Difference between revisions of "Decorated"
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* All Team-Colored Tough Break Collection weapons lack the description "Team Colored Decorated Weapon", and their BLU team variants cannot be viewed in the backpack. | * All Team-Colored Tough Break Collection weapons lack the description "Team Colored Decorated Weapon", and their BLU team variants cannot be viewed in the backpack. | ||
* Unusual effects on Revolvers and Knives will disappear upon disguising, and will not reappear until a weapon switch. | * Unusual effects on Revolvers and Knives will disappear upon disguising, and will not reappear until a weapon switch. | ||
− | * | + | *Decorated weapons that have increased phong shading (such as the Coffin Nail skins) and have a Strange stat clock attached will not appear to be shiny in first-person view, due to the stat clock conflicting with the weapon's phong shading. |
* Holding a Decorated weapon, and then using certain [[Taunt]]s that use props (Example: the [[Luxury Lounge]]) will make the prop use the weapon's texture. | * Holding a Decorated weapon, and then using certain [[Taunt]]s that use props (Example: the [[Luxury Lounge]]) will make the prop use the weapon's texture. | ||
** This will also cause certain parts of the Taunt to disappear for other players. (Example: The [[Fresh Brewed Victory]] cup and the bag of coffee beans). | ** This will also cause certain parts of the Taunt to disappear for other players. (Example: The [[Fresh Brewed Victory]] cup and the bag of coffee beans). |
Revision as of 17:39, 9 August 2020
“ | Ain't that a cute little gun?
Click to listen
— The Engineer unboxing a floral-painted Pistol
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” |
Decorated is an item quality assigned to weapons with special grade factors of design, varying levels of exterior wear, and possibly a Strange counter and/or Unusual effect. Decorated weapons were introduced in the Gun Mettle Update.
Decorated weapons have what is essentially a cosmetic "skin", similarly to Australium weapons. However, instead of Australium plating, Decorated quality weapons possess a layer of paint applied in a pattern, with the pattern being based on the Weapon Collection the particular weapon is found in. Each Decorated weapon's pattern differs in scale and rotation from weapon to weapon, with the game randomizing portions of these when the weapon is first awarded. As such, it is very rare to have two Decorated weapons with the exact same pattern.
A Decorated weapon's quality consists of one of six levels of rarity, referred to as "Grades", with a separate ranking for exterior damage (referred to as "Wear"), which applies to all grades of Decorated weapons.
Decorated weapons are obtained through random drops following the completion of contracts, or unboxing specific weapon cases. Decorated weapons obtained from cases also have a chance to be Strange, a rarer chance to be Unusual, and a very rare chance to be both. Strange variants add a "Stat Clock" to the side of the weapon, which count kills (or ÜberCharges in the case of the Medi Gun).
Civilian Grade weapons (which are not found in Strange quality normally) can also have a Stat Clock applied to them using a Civilian Grade Stat Clock tool.
Decorated weapons are purely cosmetic, and have no effect on gameplay.
When mouse-hovering over a Decorated weapon in the Inventory, a detailed window will appear displaying a rotating 3D model of the weapon. This window also displays the weapon's particular grade and level of exterior wear, as well as a list of weapons found within the weapon's respective collection, with a check mark next to any that the player already owns. Choosing to inspect a Decorated weapon through this context menu will open a larger window where the player can manually rotate the weapon model to see it from all angles.
In-game, the title text of Decorated weapons uses the quality color of their grade.
While in the Steam inventory, during trading, and on the Steam Community Market, the hexadecimal color code for Decorated weapons is #FAFAFA regardless of grade.
