Meridian

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Meridian
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Basic Information
Developer(s): {{{map-developer}}}

Meridian is a custom Territorial Control map made by Shmitz. The map takes place on an ancient tropical island in the middle of the sea.

The story goes as follows: RED have taken over a once peaceful island, and it's up to BLU team to overcome them. Unlike in Hydro where the goal is to capture each control point in each territory on the map, Meridian instead uses capturing intels as the goals. Whoever captures the Intelligence in each area captures the territory.

Locations

RED CP1: The Volcano Laboratory

A robotics facility where the RED team appears to be building an enormous battle machine of sorts. The Intelligence rests in an observation post on the second floor of the volcano's walkway system.

BLU CP1: The Tiki Temple

An ancient native temple, which has been overrun by the BLU team and is currently being used as a base of operations against RED on the island. Much of the temple's original architecture has been refitted with lighting and equipment brought in by the BLU team. The Intelligence can be found outside BLU's spawn, inside the base of the temple.

RED CP2: The Submarine Drydock

A single-ship drydock located on the edge of the island's coast. A single submarine owned by the RED team sits idle, facing out to the open sea. The Intelligence sits on a grated walkway near the entrance hatch of the submarine.

BLU CP2: The Native Village

This walled village appears to have once been the home to a group of tribal natives. Many of the buildings have been re-purposed as supply and power centers for BLU operations. The Intelligence sits in the basement of a large building in the center of the village.

BLU & RED Base

Screenshots


Changelog

Changelog:

Beta 5:

  • Reworked interior of the boat (BLU final defense round). Main blue spawn is now at the top level, with the intel being in the hold of the ship.
  • Improved temple textures.
  • Intel return timer increased from 30 seconds to 40.
  • Spawn times start slightly lower, but their reduction over the course of a round is much less. Spawn times are no longer instant at the end of a round.


Release Candidate 3:

  • Fixed problem with invisible robot booth props.
  • Improved several older props.
  • Fixed a few other visual problems.
  • Fixed a bug where the "take it home" radar would point to the wrong area.
  • Changed HUD to just have the flag radars, without the erroneous score information.