Difference between revisions of "Team Fortress 2 Closed Beta"
(→Changed weapons: Added Overhealer note) |
(After thinking about it for a bit, I'm moving the beta medigun to new weapons.) |
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{{buff|Improve wrenching build speed by 150%.}} | {{buff|Improve wrenching build speed by 150%.}} | ||
{{nerf|Cannot upgrade [[buildings]].}} | {{nerf|Cannot upgrade [[buildings]].}} | ||
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+ | | align="center" | {{Class link|Medic}} | ||
+ | ! {{Table icon|Medi Gun}} Beta 1 <sup>3</sup> | ||
+ | | N/A | ||
+ | | | ||
+ | {{buff|Overheal doesn't decay.}} | ||
+ | {{nerf|-50% heal rate.}} | ||
|- | |- | ||
| rowspan="2" align="center" |{{Class link|Spy}} | | rowspan="2" align="center" |{{Class link|Spy}} | ||
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{{note|Makes the user immune to afterburn effects.}} | {{note|Makes the user immune to afterburn effects.}} | ||
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+ | <sup>1</sup> This version of the [[G.R.U.]] was added to the normal game during the [[Mann-Conomy Update]], making it the only closed beta weapon to be implemented to date. | ||
+ | |||
+ | <sup>2</sup> The idea for this weapon seemingly evolved into the [[Gunslinger]], which builds a non-upgradable [[Combat Mini-Sentry]] at 4x the normal speed, without wrenching. The [[Jag]] is also very similar to this, except it only builds 30% faster while wrenching and can still upgrade buildings. | ||
+ | |||
+ | <sup>3</sup> This weapon has the same concept as the [[Unused content|scrapped]] predecessor to the [[Kritzkrieg]], the [[Overhealer]]. | ||
=== Changed weapons === | === Changed weapons === | ||
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:Base damage: 7 | :Base damage: 7 | ||
:Crit: 23 | :Crit: 23 | ||
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! {{Table icon|Übersaw}} Beta 1 | ! {{Table icon|Übersaw}} Beta 1 | ||
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{{nerf|-25% health on wearer.}} | {{nerf|-25% health on wearer.}} | ||
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==See also== | ==See also== |
Revision as of 10:43, 23 June 2011
“ | Here's something you shoulda built: A Not-Dyin'-Machine!
Click to listen
— The Scout
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” |
The Team Fortress 2 Closed Beta is a version of regular Team Fortress 2 that includes experimental Beta weapons and features that are privately tested by competitive players in 2009. These weapons are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.
On December 2, 2010, an open beta version of the game was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants without affecting gameplay in the official game.
Changes that were tested
New weapons
Class | Damage Range | Notes / Special Abilities | |
---|---|---|---|
Heavy | Gloves of Running Urgently Beta 1 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer. |
Gloves of Running Urgently Beta 2 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer. | |
Gloves of Running Urgently Beta 3 1 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer. | |
Engineer | P.D.Q. 2 |
Base: 65
Crit: 195 |
Improve wrenching build speed by 150%. |
Medic | Medi Gun Beta 1 3 |
N/A |
Overheal doesn't decay. |
Spy | Fire retardant suit Beta 1 |
N/A |
Makes the user take 90% less damage from fire. |
Fire retardant suit Beta 2 |
N/A |
Makes the user immune to afterburn effects. |
1 This version of the G.R.U. was added to the normal game during the Mann-Conomy Update, making it the only closed beta weapon to be implemented to date.
2 The idea for this weapon seemingly evolved into the Gunslinger, which builds a non-upgradable Combat Mini-Sentry at 4x the normal speed, without wrenching. The Jag is also very similar to this, except it only builds 30% faster while wrenching and can still upgrade buildings.
3 This weapon has the same concept as the scrapped predecessor to the Kritzkrieg, the Overhealer.
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Medic | Blutsauger Beta 1 |
No random critical hits. |
-25 max health on wearer. |
Blutsauger Beta 2 |
No random critical hits.
|
-25% damage done.
| |
Ubersaw Beta 1 |
~
|
-25% damage done.
| |
Ubersaw Beta 2 |
~ |
-25% health on wearer. |
See also
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