Difference between revisions of "Bodygroup"
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| rowspan="3" | {{class link|Soldier}} | | rowspan="3" | {{class link|Soldier}} | ||
| Hat | | Hat | ||
− | | [[Soldier#Hats|All Hats]], except [[Soldier's Stash]], [[Exquisite Rack]], and a style of the [[Battle Bob]]. | + | | [[Soldier#Hats|All Hats]], except [[Soldier's Stash]], [[Exquisite Rack]], [[Cross-Comm Crash Helmet]], and a style of the [[Battle Bob]]. |
|- | |- | ||
| Grenades | | Grenades | ||
− | | The [[Lumbricus Lid]]'s grenades, the [[Professor's Pineapple]], the [[Captain's Cocktails]], | + | | The [[Lumbricus Lid]]'s grenades, the [[Professor's Pineapple]], the [[Captain's Cocktails]], the [[Ornament Armament]], and the [[Bonedolier]] |
|- | |- | ||
| Medal | | Medal | ||
Line 36: | Line 36: | ||
| rowspan="3" | {{class link|Pyro}} | | rowspan="3" | {{class link|Pyro}} | ||
| Head | | Head | ||
− | | [[Foster's Facade]], [[Apparition's Aspect]], [[HazMat Headcase]], | + | | [[Foster's Facade]], [[Apparition's Aspect]], [[HazMat Headcase]], [[Last Breath]], [[Plutonidome]], and [[Voodoo-Cursed Pyro Soul]] |
|- | |- | ||
| Grenades | | Grenades | ||
− | | [[Stockbroker's Scarf]], [[Cremator's Conscience]], [[Professor's Pineapple]], [[Burning Bongos]], [[Ornament Armament]] | + | | [[Stockbroker's Scarf]], [[Cremator's Conscience]], [[Professor's Pineapple]], [[Burning Bongos]], [[Ornament Armament]], [[Jingle Belt]], and [[Bonedolier]] |
|- | |- | ||
| Backpack | | Backpack | ||
− | | [[Moonman Backpack]],the [[Scrap Pack]],the [[Russian Rocketeer]] | + | | [[Moonman Backpack]],the [[Scrap Pack]],the [[Russian Rocketeer]], [[Pyrobotics Pack]], [[Infernal Orchestrina]], [[Pyrotechnic Tote]], and [[Coffin Kit]] |
|- | |- | ||
| rowspan="3" | {{class link|Demoman}} | | rowspan="3" | {{class link|Demoman}} | ||
Line 49: | Line 49: | ||
|- | |- | ||
| Shoes | | Shoes | ||
− | | [[Ali Baba's Wee Booties]], the [[Bootlegger]], the [[Pickled Paws]], | + | | [[Ali Baba's Wee Booties]], the [[Bootlegger]], the [[Pickled Paws]], the [[Teufort Tooth Kicker]], and [[Voodoo-Cursed Demoman Soul]] |
|- | |- | ||
| Grenades | | Grenades | ||
− | | [[A Whiff of the Old Brimstone]], [[Professor's Pineapple]], | + | | [[A Whiff of the Old Brimstone]], [[Professor's Pineapple]], [[Ornament Armament]], [[Battery Bandolier]], and [[Bonedolier]] |
|- | |- | ||
| rowspan="1" | {{class link|Heavy}} | | rowspan="1" | {{class link|Heavy}} | ||
Line 60: | Line 60: | ||
| rowspan="2" | {{class link|Engineer}} | | rowspan="2" | {{class link|Engineer}} | ||
| Hat | | Hat | ||
− | | [[Engineer#Hats|All Hats]], except [[Mining Light]] | + | | [[Engineer#Hats|All Hats]], except [[Mining Light]], [[Industrial Festivizer]], a style for both the [[Big Country]] and [[Professor's Peculiarity]] |
|- | |- | ||
| Right Arm | | Right Arm | ||
Line 69: | Line 69: | ||
| The [[Quick-Fix]]'s backpack, the [[Emerald Jarate]], the [[Scrap Pack]] and the [[Medic Mech-bag]]. | | The [[Quick-Fix]]'s backpack, the [[Emerald Jarate]], the [[Scrap Pack]] and the [[Medic Mech-bag]]. | ||
|- | |- | ||
− | | rowspan=" | + | | rowspan="4" | {{class link|Sniper}} |
| Arrows | | Arrows | ||
| [[Huntsman]]. | | [[Huntsman]]. | ||
Line 77: | Line 77: | ||
|- | |- | ||
| Bullets | | Bullets | ||
− | | [[Sydney Sleeper]] | + | | [[Sydney Sleeper]] and [[Silver Bullets]]. |
+ | |- | ||
+ | | Pouch | ||
+ | | [[Itsy Bitsy Spyer]] and [[Koala Compact]]. | ||
|- | |- | ||
| rowspan="1" | {{class link|Spy}} | | rowspan="1" | {{class link|Spy}} |
Revision as of 22:12, 31 October 2012
A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most hats manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer hat model.
Bodygroups do not alter hitboxes, they are merely a cosmetic feature.
Contents
Bodygroups
Player models
Weapons
Weapon | Group name | Use |
---|---|---|
Flare Gun |
Shell | The projectile |
Detonator |
Shell | The projectile |
Grenade Launcher |
Reload | The projectile |
Loch-n-Load |
Reload | The projectile |
Bottle |
Fragment | When it breaks |
Sandvich |
Bite | To add a bite mark |
Dalokohs Bar |
Bite | To add a bite mark |
Buffalo Steak Sandvich |
Bite | To add a bite mark |
Medi Gun |
Hose | Used to remove the hose on death |
Huntsman |
Arrow | The projectile |
Update history
- [Undocumented] Added hand bodygroup to the Heavy model.
May 21, 2009 Patch (Sniper vs. Spy Update)
- [Undocumented] Added arrow bodygroup to the Sniper model.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added headset bodygroup to the Scout model.
- [Undocumented] Added medal bodygroup to the Soldier model.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added right arm bodygroup to the Engineer model.
- [Undocumented] Added grenade bodygroup to the Soldier model.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added bullet bodygroup to the Sniper model.
- [Undocumented] Added head and grenade bodygroups to the Pyro model.
- [Undocumented] Added shoes and socks bodygroup to the Scout model
April 14, 2011 Patch (Hatless Update)
- [Undocumented] Added hose bodygroup to the Medi Gun.
- [Undocumented] Added dogtag bodygroup to the Scout model.
- [Undocumented] Added leg bodygroup to the Demoman model
June 23, 2011 Patch (Über Update)
- [Undocumented] Added backpack bodygroup to the Medic model.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.
- [Undocumented] Added backpack bodygroup to the Pyro
- Fixed body groups not hiding correctly on ragdolls
Unused content
- Some items (e.g. The Pyromancer's Mask and the Splendid Screen) have an alternate styles that changes the shape or design on the item. This is accomplished via bodygroups.
Bugs
- Items that turn off specific bodygroups will not cast a shadow.
- Occasionally, bodygroups will disappear, leaving empty space on the model.
- Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
- Items that replace a removed group will not disappear when the player is backstabbed by Your Eternal Reward.
External links
- $bodygroup on the Valve Developer Community – technical explanation of
$bodygroup