Difference between revisions of "Creep Mode"
GrampaSwood (talk | contribs) m (Added quotation, added some additional information based on my own findings (May have already been known, I haven't checked any other online sources. Credit goes to User:Fission Power for a lot of these findings, too)) |
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Creeps would occasionally say [[Heavy voice commands|voice lines]], such as upon killing or losing a victim.<ref>game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L178-189</ref>. | Creeps would occasionally say [[Heavy voice commands|voice lines]], such as upon killing or losing a victim.<ref>game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L178-189</ref>. | ||
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+ | == See also == | ||
+ | * [[Raid]] | ||
== References == | == References == |
Revision as of 14:57, 23 January 2022
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | You are a creepy, mute little bugger, ain't ya?
Click to listen
— 'The Sniper
|
” |
Creep Mode is an unfinished game mode[1] that appears to be a predecessor of Mann vs. Machine. It is based on Dota 2's idea of "creeps" and "creep waves": groups of hostile creatures that must be killed by players in order to progress and obtain experience points. This gamemode was in development from 2010[2] until an unknown year, likely before work began on MvM. In order for one of the teams to win, all creep waves must be defeated.[3]
Contents
Mechanics
Little information is known about this gamemode. The game mode worked with control points of some kind.[4]. "Creep waves" are the core of this game mode, there were 3 waves at 30-second intervals, and an initial 30-second delay.[5]. A levelling system is also presents, killing 6 creeps would level up the player.[6] There's a simple infomation system that could print on a screen who killed creep, what team they're on, the current level of the team, and how many experience points need to reach the next level.[7]
Creeps
The control points could only be captured[8] or defended by creeps. The creeps use the Heavy Robot model[9] wearing a Cheater's Lament[10], possibly as a placeholder, and can't deal crit damage, similar to MvM bots.[11]
Creeps would use melee weapons, beeline towards enemy targets, as well as juking and dodging in order to avoid interpenetration.[12]. Creeps would run in a "creep wave" towards the next available control point to capture it, but have the ability to aggro on players within 250 Hammer Units and lose aggro if players are beyond 300 HU.[13] If there is a closer player, that player will be targeted instead.[14].
Creeps would occasionally say voice lines, such as upon killing or losing a victim.[15].
See also
References
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L167-279
- ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L4
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L183
- ↑ game\shared\tf\tf_gamerules.cpp:L16314
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L168-170
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L172
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L254-279
- ↑ game\shared\tf\tf_gamerules.cpp:L17501
- ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L63
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L249. Referred to as Honest Halo.
- ↑ game\shared\tf\tf_weaponbase.cpp:L4161-4184
- ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp
L205-232 - ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L3, L16-17
- ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L191-202
- ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L178-189
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