Contents
- 1 Grades
- 2 Wear
- 3 Gun Mettle Collections
- 4 Tough Break Collections
- 5 War Paint Collections
- 5.1 Jungle Jackpot Collection
- 5.2 Infernal Reward Collection
- 5.3 Decorated War Hero Collection
- 5.4 Contract Campaigner Collection
- 5.5 Saxton Select Collection
- 5.6 Mann Co. Events Collection
- 5.7 Winter 2017 Collection
- 5.8 Scream Fortress X Collection
- 5.9 Winter 2019 Collection
- 5.10 Scream Fortress XII Collection
- 5.11 Winter 2020 Collection
- 5.12 Scream Fortress XIII Collection
- 5.13 Scream Fortress XIV Collection
- 5.14 Summer 2023 Collection
- 5.15 Scream Fortress XVI Collection
- 6 Unused content
- 7 Festivizers
- 8 Unusual Effects
- 9 Bugs
- 10 Notes
- 11 Update history
- 12 See also
Grades
Decorated weapons come in six grades. This value is intrinsic to the specific Decorated weapon and serves as an indicator of rarity. Therefore, it is not possible for an Elite Grade Barn Burner to exist, nor a Freelance Grade Sand Cannon, as both have the rarity of Mercenary and Elite, respectively.
The list of current weapon grades are listed below, with each grade having a specific text color associated with them in the loadout screen.
Color | Name | Example |
---|---|---|
#B0C3D9 | Civilian Grade | Scattergun |
#5E98D9 | Freelance Grade | Stickybomb Launcher |
#4B69FF | Mercenary Grade | Minigun |
#8847FF | Commando Grade | Flame Thrower |
#D32CE6 | Assassin Grade | Sniper Rifle |
#EB4B4B | Elite Grade | Rocket Launcher |
Wear
Decorated weapons also possess one of five different levels of exterior wear. Wear is written in brackets after the weapon's grade, i.e Mercenary Grade SMG (Well-Worn).
Unlike grades, all levels of exterior wear can apply to any Decorated weapon, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon. Wear describes the weapon's aesthetic level of exterior "use"; At the highest grade, the weapon will look brand new, with little prior use. Following a gradual scale of decreasing wear level, scratches and eventually blood spatters begin to appear, with the weapon's paint looking extremely battered and chipped at the lowest level of wear.
These levels of wear, in order of least worn to most worn, are:
- Factory New
- Minimal Wear
- Field-Tested
- Well-Worn
- Battle Scarred
On Field-Tested weapons and lower, blood splatters will begin to appear on the weapon's skin, and the size of these increase as the wear grade decreases. These are randomized along with skin placement on the Decorated weapon.
Note that the game generates a backpack item for the version of the decorated weapon the player owns, while the Steam Community Market utilizes a shared backpack icon for each weapon with a particular exterior wear.
Gun Mettle Collections
The Teufort Collection
The Teufort Collection is one of two weapon skin collections available from completing Gun Mettle contracts. It is a collection of weapon skins based on the various textures found in 2Fort, such as wooden planks, metal plate, and dirt ground. As of October 28 2017 the Bovine Blazemaker, Bogtrotter, Team Sprayer, Rooftop Wrangler, Civic Duty, Civil Servant, Local Hero, Mayor, Smalltown Bringdown and the Citizen Pain has been added to the game through updates.
Weapon/Grade | Preview/Wear |
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Bovine Blazemaker Flame Thrower Commando Grade Flame Thrower |
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War Room Minigun Commando Grade Minigun |
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Treadplate Tormenter SMG Mercenary Grade SMG |
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Bogtrotter Sniper Rifle Mercenary Grade Sniper Rifle |
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Earth, Sky and Fire Flame Thrower Mercenary Grade Flame Thrower |
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Team Sprayer SMG Freelance Grade SMG |
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Spruce Deuce Scattergun Freelance Grade Scattergun |
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Hickory Hole-Puncher Pistol Freelance Grade Pistol |
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Rooftop Wrangler Stickybomb Launcher Freelance Grade Stickybomb Launcher |
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Civic Duty Shotgun Civilian Grade Shotgun |
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Civil Servant Medi Gun Civilian Grade Medi Gun |
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Local Hero Pistol Civilian Grade Pistol |
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Mayor Revolver Civilian Grade Revolver |
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Smalltown Bringdown Rocket Launcher Civilian Grade Rocket Launcher |
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Citizen Pain Minigun Civilian Grade Minigun |
The Craftsmann Collection
The Craftsmann Collection is the second weapon skin collection available from completing Gun Mettle contracts. It is a collection of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from household materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern.
