Difference between revisions of "Team Fortress 2 Closed Beta"
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(→Melee Weapons: LordKelvin: fix them like this as you see them if you like) |
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| rowspan="3" align="center"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]] | | rowspan="3" align="center"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]] | ||
− | ! {{Icon weapon|weapon= | + | ! {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=100x100px}} |
| '''[[G.R.U.]] Beta 1''' | | '''[[G.R.U.]] Beta 1''' | ||
| '''Base''': 33 | | '''Base''': 33 | ||
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:{{Con}}Decrease max health by 100. | :{{Con}}Decrease max health by 100. | ||
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− | ! {{Icon weapon|weapon= | + | ! {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=100x100px}} |
| '''[[G.R.U.]] Beta 2''' | | '''[[G.R.U.]] Beta 2''' | ||
| '''Base''': 33 | | '''Base''': 33 | ||
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:{{Con}}Reduce health gained from healing sources. | :{{Con}}Reduce health gained from healing sources. | ||
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− | ! {{Icon weapon|weapon= | + | ! {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=100x100px}} |
| '''[[G.R.U.]] Beta 3 <sup>1</sup>''' | | '''[[G.R.U.]] Beta 3 <sup>1</sup>''' | ||
| '''Base''': 33 | | '''Base''': 33 |
Revision as of 01:48, 20 March 2011
“ | Here's something you shoulda built: A Not-Dyin'-Machine!
Click to listen
— The Scout
|
” |
The Team Fortress 2 Closed Beta is a version of regular Team Fortress 2 that includes experimental Beta weapons and features that are privately tested by competitive players in 2009. These weapons are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.
On December 2, 2010, an open beta version of the game was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants without affecting gameplay in the official game.
Primary Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
Medic |
Blutsauger Beta 1 | 40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
On Hit: +3 health. | |
Blutsauger Beta 2 | 40 | 150 | Base: 7 Crit: 23 [10 syringes / sec.] |
On Hit: +3 health. | ||
Spy |
Fire retardant suit Beta 1 | N/A | N/A | N/A |
Makes the user take 90% less damage from fire. | |
Fire retardant suit Beta 2 | N/A | N/A | N/A |
Makes the user immune to afterburn effects. |
Secondary Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
Medic |
Medi Gun Beta 1 | N/A | N/A | N/A |
Overheal doesn't decay. |
Melee Weapons
Class | Weapon | Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Heavy |
G.R.U. Beta 1 | Base: 33
Crit: 98 |
When weapon is active:
| |
G.R.U. Beta 2 | Base: 33
Crit: 98 |
When weapon is active:
| ||
G.R.U. Beta 3 1 | Base: 33
Crit: 98 |
When weapon is active:
| ||
Engineer |
P.D.Q. 2 | Base: 65
Crit: 195 |
Improve wrenching build speed by 150%. | |
Medic |
Übersaw Beta 1 | Base: 49
Crit: 146 |
On Hit: 25% ÜberCharge added. | |
Übersaw Beta 2 | Base: 65
Crit: 195 |
On Hit: 25% ÜberCharge added. |
1 This version of the G.R.U. was officially added to the game during the Mann-Conomy Update, making it the first of these Beta weapons to be implemented.
2 The idea for this weapon was eventually carried on into the Gunslinger, which builds buildings (Only Sentry Guns in this case though) at a much faster rate. However, the P.D.Q.'s build rate was 1.5x faster, where the Gunslinger's build rate is 4x.
See also
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