Team Fortress Wiki talk:Weapon Demonstration

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Contents


Needed

Tools

Chemistry Set Chemistry Set

Pictogram wait.png This demonstration has been reserved:
GrampaSwood (talk) 08:33, 27 June 2020 (UTC) ?

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

Pictogram wait.png This demonstration has been reserved:
GrampaSwood (talk) 08:33, 27 June 2020 (UTC)?

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

Something Special for Someone Special Something Special for Someone Special (Tool)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mechanics

Mannpower Powerup King.png Mannpower powerups

Pictogram wait.png This demonstration has been reserved:
Medicmanofmedicland

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup. Medicmanofmedicland (talk) 06:26, 13 December 2021 (UTC)

Action

Item icon Spellbook Magazine.png Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).

Item icon Fancy Spellbook.png Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Item icon Secret Diary.png Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Item icon Kritz or Treat Canteen.png Kritz or Treat Canteen

Taunts

Backpack Boston Boarder.png Boston Boarder

Pictogram wait.png This demonstration has been reserved: Amrocto (talk) 16:29, 16 December 2020 (UTC)

Demonstration video Amrocto (talk) 18:58, 16 December 2020 (UTC)

All good, thanks~ — Wind 05:33, 5 January 2021 (UTC)
Download link in the YouTube video description does not match the YouTube video. Seems to just need some editing. --AlexT 15:28, 8 October 2021 (UTC)

Backpack Fist Bump.png Fist Bump

Pictogram wait.png This demonstration has been reserved: Danimations (talk) 23:28, 19 December 2020 (CST)

Demonstration video Danimations (talk) 3:08, 20 December 2020 (CST)

There a few things wrong with the demonstration:
1. The demonstration does not show all class animations.
2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.
3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).
4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.
5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).
6. It looks like there is blood on a box on the left, this is not there by default and should be removed using r_cleardecals.
7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.
8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).
I've ordered these from most important to least important.
GrampaSwood (talk) 10:15, 20 December 2020 (UTC)

Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ Danimations (talk) 21:51, 20 December 2020 (CST)

1. It's still with a low AA
2. You should focus also the teammate and the enemy when taunting, only from the right
3. You must wait a few seconds before start to moving
4. The backpack scene is a bit long
5. Between scenes, you need to wait a bit.
6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.
See the video demostrations from the other partner taunts, like High Five
And, please use the colons (":") when you write your reply · Ashe (talk) 04:10, 21 December 2020 (UTC)
Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.
GrampaSwood (talk) 10:15, 21 December 2020 (UTC)
Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — Wind 05:33, 5 January 2021 (UTC)
3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)Danimations (talk) 22:15, 21 March 2021 (UTC)
1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a bit short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay
And, please use colons (":") when you write your reply · Ashe (talk) 22:48, 21 March 2021 (UTC)
Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · Danimations (talk) 01:06, 25 March 2021 (UTC)
I suppose I'll do all the other classes. · Danimations (talk) 15:01, 28 March 2021 (UTC)
Looks good, just needs the other classes. — Wind 04:50, 7 April 2021 (UTC)

Backpack Pooped Deck.png Pooped Deck

Pictogram wait.png This demonstration has been reserved:
Dave1 (talk) 5:02 April 14, 2021 (UTC)

Having some trouble. How do I demonstrate the left click and right click abilities of the taunt? (The burp and the falling backwards.) Dave1 (talk) 20:46, 24 April 2021 (UTC)
Just demonstrate them. I think it's OK if it's not clear that they're tied to player input; it's just a taunt, and the video would regardless demonstrate what it can do and how it looks. Or perhaps write "(MOUSE1)" and "(MOUSE2)" as text overlaid in the video if you think that's necessary, but if you do, please use a TF2 font like TF2 Secondary. — Wind 05:46, 10 May 2021 (UTC)

Backpack Scorcher's Solo.png Scorcher's Solo

I don't know if I'm submitting this correctly as I'm new here, but I hope I did everything correctly (and submitted it correctly).

