Difference between revisions of "Sentry Buster"
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− | {{ | + | {{Redirects here|Buster|Tank Buster}} |
− | + | {{Class infobox | |
− | + | | image = SentryBuster.png | |
− | + | | health = '''2500''' | |
+ | | speed = '''187%''' | ||
}} | }} | ||
− | {{Quotation|'''Mann | + | {{Quotation|'''Mann vs. Machine''' publicity blurb|Essentially a bomb on legs, the Sentry Buster will detect any sentry that’s dealing sustained damage to the Robot Horde, then initiate its deviously complicated protocol: run at the offending sentry and explode.}} |
− | The '''Sentry Buster''' is a specialized [[Robots|robot]] that appears in | + | The '''Sentry Buster''' is a specialized [[Robots|robot]] that appears in [[Mann vs. Machine]] when a [[Sentry Gun]] has dealt [[#Spawning requirements|significant damage]] to the robot horde. It appears as a large pair of legs similar to a [[Demoman Robot]], but with a large naval mine for a torso. |
− | Once a defending Sentry Gun has | + | Once a defending Sentry Gun has reached a certain amount of kills or damage (see [[#Spawning requirements|Spawning requirements]]), a Sentry Buster is [[Media:Mvm sentrybuster intro.wav|dispatched]]; they do not appear under any other circumstances. Once deployed, the Sentry Buster makes a beeline for the Sentry Gun that triggered its appearance while making a beeping noise if you get close. Additionally, a voice response from the [[Administrator]], the [[Engineer]] who built the targeted Sentry Gun, and, in some cases, from friendly [[Heavy|Heavies]], [[Soldier]]s, and [[Medic]]s is played to alert the team of the sentry buster's appearance. Upon reaching its target, it crouches and begins [[Media:Mvm sentrybuster spin.wav|beeping]]. About 3 seconds later, it detonates in a massive explosion guaranteed to level the offending Sentry and just about anything else within approximately a three-[[Teleporters|Teleporter]] radius, including other non-giant robots around it. If giant robots are in the Sentry Buster's explosion as it detonates, the giant only takes 600 damage. If another Sentry Buster is caught in the explosion it also begins its own detonation, even if it is still in spawn or [[ÜberCharge]]d by a Medic bot. The splash of the explosion will pass through the Medic's [[Projectile Shield]], if you are still in range. |
− | While inattentive | + | While inattentive Engineers are sure to lose at least their Sentry to a Sentry Buster, aware ones with a competent team can deal with it without too much trouble. Sentry Busters can simply be killed before they reach their target, which causes them to wind up and explode prematurely. [[Haul]]ing the Sentry after Sentry Busters get close to the Engineer's sentry is recommended, as Sentry Busters cannot move once they begin counting down, but that does not protect any other buildings or teammates that may be nearby. An Engineer picking up his Sentry and carrying it around the map is not recommended, as it stops the Engineer and his Sentry from attacking the rest of the horde and attending to his other buildings. [[Knockback]] can keep a Sentry Buster at bay long enough to destroy it, but once they begin the detonation process, they are immune to it (excluding [[compression blast]]). However, regardless of how a team defeats a Sentry Buster, the robot horde continues to send them out after a mission-specific delay time until the target Sentry is destroyed or the wave is completed. The [[Rescue Ranger]] allows an Engineer to pick up his Sentry Gun from a distance, assuming that he has at least 100 Metal. This allows him to safely wait until the Sentry Buster starts detonating, then quickly withdraw his Sentry Gun before it explodes. |
