Difference between revisions of "Orange X"
(Removed some "unnecessary" maps from the list and added links to others, as well as making minor improvements to the article.) |
m (Article improvements.) |
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{{custom map}} | {{custom map}} | ||
{{Map infobox | {{Map infobox | ||
− | + | | game-type = Control Point | |
− | + | | file-name = cp_orange_x | |
− | + | | map-image = Orange X redspawn controlpoint2.jpg | |
− | + | | current-version = Final/Stable | |
− | + | | developer = [http://steamcommunity.com/profiles/76561197979426484 WhiteWolf_X] | |
− | + | | link = [http://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com] | |
− | + | | map-environment = Devtextures | |
− | + | | map-setting = Daylight, sunny | |
− | + | | map-pyrovision = No | |
}} | }} | ||
Line 107: | Line 107: | ||
== Bugs == | == Bugs == | ||
− | * Players can get outside the map by jumping high | + | * Players can get outside the map by jumping high enough above the spawns. |
* Ragdolls don't collide with some props and other items. | * Ragdolls don't collide with some props and other items. | ||
* Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload. | * Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload. | ||
+ | * The sun's position doesn't match with the map's lighting origin. | ||
+ | * Enemies can enter the enemy spawn. | ||
== Trivia == | == Trivia == | ||
− | * cp_orange_x is a "Control Point" remake of [http://dod.gamebanana.com/maps/23575/ dod_orange], originally made for [http://store.steampowered.com/app/30/ Day of Defeat] | + | * cp_orange_x is a "Control Point" remake of [http://dod.gamebanana.com/maps/23575/ dod_orange], originally made by '''BSL''' for [http://store.steampowered.com/app/30/ Day of Defeat]. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Orange X redspawn WhiteWolfX logo.jpg | Author's logo inside the RED spawn. | + | File:Orange X tower entrance red.jpg|Entrance that leads inside the Tower. |
− | File:Orange X bluspawn WhiteWolfX logo.jpg | Author's logo inside the BLU spawn. | + | File:Orange X tower inside mid.jpg|Tower's second/middle stage. |
+ | File:Orange X redspawn WhiteWolfX logo.jpg|Author's logo inside the RED spawn. | ||
+ | File:Orange X bluspawn WhiteWolfX logo.jpg|Author's logo inside the BLU spawn. | ||
+ | File:Orange X WhiteWolfX logo.jpg|Author's logo that can be seen outsie the spawns. | ||
+ | File: | ||
</gallery> | </gallery> | ||
− | |||
{{CustomMapNav}} | {{CustomMapNav}} |
Revision as of 12:30, 28 April 2017
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Map Overview | |
Orange_X is a community-made Standard Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle.
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
There are at least 68 currently known variations of Orange, including, in alphabetical order:
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Locations
Each Control Point has a different name printed in HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)
RED's first Control Point (in HUD: Control Point 1)
BLU's second open Control Point (in HUD: Control Point 4)
Bugs
- Players can get outside the map by jumping high enough above the spawns.
- Ragdolls don't collide with some props and other items.
- Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
- The sun's position doesn't match with the map's lighting origin.
- Enemies can enter the enemy spawn.
Trivia
- cp_orange_x is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.
Gallery
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