Demonstration video Gage64 (talk) 11:23, 23 June 2021 (UTC)

Looks alright, however: try to keep the camera more steady because these small adjustments can be annoying to watch, you should spin around the entire taunt rather than just look to the left or right slightly. Do this by binding a button to +left or +right and adjusting your cl_yawspeed to be slower if necessary. Also, start in the middle of the room not behind the small barrier and don't forget to show off the intro and outro animation (Just start the taunt, wait a second, then leave the taunt).
GrampaSwood (talk) 11:36, 23 June 2021 (UTC)
I re-uploaded the video with the changes you said I should make. I hope this one's better than the last one.Gage64 (talk) 12:13, 23 June 2021 (UTC)
Yeah seems good. Although I'd change it to look at the taunt for a few seconds and THEN spin, but that might not be an issue (depending on what Wind/others think).
GrampaSwood (talk) 12:15, 23 June 2021 (UTC)
I'm not sure if you meant looking at the taunt in the locker or in-game but I just assumed you meant in-game. https://youtu.be/wsG7Kzb5DdU Gage64 (talk) 12:43, 23 June 2021 (UTC)
Yep, looks great!
GrampaSwood (talk) 12:47, 23 June 2021 (UTC)
All looks good, please upload~ (Also, to make this clear: this video has no background music, but this is a good thing in this taunt demonstration because the taunt is of a musical nature) — Wind
Download link in the YouTube video description not available anymore. --AlexT 15:28, 8 October 2021 (UTC)
I wasn't aware that the download expired. New link here Gage64 (talk) 00:22, 18 October 2021 (UTC)

Backpack Texas Truckin'.png Texas Truckin'

Pictogram wait.png This demonstration has been reserved: Amrocto (talk) 16:29, 16 December 2020 (UTC)

Demonstration video Amrocto (talk) 18:57, 16 December 2020 (UTC)

All good. Thanks~ — Wind 05:33, 5 January 2021 (UTC)
Download link in the YouTube video description does not match the YouTube video. Seems to just need some editing. --AlexT 15:28, 8 October 2021 (UTC)


Pictogram wait.png This demonstration has been reserved: Remaking this because the download link for the approved video is invalid. AlexT 05:35, 11 May 2022 (UTC)

Video is here, download is here. --AlexT 07:01, 11 May 2022 (UTC)

Looks good, thanks~ — Wind 04:49, 12 May 2022 (UTC)

Drunken Sailor Drunken Sailor

Pictogram wait.png This demonstration has been reserved: AlexT 04:04, 12 December 2021 (UTC)

Video is here, Download is here. --AlexT 05:21, 12 December 2021 (UTC)

All good, thanks~ — Wind 01:12, 13 December 2021 (UTC)

Homerunner's Hobby Homerunner's Hobby

Profane Puppeteer Profane Puppeteer

Pictogram wait.png This demonstration has been reserved: AlexT 11:23, 15 December 2021 (UTC)

Download is here, Video is here. --AlexT 11:58, 15 December 2021 (UTC)

All good, thanks~ — Wind 00:33, 24 April 2022 (UTC)

Bare Knuckle Beatdown Bare Knuckle Beatdown

Video link Download link Pictogram wait.png This demonstration has been reserved: Andrew360Ah! Life o' Riley! 22:36, 3 May 2022 (UTC)

Sorry about lack of review. I'll let someone know you put links up. Cursory vid specs / item quality requirements / UI config looks good -- Lagg Backpack Stickybomb Launcher.png 01:59, 11 May 2022 (UTC)
Thanks for the feedback, could you tell me what specs are wrong with my video, is it an fps or texture detail issue? Could you also tell me what is wrong with the item quality? Andrew360 Taunt Rancho Relaxo.png 21:09, 11 May 2022 (UTC)
Everything is OK with the quality! The only criticism I'd have is that, at the end of the taunt, the Heavy does something (probably rubbing his hands together or something) which is not visible on camera. I suggest moving the camera in front of the heavy at the end of the taunt such that it's possible to see the Heavy from the front as the taunt finishes (only for one of the two taunt attempts). — Wind 04:49, 12 May 2022 (UTC)

Mannbulance! Mannbulance!

