Difference between revisions of "Woods"
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| release-date = {{Patch name|10|9|2023}}<br>({{update link|Scream Fortress 2023}}) | | release-date = {{Patch name|10|9|2023}}<br>({{update link|Scream Fortress 2023}}) | ||
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/11957766 | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/11957766 | ||
− | | developer = {{Steamid|76561197994150794|void~}}<br>{{Steamid|76561198025319188|Stuffy360}}<br>{{Steamid|76561198025795825|netmuck}}<br>{{Steamid|76561198072146551|diva dan}}<br>{{Steamid|76561198147932676|Yuh}}<br>{{Steamid|76561198382505273|John "The Lighthouse" Atoll}} | + | | developer = {{Steamid|76561197994150794|void~}}<br>{{Steamid|76561198025319188|Stuffy360}}<br>{{Steamid|76561198025795825|netmuck}}<br>{{Steamid|76561198072146551|diva dan}}<br>{{Steamid|76561198147932676|Yuh}}<br>{{Steamid|76561198382505273|John "The Lighthouse" Atoll}} |
− | | map-environment = | + | | map-environment = Forest |
− | | map-setting = | + | | map-setting = Night time |
}} | }} | ||
Revision as of 19:10, 27 November 2023
Woods | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Forest |
Setting: | Night time |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Woods is a community-created Zombie Infection map. It is set within a densely wooded valley, centered around a large open lake and the areas that encompass it.
Woods was contributed to the Steam Workshop.
Contents
Locations
The Boathouse
The Woods
The Mines
Zombie Spawns
Strategy
Main article: Community Woods strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Woods to the game.
October 9, 2023 Patch #2
- Updated
zi_woods
to fix missing Zombie Infection assets.
October 9, 2023 Patch #3
- Updated
zi_woods
to add missing content.
- Added props to aid Scouts(sic) in getting up to the roof on the boathouse.
- Added
trigger_push
entities to the tops of trees. - Implemented an optimisation pass.
Gallery
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