Weapon/Grade | Preview/Wear |
---|---|
Tartan Torpedo Scattergun Commando Grade Scattergun |
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Lumber From Down Under Sniper Rifle Commando Grade Sniper Rifle |
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Rustic Ruiner Shotgun Mercenary Grade Shotgun |
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Barn Burner Flame Thrower Mercenary Grade Flame Thrower |
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Homemade Heater Pistol Mercenary Grade Pistol |
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Plaid Potshotter SMG Freelance Grade SMG |
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Country Crusher Scattergun Freelance Grade Scattergun |
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Iron Wood Minigun Freelance Grade Minigun |
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Shot in the Dark Sniper Rifle Freelance Grade Sniper Rifle |
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Blasted Bombardier Stickybomb Launcher Freelance Grade Stickybomb Launcher |
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Backcountry Blaster Scattergun Civilian Grade Scattergun |
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Antique Annihilator Minigun Civilian Grade Minigun |
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Old Country Revolver Civilian Grade Revolver |
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American Pastoral Rocket Launcher Civilian Grade Rocket Launcher |
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Reclaimed Reanimator Medi Gun Civilian Grade Medi Gun |
The Concealed Killer Collection
The Concealed Killer Collection is one of two weapon skin collections only available through opening weapon cases obtained during the Gun Mettle Campaign. To obtain a weapon with this skin, players must unbox a Concealed Killer Weapons Case with a Gun Mettle Key. This collection focuses on military-style camouflage skins of various colors and patterns.
Weapon/Grade | Preview/Wear |
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Red Rock Roscoe Pistol Elite Grade Pistol |
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Sand Cannon Rocket Launcher Elite Grade Rocket Launcher |
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Sudden Flurry Stickybomb Launcher Assassin Grade Stickybomb Launcher |
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Psychedelic Slugger Revolver Assassin Grade Revolver |
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Purple Range Sniper Rifle Assassin Grade Sniper Rifle |
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Night Terror Scattergun Commando Grade Scattergun |
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Carpet Bomber Stickybomb Launcher Commando Grade Stickybomb Launcher |
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Woodland Warrior Rocket Launcher Commando Grade Rocket Launcher |
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Wrapped Reviver Medi Gun Commando Grade Medi Gun |
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Forest Fire Flame Thrower Mercenary Grade Flame Thrower |
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Night Owl Sniper Rifle Mercenary Grade Sniper Rifle |
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Woodsy Widowmaker SMG Mercenary Grade SMG |
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Backwoods Boomstick Shotgun Mercenary Grade Shotgun |
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King of the Jungle Minigun Mercenary Grade Minigun |
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Masked Mender Medi Gun Mercenary Grade Medi Gun |
The Powerhouse Collection
The Powerhouse Collection is the second weapon skin collection only available though Gun Mettle Campaign weapon cases. To obtain a weapon with this skin, players must open a Powerhouse Weapons Case with a Gun Mettle Key. The primary focus of this collection is bright patterns, resembling electricity and power station logos, some of which are related to the map Powerhouse.
Weapon/Grade | Preview/Wear |
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Thunderbolt Sniper Rifle Elite Grade Sniper Rifle |
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Liquid Asset Stickybomb Launcher Elite Grade Stickybomb Launcher |
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Shell Shocker Rocket Launcher Assassin Grade Rocket Launcher |
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Current Event Scattergun Assassin Grade Scattergun |
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Pink Elephant Stickybomb Launcher Assassin Grade Stickybomb Launcher |
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Flash Fryer Flame Thrower Commando Grade Flame Thrower |
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Spark of Life Medi Gun Commando Grade Medi Gun |
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Dead Reckoner Revolver Commando Grade Revolver |
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Black Dahlia Pistol Commando Grade Pistol |
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Sandstone Special Pistol Commando Grade Pistol |
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Lightning Rod Shotgun Mercenary Grade Shotgun |
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Brick House Minigun Mercenary Grade Minigun |
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Aqua Marine Rocket Launcher Mercenary Grade Rocket Launcher |
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Low Profile SMG Mercenary Grade SMG |
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Turbine Torcher Flame Thrower Mercenary Grade Flame Thrower |
Tough Break Collections
Uniquely, this is the only skin collection which contains skins that boosts the Phong shading of several or most parts of the weapon in order to make them glossier and more appealing (such as majority of the Gentlemanne's Collection and the Corsair variants in the Warbird Collection), making them currently the only publicly-obtainable weapons with increased Phong shading, with the exception of certain Community grade weapons.