Pictogram wait.png This demonstration has been reserved: AWikiBoy521 (talk) 18:56, 29 December 2021 (UTC)


Pictogram wait.png This demonstration has been reserved: AlexT 04:49, 12 May 2022 (UTC)

Backpack Doctor's Defibrillators.png Shooter's Stakeout

Backpack Doctor's Defibrillators.png Doctor's Defibrillators

Pictogram wait.png This demonstration has been reserved:
Thyme (talk) (talk) 22:24, 23 December 2021 (UTC) Is something like this alright? this is just the prototype, would just like to know if this is even close to being correct :) Thyme (talk) 01:05, 25 December 2021 (UTC)

Disable the top border by using tf_use_match_hud 0. Also cut the start of the video to just the taunt screen, remove the backpack part. —AlexT 15:42, 4 January 2022 (UTC)
Download is here and video is here Thyme (talk) 22:01, 17 January 2022 (UTC)
btw when you say remove the backpack part do you mean the medic loadout screen :)? Thyme (talk) 22:32, 17 January 2022 (UTC)
Imo the audio is a bit low. Increase the master sound level. Also, i think that demonstrating the taunt 3 times is too much. Twice should suffice · Ashe (talk) 02:05, 18 January 2022 (UTC)
here you go and download link Thyme (talk) 19:47, 18 January 2022 (UTC)
Sorry, it's still too low volume. Try to listen to your video and then to one of the videos already published to hear the difference. Video is all good though, so hopefully it should only be a render-time change and not require re-recording. — Wind 00:33, 24 April 2022 (UTC)
okay I did some tweaking of the audio, is this better? youtube link download link Thyme (talk) 14:30, 24 April 2022 (UTC)
Looks good, thanks~ — Wind 04:49, 12 May 2022 (UTC)

Backpack Hot Wheeler.png Hot Wheeler

Need to be redone

Axtinguisher Axtinguisher

Pictogram wait.png This demonstration has been reserved:
GrampaSwood (talk) 08:33, 27 June 2020 (UTC) Pictogram comment.png Updated attribute (removed Sketchek references)

Is this good? Let me know if you like it and i'll do it again for the postal pumeller. Upload link is here. Naleksuh (talk) 19:48, 15 April 2019 (UTC)

The framerate is very low, maybe try to reduce your video settings. - Thedop 17:27, 22 April 2019 (UTC+1)
It's 30fps, how is that "very low"? windpower was okay with 30fps before. Naleksuh (talk) 23:37, 22 April 2019 (UTC)
Well, maybe it's just me. - Thedop 08:40, 23 April 2019 (UTC+1)
I agree with Thedop. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least Zeklyn (talk) 06:59, 23 April 2019 (UTC)
i dont know if i have the raw video files anymore but i might try exporting in a higher fps Naleksuh (talk) 15:49, 23 April 2019 (UTC)
A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.
This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs the current video and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.
Also, the fade in/out of the 3-way split-screen has overlapping clips, i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.
Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — Wind 00:37, 20 May 2019 (UTC)

I have a question before doing this one: Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?
GrampaSwood (talk) 18:00, 28 February 2020 (UTC)

Sure, sounds useful to show. I think showing it on the Pyro is enough. — Wind 04:11, 24 April 2020 (UTC)
Video done, just have to edit it.
GrampaSwood (talk) 08:33, 27 June 2020 (UTC)

Crusader's  Crossbow Crusader's Crossbow

Pictogram wait.png This demonstration has been reserved: Thedop (talk)

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)

Dalokohs Bar Dalokohs Bar

Pictogram wait.png This demonstration has been reserved: GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Pictogram comment.png The model now included the bite mark, the plate model added

As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - Thedop 19:11, 20 Obtober 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Fishcake Fishcake

Pictogram wait.png This demonstration has been reserved: GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Pictogram comment.png The model now included the bite mark, the plate model added

See Dalokohs Bar. - Thedop 10:39, 12 October 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Daloks Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

Jarate Jarate

Pictogram comment.png Does not demonstrate well regarding cloak meters on Spies being reduced upon getting Jarated.

According to the Jarate page: "Jarate has a lot more attributes: It can be used to reveal enemy Spies and short out their Cloaking devices...". 1:19 of the currently uploaded video does have a section for Spies, but it doesn't show very well how the meter is depleted. Maybe have 2 first-person views of the Spies, both with the HUD visible, both of them go invisible, and Sniper throws a Jarate on only one of the Spies to compare the Cloak reduction.

