Difference between revisions of "Gun Mettle Update/fr"

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(Création de la page/Creating page)
 
m (Auto: EnforceCapitalization(Invis Watch), EnforceCapitalization(Wrench), EnforceCapitalization(Medic), EnforceCapitalization(Dispensers), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns), WordFilter(Minicrit → Mini-Crit), WordFilter(Minicr...)
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| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu
 
| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu
 
|-
 
|-
| {{c|+|Added:}} Hits and explosions always minicrit burning targets
+
| {{c|+|Added:}} Hits and explosions always Mini-Crit burning targets
 
|-
 
|-
 
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
 
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
| {{c|+|Added:}} Added text to describe 100% minicrits on burning targets
+
| {{c|+|Added:}} Added text to describe 100% Mini-Crits on burning targets
 
|-
 
|-
 
| {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump
 
| {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump
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| {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu
 
| {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu
 
|-
 
|-
| {{c|+|Added:}} Detonated explosions now also minicrit burning targets
+
| {{c|+|Added:}} Detonated explosions now also Mini-Crit burning targets
 
|-
 
|-
 
| {{c|-|Changed:}} Increased damage penalty to -25%
 
| {{c|-|Changed:}} Increased damage penalty to -25%
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! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
 
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
| {{c|+|Added:}} Mini Sentries can now be repaired
+
| {{c|+|Added:}} Mini Sentry Guns can now be repaired
 
|-
 
|-
| {{c|+|Changed:}} Mini Sentries can now be wrench construction boosted
+
| {{c|+|Changed:}} Mini Sentry Guns can now be Wrench construction boosted
 
|-
 
|-
| {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
+
| {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
 
|-
 
|-
| {{c|-|Changed:}} Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
+
| {{c|-|Changed:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
 
|-
 
|-
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentries no longer grant any metal.
+
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
 
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
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| Construction hit speed boost decreased by 50%
 
| Construction hit speed boost decreased by 50%
 
|-
 
|-
| 50% less metal from pickups and dispensers
+
| 50% less metal from pickups and Dispensers
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
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| {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
 
| {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
 
|-
 
|-
| {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
+
| {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
 
|-
 
|-
 
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
 
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
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|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
 
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
+
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
 
|-
 
|-
 
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}

Revision as of 15:32, 3 July 2015

Cet article traite du contenu sorti lors de la mise à jour. Pour le patch en lui-même, voir Patch du 2 juillet 2015.
Gun Mettle Update.png

La Gun Mettle Update est une mise à jour majeure qui introduit de nouveaux skins pour les armes, 4 nouvelles cartes, et 3 nouvelles railleries. Elle inclut aussi la Campagne Gun Mettle, un événement de trois mois autorisant les joueurs à compléter skill-based challenges pour débloquer des armes uniques en leurs genres et des cases d'armes exclusives. Les joueurs doivent acheter le Pass pour la Campagne Gun Mettle pour participer à l'évènement.

Ajouts

Cartes

Nom Image Mode de jeu Nom du Fichier
Borneo Pl Borneo.jpg Charge Utile
BLU Bombcart.png
pl_borneo
PowerHouse (Aucune image disponible) Point de Contrôle
Controlpoint.png
cp_powerhouse
Snowplow Cp snowplow.jpg Point de Contrôle
Controlpoint.png
cp_snowplow
Suijin Suijin main.jpg Roi de la Colline
Controlpoint.png
koth_suijin

Railleries

Leaderboard class heavy.png
Heavy
Proletariat Posedown Pose Prolétaire
Leaderboard class spy.png
Spy
Box Trot Box Trot
TF2 crosshair orange.png
Toutes
Kazotsky Kick Kazotsky Kick