The Harvest Collection
The Harvest Collection is one of two weapon skin collections available through completing Tough Break contracts. Half of the possible skins from this collection are based on autumn colors and patterns, such as leaves, pumpkins, and trees. The other half of the skins take on a more "spooky" or Halloween-based style. The Boneyard skins, in particular, have an unique aesthetic, as lower grades cause the bone-colored parts of the weapon to wear off, revealing bloody "bone marrow" instead of showing the gun's stock texture under it.
Weapon/Grade | Preview/Wear |
---|---|
Boneyard Sniper Rifle Commando Grade Sniper Rifle |
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Boneyard Wrench Commando Grade Wrench |
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Boneyard Revolver Commando Grade Revolver |
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Pumpkin Patch Flame Thrower Mercenary Grade Flame Thrower |
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Pumpkin Patch Minigun Mercenary Grade Minigun |
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Pumpkin Patch Sniper Rifle Mercenary Grade Sniper Rifle |
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Pumpkin Patch Stickybomb Launcher Mercenary Grade Stickybomb Launcher |
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Boneyard Knife Mercenary Grade Knife |
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Macabre Web Pistol Freelance Grade Pistol |
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Macabre Web Revolver Freelance Grade Revolver |
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Macabre Web Scattergun Freelance Grade Scattergun |
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Macabre Web Grenade Launcher Freelance Grade Grenade Launcher |
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Macabre Web Stickybomb Launcher Freelance Grade Stickybomb Launcher |
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Macabre Web Minigun Freelance Grade Minigun |
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Autumn Flame Thrower Freelance Grade Flame Thrower |
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Autumn Grenade Launcher Freelance Grade Grenade Launcher |
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Autumn Stickybomb Launcher Freelance Grade Stickybomb Launcher |
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Autumn Rocket Launcher Civilian Grade Rocket Launcher |
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Autumn Shotgun Civilian Grade Shotgun |
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Autumn Wrench Civilian Grade Wrench |
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Nutcracker Flame Thrower Civilian Grade Flame Thrower |
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Nutcracker Minigun Civilian Grade Minigun |
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Nutcracker Pistol Civilian Grade Pistol |
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Nutcracker Scattergun Civilian Grade Scattergun |
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Nutcracker Wrench Civilian Grade Wrench |
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Wildwood Medi Gun Civilian Grade Medi Gun |
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Wildwood Revolver Civilian Grade Revolver |
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Wildwood SMG Civilian Grade SMG |
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Wildwood Sniper Rifle Civilian Grade Sniper Rifle |
The Gentlemanne's Collection
The Gentlemanne's Collection is the second weapon skin collection available through completing Tough Break contracts. The skins from this collection take on a fancy, ornate, or expensive-looking approach. The "High Roller's" set in particular focuses on a casino or gambling theme. The "Coffin Nail" set is based upon cigarettes; uniquely, as the weapon's wear decreases, glowing "burn" marks appear on the skin's muzzle as if the weapon was a cigarette gradually being "smoked".
