Team Fortress 2 Classic
Team Fortress 2 Classic is a re-imagining of the 2008 era of the original Team Fortress 2, adding in old features that were scrapped and working upon them or adding new content such as weapons and game modes.
This Source mod runs on Source SDK 2013 Base Multiplayer - the first Facepunch thread was created on January 9th, 2015.
Development was started in November of 2014 by TF2CutContent, with the project starting out as a playable November 2007 build referred to as "1.0.0.9". It was later renamed to "TF2 Classic" after a poll to choose a new name was held. On December 30th, 2014, Danielmm8888 joined the project, bringing with him a custom-built version of Team Fortress 2 made with the 2008 source code leak. Due to the November 2007 build being unable to have old exploits patched out, that version of the project was discontinued. The initial code upload for the new custom build version of Team Fortress 2 Classic took place in January of 2015.
As of February 15, 2024, the current project leads are newgreenshoot, azzy, and Waugh101.
Contents
Updates
Death & Taxes
The 2.0 update was announced as a multi-day update titled The Death & Taxes Update on July 1st, 2020, and was fully released on July 4th, 2020.
Day 1
Day 1 officially introduced the VIP gamemode, along with the Civilian class. With it, three new VIP maps were also introduced.
Day 2
Day 2 introduced 9 weapons, 5 of them being "old stocks" (weapons based on beta weapons) and 4 of them being "new stocks" (brand new weapons).
Day 3
Day 3 introduced the Domination gamemode and the four-team mode, with new 3 maps.
Day 4
Day 4 introduced a VIP version of Badwater, 6 returning weapons, and 15 brand new achievements. It also introduced 3 new medals for those who had roles in TF2C, and improved bots.
Fight or Flight
The 2.1 update was announced as The Fight or Flight Update on April 26, 2023, and was fully released on April 29, 2023.
Day 1
Day 1 introduced a jump pad for the Engineer, a new watch and global disguises for the Spy, and new King of the Hill and Arena maps.
Day 2
Day 2 introduced new weapons for Heavy and Pyro, a new Medieval Mode map, and a new PL map.
Day 3
Day 3 introduced the Territorial Domination mode and new achievements.
Double Down
The 2.2 update was announced as The Double Down Update on January 22, 2025.
Day 1
Day 1 introduced the Vip Race mode, alongside a map for the gamemode, and new weapon The Derby Cane.
Game modes
While the mod already has every game mode from Capture the Flag up to Special Delivery, the mod also adds new game modes.
VIP
Based off of VIP from Team Fortress Classic, the BLU team needs to escort their Civilian to the end of the map, while RED needs to eliminate him to win. The Civilian is randomly chosen at the beginning of each round, but a player can also be voted to become the Civilian. There is also a VIP race gamemode, however, there are not yet any official maps for this gamemode.
Domination
Domination is a game mode where each team tries to capture Control Points in order to gain points. Each captured Control Point gives their team "points" every few seconds. The more Control Points a team has captured, the more points they gain, and the first team to hit the point limit wins.
Territorial Domination
Territorial Domination is a game mode in which the end goal of each team is to control all three Control Points on the map. Similarly to Territorial Control, the round starts off with both teams starting at a random spawn and Control Point, with one point remaining unassigned. Once the third point is captured, the two assigned points are opened for capture. Once all three points are owned by one team, or if time runs out, the match is over.
Four-Team

Four-Team is a sub-game mode where four teams fight over objectives instead of the traditional two. This sub-game mode introduces two new teams to the already existing RED and BLU, YLW (Yard Logistics Workers), and GRN (Global Radio Network).
Four-Team supports any existing game modes, as long as it is logically symmetrical.
