|MOUSE2}}, respectivamente) faz com que o jogador execute diferentes ações de dança, dependendo de sua classe atual.
 
}}
 
}}
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  | en = The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: {{key|MOUSE1}}) makes the mercenary honk the bumper car's horn.
 
  | en = The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: {{key|MOUSE1}}) makes the mercenary honk the bumper car's horn.
 
  | es = El mercenario salta y se monta en un coche de choque similar a los de [[Carnival of Carnage/es|Carnival of Carnage]]. El jugador puede moverse lentamente mientras conduce y girar hacia los lados. Con clic izquierdo puede tocar el claxon. Volver a pulsar la tecla de burla o saltar hará que esta se detenga.
 
  | es = El mercenario salta y se monta en un coche de choque similar a los de [[Carnival of Carnage/es|Carnival of Carnage]]. El jugador puede moverse lentamente mientras conduce y girar hacia los lados. Con clic izquierdo puede tocar el claxon. Volver a pulsar la tecla de burla o saltar hará que esta se detenga.
  | ko = 용병이 범퍼카에 올라타 운전합니다. {{key|MOUSE1}}를 누르면 용병이 경적을 울립니다.
+
  | ko = 용병이 범퍼카에 올라타 운전합니다. {{key|MOUSE1}} 를 누르면 용병이 경적을 울립니다.
 
  | pt-br = O mercenário pula para dentro de um carrinho de bate-bate, o qual pode dirigir livremente. Pressionar disparo primário (padrão: {{key|MOUSE1}}) faz com que o mercenário buzine.
 
  | pt-br = O mercenário pula para dentro de um carrinho de bate-bate, o qual pode dirigir livremente. Pressionar disparo primário (padrão: {{key|MOUSE1}}) faz com que o mercenário buzine.
 