− | Sentry Busters | + | Sentry Busters spawn against and target [[Sentry Gun#Combat Mini-Sentry Gun|Mini-Sentry Guns]], but they ignore [[Upgrade Station#Buildings|Disposable Sentry Guns]], even if it is doing more work than the primary one. If a Sentry is destroyed before the Sentry Buster gets there, it continues running to where the Sentry used to be and then detonates. If a Sentry dies high enough in the air (in the case of an Engineer dying midair while hauling one) before the Sentry Buster can reach the Sentry Gun, it runs around the area directly below, often giving up and detonating after a few seconds. Rarely, they may become stuck and not detonate for a few minutes, or if the team sufficiently damages it. These Sentry Busters do not prevent new Busters from spawning, and a new one spawns after the cool-down period, as long as the Engineer rebuilds the Sentry and it is not destroyed by other robots. A Sentry Buster self detonates if it cannot find a path to a Sentry Gun. |
− | Destroyed Sentry Busters, whether by themselves or by the players, leave no [[ | + | Destroyed Sentry Busters, whether by themselves or by the players, leave no [[credits]]. A large cloud of dark grey smoke lasting a few seconds remains after detonation, blocking the view of players within the range of the smoke. |
+ | |||
+ | == Spawning requirements == | ||
+ | The Sentry Buster only spawns when a Sentry Gun reaches a specific kill or damage threshold. This threshold is dynamic depending on the amount of non-[[Sentry Gun#Disposable Mini-Sentry|disposable]] Sentry Guns on the map, decreasing with every additional Sentry Gun, up to a maximum of six Sentry Guns. These values are the same for every Valve-made mission, however, custom missions can set custom thresholds with the attributes <code>AddSentryBusterWhenDamageDealtExceeds</code> and <code>AddSentryBusterWhenKillCountExceeds</code>. Each Sentry must hit one of the thresholds for a Sentry Buster to spawn for that Sentry Gun. Sentry Busters spawn in waves depending on their cool-down times, which is mission-specific (in some cases, such as [[Bavarian Botbash (mission)|Bavarian Botbash]], the cool-down times are also wave-specific). The first wave of Sentry Busters also has a per-mission (in some cases, per-wave) delay, and cannot spawn until a certain amount of seconds has passed since the wave began. Only one Sentry Buster spawns per Sentry per spawn wave. Kills and damage dealt is only reset when a Sentry is destroyed by the robots, or if the wave {{tooltip|ends|Values are not reset on wave start}}. If an Engineer destroys their Sentry one kill before a Sentry Buster would have spawned, then one spawns when their next Sentry gets a single kill, provided the robots do not destroy it while it is building. | ||
+ | |||
+ | {{Sentry Buster Requirement}} | ||
== Related achievements == | == Related achievements == | ||
− | === | + | === {{Achiev type link|mvm}} === |
{{Achievement table | {{Achievement table | ||
− | | 1 = {{Show achievement|mann vs. machievements|bot-buster}} | + | | 1 = {{Show achievement|mann vs. machievements|bot-buster}} |
− | {{Show achievement|mann vs. machievements|Real Steal}} | + | {{Show achievement|mann vs. machievements|Real Steal}} |
| 2 = {{Show achievement|mann vs. machievements|Ctrl + Assault + Delete}} | | 2 = {{Show achievement|mann vs. machievements|Ctrl + Assault + Delete}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | '''{{Patch name|8|15|2012}}''' ( | + | {{Update history| |
+ | '''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}}) | ||
* The Sentry Buster was added to the game. | * The Sentry Buster was added to the game. | ||
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'''{{Patch name|1|9|2015}}''' | '''{{Patch name|1|9|2015}}''' | ||
− | * Fixed using the [[Holiday Punch]] to tickle Mann vs. Machine enemy bots | + | * Fixed using the [[Holiday Punch]] to tickle Mann vs. Machine enemy bots. |
'''{{Patch name|7|14|2016}} #1''' | '''{{Patch name|7|14|2016}} #1''' | ||
− | * Fixed sentry buster sounds not being cleaned up properly after detonating | + | * Fixed sentry buster sounds not being cleaned up properly after detonating. |
+ | }} | ||
== Bugs == | == Bugs == | ||
− | * Only the legs | + | * Only the legs are tinted yellow when soaked in [[Jarate]], due to the material proxy required being missing from the [[vdc:Material|material]] for the pressure mine segment of the model ({{code|demo_buster.vmt}}). |