Honestly, I never noticed this in-game. Does this work in-game at all? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 17:26, 14 September 2021 (UTC)

Short out = Short circuit it so it doesn't work anymore, which ends up partially revealing the Spy. Testing it in-game, they uncloak at exactly the same time.
GrampaSwood (talk) 17:36, 14 September 2021 (UTC)
Well, that's good to know. I think different wording could be used in the page instead, it does really sound like the current wording means that his charge meter is reduced. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 17:39, 14 September 2021 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram wait.png This demonstration has been reserved: GrampaSwood (talk) 19:32, 10 October 2019 (UTC)

Pictogram comment.png Show that a dropped plate doesn't heal

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Hitman's Heatmaker Hitman's Heatmaker

Old reservation (21 May 2021)

Pictogram wait.png This demonstration has been reserved:
GrampaSwood (talk) 08:33, 27 June 2020 (UTC)

Pictogram wait.png This demonstration has been reserved: Exaskliri (talk) 14:19, 21 May 2021 (UTC)

Pictogram comment.png Focus meter does not need to be fully charged to activate

Pictogram comment.png SMG no longer has the tracers

My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):

  1. (0:07) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).
  2. (1:01) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(
  3. (1:09) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).
  4. (1:18) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).
  5. (1:33) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.
  6. (2:27) Same as no. 5, but via assists.
  7. (2:53) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.
  8. (3:08) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).
  9. (3:23) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.
  10. (3:36) Same as no. 8, but at 100% charge, done 3 times.

Links:

  1. https://youtu.be/Ekgu5vMF31Q
  2. https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file

Exaskliri (talk) 02:45, 25 May 2021 (UTC)

Ugh. Forgot damage against buildings (-20% damage on bodyshot doesn't apply, and no focus gained on building destroyed)

Exaskliri (talk) 16:29, 28 May 2021 (UTC)

Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — Wind 04:40, 1 June 2021 (UTC)

Pictogram wait.png This demonstration has been reserved:Exaskliri (they/them) (talk | contribs) 14:10, 9 April 2022 (UTC)

Pictogram comment.png Focus meter does not need to be fully charged to activate

Pictogram comment.png SMG no longer has the tracers

Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — Exaskliri (they/them) (talk | contribs) 15:58, 11 April 2022 (UTC)

Hm, perhaps record from a different player's perspective then? — Wind 00:33, 24 April 2022 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: Thedop (talk) - 12:33, 4 October 2018 (UTC +1)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%)

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Winger Winger

Current video was recorded in halloween mode. Naleksuh (talk) 07:29, 4 September 2019 (UTC)

Old reservation (5 May 2021)

Pictogram wait.png This demonstration has been reserved: Exaskliri (talk) 14:07, 5 May 2021 (UTC)

Pictogram comment.png Does not demonstrate increased damage and reduced clip size.

I did it (hopefully final).

  1. https://youtu.be/yXBdkE_Sm7s
  2. https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file

Exaskliri (talk) 10:03, 8 May 2021 (UTC)

... Unfortunately, forgot to reload just before taunting :( So close!
Also, while the resolution and in-game graphics look good, I can see some video artifacts in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.

I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).

  1. (0:07) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.
  2. (0:51) +15% damage bonus per shot. It took one less shot (compared to the stock Pistol) to kill the Demoman at close range.
  3. (1:01) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock Pistol.
  4. (1:12) +25% jump height when active. Compared to the stock Pistol and when holstered (equipping the Scattergun).
  5. (1:19) Same as no. 4 above, but in regards to distance.

Links:

  1. https://youtu.be/XzQVkvE3nw8
  2. https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file

It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.

Ugh. Nope. Forgot damage increase against buildings.

Exaskliri (talk) 16:29, 28 May 2021 (UTC)

Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — Wind 04:40, 1 June 2021 (UTC)

Pictogram wait.png This demonstration has been reserved:Exaskliri (they/them) (talk | contribs) 14:10, 9 April 2022 (UTC)

Pictogram comment.png Does not demonstrate increased damage and reduced clip size.

Chargin' Targe Chargin' Targe,Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram wait.png This demonstration has been reserved: Exaskliri (talk) 14:16, 29 April 2021 (UTC)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Pictogram wait.png This demonstration has been reserved:Exaskliri (they/them) (talk | contribs) 14:10, 9 April 2022 (UTC)

Killing Gloves of Boxing Killing Gloves of Boxing

Pictogram comment.png Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).

Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. User Denied signature.jpg Denied (Talk) 12:07, 26 October 2021 (UTC)

Seems reasonable. — Wind 06:56, 19 November 2021 (UTC)

Blutsauger Blutsauger

Pictogram wait.png This demonstration has been reserved: Naleksuh (talk) 01:34, 3 December 2021 (UTC)

Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. Naleksuh (talk) 19:53, 21 December 2021 (UTC)

Wrap Assassin Wrap Assassin

Pictogram comment.png Doesn't show projectile being reflected.