}}
 
}}

Revision as of 13:42, 15 October 2021

Class Taunt Duration Details
Battin' A Thousand
Battin' a Thousand
5 seconds The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting Bonk! Atomic Punch surround him. He then throws it in the air, and flips it on his right hand while yawning.
Boston Boarder
Boston Boarder
As long as the taunt is held The Scout takes out a skateboard and rides it while continuously moving forward. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) makes him perform different tricks.
Boston Breakdance
Boston Breakdance
4 seconds The Scout does a spinning breakdance on his head while music from the Boston Boom-Bringer plays. At the end, the Scout hops briskly onto his feet and shrugs.
Bunnyhopper
Bunnyhopper
As long as the taunt is held The Scout takes out a pogo stick and starts bouncing with it. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) causes him to perform different tricks.
Carlton
Carlton
As long as the taunt is held The Scout does the Carlton Dance, swinging his arms and swaying his hips from left to right while saying a voiceline.
Deep Fried Desire
Deep Fried Desire
4 seconds The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in Expiration Date.
Runner's Rhythm
Runner's Rhythm
As long as the taunt is held The Scout sits on the floor and plays a pair of bongo drums.
Scooty Scoot
Scooty Scoot
As long as the taunt is held The Scout drives a tiny scooter. Pressing primary fire (default key: MOUSE1) makes the Scout perform a wheelie and say a line.
Spin-to-Win
Spin-to-Win
As long as the taunt is held The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: MOUSE1) makes the Scout tell his teammates to go left, while pressing alt-fire (default key: MOUSE2) makes him tell them to go right.
Trackman's Touchdown
Trackman's Touchdown
5 seconds The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs.
Fresh Brewed Victory
Fresh Brewed Victory
5 seconds The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
Fubar Fanfare
Fubar Fanfare
5 seconds The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B).
Panzer Pants
Panzer Pants
As long as the taunt is held The Soldier stands at attention; a small tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing primary fire (default key: MOUSE1) makes him fire a shot, which is a purely cosmetic effect.
Rocket Jockey
Rocket Jockey
As long as the taunt is held A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing primary fire (default key: MOUSE1) makes the rocket "jump", followed by the Soldier repeating the cowboy gesture.
Soldier's Requiem
Soldier's Requiem
4 seconds The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
Balloonibouncer
Balloonibouncer
As long as the taunt is held The Pyro rides a spring-mounted Balloonicorn with some voice lines of amusement.
Headcase
Headcase
5 seconds The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor.
Party Trick
Party Trick
7 seconds The Pyro inflates a long balloon, ties it into a Balloonicorn, and sets it ablaze with a lighter, clapping and laughing as it does some aerial flips while burning. With Pyrovision equipped, the Balloonicorn flies around trailing rainbows instead.
Pool Party
Pool Party
As long as the taunt is held The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky, pours a container of gasoline into it, sits down in the pool's center, and pushes the rubber ducky back and forth.
Scorcher's Solo
Scorcher's Solo
As long as the taunt is held The Pyro sits on the floor and plays a small toy piano.
Skating Scorcher
Skating Scorcher
As long as the taunt is held Ice skates materialize on the Pyro's feet, who proceeds to continuosly skate forward. Pressing primary and alt fire (default keyss: MOUSE1 and MOUSE2, respectively) makes the Pyro perform different pirouettes.
Bad Pipes
Bad Pipes
12 seconds The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
Oblooterated
Oblooterated
4 seconds The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in Expiration Date.
Pooped Deck
Pooped Deck
As long as the taunt is held The Demoman falls into a folding chair, takes out a flask and uncorks it with his teeth, and drinks while intermittently spouting drunken gibberish. Pressing primary fire (default key: MOUSE1) makes the Demoman burp, while pressing alt-fire (default key: MOUSE2) makes him lean back on the chair before jolting back up.
Scotsmann's Stagger
Scotsmann's Stagger
As long as the taunt is held The Demoman continuously walks forward with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish.
Spent Well Spirits
Spent Well Spirits
10 seconds The Demoman bites the top off of a grenade, pours a bottle of cider and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face; he celebrates the results by closing his hand into a fist and saying a line.
Boiling Point
Boiling Point
As long as the taunt is held A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
Proletariat Posedown
Proletariat Posedown
7 seconds The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles.
Russian Arms Race
Russian Arms Race
As long as the taunt is held The Heavy does one armed push-ups.
Soviet Strongarm
Soviet Strongarm
As long as the taunt is held The Heavy pulls out two large dumbbells and begins doing a 'cross body hammer curl' exercise, re-adjusting his shoulders and beginning again after a while.
Table Tantrum
Table Tantrum
As long as the taunt is held A table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from a pot on the table straight into his mouth.
Bucking Bronco
Bucking Bronco
As long as the taunt is held The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life.
Dueling Banjo
Dueling Banjo
As long as the taunt is held The Engineer sits on a haystack and plays banjo. Pressing alt-fire (default key: MOUSE2) increases the tempo at which the Engineer plays, and smoke rises from his hands; pressing primary fire (default key: MOUSE1) returns the taunt to its original tempo.
Jumping Jack
Jumping Jack
As long as the taunt is held The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick.
Rancho Relaxo
Rancho Relaxo
As long as the taunt is held The Engineer builds a mechanical reclining lawn chair, complete with a parasol and bottles of beer, and lies back in it, drinking from one of the bottles and occasionally burping and saying some quotes.
Texas Truckin'
Texas Truckin'
As long as the taunt is held The Engineer continuously drives a miniature farm truck, giving an occasional salute while looking around.
Meet the Medic (taunt)
Meet the Medic
5 seconds The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in Meet The Medic).
Results Are In
Results Are In
5 seconds The Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away.
Surgeon's Squeezebox
Surgeon's Squeezebox
As long as the taunt is held The Medic brings out an accordion and plays while dancing in place laughing and cheering.
Time Out Therapy
Time Out Therapy
As long as the taunt is held The Medic sits on a medical reclining chair and reads a paper on a clipboard, occasionally chuckling and taking sips from a mug.
Didgeridrongo
Didgeridrongo
As long as the taunt is held The Sniper pulls out a didgeridoo with a spin, then sits down and plays it.
I See You
I See You
3 seconds The Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote.
Killer Solo
Killer Solo
3 seconds The Sniper pulls out a saxophone and plays several tunes from Seduce Me! while pumping his hips.
Most Wanted
Most Wanted
4 seconds The Sniper pulls out a notepad and marker, crosses a name off, and laughs before putting the notepad away.
Box Trot
Box Trot
As long as the taunt is held The Spy hides inside a cardboard box, which he can crawl around in.
Buy A Life
Buy A Life
5 seconds The Spy takes a stack of dollar bills with Saxton Hale's face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him.
Disco Fever
Disco Fever
8 seconds The Spy performs a series of disco moves while groovy music plays, saying some voice lines along the way.
Luxury Lounge
Luxury Lounge
As long as the taunt is held The Spy sits on an armchair and reads from a book while occasionally taking sips from a mug and saying some lines.
Burstchester
Burstchester
Variable A bread monster pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance.
Conga
Conga
As long as the taunt is held The mercenary starts dancing conga while slowly walking forward. Other players are able to join in by taunting near a dancing player.
Director's Vision
Director's Vision
5 seconds The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the Meet the Director comic. The Pyro has two variations for this taunt.
Fist Bump
Fist Bump
As long as the taunt is held The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump.
Flippin' Awesome
Flippin' Awesome
As long as the taunt is held The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip.
High Five!
High Five!
As long as the taunt is held The mercenary holds one hand up and waits for another player to taunt in front of them. They high five and express each other's enthusiasm to slap hands. The Pyro has two ending animations for this taunt.
Kazotsky Kick
Kazotsky Kick
As long as the taunt is held The mercenary performs their interpretation of a Russian dance. Other players are able to join in by taunting near a dancing player.
Mannrobics
Mannrobics
As long as the taunt is held The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: MOUSE1 and MOUSE2 respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire).
Rock, Paper, Scissors
Rock, Paper, Scissors
As long as the taunt is held The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes.
Schadenfreude
Schadenfreude
Variable The mercenary laughs at the demise and utter failure of their opponent(s).
Second Rate Sorcery
Second Rate Sorcery
Variable The mercenary takes out a cheap 99¢ staff and attempts to cast a magic spell. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away.
Shred Alert
Shred Alert
4 seconds The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
Skullcracker
Skullcracker
As long as the taunt is held The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together.
Square Dance
Square Dance
As long as the taunt is held The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a square dance while folk music is played.
Victory Lap
Victory Lap
As long as the taunt is held The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: MOUSE1) makes the mercenary honk the bumper car's horn.
Yeti Punch
Yeti Punch
Variable A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the Scout's case, attempt to), each class with a different technique.
Yeti Smash
Yeti Smash
5 seconds The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently.
Zoomin' Broom
Zoomin' Broom
As long as the taunt is held The player summons a broom and rides it around like a witch.