Weapon/Grade | Preview/Wear |
---|---|
Top Shelf Minigun Commando Grade Minigun |
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Top Shelf Wrench Commando Grade Wrench |
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Top Shelf Grenade Launcher Commando Grade Grenade Launcher |
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Top Shelf Knife Mercenary Grade Knife |
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Top Shelf Revolver Mercenary Grade Revolver |
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High Roller's Medi Gun Mercenary Grade Medi Gun |
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High Roller's SMG Mercenary Grade SMG |
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Coffin Nail Rocket Launcher Freelance Grade Rocket Launcher |
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Coffin Nail Scattergun Freelance Grade Scattergun |
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Coffin Nail Shotgun Freelance Grade Shotgun |
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High Roller's Rocket Launcher Freelance Grade Rocket Launcher |
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Coffin Nail Grenade Launcher Freelance Grade Grenade Launcher |
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Coffin Nail Flame Thrower Civilian Grade Flame Thrower |
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Coffin Nail Medi Gun Civilian Grade Medi Gun |
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Coffin Nail Minigun Civilian Grade Minigun |
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Coffin Nail Revolver Civilian Grade Revolver |
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Coffin Nail Sniper Rifle Civilian Grade Sniper Rifle |
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Coffin Nail Stickybomb Launcher Civilian Grade Stickybomb Launcher |
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Dressed to Kill Knife Civilian Grade Knife |
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Dressed to Kill Medi Gun Civilian Grade Medi Gun |
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Dressed to Kill Minigun Civilian Grade Minigun |
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Dressed to Kill Pistol Civilian Grade Pistol |
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Dressed to Kill Shotgun Civilian Grade Shotgun |
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Dressed to Kill Sniper Rifle Civilian Grade Sniper Rifle |
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Dressed to Kill Stickybomb Launcher Civilian Grade Stickybomb Launcher |
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Dressed to Kill Wrench Civilian Grade Wrench |
The Pyroland Collection
The Pyroland Collection is one of two Tough Break collections available only through opening weapons cases. To obtain a weapon from this collection, one must open a Pyroland Weapons Case with a Tough Break Key. Weapons from this collection focus on patterns and designs found in Pyroland, such as rainbows and cats, along with contrasting "lava" skins representing the Pyro's viewpoint out of Pyroland.
Weapon/Grade | Preview/Wear |
---|---|
Rainbow Grenade Launcher Elite Grade Grenade Launcher |
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Rainbow Sniper Rifle Elite Grade Sniper Rifle |
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Rainbow Flame Thrower Elite Grade Flame Thrower |
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Balloonicorn Sniper Rifle Assassin Grade Sniper Rifle |
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Sweet Dreams Grenade Launcher Assassin Grade Grenade Launcher |
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Sweet Dreams Stickybomb Launcher Assassin Grade Stickybomb Launcher |
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Balloonicorn Flame Thrower Assassin Grade Flame Thrower |
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Mister Cuddles Minigun Commando Grade Minigun |
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Blue Mew Knife Commando Grade Knife |
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Blue Mew Pistol Commando Grade Pistol |
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Blue Mew Rocket Launcher Commando Grade Rocket Launcher |
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Blue Mew Scattergun Commando Grade Scattergun |
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Shot to Hell Scattergun Commando Grade Scattergun |
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Torqued to Hell Wrench Commando Grade Wrench |
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Blue Mew SMG Mercenary Grade SMG |
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Stabbed to Hell Knife Mercenary Grade Knife |
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Shot to Hell Pistol Mercenary Grade Pistol |
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Brain Candy Knife Mercenary Grade Knife |
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Brain Candy Minigun Mercenary Grade Minigun |
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Brain Candy Pistol Mercenary Grade Pistol |
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Brain Candy Rocket Launcher Mercenary Grade Rocket Launcher |
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Flower Power Medi Gun Mercenary Grade Medi Gun |
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Flower Power Revolver Mercenary Grade Revolver |
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Flower Power Scattergun Mercenary Grade Scattergun |
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Flower Power Shotgun Mercenary Grade Shotgun |
The Warbird Collection
The Warbird Collection is the second Tough Break collection available only through opening weapons cases. Weapons from this collection can be obtained by opening a Warbird Weapons Case with a Tough Break Key. These weapons bear motifs from the air arms of the countries that fought in World War II, including those of the USAAF and Luftwaffe.
Weapon/Grade | Preview/Wear |
---|---|
Killer Bee Scattergun Elite Grade Scattergun |
|
Warhawk Rocket Launcher Elite Grade Rocket Launcher |
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Warhawk Grenade Launcher Assassin Grade Grenade Launcher |
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Red Bear Shotgun Assassin Grade Shotgun |
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Warhawk Flame Thrower Assassin Grade Flame Thrower |
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Butcher Bird Minigun Commando Grade Minigun |
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Airwolf Sniper Rifle Commando Grade Sniper Rifle |
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Blitzkrieg Stickybomb Launcher Commando Grade Stickybomb Launcher |
|
Corsair Medi Gun Commando Grade Medi Gun |
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Airwolf Knife Commando Grade Knife |
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Blitzkrieg Medi Gun Mercenary Grade Medi Gun |
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Blitzkrieg Pistol Mercenary Grade Pistol |
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Blitzkrieg Revolver Mercenary Grade Revolver |
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Blitzkrieg SMG Mercenary Grade SMG |
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Airwolf Wrench Mercenary Grade Wrench |
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Corsair Scattergun Mercenary Grade Scattergun |
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Butcher Bird Grenade Launcher Mercenary Grade Grenade Launcher |
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Blitzkrieg Knife Mercenary Grade Knife |
War Paint Collections
Decorated items released after the Jungle Inferno Update use War Paints rather than predetermined weapon and "skin" combinations. These can be applied to forty-four different weapons.
