Difference between revisions of "Hoodoo/zh-hans"

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'''Hoodoo'''是一张[[Steam Workshop/zh-hans|社区制作]]的[[Payload/zh-hans|推车模式]]地图。该地图于{{update link|Sniper vs. Spy Update}}中因其出色的品质作为社区制作官方地图被加入到了游戏中。该地图的风格与{{map link|Gold Rush}}相似,Hoodoo同样也追求快节奏和激烈的战斗,所以在地图上很多区域都很狭窄。每回合开始的准备阶段为1分钟10秒。
 
'''Hoodoo'''是一张[[Steam Workshop/zh-hans|社区制作]]的[[Payload/zh-hans|推车模式]]地图。该地图于{{update link|Sniper vs. Spy Update}}中因其出色的品质作为社区制作官方地图被加入到了游戏中。该地图的风格与{{map link|Gold Rush}}相似,Hoodoo同样也追求快节奏和激烈的战斗,所以在地图上很多区域都很狭窄。每回合开始的准备阶段为1分钟10秒。
== I介绍视频 ==
+
== 介绍视频 ==
 
{{youtube|aU6rWZwPQCo}}
 
{{youtube|aU6rWZwPQCo}}
  
 
== {{common string|Locations}}==
 
== {{common string|Locations}}==
[[File:Hoodoo_stage_one.png|thumb|right|Details of stage 1.(Large file)]]
+
[[File:Hoodoo_stage_one.png|thumb|right|第一阶细节图(点击放大)]]
[[File:Hoodoo_stage_two.png|thumb|right|Details of stage 2.(Large file)]]
+
[[File:Hoodoo_stage_two.png|thumb|right|第二阶细节图(点击放大)]]
[[File:Hoodoo_stage_three.png|thumb|right|Details of stage 3.(Large file)]]
+
[[File:Hoodoo_stage_three.png|thumb|right|第三阶细节图(点击放大)]]
  
* '''Stage One''' – The first stage starts with an open area where [[Demoman|Demomen]] and [[Soldier]]s can be effective. The first capture point leads into a cramped passage through mining buildings, where [[RED]] [[Engineer]]s can wreak havoc on the offense. The second capture point is where the stage ends. Crossing a short bridge, with side passages providing routes to flank the defense and push the cart to victory.  
+
* '''第一阶段''' – The first stage starts with an open area where [[Demoman|Demomen]] and [[Soldier]]s can be effective. The first capture point leads into a cramped passage through mining buildings, where [[RED]] [[Engineer]]s can wreak havoc on the offense. The second capture point is where the stage ends. Crossing a short bridge, with side passages providing routes to flank the defense and push the cart to victory.  
  
 
Time added for first point captured: 5 minutes and 30 seconds
 
Time added for first point captured: 5 minutes and 30 seconds
Line 34: Line 34:
 
Time added for second point captured: 4 minutes
 
Time added for second point captured: 4 minutes
  
* '''Stage Two''' – The track leads out into an open area, following the side of a long mining building. The first capture point brings the cart inside of the mining building, where multiple floor levels provide [[Pyro]]s an opportunity to drop in on the action. On the right side of the capture point is a tunnel. The tunnel has a door that can only be opened from the inside. This is a great spot for [[BLU]] [[Engineer]]s to set up their Sentry Gun, Teleporter, and Dispenser as the door can only be opened from the inside. This allows the [[BLU]] [[Engineer]] to open the door when [[RED]]s are in range of the Sentry Gun and close the door when they aren't, creating a very offensive spot with almost impenetrable defense. The cart progresses through a second room and out into a cramped area surrounded by industrial architecture. [[BLU]] has to push hard and use the multiple side routes to lead the cart to victory, as this area provides [[RED]] [[Engineer]]s, [[Demoman|Demomen]], and other defensive classes an almost perfect position.  
+
* '''第二阶段''' – The track leads out into an open area, following the side of a long mining building. The first capture point brings the cart inside of the mining building, where multiple floor levels provide [[Pyro]]s an opportunity to drop in on the action. On the right side of the capture point is a tunnel. The tunnel has a door that can only be opened from the inside. This is a great spot for [[BLU]] [[Engineer]]s to set up their Sentry Gun, Teleporter, and Dispenser as the door can only be opened from the inside. This allows the [[BLU]] [[Engineer]] to open the door when [[RED]]s are in range of the Sentry Gun and close the door when they aren't, creating a very offensive spot with almost impenetrable defense. The cart progresses through a second room and out into a cramped area surrounded by industrial architecture. [[BLU]] has to push hard and use the multiple side routes to lead the cart to victory, as this area provides [[RED]] [[Engineer]]s, [[Demoman|Demomen]], and other defensive classes an almost perfect position.  
  