− | * In the [[Halloween]] mission [[Caliginous Caper (mission)|Caliginous Caper]], Sentry Busters | + | * In the [[Halloween]] mission [[Caliginous Caper (mission)|Caliginous Caper]], Sentry Busters spawn with Demoman upper arms levitating at their sides and [[Spine-Chilling Skull]]s on their invisible heads. |
− | * Sometimes, when a Sentry Buster is killed, it | + | * Sometimes, when a Sentry Buster is killed, it simply vanishes instead of crouching and exploding. When this happens, the kill feed shows that the player killed the Sentry Buster with their weapon. |
** This can happen when for example, the Sentry Buster has 3 health and the attacker deals 2.5-2.99 damage to the Sentry Buster. | ** This can happen when for example, the Sentry Buster has 3 health and the attacker deals 2.5-2.99 damage to the Sentry Buster. | ||
− | *** If this is done with the [[Cow Mangler 5000]] or the Medic's | + | *** If this is done with the [[Cow Mangler 5000]] or the Medic's [[Projectile Shield]], the Sentry Buster appears as a ragdoll on the ground. |
− | <!--** This can happen most frequently with weapons that cause normal enemies to be vaporized, such as the [[Cow Mangler 5000]] or the Medic's | + | <!--** This can happen most frequently with weapons that cause normal enemies to be vaporized, such as the [[Cow Mangler 5000]] or the Medic's Projectile Shield. Weapons that inflict movement hindrance on hit, such as [[Natascha]], any of the [[Heavy]]'s primary weapons that have rage knockback and are employing it actively, or any of the [[Soldier]]'s primary weapons upgraded with rocket specialist can also do this. Finally, Sentry Busters that are airborne may also likely be "destroyed" in this manner. (This, I won't say is the case.--> |
− | * If the defenders lose the round, and the Sentry Buster is still alive, it | + | * If the defenders lose the round, and the Sentry Buster is still alive, it does not detonate near [[Sentry Gun]]s, but attacks enemies or enemy buildings as if it was a robot using melee instead of a Sentry Buster, and continues to do so until the round resets or the Sentry Gun dies. |
− | * Occasionally in [[Mannhattan]], if the Sentry Buster is active when the robots capture one of the gates, it | + | * Occasionally in [[Mannhattan]], if the Sentry Buster is active when the robots capture one of the gates, it rushes over toward the capture point and stays there, disregarding the Sentry entirely until the robots become active again. |
− | ** In this state, it | + | ** In this state, it attacks enemy buildings or enemies near it as if it was a robot using melee instead of a Sentry Buster. This is because of how giants behave in the map. |
− | * Pyros that | + | * Pyros that airblast the Sentry Buster into mid-air as it detonates cause it to use the animation for idling, thus resulting in the Sentry Buster exploding while walking around or idling. |
− | * When a Sentry Buster is shot by something explosive, it | + | * When a Sentry Buster is shot by something explosive, it uses the voice lines for a Demoman Robot exploding his [[Ullapool Caber]]. |
− | * If a Sentry Buster is shot while it | + | * If a Sentry Buster is shot while it is in the robot's spawning area, no ÜberCharge texture shows up. |
− | * Occasionally, it is possible to see the Sentry | + | * Occasionally, it is possible to see the Sentry Buster's invisible Ullapool Caber floating in the air. This happens due to how Mann vs. Machine works; Robots and Sentry Busters keep "spectating" human players internally until they are ready to spawn and, when a Sentry Buster spawns, the Ullapool Caber gets fixed in the air on the same position of the player they were "spectating" prior to respawning. |
− | * | + | * As Sentry Busters can damage robots, they can "defend" the bomb if they destroy a robot that is carrying the bomb. |
+ | * Kills or damage made by a Sentry Gun harming its Engineer can contribute to spawning a Sentry Buster. | ||
== Trivia == | == Trivia == | ||
− | [[ | + | [[File:SentryBusterHitboxes.png|thumb|150x150px|The [[hitscan]] hitboxes of a Sentry Buster.]] |
− | * The model of the Sentry Buster references the design of [[w:Naval mine#Contact mines|naval contact mines]] iconic to | + | * The model of the Sentry Buster references the design of [[w:Naval mine#Contact mines|naval contact mines]] iconic to World War I and II naval warfare. |
