Difference between revisions of "Ludmila"
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The weapon was likely [[Unused content|scrapped]] due to the idea that most players probably would have stuck with the secondary fire method to keep healing themselves as they pressed onward. Because of how quickly the Minigun fires, the Heavy could have healed off any damage taken using the secondary method of fire, severely reducing the need for a Medic. | The weapon was likely [[Unused content|scrapped]] due to the idea that most players probably would have stuck with the secondary fire method to keep healing themselves as they pressed onward. Because of how quickly the Minigun fires, the Heavy could have healed off any damage taken using the secondary method of fire, severely reducing the need for a Medic. | ||
− | == Damage == | + | == Damage and function times== |
=== Primary fire === | === Primary fire === | ||
− | {| | + | {{Damage table |
− | + | | damage = yes | |
− | + | | base = 9 / per bullet | |
− | + | | fall off = 4.5 per bullet | |
− | + | | ramp up = 13.5 / per bullet | |
− | | | + | | point blank = {{tooltip|50-54 / per 1 ammo|108/ critical damage}}<br/>{{tooltip|500-540 / per second|1080/ critical damage}} |
− | | | + | | medium range = {{tooltip|5-30 / per 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-100 / per second|540/ critical damage}} |
− | | | + | | long range = {{tooltip|5-10 / per 1 ammo|27/54 critical damage}}<br/>{{tooltip|50-100 / per second|270/ critical damage}} |
− | + | | crit = 27 / per bullet | |
− | | | + | | minicrit = 12 / per bullet |
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− | + | | function times = yes | |
+ | | attack interval = 0.1 s | ||
+ | | windup time = 1.16 s | ||
+ | }} | ||
=== Secondary fire === | === Secondary fire === | ||
− | {| | + | {{Damage table |
− | + | | damage = yes | |
− | + | | base = 6.75 / per bullet | |
− | + | | fall off = 3.375 per bullet | |
− | + | | ramp up = 10.125 / per bullet | |
− | | | + | | point blank = {{tooltip|32-36 / per 1 ammo|72/ critical damage}}<br/>{{tooltip|320-360 / per second|720/ critical damage}} |
− | | | + | | medium range = {{tooltip|3-20 / per 1 ammo|18/36/54/72/ critical damage}}<br/>{{tooltip|30-200/ per second|360/ critical damage}} |
− | | | + | | long range = {{tooltip|3-6/ per 1 ammo|18-36 critical damage}}<br/>{{tooltip|30-60 / per second|180/ critical damage}} |
− | + | | crit = 20.25/ per bullet | |
− | | | + | | minicrit = 9.1125/ per bullet |
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− | + | | healing = yes | |
+ | | selfheal =3 (30/sec) | ||
− | + | | function times = yes | |
− | + | | attack interval = 0.1 s | |
− | + | | windup time = 1.16 s | |
− | + | }} | |
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==Demonstration== | ==Demonstration== |
Revision as of 04:37, 29 March 2011
Ludmila was to be the primary unlockable weapon for the Heavy.
It was designed as a Minigun that featured two firing modes. The primary fire worked like the regular Minigun, whereas the secondary fire reduced damage by 25% but would drain health from enemies hit (similarly to the Blutsauger). The downside would have been the inability to spin up the weapon prematurely.
Valve modelers worked on a visualization for it that ultimately ended up being used for Natascha instead. As such, the Natascha model is still named 'Ludmila' in game files. In addition, leftover weapon code for Ludmila has allowed players to demonstrate an in-game version of the weapon, along with its intended abilities.
The weapon was likely scrapped due to the idea that most players probably would have stuck with the secondary fire method to keep healing themselves as they pressed onward. Because of how quickly the Minigun fires, the Heavy could have healed off any damage taken using the secondary method of fire, severely reducing the need for a Medic.
Damage and function times
Primary fire
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | 150% | 13.5 / per bullet |
Base damage | 100% | 9 / per bullet |
Maximum fall-off | 52.8% | 4.5 per bullet |
Point blank | 50-54 / per 1 ammo 500-540 / per second | |
Medium range | 5-30 / per 1 ammo 50-100 / per second | |
Long range | 5-10 / per 1 ammo 50-100 / per second | |
Critical | 27 / per bullet | |
Mini-crit | 12 / per bullet | |
Function times | ||
Attack interval | 0.1 s | |
Wind-up time | 1.16 s | |
Values are approximate and determined by community testing. |
Secondary fire
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | 150% | 10.125 / per bullet |
Base damage | 100% | 6.75 / per bullet |
Maximum fall-off | 52.8% | 3.375 per bullet |
Point blank | 32-36 / per 1 ammo 320-360 / per second | |
Medium range | 3-20 / per 1 ammo 30-200/ per second | |
Long range | 3-6/ per 1 ammo 30-60 / per second | |
Critical | 20.25/ per bullet | |
Mini-crit | 9.1125/ per bullet | |
Healing | ||
Self-healing | 3 (30/sec) | |
Function times | ||
Attack interval | 0.1 s | |
Wind-up time | 1.16 s | |
Values are approximate and determined by community testing. |
Demonstration
This is an Ludmila example, coded by The GoldenMachineGun's community.
Trivia
- Ludmila is a female given name of Slavic origin, fitting thematically with Sasha and Natascha, two of the Heavy's other primary weapons.
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