 
Time added for first point captured: 4 minutes and 30 seconds
 
Time added for first point captured: 4 minutes and 30 seconds
Line 40: Line 40:
 
Time added for second point captured: 4 minutes
 
Time added for second point captured: 4 minutes
  
* '''Stage Three''' – [[BLU]] team has to push the cart along a winding path around through a mining camp, with the multi-level buildings providing plenty of routes for both [[BLU]] and [[RED]] to attack. The track winds down into an industrial building, where [[BLU]] has to push the cart out on a catwalk surrounded by a large concrete pit.
+
* '''第三阶段''' – [[BLU]] team has to push the cart along a winding path around through a mining camp, with the multi-level buildings providing plenty of routes for both [[BLU]] and [[RED]] to attack. The track winds down into an industrial building, where [[BLU]] has to push the cart out on a catwalk surrounded by a large concrete pit.
  
 
Time added for first point captured: 3 minutes and 30 seconds
 
Time added for first point captured: 3 minutes and 30 seconds
Line 50: Line 50:
 
=={{common string|Update history}} ==
 
=={{common string|Update history}} ==
 
'''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}})
 
'''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}})
* Added Hoodoo to the game.
+
* Hoodoo被添加到游戏中。
  
 
'''{{Patch name|8|17|2009}}'''
 
'''{{Patch name|8|17|2009}}'''
* Changes from community mapmaker Tim Johnson:
+
* 来自社区地图制作者的修改 Tim Johnson:
 
** "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one-way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
 
** "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one-way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
  
Line 66: Line 66:
  
 
== {{common string|Trivia}}==
 
== {{common string|Trivia}}==
* Hoodoo's cart is accompanied by unique sound files: The cart 'ticks' while in play. It also emits a high-pitched ringing just before the cart detonates after BLU's victory on the Third Sector. Both of these sounds reflect the cart's improvised alarm clock "timed fuse."
+
* Hoodoo上的战车有着独特的音效:战车会在游戏中不断发出“滴答”声,同时战车会在最终区域蓝队胜利后引爆时发出高声调的铃声。这两个特点都证明了这辆战车是就地取材制作的且被设置为“定时爆炸”。
* In the first stage, the ambulance found in the BLU respawn acts as a fully functional [[resupply cabinet]].
+
* 在第一阶段,蓝队出生点后方的救护车其实是一个[[resupply cabinet/zh-hans|补给柜]]
* A Hoodoo is a tall, thin rock spire found in arid drainage basins and {{botignore|badlands}}.
+
* Hoodoo是一种在干旱流域和荒芜之地出现的又高又细的石柱。
  
 
== {{common string|Gallery}} ==
 
== {{common string|Gallery}} ==
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Hoodoo Bombcart.png|Hoodoo's unique "dirty bomb" cart.
+
File:Hoodoo Bombcart.png|Hoodoo上独特的“土制”炸弹车
File:Hoodoo stage1.png|Overview of stage 1.
+
File:Hoodoo stage1.png|俯瞰第一阶段
File:Hoodoo stage2.png|Overview of stage 2.
+
File:Hoodoo stage2.png|俯瞰第二阶段
File:Hoodoo stage3.png|Overview of stage 3.
+
File:Hoodoo stage3.png|俯瞰第三阶段
File:Hoodoo BLU Spawn - Stage 1.jpg|BLU team first spawn in stage 1. 
+
File:Hoodoo BLU Spawn - Stage 1.jpg|在第一阶段的蓝队出生点
File:Hoodoo blu spawn.jpg|Area outside BLU's initial spawn.
+
File:Hoodoo blu spawn.jpg|蓝队出生点外的区域
File:Hoodoo mid A.jpg|First capture point.
+
File:Hoodoo mid A.jpg|第一检查点
File:Hoodoo point A.jpg|Point A.
+
File:Hoodoo point A.jpg|第一检查点
File:Hoodoo BLU Spawn for Stage 2 and RED Spawn for Stage 1.jpg|RED Spawn for Stage 1 and BLU Spawn for Stage 2.
+
File:Hoodoo BLU Spawn for Stage 2 and RED Spawn for Stage 1.jpg|第一阶段的红队出生点,同时也是第二阶段的蓝队出生点
File:Hoodoo mid B.jpg|Area outside BLU's second spawn.
+
File:Hoodoo mid B.jpg|蓝队第二出生点外的区域
File:Hoodoo point B.jpg|Point B.
+
File:Hoodoo point B.jpg|第二检查点
File:Hoodoo Blu Spawn for Stage 3 and RED Spawn for Stage 2.jpg|RED Spawn for Stage 2 and BLU Spawn for Stage 3.
+
File:Hoodoo Blu Spawn for Stage 3 and RED Spawn for Stage 2.jpg|第二阶段的红队出生点,同时也是第三阶段的蓝队出生点
 
File:Forward Area for BLU Spawn in Stage 3.jpg|Forward Area for BLU Spawn in Stage 3.  
 