Tweaked Weapons

Classe Arme Changements
Leaderboard class scout.png
Scout
Baby Face's Blaster
Exploseur de Tête d'Ange
Pictogram comment.png Added: Added Boost reduction on taking damage.
Pictogram minus.png Changed: Increased amount of Boost lost on air jump
Shortstop
Arrêt-court
Pictogram plus.png Changed: No longer uses secondary ammo and now uses primary ammo instead
Pictogram plus.png Changed: Healing and knockback passives are only active when weapon is deployed
Fan O'War
Évent-taille
Pictogram plus.png Added: Now crits whenever it would normally mini-crit
Pictogram plus.png Changed: Reduced Damage penalty from 90% to 70%
Pretty Boy's Pocket Pistol
Pistolet de Poche du Beau Gosse
Pictogram plus.png Changed: Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
Pictogram minus.png Changed: Removed +15 max health passive
Pictogram plus.png Added: Added up to +3 health per hit
Pictogram comment.png Changed: Changed damage vulnerability from +50% fire to +20% all sources while active
Leaderboard class soldier.png
Soldier
Air Strike
Frappe aérienne
Pictogram plus.png Removed Removed clipsize penalty.
Pictogram plus.png Changed Reduced radius penalty from -15% to -10%
Pictogram plus.png Changed Reduced damage penalty from -25% to -15%
Pictogram minus.png Changed Rocket jump blast damage reduction reduced from -25% to -15%
Equalizer
Equalizer
Escape Plan
Plan d'Évasion
Pictogram plus.png Changed Changed no healing penalty to 90% less healing from Medics while active
Black Box
Boîte Noire
Pictogram plus.png Changed Changed +15 health on hit to +20 health on hit per attack
Pictogram comment.png Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
Liberty Launcher
Libérateur
Pictogram plus.png Added: Now has +25% clip size
Leaderboard class pyro.png
Pyro
Flare Gun
Pistolet de détresse
Pictogram plus.png Added: Added text to describe 100% critical hits on burning targets
Scorch Shot
Torche rousse
Pictogram plus.png Changed: Reduced damage penalty from -50% to -35%
Pictogram plus.png Added: Now has increased knock back on burning targets
Pictogram plus.png Changed: Increased the blast radius from flares from 92Hu to 110Hu
Pictogram plus.png Added: Hits and explosions always Mini-Crit burning targets
Detonator
Détonateur
Pictogram plus.png Added: Added text to describe 100% Mini-Crits on burning targets
Pictogram plus.png Changed: Slightly increased blast jump height when doing a Detonator jump
Pictogram plus.png Changed: Increased blast radius from 92Hu to 110Hu
Pictogram plus.png Added: Detonated explosions now also Mini-Crit burning targets
Pictogram minus.png Changed: Increased damage penalty to -25%
Pictogram minus.png Changed: Increased self-damage penalty from +25% to +50%
Leaderboard class demoman.png
Demoman
Tide Turner
Gouvernail
Pictogram plus.png Changed: Self damage will no longer decrease charge when charging
Pictogram plus.png Changed: Fall damage will no longer decrease charge when charging
Pictogram plus.png Changed: Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
Ali Baba's Wee Booties
Alibabouches Bootlegger
Contrebandier
Pictogram plus.png Added: Added +10% movement speed bonus
Pictogram comment.png Changed: Changed 25 charge on charge kill to 25 charge on melee kill
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Changed: Changed 25 charge on charge kill to 25 charge on melee kill
Loch-n-Load
Loch-n-Load
Pictogram comment.png Changed: Changed +20% damage bonus to +20% damage against buildings
Iron Bomber
Canonneur
Pictogram comment.png Changed: Removed damage penalty on self-detonate
Pictogram plus.png Changed: Reduced radius penalty from -20% to -15%
Quickiebomb Launcher
Lanceur de Bombes rapides
Pictogram plus.png Added: Damage is now increased based on charge amount when the bomb is fired.
Ullapool Caber
Caber d'Ullapool
Pictogram plus.png Changed: Reduced explosion base damage from 100 to 75
Pictogram minus.png Changed: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
Leaderboard class engineer.png
Engineer
Gunslinger
Flingueur
Pictogram plus.png Added: Mini Sentry Guns can now be repaired
Pictogram plus.png Changed: Mini Sentry Guns can now be Wrench construction boosted
Pictogram minus.png Changed: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
Pictogram minus.png Changed: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
Pictogram minus.png Changed: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
Pomson 6000
Pomson 6000
Pictogram minus.png Changed: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
Wrangler
Dompteur
Pictogram minus.png Changed:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Pictogram minus.png Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
Jag
Crochet
Pictogram comment.png Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Pictogram plus.png Added: Added +15% swing speed.
Pictogram minus.png Added: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
Short Circuit
Court-Circuit
Pictogram comment.png Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Pictogram minus.png Added: Cannot pick up buildings when the Short Circuit is deployed