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Bushwacka Bushwacka

Pictogram comment.png Demonstration plays twice in one video and has in-video text when demonstrating "20% damage vulnerability when active".

Gunboats Gunboats

Pictogram comment.png Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).

Tin Soldier The Tin Soldier

Pictogram comment.png Audio is out of sync

Brundle Bundle The Brundle Bundle

Pictogram comment.png Audio is out of sync

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Team Fortress Classic

Crowbar Crowbar (Classic)

Pictogram wait.png This demonstration has been reserved: Lolimsogreat21 (talk) 23:05, 11 December 2021 (UTC)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

in-demonstration text

I've seen 2 instances of being said that demonstrations are allowed to have text, however, this goes against the whole point of demonstrations. If you add "MOUSE1" to a demonstration, it would not be able to be used on a Dutch page because MOUSE1 is not a thing in Dutch. I don't think text should ever be added, it should really be accompanied by the wiki page itself which should already be translated for every language. For example, a taunt's different animations are described on the page itself accompanied with the button, but having text on-screen entirely defeats the purpose of it.
GrampaSwood (talk) 18:00, 31 August 2021 (UTC)

I agree. Stuff like zooming/editing/etc is not allowed and I don't see why text should be an exception. There are better ways to showcase things. Naleksuh (talk) 17:41, 15 September 2021 (UTC)
Yes. Text is generally discouraged unless the video is very ambiguous without it, and unless there's no better way to demonstrate things. If you see a video with text, and if you can think of a way to demonstrate it just as clearly but without text, feel free to suggest a redo. — Wind 05:03, 17 September 2021 (UTC)

Pyroland assists on cosmetics (both question/proposal and request)

I was thinking, do we really need Pyroland video demonstrations for every cosmetic item that shows assists while on Pyroland? They all function exactly the same, the only thing that changes is the item itself (and the name on the killfeed). I don't think we really need to make all these demonstrations if they are almost identical. Maybe we should rework the video featured on the Pyroland page, to show more the Pyroland itself rather than just the Pyrovision Goggles (it is a slightly outdated video, still stating "misc. item" as opposed to cosmetic item). We could probably showcase the maps that are also affected by Pyrovision.

Show a small montage at the end (or start), with each of the weapons/cosmetics that makes you visit Pyroland (Lollichop, Rainblower, Burning Bongos, Infernal Orchestrina, Balloonicorn and Reindoonicorn, and an achievement version of Pyrovision Goggles [as opposed to the Vintage one]), and show one example of a cosmetic item that shows in the killfeed, as well showing an extended showcase where the player renames their cosmetic with a Name Tag, and showcase that exact named cosmetic in the video, showing the custom name change on the killfeed (maybe this last part isn't necessary, just have 2 of the same item, one without a custom name, another with it, but make sure to show the loadout screen showing the custom name).

It seems that Larval Lid, Triboniophorus Tyrannus, Metal Slug, Nabler, Sucker Slug, Alien Swarm Parasite and Breadcrab is the inverse (player gets the assist), but I think having this information on the item page itself is already sufficient.

We could probably even add something to the item infobox to have a killfeed-wannabe, like the "killicon" featured in the weapons section, showing PLAYERNAME (or class name) + {{item name|Chucklenuts}}. Something like the Death page. But I oppose this idea as multi-class/all-class pages would look strange to have like a Scattergun as the weapon that was used to kill the enemy, even if the item is used by more classes than just the Scout. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:46, 14 September 2021 (UTC)

This is discarding a lot of my work done lolThis is reasonable. Making all of the pyroland items is a lot of work (specially the all-class ones) and i would agree. Idk if this was discussed before so, let's wait to Wind to respond. This also will need a notice in the YT channel to notify the viewers the decision.
About the killfeed in multi and all-class items, we can use maybe "finished off" or a multiclass weapon, like the Pan · Ashe (talk) 22:45, 14 September 2021 (UTC)
Yeah... the whole Pyroland item thing was clearly the wrong decision in retrospect. At the beginning it didn't seem like so many items would share this Pyroland attribute. But then TF2 items kept getting goofier, and pyroland-assist-ness became just that much more common. The decision to value consistency over just stopping to document the same tiny-tiny gameplay change is, I think, quite due for a revisit.
I'll update the non-talk version of this page to say that we no longer demonstrate Pyroland items individually. We should have a long single-video demo of Pyroland items (at least one for each class, including things like Engineer sentry and things like Larval Lid where it's reversed), and just have that one as "the" Pyroland demonstration.
Existing demonstrations are still nice though, they do offer a 360 view of the item which is something that the page would otherwise not have. So, no reason to remove it from existing pages, or to take down existing videos. But at this point I agree that the effort to create and review and upload more of them is not worth the hassle. — Wind 05:03, 17 September 2021 (UTC)

