|Map type||King of the Hill|
|Version:||Release Candidate 1|
|Release date:||December 11, 2018|
|Last updated:||December 18, 2018|
|Developer(s):||Andrew "Dr. Spud" Thompson|
Patrick "Sweepertank" Preston
|Health Kits:||×4 • ×5|
|Ammo Boxes:||×2 • ×6|
|“I built that.”
This page contains information about a custom map that is not an officially released Team Fortress 2 map.
All released Valve and Community-made TF2 maps can be found on the list of maps.
Spawn: A storeroom with two exits, a large and lower one to the left and a small and upper one to the right, and three resupply lockers, two in-between the exits and one on the left side of the back area.
Spawn Yard: The area just outside the spawn right before the Binksi Logging/Husky Acres buildings. The right side is higher than the rest, connected by wide steps in-between spawn exits and a thin ramp a bit further.
Binksi Logging/Husky Acres: The Binksi Logging (BLU) and Husky Acres (RED) buildings are split into three parts: left, middle, and right.
- The left part is a small corridor that starts with a right turn and then a few steps. At the end players can jump and drop down to the right or walk down to the left.
- The middle part has its entrance turned toward the left part. Players have to turn left and then go around a wall in its center.
- The right part is straight across the right spawn exit. It is a small corridor that begins with a right turn and then a U-turn to the left.
End of the Line: A long and narrow yard with a set of train tracks end to the left and an upper area accessible through a slope to the right. A medium ammo pack and health kit can be found between the Binksi Logging building's left and middle exits. Up the slope are a medium ammo pack and a small health kit. There are multiple routes players can take from here to the point.
Mine Pit: The Mine Pit building is right next to the train tracks and has two small entrances. An open window allows players to attack the point with relative cover, but also allows players on the point to attack incoming enemies. Up the steps and to the left is the Mine Pit, overlooked by a small ammo pack and health kit, and to the right is a slightly raised view of the point.
Players can go in-between the Mine Pit building and the Central Building through two wooden walls to the point, but they will be at a lower level compared to the point.
Central Building: The Central Building is split into two parts, the main one and the side one. The main one has a sheltered wooden entrance with a view of the point, blocked by a fence that players need to go around, and takes players straight to it. The side one is a very short corridor with a right turn, a left U-turn and another right turn that ends at one of the stairs to the point.
Wooden Platform: Accessible through a ramp right next to the Red Valley Mining "No trespassing" entrance, it grants a clear overview of the control point's area. Scouts can easily double-jump from one platform to the other in order to reach the enemy side of the map.
Red Valley Mining: A small underground room players can drop into that houses a small ammo pack and health kit. Most classes will have to leave through the exit, which leads to the point's area, but Scouts can double jump, Pyros can flare jump, and Soldiers and Demomen can rocket/sticky jump up the drop and onto the opposing side of the map.
Control Point: The control point sits on a wooden bridge that connects the main exits of the Central Buildings, with a small guardrail on either side. Two ramps on the Mine Pit side connect it to the ground and two stairs connect it to the side parts of the Central Buildings. Beneath it is a thin wooden plank with a medium health kit.