Creep Mode

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Creep Mode is an unfinished game mode[1] that appears to be a predecessor of Mann vs. Machine. It is based on Dota 2's idea of "creeps" and "creep waves": groups of hostile creatures that must be killed by players in order to progress and obtain experience points. In order for one of the teams to win, all creep waves must be defeated.[2]

Mechanics

Little information is known about this gamemode. The game mode worked with control points of some kind.[3] The points could be captured[3], defended[4] or influenced[5] only by creeps. "Creep waves" are the core of this game mode, there were 3 waves at 30-second intervals, and an initial 30-second delay interval.[6]. The creeps use Heavy models[7] with the Cheater's Lament[8], possibly as a placeholder, and can't deal crit damage, similar to MvM bots.[9] A levelling system is also presents, killing 6 creeps would level up the player.[10] There's a simple infomation system that could print on a screen who killed creep, what team they're on, the current level of the team, and how many experience points need to reach the next level.[11]

References

  1. game\server\tf\bot\tf_bot_manager.cpp:L167-279
  2. game\server\tf\bot\tf_bot_manager.cpp:L183
  3. a b game\shared\tf\tf_gamerules.cpp:L16314
  4. game\shared\tf\tf_gamerules.cpp:L16342
  5. game\shared\tf\tf_gamerules.cpp:L17501
  6. game\server\tf\bot\tf_bot_manager.cpp:L168-170
  7. game\server\tf\bot\tf_bot_manager.cpp:L171
  8. game\server\tf\bot\tf_bot_manager.cpp:L249
  9. game\shared\tf\tf_weaponbase.cpp:L4161-4184
  10. game\server\tf\bot\tf_bot_manager.cpp:L172
  11. game\server\tf\bot\tf_bot_manager.cpp:L254-279