3 taunt demonstrations that can't be uploaded

There's the Boston Boarder and the Texas Truckin' done by the same person. But the download link in video description are the original clip without editing. Also the Scorcher's Solo is done by another person but download link in video description are expired. These 3 taunt demonstration were approved but haven't uploaded to the official channels. What should we do about these? --AlexT 15:28, 8 October 2021 (UTC)

We can just wait to those people to respond. Anyway, since more than 2 weeks has passed for all of the videos, anyone can override the reservation and make new ones · Ashe (talk) 15:54, 13 October 2021 (UTC)
Yes. It's a bummer though... — Wind 06:56, 19 November 2021 (UTC)

Team Fortress Quake/ Team Fortress Classic weapons?

Since this is technically the Team Fortress series wiki, and not just the Team Fortress 2 wiki, shouldn´t be there weapon demonstrations for the weapons of the other two games? Aside of creating the equivalent of tr_karma in goldscr and quake engines, and buying classic, it shouldn´t be too complicated, since in contrast with Team Fortress 2, in those games you already start with all the items.Anonymus0 (talk) 21:32, 23 October 2021 (UTC)

Seems like this will start off with maybe 2 or 3 demonstrations being done, but then it'll die down and be an uncompleted and abadoned section.
GrampaSwood (talk) 21:36, 23 October 2021 (UTC)
Pictogram plus.png  I like this idea. Definitely not an easy task, we'll need a map, proper guides and it will increase the workload, but it would be pretty cool. — Tark 21:55, 23 October 2021 (UTC)
Pictogram plus.png  Marvelous idea! I truly wonder how noone though of it before. I'm sure that there still some classic editor which would participate in this little project, and give the TF Wiki channel something new to cover. Lolimsogreat21 (talk) 22:03, 23 October 2021 (UTC)Lolimsogreat21
Thanks! I only posted this because I thought exactly that: why they aren´t any tfq/tfc demonstrations! Also, for what the first comment says, I think that if someone gets a map that has the same functions as karma in the other two engines (target range, pit, pool, control room and maybe some things to test mobility options) then the worst part is done, since as i said, only tf2 has any unlockable content, so there shouldn´t be any problems like the "something especial for someone special". Thus, if someone manages to find some modders that are willing to help, this should be easy. That said, we would need to use a different set of steps because: one, since the classes in tfq/tfc have different hp values, as well as armor, thus, we would need to use different classes; and two, there is no inventory screen. Questions: i think the tfq and tfc weapons should be in different videos, unless we compare the effectiveness of the weapon right?; in tfc, should we make separate videos for the crowbar and umbrella, since weapon reskins in tf2 have different videos, or should we make on shared video for both, since they have the same stats and are outright the same weapon in tfq(axe)? Anonymus0 (talk) 07:57, 24 October 2021 (UTC)
Third question: should we put the tfc weapons on the main weapon demonstration page or in a separate one? Anonymus0 (talk) 08:01, 24 October 2021 (UTC)
Just remembered that the demoman armor in this game is also explosion-resistant, and thus explosives dont deal as much damage to him, and pyro has a similar asbestos armor. They must be there in the target practice, at least when showcasing explosive weapons/flamethrower. Medic is also inmune against his own infection too. Sorry for posting this in smaller comments instead of one large one. Anonymus0 (talk) 08:10, 24 October 2021 (UTC)
Hmmm. Thinking about it now, this seems like a lot larger proposal then I originally thought. And considering that I have very little experience with the Weapon Demonstration, I can't decide whether this will be implemented or not. But anyway, here's mine 2c.
Since we don't have a section of the wiki dedicated to Team Fortress Quake edition at all, I don't think it's even necessary to bother with making weapon demonstrations for that particular game, at least until we also start documenting it on our wiki. In terms of where will these new Tfc demonstrations go, they will obviously be uploaded to the official Team Fortress Wiki youtube channel. However, I do think that it would be a good idea to make a Weapon Demonstration page (Similar to this one) on the Tfc wiki, where the new rules, guides and the Tfc demonstrations will be posted. Although this isn't that necessary.
You are right, getting a tr_karma's equivalent in the Tfc properly "constructed" will be a challenge. But in the worst case scenarion, we can simply load up a regular map and do demonstrations on them. Also, yes, we will certainly have to show of weapons against a multitude of classes, in order to account for every possible damage resistance.
All in all, I think that this project is an excellent idea, and it might make the Tfc wiki more popular and attractive. I'm really enthusiastic about it. Lolimsogreat21 (talk) 22:14, 24 October 2021 (UTC)Lolimsogreat21