− | * The Sentry Buster is considered to be a giant Demoman wielding the Ullapool Caber. As a result, it shares animations and hitboxes with the giant Demoman | + | * The Sentry Buster is considered to be a giant Demoman wielding the Ullapool Caber. As a result, it shares animations and hitboxes with the giant Demoman Robot (resulting in having invisible arm and head hitboxes) and appears to be holding the Ullapool Caber in first-person view to spectators, with any kills credited to it using the Ullapool Caber kill icon. As voice responses do not appear to be disabled for the Sentry Buster, it uses the giant Demoman robot's voice clips when speaking. [[Voice commands]], such as the "Spy!" one, also refer to the Sentry Buster as a Demoman. Additionally, since it has a head hitbox, it can be headshot for critical damage. |
* Since Sentry Busters become immune to damage and explode when their health reaches 1, it functionally has 2499 health as opposed to 2500. | * Since Sentry Busters become immune to damage and explode when their health reaches 1, it functionally has 2499 health as opposed to 2500. | ||
* A Sentry Buster's detonation is linked to its taunt function. This resulted in a now-fixed bug where forcing it to taunt via the [[Holiday Punch]] would cause it to explode prematurely. | * A Sentry Buster's detonation is linked to its taunt function. This resulted in a now-fixed bug where forcing it to taunt via the [[Holiday Punch]] would cause it to explode prematurely. | ||
− | |||
== Gallery == | == Gallery == | ||
<gallery perrow="3"> | <gallery perrow="3"> | ||
− | File: | + | File:New tours announcement blog.png|Promotional art: A group of Sentry Busters chasing an Engineer. |
File:Romevision Sentry Buster.png|The [[Romevision]] version of the Sentry Buster. | File:Romevision Sentry Buster.png|The [[Romevision]] version of the Sentry Buster. | ||
+ | File:SentryBusterDefendedtheBomb.jpg|thumb|The message that appears if a Sentry Buster destroys a robot carrying the bomb caught in its blast radius. | ||
</gallery> | </gallery> | ||
Line 80: | Line 89: | ||
{{Robot Nav}} | {{Robot Nav}} | ||
− | {{ | + | {{Mann Vs Machine Nav}} |
+ | |||
[[Category:Mann vs. Machine]] | [[Category:Mann vs. Machine]] |
Latest revision as of 12:36, 7 October 2024
Sentry Buster | |
---|---|
Basic Information | |
Health: | 2500 |
Speed: | 187% |
“ | Essentially a bomb on legs, the Sentry Buster will detect any sentry that’s dealing sustained damage to the Robot Horde, then initiate its deviously complicated protocol: run at the offending sentry and explode.
— Mann vs. Machine publicity blurb
|
” |
The Sentry Buster is a specialized robot that appears in Mann vs. Machine when a Sentry Gun has dealt significant damage to the robot horde. It appears as a large pair of legs similar to a Demoman Robot, but with a large naval mine for a torso.
Once a defending Sentry Gun has reached a certain amount of kills or damage (see Spawning requirements), a Sentry Buster is dispatched; they do not appear under any other circumstances. Once deployed, the Sentry Buster makes a beeline for the Sentry Gun that triggered its appearance while making a beeping noise if you get close. Additionally, a voice response from the Administrator, the Engineer who built the targeted Sentry Gun, and, in some cases, from friendly Heavies, Soldiers, and Medics is played to alert the team of the sentry buster's appearance. Upon reaching its target, it crouches and begins beeping. About 3 seconds later, it detonates in a massive explosion guaranteed to level the offending Sentry and just about anything else within approximately a three-Teleporter radius, including other non-giant robots around it. If giant robots are in the Sentry Buster's explosion as it detonates, the giant only takes 600 damage. If another Sentry Buster is caught in the explosion it also begins its own detonation, even if it is still in spawn or ÜberCharged by a Medic bot. The splash of the explosion will pass through the Medic's Projectile Shield, if you are still in range.
