Difference between revisions of "Team Fortress 2 Closed Beta"
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| rowspan="3" align="center"|{{Class link|Heavy}} | | rowspan="3" align="center"|{{Class link|Heavy}} | ||
− | ! {{Table icon|Gloves of Running Urgently}} | + | ! {{Table icon|Gloves of Running Urgently}} Beta 1 |
| '''Base''': 33 | | '''Base''': 33 | ||
'''[[Crit]]''': 98 | '''[[Crit]]''': 98 | ||
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{{nerf|Decrease max health by 100.}} | {{nerf|Decrease max health by 100.}} | ||
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− | ! {{Table icon|Gloves of Running Urgently}} | + | ! {{Table icon|Gloves of Running Urgently}} Beta 2 |
| '''Base''': 33 | | '''Base''': 33 | ||
'''[[Crit]]''': 98 | '''[[Crit]]''': 98 | ||
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{{nerf|Reduce health gained from healing sources.}} | {{nerf|Reduce health gained from healing sources.}} | ||
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− | ! {{Table icon|Gloves of Running Urgently}} | + | ! {{Table icon|Gloves of Running Urgently}} Beta 3 <sup>1</sup> |
| '''Base''': 33 | | '''Base''': 33 | ||
'''[[Crit]]''': 98 | '''[[Crit]]''': 98 | ||
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| align="center" |{{Class link|Engineer}} | | align="center" |{{Class link|Engineer}} | ||
− | ! {{ | + | ! {{Item icon|Wrench|link=P.D.Q.|100px}} <br/> [[P.D.Q.]] <sup>2</sup> |
| '''Base''': 65 | | '''Base''': 65 | ||
'''[[Crit]]''': 195 | '''[[Crit]]''': 195 | ||
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{{note|Makes the user take 90% less damage from [[fire]].}} | {{note|Makes the user take 90% less damage from [[fire]].}} | ||
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− | ! [[File:Firesuit_large.png| | + | ! [[File:Firesuit_large.png|100px|link=Fire retardant suit]] <br/> [[Fire retardant suit]] Beta 2 |
| N/A | | N/A | ||
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| rowspan="5" align="center" | {{Class link|Medic}} | | rowspan="5" align="center" | {{Class link|Medic}} | ||
− | ! {{ | + | ! {{Table icon|Blutsauger}} Beta 1 |
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{{grey|No random critical hits.}} | {{grey|No random critical hits.}} | ||
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{{nerf|-25 max health on wearer.}} | {{nerf|-25 max health on wearer.}} | ||
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− | ! {{ | + | ! {{Table icon|Blutsauger}} Beta 2 |
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{{grey|No random critical hits.}} | {{grey|No random critical hits.}} | ||
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:Crit: 23 | :Crit: 23 | ||
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− | ! {{Table icon|Medi Gun}} | + | ! {{Table icon|Medi Gun}} Beta 1 |
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{{nerf|-50% heal rate.}} | {{nerf|-50% heal rate.}} | ||
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− | ! {{Table icon|Übersaw}} | + | ! {{Table icon|Übersaw}} Beta 1 |
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:Crit: 146 | :Crit: 146 | ||
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− | ! {{Table icon|Übersaw}} | + | ! {{Table icon|Übersaw}} Beta 2 |
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Revision as of 08:38, 13 May 2011
“ | Here's something you shoulda built: A Not-Dyin'-Machine!
Click to listen
— The Scout
|
” |
The Team Fortress 2 Closed Beta is a version of regular Team Fortress 2 that includes experimental Beta weapons and features that are privately tested by competitive players in 2009. These weapons are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.
On December 2, 2010, an open beta version of the game was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants without affecting gameplay in the official game.
Changes that were tested
New weapons
Class | Damage Range | Notes / Special Abilities | |
---|---|---|---|
Heavy | Gloves of Running Urgently Beta 1 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer. |
Gloves of Running Urgently Beta 2 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer. | |
Gloves of Running Urgently Beta 3 1 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer. | |
Engineer | P.D.Q. 2 |
Base: 65
Crit: 195 |
Improve wrenching build speed by 150%. |
Spy | Fire retardant suit Beta 1 |
N/A |
Makes the user take 90% less damage from fire. |
Fire retardant suit Beta 2 |
N/A |
Makes the user immune to afterburn effects. |
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Medic | Blutsauger Beta 1 |
No random critical hits. |
-25 max health on wearer. |
Blutsauger Beta 2 |
No random critical hits.
|
-25% damage done.
| |
Medi Gun Beta 1 |
~ |
Overheal doesn't decay. | |
Ubersaw Beta 1 |
~
|
-25% damage done.
| |
Ubersaw Beta 2 |
~ |
-25% health on wearer. |
1 This version of the G.R.U. was added to the normal game during the Mann-Conomy Update, making it the only closed beta weapon to be implemented to date.
2 The idea for this weapon seemingly evolved into the Gunslinger, which builds a non-upgradable Combat Mini-Sentry at 4x the normal speed, without wrenching. The Jag is also very similar to this, except it only builds 30% faster while wrenching but can still upgrade buildings.
See also
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