Difference between revisions of "Team Fortress 2 Closed Beta"

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(Updated tables to match open beta style.)
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== Primary Weapons ==
+
== New weapons ==
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="7%" style="text-align: center;" | Class
! class="header" width="10%" style="text-align: center;" |  
+
! class="header" width="20%" style="text-align: center;" |  
! class="header" width="15%" style="text-align: center;" | Weapon
+
! class="header" width="15%" style="text-align: center;" | Damage Range
! class="header" width="7%"  style="text-align: center;" | Ammo<br/>Loaded
 
! class="header" width="7%"  style="text-align: center;" | Ammo<br/>Carried
 
! class="header" width="16%" style="text-align: center;" | Damage Range
 
 
! class="header" width="45%" | Notes / Special Abilities
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
|-
| rowspan="2" align="center"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
+
| rowspan="2" align="center" |{{Icon class|Spy}} <br/> [[Spy]]
! {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}
+
! [[File:Firesuit_large.png|100px|link=Fire retardant suit]] <br/> [[Fire retardant suit]] Beta 1
| '''[[Blutsauger]] Beta 1'''
 
| 40
 
| 150
 
| '''Base''': 10<br/>'''[[Crit]]''': 30<br/><small>[10 syringes / sec.]</small>
 
|
 
{{Pro}}On Hit: +3 health.<br/>
 
{{Con}}-25 max health on wearer.
 
|-
 
! {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}
 
| '''[[Blutsauger]] Beta 2'''
 
| 40
 
| 150
 
| '''Base''': 7<br/>'''[[Crit]]''': 23<br/><small>[10 syringes / sec.]</small>
 
|
 
{{Pro}}On Hit: +3 health.<br/>
 
{{Con}}-25% damage done.
 
|-
 
| rowspan="2" align="center" |{{Icon class|class=Spy|link=Spy}} <br/> [[Spy]]
 
! [[File:Firesuit_large.png|100x100px|link=Fire retardant suit]]
 
| '''[[Fire retardant suit]] Beta 1'''
 
| N/A
 
| N/A
 
 
| N/A
 
| N/A
 
|
 
|
{{Pro}}Makes the user take 90% less damage from [[fire]].
+
{{note|Makes the user take 90% less damage from [[fire]].}}
 
|-
 
|-
! [[File:Firesuit_large.png|100x100px|link=Fire retardant suit]]
+
! [[File:Firesuit_large.png|100x100px|link=Fire retardant suit]] <br/> [[Fire retardant suit]] Beta 2
| '''[[Fire retardant suit]] Beta 2'''
 
| N/A
 
| N/A
 
 
| N/A
 
| N/A
 
|
 
|
{{Pro}}Makes the user immune to afterburn effects.
+
{{note|Makes the user immune to afterburn effects.}}
|}
 
 
 
== Secondary Weapons ==
 
 
 
{| class="wikitable grid" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="10%" style="text-align: center;" |
 
! class="header" width="15%" style="text-align: center;" | Weapon
 
! class="header" width="7%"  style="text-align: center;" | Ammo<br/>Loaded
 
! class="header" width="7%"  style="text-align: center;" | Ammo<br/>Carried
 
! class="header" width="16%" style="text-align: center;" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
| rowspan="1" align="center"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
 
! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}}
 
| '''[[Medi Gun]] Beta 1'''
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Pro}}Overheal doesn't decay.<br/>
 
{{Con}}-50% heal rate.
 
|}
 
 
 
==Melee Weapons==
 
 
 
{| class="wikitable grid" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="10%" style="text-align: center;" |
 
! class="header" width="15%" style="text-align: center;" | Weapon
 
! class="header" width="16%" style="text-align: center;" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
 
|-
 
|-
| rowspan="3" align="center"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]]
+
| rowspan="3" align="center"|{{Icon class|Heavy}} <br/> [[Heavy]]
! {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=100x100px}}
+
! {{Item icon|Gloves of Running Urgently|100px}} <br/> [[Gloves of Running Urgently]] Beta 1
| '''[[G.R.U.]] Beta 1'''
 
 
| '''Base''': 33
 
| '''Base''': 33
 
'''[[Crit]]''': 98
 
'''[[Crit]]''': 98
 
|
 
|
{{Info}}When weapon is active:
+
{{buff|+30% faster move speed on wearer.}}
:{{Pro}}+30% faster move speed on wearer.<br/>
+
{{nerf|-50% damage done.}}
:{{Con}}-50% damage done.<br/>
+
{{nerf|Decrease max health by 100.}}
:{{Con}}Decrease max health by 100.
 