File:Forward Area for BLU Spawn in Stage 3.jpg|Forward Area for BLU Spawn in Stage 3.  
 
File:Hoodoo mid C.jpg|Area outside BLU's third spawn.
 
File:Hoodoo mid C.jpg|Area outside BLU's third spawn.

Revision as of 14:42, 17 November 2023

Hoodoo
300px
基本信息
开发者: 未知
地图资料
环境: 沙漠
设定: 白昼,晴天
地图照片
加载页面照片。
地图俯视图
Hoodoo overview.png

Hoodoo是一张社区制作推车模式地图。该地图于狙击手 vs. 间谍更新中因其出色的品质作为社区制作官方地图被加入到了游戏中。该地图的风格与Gold Rush相似,Hoodoo同样也追求快节奏和激烈的战斗,所以在地图上很多区域都很狭窄。每回合开始的准备阶段为1分钟10秒。

介绍视频

位置

第一阶细节图(点击放大)
第二阶细节图(点击放大)
第三阶细节图(点击放大)
  • 第一阶段 – The first stage starts with an open area where Demomen and Soldiers can be effective. The first capture point leads into a cramped passage through mining buildings, where RED Engineers can wreak havoc on the offense. The second capture point is where the stage ends. Crossing a short bridge, with side passages providing routes to flank the defense and push the cart to victory.

Time added for first point captured: 5 minutes and 30 seconds

Time added for second point captured: 4 minutes

  • 第二阶段 – The track leads out into an open area, following the side of a long mining building. The first capture point brings the cart inside of the mining building, where multiple floor levels provide Pyros an opportunity to drop in on the action. On the right side of the capture point is a tunnel. The tunnel has a door that can only be opened from the inside. This is a great spot for BLU Engineers to set up their Sentry Gun, Teleporter, and Dispenser as the door can only be opened from the inside. This allows the BLU Engineer to open the door when REDs are in range of the Sentry Gun and close the door when they aren't, creating a very offensive spot with almost impenetrable defense. The cart progresses through a second room and out into a cramped area surrounded by industrial architecture. BLU has to push hard and use the multiple side routes to lead the cart to victory, as this area provides RED Engineers, Demomen, and other defensive classes an almost perfect position.

Time added for first point captured: 4 minutes and 30 seconds

Time added for second point captured: 4 minutes

  • 第三阶段BLU team has to push the cart along a winding path around through a mining camp, with the multi-level buildings providing plenty of routes for both BLU and RED to attack. The track winds down into an industrial building, where BLU has to push the cart out on a catwalk surrounded by a large concrete pit.

Time added for first point captured: 3 minutes and 30 seconds

战术

主条目: Community Hoodoo strategy

更新历史

2009年5月21日补丁狙击手 vs. 间谍更新

  • Hoodoo被添加到游戏中。

2009年8月17日补丁

  • 来自社区地图制作者的修改 Tim Johnson:
    • "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one-way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."

2012年2月16日补丁

  • Removed door frame collision to resolve bots getting stuck in the cave during stage 2.

漏洞

  • Rarely, the cart may begin to move on its own during set-up[1] and can only be stopped if a player from the BLU team goes near enough to push the cart himself, only possible if a team member uses noclip.
  • Bots will get stuck on the door leading to the second area on Stage 2; they can only get unstuck if the first checkpoint is captured, allowing the door to open.
  • On Stage 3, RED Spies can get into BLU's spawn with the help of a BLU Engineer's teleporter, and even walk through the previous door to Stage 2. RED Spies can also use BLU's (previously RED's) resupply cabinets.
  • In the area outside BLU's second spawn, RED players can get in a corner with the wooden planks that have been placed close to the cart, causing it to be defended through the walls.

细枝末节

  • Hoodoo上的战车有着独特的音效:战车会在游戏中不断发出“滴答”声,同时战车会在最终区域蓝队胜利后引爆时发出高声调的铃声。这两个特点都证明了这辆战车是就地取材制作的且被设置为“定时爆炸”。
  • 在第一阶段,蓝队出生点后方的救护车其实是一个补给柜
  • Hoodoo是一种在干旱流域和荒芜之地出现的又高又细的石柱。

画廊

外部链接

References