Well, actually, weapons from tfq are mostly the same as the ones in tfc, and the wiki sometimes notes the differences in the weapon between the two games (ex the shotgun has less spread in tfc, the afterburn is longer in tfq) and the first person views are there thus, making videos of tfq weapons now wouldn´t be too out place to make demonstrations of those weapons. About the "classic/quake karma" map, just some basic geometry to do rocket/grenade (including hand grenades) jump demonstrations, a pool to show the flamethrower inability to deal damage underwater, some poisonous gas to test things related to power ups, and most importantly, a firing range like the one in the real tr_karma map. In contrast with tf2, there are no bots in vanilla tfc (not sure about tfq), so we´ll need third party bots, which, fortunately, are just as common as in tf2. Well and some resupply, of course. Aaaaaand yes, worst case scenario, a normal map with bots will definitely do job in classic, and its literally impossible to NOT use a modded map in tfq since every single map is unofficial. Also, can somebody tell me if in "vanilla"(tfq is a mod) team fortress quake are there any weapons not present in classic aside of the sniper flare? (the quake power ups are present and functional in classic, just never used in official maps). About the flare... does the demonstration need to be just a video of it being thrown into a dark room, and then to a bot to show it really doesn´t do anything else? And I just realized that we are going to need something in whichever map, karma replacement or not, to test the detpack wall blasting mechanic. Well... now, to get someone who has the games, can demonstrate the weapons, can make the maps, and is willing to do it. Not necessarily just one person, can be multiple people too. Anonymus0 (talk) 12:19, 25 October 2021 (UTC)
Pictogram plus.png  I fully agree that we should demonstrate TFC weapons. I'd advise against demonstrating TFQ until the TFC weapon videos are all done, if only to manage the scope of the set of videos to create initially.
As a non-TFC-player, and someone who checks this page clearly not often enough, I am not in a position to review videos for TFC weapons. If someone would like to step up to that role, by all means.
As for publishing and distribution, I don't think there should be any problems with putting these videos on the official TFWiki YouTube channel. — Wind 06:56, 19 November 2021 (UTC)
Sorry for late answer. I personally think we should also make a comparison between tfq and tfc version of the weapons though again, not necessarily in the main video. Talking again about who actually makes the videos and especially, the maps... should we make a post in reddit or the steam forums asking for help with this, or should we ask in this wiki main talk/classic main talk page for it? This part of the weapon demonstration talk is unlikely to be seen frequently since it is at the bottom, and possibly more difficult to demonstrate than anything in this game but the "Something special for someone special" (going to start calling that just the Ssfss from now on) and the gift to premium, since we are talking about demonstrating every single weapon for this games. Anonymus0 (talk) 16:27, 24 November 2021 (UTC)
I've been thinking. I think I know which would be a good order for making the demonstrations: first the crowbar/axe and umbrella, then the single-barrel shotgun, then the double-barrel one, then the nailgun, after that the frag, concussion and MIRV grenades in that order. After those, the single class weapons and grenades, including engineer buildings and quake exclusive weapons (which of course won't have a comparison since they only appeared in one game, not both same with engineer teleporter). About making first the tfc weapons, then quake... I suppose we could make first separate videos and then combine them in a single one that both demonstrates and compares how the weapons work in both games. Right...? Anonymus0 (talk) 17:01, 25 November 2021 (UTC)
Pictogram plus.png  Sorry I’m a little late for the party, most of the things that comes to my mind had already been said, but regardless, this whole idea is amazing, but as mentioned before, it’ll increase the overall workload. Now that being said, I would like to help recording videos for the project, sadly, I’m not a map maker, but I can help out getting footage for the weapons being used. This will hopefully alleviate any extra work that is required. Yossef | Talk | Contributions 16:14, 1 March 2022 (UTC)
Sorry for not answering sooner. Actually, right now Lolimsogreat21 is trying to demonstrate the crowbar, but lacks any bot program, which is probably something that should be done first because 1 there are already some bot programs for TFC mentioned in this wiki, and 2, while we can use another map instead of a modded one if necessary, getting targets would require either players (in this game, which is neither very active anymore nor free, this is actually kinda difficult) or bots (given how most "players" in current servers are bots, bot programs should be accessible). And again, since TFC engine is goldsrc, the same as Half-Life 1, meaning that anyone who knows how to mod HL1 should know how to do the same with TFC... atleast in theory, anyways. Anonymus0 (talk) 14:44, 3 March 2022 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── So, a little progress update on this project. While from the outside, it might have appeared that the project was dead, it was actually very much alive behind the scenes, at least until this point... Essentially, while I was waiting for someone to come and help me out with filming, I tried creating a demonstration map for TFC myself. I got all the right tools, and even educated my self quite a bit on map-making. However, there is a problem. In order to save my map as something which the TFC engine recognizes, I first need to compile it. And for some reason, every single map compiler for TFC needs to open up Half-Life and (I presume) compile the map from there. And in order to do that, you obviously need to own Half-Life. If you don't own Half-Life, you will simply get a Fatal error. Failed to initialize authentication interface message. So yeah...I can and have successfully dealt with many problems, but a paywall like this isn't something I can cross. Due to this, I simply can't continue the development of a proper filming map. Its an impassable barrier. Lolimsogreat21 (talk) 13:16, 16 March 2022 (UTC)Lolimsogreat21