Maps
Map | Map Type | File Name | Setting | |
---|---|---|---|---|
![]() |
Flask | Arena (Four-Team) | arena_flask
|
Desert |
![]() |
Floodgate | Arena (Four-Team) | arena_floodgate
|
Industrial |
![]() |
Amaranth | Attack/Defend | cp_amaranth
|
Alpine |
![]() |
Furnace Creek | Attack/Defend | cp_furnace_rc
|
Desert |
![]() |
Tidal | Control Point | cp_tidal_v4
|
Industrial |
![]() |
Casbah | Capture the Flag | ctf_casbah
|
Industrial |
![]() |
Landfall | Capture the Flag | ctf_landfall
|
Alpine Forest |
![]() |
Pelican Peak | Capture the Flag | ctf_pelican_peak
|
Alpine Forest |
![]() |
Hydro | Domination (Four-Team) | dom_hydro
|
Industrial |
![]() |
Krepost | Domination (Four-Team) (Medieval Mode) | dom_krepost
|
Alpine |
![]() |
Oil Canyon | Domination | dom_oilcanyon
|
Desert |
![]() |
Frigid | King of the Hill (Four-Team) | koth_frigid
|
Alpine |
![]() |
Jinn | Payload | pl_jinn
|
Egyptian |
![]() |
Caper | Territorial Domination | td_caper
|
Industrial |
![]() |
Badwater Basin | VIP | vip_badwater
|
Desert |
![]() |
Blackstone Harbor | VIP | vip_harbor
|
Urban City |
![]() |
Mineside | VIP | vip_mineside
|
Desert |
![]() |
Trainyard | VIP | vip_trainyard
|
Industrial |
Classes
Aside from the nine classes from the main Team Fortress 2, Team Fortress 2 Classic adds new game mode-specific classes into the game. These classes can only be played on their specific game modes. These include:
Civilian
Based off of the Civilian in Team Fortress Classic, the Civilian is used for VIP mode. Armed only with an Umbrella, the Civilian must be escorted by their team to the end of the map. The Civilian has a permanent 5x capture rate, and he can grant a teammate 10 seconds of mini-crits with a 20 second cooldown, as well as a constant buff that heals nearby teammates as well as himself for 5 HP/s, which increases to 15 HP/s if players have taken no damage for 10 seconds. He is voiced by Benjamin "Benjamoose" Rudman[1].
Bio
Weapons
The mod features all stock Team Fortress 2 weapons, plus some unlockable TF2 weapons, cut weapons such as the Nailgun and some community-made weapons such as the Hunting Revolver. All weapons are unlocked by default.
Scout
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Nail Gun Nail Gun |
![]() |
25 | 125 | Base: 12 Crit: 36 |
![]()
|
Soldier
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Rocket Launcher R.P.G. |
![]() |
1 | 20 | Base: 117 Crit: 351 |
![]()
|
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Boots Gunboats |
N/A | N/A | N/A | N/A | ![]() |
Pyro
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Flare Gun Flare Gun |
![]() |
N/A | 16 | Base: 30 Crit: 90 |
![]()
|
Demoman
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Boots Gunboats |
N/A | N/A | N/A | N/A | ![]() |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Grenade Dynamite Pack |
![]() |
1 | ∞ | Base: 170 Crit: 510 Bomblets: Base: 85 Pack Impact: Base: 30 |
![]()
|
![]() Proximity Mine Launcher Mine Layer |
![]() |
4 | 24 | Base: 120 Crit: 360 |
![]()
|
Heavy
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Lunch Box Sandvich |
N/A | N/A | N/A | N/A | ![]()
|
Engineer
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Coilgun Coilgun |
![]() |
8 | 16 | Base: 25 Crit: 75
Base: 75 |
![]()
|
Medic
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Medi Gun Kritzkrieg |
N/A | N/A | N/A | N/A | ![]()
|
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Taser Shock Therapy |
File:Killicon shocktherapy.png | N/A | N/A | Base: 10 Crit: 30
Base: 100 |
![]()
|
![]() Syringe Uberspritze |
![]() |
N/A | N/A | Base: 65 Crit: 195 |
![]()
|
Sniper
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Sniper Rifle Hunting Revolver |
![]() |
6 | 24 | Base: 40 Crit: 120 Base: 120 |
![]()
|
![]() Bow Huntsman |
![]() |
N/A | 12 | 0%:
Base: 50 100%: Base: 120 |
![]() |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Club Fishwhacker |
![]() |
N/A | N/A | Base: 65 Crit: 195 |
![]()
|
Spy
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Tranquilizer Gun Tranquilizer Gun |
![]() |
1 | 24 | Base: 20 Crit: 60 |
![]()
|
Civilian
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Umbrella Umbrella |
![]() |
N/A | N/A | Base: 35 Crit: 105 |
![]() |
Gallery
- OLDYLWSign.png
Old version the YLW team logo for four-team battles before it was remade by its original creator, VernoGuy.
- Team yellow.png
Smaller logo of the YLW team for buildings and holograms.
- Team green.png
Smaller logo of the GRN team for buildings and holograms.
References
- ↑ TF2 Classic - Civilian voicepack preview on YouTube
See also
External Links
|