Jungle Jackpot Collection
Infernal Reward Collection
Decorated War Hero Collection
Contract Campaigner Collection
Saxton Select Collection
Mann Co. Events Collection
Winter 2017 Collection
Scream Fortress X Collection
Winter 2019 Collection
Scream Fortress XII Collection
Winter 2020 Collection
Scream Fortress XIII Collection
Scream Fortress XIV Collection
Summer 2023 Collection
Scream Fortress XVI Collection
Unused content
- According to the game's files, there is an unused grade labeled as Immortal.
Festivizers
Following the December 22, 2015 Patch, players are now able to festivize their Decorated items with the Festivizer tool. When applied onto a weapon, the weapon in question will acquire lights similar to those of existing Festive weapons, a Festivized prefix next to the Skin's name, as well as the Festivized item attribute.
Unusual Effects
Unusual Decorated weapons will have a particle effect attached to parts of the weapon. Depending on the Unusual effect and weapon, the position of the particle effect can vary; for example, Isotope tends to only cover the tip of the weapon's muzzle (unless the weapon is small, such as on a Pistol or Revolver, where it will cover most of the weapon), while Hot and Cool tend to travel along the whole weapon, making it more visible on larger weapons like the Rocket Launcher.
Bugs
- Team-colored Decorated weapons always appear as RED in the class selection screen.
- Team-colored Decorated weapons that have the Team Shine Killstreak sheen will always use RED team's sheen if inspected in the backpack.
- Upon respawning, Unusual effects can sometimes become positioned in front of the player's screen, blocking their view. This can be fixed by switching weapons.
- All Team-Colored Tough Break Collection weapons lack the description "Team Colored Decorated Weapon", and their BLU team variants cannot be viewed in the backpack.
- Unusual effects on Revolvers and Knives will disappear upon disguising, and will not reappear until a weapon switch.
- Decorated weapons that have increased phong shading (such as the Coffin Nail skins) and have a Strange stat clock attached will not appear to be shiny in first-person view, due to the stat clock conflicting with the weapon's phong shading.
- Holding a Decorated weapon, and then using certain Taunts that use props (Example: the Luxury Lounge) will make the prop use the weapon's texture.
- This will also cause certain parts of the Taunt to disappear for other players. (Example: The Fresh Brewed Victory cup and the bag of coffee beans).
Notes
- The patterns and exterior qualities of Decorated weapons do not appear when running the game with
dxlevel -80
ordxlevel -81
. Instead of showing the decorations, they only appear as their stock counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra string: "You are in DirectX 8, decorated weapons are incompatible and will show as stock".- Upon checkout at the Mann Co. Store, having a Gun Mettle Campaign Pass in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.
- The reflection details featured in some Decorated weapons will still show under DirectX 8, but not the pattern and exteriors.
Update history
- Added 4 weapon collections: Teufort Collection, Craftmann Collection, Concealed Killer Collection and Powerhouse Collection.
- [Undocumented] Added Decorated quality.
- Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
- Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons.
- Revolver and Pistol Killstreak Kits now properly work on Decorated weapons.
- Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
- Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware.
- Fixed Stat Clock models not cloaking with the Spy.
- Fixed a case where the Stat Clock model would float in the air while the player was taunting.
December 17, 2015 Patch (Tough Break Update)
- Added 4 weapon collections: Harvest Collection, Gentlemanne's Collection, Pyroland Collection and Warbird Collection.
- Fixed decorated weapons not getting the crit-boost material effect.
- Fixed not being able to apply the Civilian Stat Clock(sic) to Civilian-grade weapons.
See also
- Color themes:
- War Paint
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