While inattentive Engineers are sure to lose at least their Sentry to a Sentry Buster, aware ones with a competent team can deal with it without too much trouble. Sentry Busters can simply be killed before they reach their target, which causes them to wind up and explode prematurely. Hauling the Sentry after Sentry Busters get close to the Engineer's sentry is recommended, as Sentry Busters cannot move once they begin counting down, but that does not protect any other buildings or teammates that may be nearby. An Engineer picking up his Sentry and carrying it around the map is not recommended, as it stops the Engineer and his Sentry from attacking the rest of the horde and attending to his other buildings. Knockback can keep a Sentry Buster at bay long enough to destroy it, but once they begin the detonation process, they are immune to it (excluding compression blast). However, regardless of how a team defeats a Sentry Buster, the robot horde continues to send them out after a mission-specific delay time until the target Sentry is destroyed or the wave is completed. The Rescue Ranger allows an Engineer to pick up his Sentry Gun from a distance, assuming that he has at least 100 Metal. This allows him to safely wait until the Sentry Buster starts detonating, then quickly withdraw his Sentry Gun before it explodes.
Sentry Busters spawn against and target Mini-Sentry Guns, but they ignore Disposable Sentry Guns, even if it is doing more work than the primary one. If a Sentry is destroyed before the Sentry Buster gets there, it continues running to where the Sentry used to be and then detonates. If a Sentry dies high enough in the air (in the case of an Engineer dying midair while hauling one) before the Sentry Buster can reach the Sentry Gun, it runs around the area directly below, often giving up and detonating after a few seconds. Rarely, they may become stuck and not detonate for a few minutes, or if the team sufficiently damages it. These Sentry Busters do not prevent new Busters from spawning, and a new one spawns after the cool-down period, as long as the Engineer rebuilds the Sentry and it is not destroyed by other robots. A Sentry Buster self detonates if it cannot find a path to a Sentry Gun.
Destroyed Sentry Busters, whether by themselves or by the players, leave no credits. A large cloud of dark grey smoke lasting a few seconds remains after detonation, blocking the view of players within the range of the smoke.
Contents
Spawning requirements
The Sentry Buster only spawns when a Sentry Gun reaches a specific kill or damage threshold. This threshold is dynamic depending on the amount of non-disposable Sentry Guns on the map, decreasing with every additional Sentry Gun, up to a maximum of six Sentry Guns. These values are the same for every Valve-made mission, however, custom missions can set custom thresholds with the attributes AddSentryBusterWhenDamageDealtExceeds
and AddSentryBusterWhenKillCountExceeds
. Each Sentry must hit one of the thresholds for a Sentry Buster to spawn for that Sentry Gun. Sentry Busters spawn in waves depending on their cool-down times, which is mission-specific (in some cases, such as Bavarian Botbash, the cool-down times are also wave-specific). The first wave of Sentry Busters also has a per-mission (in some cases, per-wave) delay, and cannot spawn until a certain amount of seconds has passed since the wave began. Only one Sentry Buster spawns per Sentry per spawn wave. Kills and damage dealt is only reset when a Sentry is destroyed by the robots, or if the wave ends. If an Engineer destroys their Sentry one kill before a Sentry Buster would have spawned, then one spawns when their next Sentry gets a single kill, provided the robots do not destroy it while it is building.
Sentry Guns | Kills | Damage |
---|---|---|
1 | 15 | 3000 |
2 | 13 | 2700 |
3 | 12 | 2400 |
4 | 10 | 2100 |
5 | 9 | 1800 |
6+ | 7 | 1500 |
Note: Giant kills count as 5 kills in regards to these kill thresholds.
Related achievements
Mann vs. Machievements
|
|
Update history
- The Sentry Buster was added to the game.