 
|-
 
|-
! {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=100x100px}}
+
! {{Item icon|Gloves of Running Urgently|100px}} <br/> [[Gloves of Running Urgently]] Beta 2
| '''[[G.R.U.]] Beta 2'''
 
 
| '''Base''': 33
 
| '''Base''': 33
 
'''[[Crit]]''': 98
 
'''[[Crit]]''': 98
 
|
 
|
{{Info}}When weapon is active:
+
{{buff|+30% faster move speed on wearer.}}
:{{Pro}}+30% faster move speed on wearer.<br/>
+
{{nerf|-50% damage done.}}
:{{Con}}-50% damage done.<br/>
+
{{nerf|Reduce health gained from healing sources.}}
:{{Con}}Reduce health gained from healing sources.
 
 
|-
 
|-
! {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=100x100px}}
+
! {{Item icon|Gloves of Running Urgently|100px}} <br/> [[Gloves of Running Urgently]] Beta 3 <sup>1</sup>
| '''[[G.R.U.]] Beta 3 <sup>1</sup>'''
 
 
| '''Base''': 33
 
| '''Base''': 33
 
'''[[Crit]]''': 98
 
'''[[Crit]]''': 98
 
|
 
|
{{Info}}When weapon is active:
+
{{buff|+30% faster move speed on wearer.}}
:{{Pro}}+30% faster move speed on wearer.<br/>
+
{{nerf|-50% damage done.}}
:{{Con}}-50% damage done.<br/>
+
{{nerf|-6 health drained per second on wearer.}}
:{{Con}}-6 health drained per second on wearer.
 
 
|-
 
|-
| align="center" |{{Icon class|class=Engineer|link=Engineer}} <br/> [[Engineer]]
+
| align="center" |{{Icon class|Engineer}} <br/> [[Engineer]]
! {{Icon weapon|weapon=Wrench|icon-size=100x100px|link=P.D.Q.}}
+
! {{Icon weapon|weapon=Wrench|icon-size=100x100px|link=P.D.Q.}} <br/> [[P.D.Q.]] <sup>2</sup>
| '''[[P.D.Q.]] <sup>2</sup>'''
 
 
| '''Base''': 65
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
'''[[Crit]]''': 195
 
|  
 
|  
{{Pro}}Improve wrenching build speed by 150%.<br/>
+
{{buff|Improve wrenching build speed by 150%.}}
{{Con}}Cannot upgrade [[buildings]].
+
{{nerf|Cannot upgrade [[buildings]].}}
 +
|}
 +
{|
 +
 
 +
== Changed weapons ==
 +
 
 +
{| class="wikitable grid" width="100%"
 +
! class="header" style="text-align: center;" | Class
 +
! class="header" style="text-align: center;" | Item
 +
! class="header" style="text-align: center;" | Old
 +
! class="header" style="text-align: center;" | New
 
|-
 
|-
| rowspan="2" align="center"| {{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
+
| rowspan="5" | {{Icon class|Medic}} <br/> [[Medic]]
! {{Icon weapon|weapon=Übersaw|icon-size=100x100px}}
+
! {{Item icon|Blutsauger|70px}} <br/> [[Blutsauger]] Beta 1
| '''[[Übersaw]] Beta 1'''
 
| '''Base''': 49
 
'''[[Crit]]''': 146
 
 
|  
 
|  
{{Pro}}On Hit: 25% ÜberCharge added.<br/>
+
{{grey|-2 health drained per second on wearer.}}
{{Con}}-25% damage done.<br/>
+
|
{{Con}}20% slower firing speed.
+
{{nerf|-25 max health on wearer.}}
 
|-
 
|-
! {{Icon weapon|weapon=Übersaw|icon-size=100x100px}}
+
! {{Item icon|Blutsauger|70px}} <br/> [[Blutsauger]] Beta 2
| '''[[Übersaw]] Beta 2'''
+
|
| '''Base''': 65
+
{{grey|-2 health drained per second on wearer.}}
'''[[Crit]]''': 195
+
:{{grey|Base damage: 10}}
 +
:{{grey|Crit: 30}}
 +
|
 +
{{nerf|-25% damage done.}}
 +
:Base damage: 7
 +
:Crit: 23
 +
|-
 +
! {{Item icon|Medi Gun|70px}} <br/> [[Medi Gun]] Beta 1
 +
|
 +
~
 +
|
 +
{{buff|Overheal doesn't decay.}}
 +
{{nerf|-50% heal rate.}}
 +
|-
 +
! {{Item icon|Übersaw|70px}} <br/> [[Übersaw]] Beta 1
 +
|
 +
~
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
|
 +
{{nerf|-25% damage done.}}
 +
:Base damage: 49
 +
:Crit: 146
 +
|-
 +
! {{Item icon|Übersaw|70px}} <br/> [[Übersaw]] Beta 2
 +
|
 +
~
 
|  
 
|  
{{Pro}}On Hit: 25% ÜberCharge added.<br/>
+
{{nerf|-25% health on wearer.}}
{{Con}}-20 max health on wearer.<br/>
 
