Difference between revisions of "Syringe"

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(Undo edit by Ryo (Talk) (289156) We don't know the slot.)
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The '''Syringe''' was to be the secondary weapon for the [[Medic]]. In the first trailer, the [[Medic]] is seen holding it with his right hand. Functionally, it may have been like the [[Medkit (Classic)|Medkit]] from ''Team Fortress Classic''. However, the weapon was removed before release as Valve wanted to add a healing weapon which was easier to recognize for its purpose, in fitting with the easily identifiable class silhouettes. As a result, it was replaced by the [[Medi Gun]] with its conspicuous healing beam.  
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The '''Syringe''' was originally intended to be the [[secondary]] weapon for the [[Medic]]. In the first trailer for Team Fortress 2, the [[Medic]] is seen holding it in his right hand. Functionally, it may have acted similarly to the [[Medkit (Classic)|Medkit]] from ''Team Fortress Classic''. The weapon was removed before release however, as Valve wanted to add a healing weapon which would be easier to recognize for its purpose, and would fit in with their goal of providing easily identifiable class silhouettes. As a result, it was replaced by the [[Medi Gun]] with its conspicuous healing beam.  
  
 
== Damage ==
 
== Damage ==

Revision as of 23:34, 12 January 2011

The Syringe was originally intended to be the secondary weapon for the Medic. In the first trailer for Team Fortress 2, the Medic is seen holding it in his right hand. Functionally, it may have acted similarly to the Medkit from Team Fortress Classic. The weapon was removed before release however, as Valve wanted to add a healing weapon which would be easier to recognize for its purpose, and would fit in with their goal of providing easily identifiable class silhouettes. As a result, it was replaced by the Medi Gun with its conspicuous healing beam.

Damage

Unknown. Would heal allies.

Trivia

See also