- Fixed Sentry Busters picking disposable buildings as valid targets.
- Fixed an instance of the Sentry Buster sound looping endlessly.
- [Undocumented] Sentry Busters now destroy robots when they explode.
- Notes missed from Monday's update:
- Updated Sentry Busters in Mann vs. Machine mode to damage teammates when they explode.
- Fixed using the Holiday Punch to tickle Mann vs. Machine enemy bots.
- Fixed sentry buster sounds not being cleaned up properly after detonating.
Bugs
- Only the legs are tinted yellow when soaked in Jarate, due to the material proxy required being missing from the material for the pressure mine segment of the model (
demo_buster.vmt
). - In the Halloween mission Caliginous Caper, Sentry Busters spawn with Demoman upper arms levitating at their sides and Spine-Chilling Skulls on their invisible heads.
- Sometimes, when a Sentry Buster is killed, it simply vanishes instead of crouching and exploding. When this happens, the kill feed shows that the player killed the Sentry Buster with their weapon.
- This can happen when for example, the Sentry Buster has 3 health and the attacker deals 2.5-2.99 damage to the Sentry Buster.
- If this is done with the Cow Mangler 5000 or the Medic's Projectile Shield, the Sentry Buster appears as a ragdoll on the ground.
- This can happen when for example, the Sentry Buster has 3 health and the attacker deals 2.5-2.99 damage to the Sentry Buster.
- If the defenders lose the round, and the Sentry Buster is still alive, it does not detonate near Sentry Guns, but attacks enemies or enemy buildings as if it was a robot using melee instead of a Sentry Buster, and continues to do so until the round resets or the Sentry Gun dies.
- Occasionally in Mannhattan, if the Sentry Buster is active when the robots capture one of the gates, it rushes over toward the capture point and stays there, disregarding the Sentry entirely until the robots become active again.
- In this state, it attacks enemy buildings or enemies near it as if it was a robot using melee instead of a Sentry Buster. This is because of how giants behave in the map.
- Pyros that airblast the Sentry Buster into mid-air as it detonates cause it to use the animation for idling, thus resulting in the Sentry Buster exploding while walking around or idling.
- When a Sentry Buster is shot by something explosive, it uses the voice lines for a Demoman Robot exploding his Ullapool Caber.
- If a Sentry Buster is shot while it is in the robot's spawning area, no ÜberCharge texture shows up.
- Occasionally, it is possible to see the Sentry Buster's invisible Ullapool Caber floating in the air. This happens due to how Mann vs. Machine works; Robots and Sentry Busters keep "spectating" human players internally until they are ready to spawn and, when a Sentry Buster spawns, the Ullapool Caber gets fixed in the air on the same position of the player they were "spectating" prior to respawning.
- As Sentry Busters can damage robots, they can "defend" the bomb if they destroy a robot that is carrying the bomb.
- Kills or damage made by a Sentry Gun harming its Engineer can contribute to spawning a Sentry Buster.
Trivia
- The model of the Sentry Buster references the design of naval contact mines iconic to World War I and II naval warfare.
- The Sentry Buster is considered to be a giant Demoman wielding the Ullapool Caber. As a result, it shares animations and hitboxes with the giant Demoman Robot (resulting in having invisible arm and head hitboxes) and appears to be holding the Ullapool Caber in first-person view to spectators, with any kills credited to it using the Ullapool Caber kill icon. As voice responses do not appear to be disabled for the Sentry Buster, it uses the giant Demoman robot's voice clips when speaking. Voice commands, such as the "Spy!" one, also refer to the Sentry Buster as a Demoman. Additionally, since it has a head hitbox, it can be headshot for critical damage.
- Since Sentry Busters become immune to damage and explode when their health reaches 1, it functionally has 2499 health as opposed to 2500.
- A Sentry Buster's detonation is linked to its taunt function. This resulted in a now-fixed bug where forcing it to taunt via the Holiday Punch would cause it to explode prematurely.
Gallery
The Romevision version of the Sentry Buster.
See also
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|