Difference between revisions of "Reckoner"
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* '''Bridge''': A structure passing over a small pit, and underneath which lies the central Control Point. | * '''Bridge''': A structure passing over a small pit, and underneath which lies the central Control Point. | ||
* '''Lower Path''': A sloped pathway beyond the bridge, leading to the next Control Point's valley. | * '''Lower Path''': A sloped pathway beyond the bridge, leading to the next Control Point's valley. | ||
− | * '''Upper Paths''': Two split routes leading to the next Control Point. | + | * '''Upper Paths''': Two split routes leading to the next Control Point. The left route leads to the walkway behind the next Control Point, while the right route exits in front of it. |
− | * '''Central Spawn''': Both teams have their own identical spawn rooms on their respective right-most paths | + | * '''Central Spawn''': Both teams have their own identical spawn rooms on their respective right-most paths, which unlock after capturing the enemy's second-to-last Control Point. |
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
File:cp Reckoner central Control point.png|Central Control Point. | File:cp Reckoner central Control point.png|Central Control Point. | ||
− | File:cp Reckoner Lower.png|BLU's lower path. | + | File:cp Reckoner Lower.png|[[BLU]]'s lower path. |
File:cp Reckoner Left Upper.png|[[RED]]'s left-most upper route. | File:cp Reckoner Left Upper.png|[[RED]]'s left-most upper route. | ||
− | File:cp Reckoner Right Upper.png| | + | File:cp Reckoner Right Upper.png|BLU's right-most upper route. |
File:cp Reckoner Spawn.png|RED and BLU central spawn. | File:cp Reckoner Spawn.png|RED and BLU central spawn. | ||
</gallery> | </gallery> | ||
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=== Control Point 2 & 4 === | === Control Point 2 & 4 === | ||
Control Points 2 & 4 are located directly outside of the main building of either team's bases, encompassed by offices. | Control Points 2 & 4 are located directly outside of the main building of either team's bases, encompassed by offices. | ||
− | * '''Valley''': The low ground on the outer edge of the area, with ramps leading to higher ground. | + | * '''Valley''': The low ground on the outer edge of the area, with ramps leading to higher ground and a doorway to the pipe room. |
− | * '''Walkway''': The area behind and connecting to the Control Point | + | * '''Walkway''': The area both behind and connecting to the Control Point. |
* '''Pipe Room''': A small room with pipes and flowing water that passes underneath the Control Point and into the main base. | * '''Pipe Room''': A small room with pipes and flowing water that passes underneath the Control Point and into the main base. | ||
* '''Forward Spawn''': Both teams have their own respective forward spawn here that unlocks after capturing the central Control Point. | * '''Forward Spawn''': Both teams have their own respective forward spawn here that unlocks after capturing the central Control Point. | ||
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=== Control Point 1 & 5 === | === Control Point 1 & 5 === | ||
− | Control Points 1 & 5 are deep within both team's greenhouses. | + | Control Points 1 & 5 are deep within both team's main greenhouses. |
* '''Lobby''': A large open area with three separate paths to the left, right and center. | * '''Lobby''': A large open area with three separate paths to the left, right and center. | ||
− | * '''Greenhouse''': The main area housing the final Control Point. An outer walkway surrounds a small pit, in which the Control Point sits upon a raised platform. There is also a slightly higher platform to the left of the outer walkway. This is where teams | + | * '''Greenhouse''': The main area housing the final Control Point. An outer walkway surrounds a small pit, in which the Control Point sits upon a raised platform. There is also a slightly higher platform to the left side of the outer walkway, overlooking the area. This is where teams spawn at the start of a round or if the enemy has captured any Control Points. |
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
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File:cp Reckoner RED Control point1.png|RED's last Control Point. | File:cp Reckoner RED Control point1.png|RED's last Control Point. | ||
File:cp Reckoner BLU Control point1.png|BLU's last Control Point. | File:cp Reckoner BLU Control point1.png|BLU's last Control Point. | ||
− | File:cp Reckoner RED Spawn1.png|RED's | + | File:cp Reckoner RED Spawn1.png|RED's spawn room. |
− | File:cp Reckoner BLU Spawn1.png|BLU's | + | File:cp Reckoner BLU Spawn1.png|BLU's spawn room. |
</gallery> | </gallery> | ||
Revision as of 09:08, 13 August 2023
Reckoner | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Japanese industrial |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | What knowledge does the other team hold in their greenhouses? Delve into the mysterious Reckoner facility to find out.
— Reckoner publicity blurb
|
” |
Reckoner is a community-created Control Point map based around complex Japanese hydroponics facilities. Reckoner encourages active, fast-paced gameplay, and has seen frequent use in 6v6 competitive play.
Reckoner was contributed to the Steam Workshop.
Contents
Locations
Control Point 3
The central Control Point is located underneath a bridge spanning between both bases.
- Bridge: A structure passing over a small pit, and underneath which lies the central Control Point.
- Lower Path: A sloped pathway beyond the bridge, leading to the next Control Point's valley.
- Upper Paths: Two split routes leading to the next Control Point. The left route leads to the walkway behind the next Control Point, while the right route exits in front of it.
- Central Spawn: Both teams have their own identical spawn rooms on their respective right-most paths, which unlock after capturing the enemy's second-to-last Control Point.
Control Point 2 & 4
Control Points 2 & 4 are located directly outside of the main building of either team's bases, encompassed by offices.
- Valley: The low ground on the outer edge of the area, with ramps leading to higher ground and a doorway to the pipe room.
- Walkway: The area both behind and connecting to the Control Point.
- Pipe Room: A small room with pipes and flowing water that passes underneath the Control Point and into the main base.
- Forward Spawn: Both teams have their own respective forward spawn here that unlocks after capturing the central Control Point.
Control Point 1 & 5
Control Points 1 & 5 are deep within both team's main greenhouses.
- Lobby: A large open area with three separate paths to the left, right and center.
- Greenhouse: The main area housing the final Control Point. An outer walkway surrounds a small pit, in which the Control Point sits upon a raised platform. There is also a slightly higher platform to the left side of the outer walkway, overlooking the area. This is where teams spawn at the start of a round or if the enemy has captured any Control Points.
Strategy
Main article: Community Reckoner strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 12, 2023 Patch #1 (Summer 2023 Update)
- Added Reckoner to the game.
Trivia
- Multiple deer cutouts can be found hidden out of bounds in the office spaces. One can be found above in a small room behind a table, and two more in the bamboo rooms next to both team's respective forward spawns.
Gallery
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