Eureka Effect
Effet Eurêka
Pictogram comment.png Added: Previous penalties have been removed and replaced with the following:
Construction hit speed boost decreased by 50%
50% less metal from pickups and Dispensers
Leaderboard class medic.png
Medic
Vaccinator
Vaccinateur
Pictogram comment.png Added: Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
Pictogram plus.png Added: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Pictogram minus.png Changed: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Pictogram minus.png Changed:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Pictogram comment.png Added: Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
Solemn Vow
Voeu Solennel
Pictogram minus.png Added: Added 10% attack speed penalty
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sarbacane de Sydney
Pictogram plus.png Added: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Bazaar Bargain
Pétoire du bazar
Pictogram plus.png Added: No longer lose heads on miss
Pictogram minus.png Added: Collecting a head requires a headshot kill and not just a headshot
Pictogram comment.png Changed: Each head boosts charge rate by 25% up to 200%
Pictogram minus.png Changed: Charge rate penalty changed from -20% to -50%.
Pictogram plus.png Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
Bushwacka
Bushwacka
Pictogram plus.png Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
Leaderboard class heavy.png
Heavy
Brass Beast
Bête de Bronze
Pictogram plus.png Added: Added 20% damage resistance while spun up
Tomislav
Tomislav
Pictogram plus.png Added: Now 20% more accurate (less spread)
Pictogram plus.png Added: Increased spin up bonus from 10% to 20%
Natascha
Natascha
Pictogram plus.png Added: Added 20% damage resistance while spun up
Pictogram comment.png Added: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
Family Business
Entreprise Familiale
Pictogram plus.png Added:Now has +15% increased attack speed
Warrior's Spirit
Esprit du Guerrier
Pictogram plus.png Added: Now has +10 health on hit
Eviction Notice
Avis d'Expulsion
Pictogram plus.png Added: Now has 3 second speed boost on hit
Dalokohs Bar
Barre de Dalokohs
Pictogram minus.png Added: Now has 10 second cool down on use
Pictogram plus.png Changed: Can now overheal up to 400hp
Pictogram plus.png Added: Can be thrown (alt-fire) as a small medkit for other players to use
Leaderboard class spy.png
Spy
Spy-cicle
Spy-lactite
Pictogram plus.png Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
Pictogram minus.png Changed: Removed silent killer attribute
Pictogram plus.png Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Enforcer
Exécutant
Pictogram comment.png Changed: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
Grand Gagnant
Pictogram plus.png Added: Added 3 second speed gain on kill
Conniver's Kunai
Kunaï du Conspirateur
Pictogram plus.png Changed: Health penalty reduced from -65 to -55 (70 Health total)
Pictogram comment.png Changed: Minimum Health gain of 75 on kill
Pictogram plus.png Changed: Maximum overheal from Kunai increased from 195 to 210
Cloak and Dagger
Cloak and Dagger
Pictogram plus.png Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
Dead Ringer
Dead Ringer
Pictogram minus.png Changed: Triggering Feign Death instantly removes 50% cloak meter
Pictogram comment.png Changed: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
Pictogram comment.png Changed: Decreased cloak regen rate from +80% to +50%
Pictogram plus.png Changed: When Feign Death is triggered, the Spy receives a 3 second speed boost
Pictogram comment.png Changed: Initial attack that triggers feign death has its damage reduced by 50%
Pictogram minus.png Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Pictogram minus.png Changed: Feign Death stealth has no bump shimmer for 3 seconds
Pictogram minus.png Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Pictogram minus.png Changed: Can no longer pick up ammo for cloak meter while cloaked
Leaderboard class engineer.png
Engineer
Leaderboard class heavy.png
Heavy
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Panic Attack
Crise de Panique
Pictogram plus.png Changed: Base Fire rate increased (from 15% to 30%)
Pictogram plus.png Added: Added increased switch to speed by +50%
Pictogram plus.png Changed: Base reload speed increased (from 33% to 50%)

Succès

Cinq nouveaux succès ont été introduit dans cette mise à jour. Note le template est buggé pour le moment et sera corrigé d'ici peu


L'équilibre du pouvoir
L'équilibre du pouvoir
Remportez une manche dans laquelle l'équipe adverse a tenté de capturer votre point de contrôle final.


Panne de courant
Panne de courant
Tuez 15 ennemis alors qu'ils capturent un point.


Le pouvoir et la gloire
Le pouvoir et la gloire
Remportez 142 manches.
Pieds dans l'eau
Pieds dans l'eau
Tuez cinq ennemis alors qu'ils sont dans l'eau


Contre-la-montre
Contre-la-montre
Capturez le point de contrôle final dans les 15 secondes qui suivent la capture du point de contrôle précédent par votre équipe.

Galerie de la Mise à Jour

Liens Externes