{{Con}}20% slower firing speed.
 
 
|}
 
|}
<sup>1</sup> This version of the [[G.R.U.]] was officially added to the game during the [[Mann-Conomy Update]], making it the first of these Beta weapons to be implemented.
+
<sup>1</sup> This version of the [[G.R.U.]] was added to the normal game during the [[Mann-Conomy Update]], making it the only closed beta weapon to be implemented to date.
  
<sup>2</sup> The idea for this weapon was eventually carried on into the [[Gunslinger]], which builds buildings (Only Sentry Guns in this case though) at a much faster rate. However, the P.D.Q.'s build rate was 1.5x faster, where the Gunslinger's build rate is 4x.
+
<sup>2</sup> The idea for this weapon seemingly evolved into the [[Gunslinger]], which builds a non-upgradable [[Combat Mini-Sentry]] at 4x the normal speed, without wrenching. The [[Jag]] is also very similar to this, except it only builds 30% faster while wrenching but can still upgrade buildings.
  
 
==See also==
 
==See also==

Revision as of 16:00, 30 March 2011

See also: Team Fortress 2 Beta

The Team Fortress 2 Closed Beta is a version of regular Team Fortress 2 that includes experimental Beta weapons and features that are privately tested by competitive players in 2009. These weapons are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.

On December 2, 2010, an open beta version of the game was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants without affecting gameplay in the official game.

New weapons

Class Damage Range Notes / Special Abilities
Leaderboard class spy.png
Spy
Firesuit large.png
Fire retardant suit Beta 1
N/A

Pictogram comment.png Makes the user take 90% less damage from fire.

Firesuit large.png
Fire retardant suit Beta 2
N/A

Pictogram comment.png Makes the user immune to afterburn effects.

Leaderboard class heavy.png
Heavy
Gloves of Running Urgently
Gloves of Running Urgently Beta 1
Base: 33

Crit: 98

Pictogram plus.png +30% faster move speed on wearer.
Pictogram minus.png -50% damage done.
Pictogram minus.png Decrease max health by 100.

Gloves of Running Urgently
Gloves of Running Urgently Beta 2
Base: 33

Crit: 98

Pictogram plus.png +30% faster move speed on wearer.
Pictogram minus.png -50% damage done.
Pictogram minus.png Reduce health gained from healing sources.

Gloves of Running Urgently
Gloves of Running Urgently Beta 3 1
Base: 33

Crit: 98

Pictogram plus.png +30% faster move speed on wearer.
Pictogram minus.png -50% damage done.
Pictogram minus.png -6 health drained per second on wearer.

Leaderboard class engineer.png
Engineer
Item icon Wrench.png
P.D.Q. 2
Base: 65

Crit: 195

Pictogram plus.png Improve wrenching build speed by 150%.
Pictogram minus.png Cannot upgrade buildings.

Changed weapons

Class Item Old New
Leaderboard class medic.png
Medic
Blutsauger
Blutsauger Beta 1

-2 health drained per second on wearer.

Pictogram minus.png -25 max health on wearer.

Blutsauger
Blutsauger Beta 2

-2 health drained per second on wearer.

Base damage: 10
Crit: 30

Pictogram minus.png -25% damage done.

Base damage: 7
Crit: 23
Medi Gun
Medi Gun Beta 1

~

Pictogram plus.png Overheal doesn't decay.
Pictogram minus.png -50% heal rate.

Übersaw
Übersaw Beta 1

~

Base damage: 65
Crit: 195

Pictogram minus.png -25% damage done.

Base damage: 49
Crit: 146
Übersaw
Übersaw Beta 2

~

Pictogram minus.png -25% health on wearer.

1 This version of the G.R.U. was added to the normal game during the Mann-Conomy Update, making it the only closed beta weapon to be implemented to date.

2 The idea for this weapon seemingly evolved into the Gunslinger, which builds a non-upgradable Combat Mini-Sentry at 4x the normal speed, without wrenching. The Jag is also very similar to this, except it only builds 30% faster while wrenching but can still upgrade buildings.

See also