Okay, that is honestly an issue I never, ever saw coming, though... it makes sense? HF1 is the main game of goldsrc, and the original versions of TFC was a mod of it. I have an idea, though. Half-life is pretty well known and it only costs 8 euros right now. Sooooo... why not give someone who owns HF1 the uncompiled thing so they can compile it for us? Sounds like a good idea to me as long as it is a trustworthy person. And also, I might buy it in a few years, so if it really comes to it... Anonymus0 (talk) 19:31, 20 March 2022 (UTC)
Fear no more! lolimsogreat21 posted today a small guide on how to configure a map making tool that we can use, since I already own HL1. I’ll also try to make the map and let the community decide which maps they prefer. Yossef | Talk | Contributions 20:04, 20 March 2022 (UTC)
That´s good! Could you send a link, please? I would like seeing that guide. I think letting people choose the standard map for the demonstrations is a good idea. Given how we are going to address TFQ later, I think that we should make separate videos for TFC, publish them, and when TFC is done, start with TFQ and compare them. It is probably more reasonable than my initial idea. Anonymus0 (talk) 21:28, 21 March 2022 (UTC)
I'd be happy to gift you HL1, just send me a friend request on Steam and ask. This offer stands for anyone interested in contributing to this effort, and extends to TFC/TFQ as well :) — Wind 00:33, 24 April 2022 (UTC)
To be honest. I and Yossef haven't even discussed how would I share my .bsp files (the ones containing the demonstration map) with him in an easy and effortless way. So this is probably the best option of them all. So thank you for your generosity WindPower. However, I would just like to hear what Yossef has to say first, if you don't mind. Lolimsogreat21 (talk) 21:00, 29 April 2022 (UTC)Lolimsogreat21
Hi, lately I've been very busy with work (also during work is when I do more wiki stuffs), and I don't think that I'd have the chance for the near future to make the map from scratch. If you don't mind, add me on Steam, and there we can have a more fluent conversation regarding the topic, I'd really like to see this moving forward. Moreover, I don't mind if you accept Wind's gift, in the contrary, it is better that you accept it, since it'll be better for the workflow of the project :) Yossef | Talk | Contributions 13:51, 1 May 2022 (UTC)

Backpack view question for using weapon B when demonstating weapon A

Like, can I use separate backpack view for both weapon A and B, but only after using the backpack view for only weapon A? For example, when demonstrating Sydney Sleeper, I'd not show both it and Jarate on the first backpack view. Instead, I use the Sydney Sleeper-only backpack view for the first scene, then using the second backpack view (both Sydney Sleeper and Jarate) just before I demonstrate that scoped headshots of Sydney Sleeper reduce Jarate's cooldown. — Exaskliri (they/them) (talk | contribs) 09:34, 24 April 2022 (UTC)

Yes, that's totally fine and encouraged. It makes the demonstration clearer. — Wind 04:49, 12 May 2022 (UTC)