Difference between revisions of "Team Fortress 2 Closed Beta"
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! {{Table icon|Blutsauger}} Beta 1 | ! {{Table icon|Blutsauger}} Beta 1 | ||
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− | {{grey|No random critical hits | + | {{grey|No random critical hits}} |
+ | {grey|No health penalty}} | ||
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− | {{nerf|-25 max health on wearer | + | {{buff|Random critical hits enabled}} |
+ | {{nerf|-25 max health on wearer}} | ||
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! {{Table icon|Blutsauger}} Beta 2 | ! {{Table icon|Blutsauger}} Beta 2 | ||
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− | {{grey|No random critical hits | + | {{grey|No random critical hits}} |
+ | {{grey|No damage penalty}} | ||
:{{grey|Base damage: 10}} | :{{grey|Base damage: 10}} | ||
:{{grey|Crit: 30}} | :{{grey|Crit: 30}} | ||
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− | {{nerf|-25% damage done | + | {{buff|Random critical hits enabled}} |
+ | {{nerf|-25% damage done}} | ||
:Base damage: 7 | :Base damage: 7 | ||
:Crit: 23 | :Crit: 23 | ||
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! {{Table icon|Übersaw}} Beta 1 | ! {{Table icon|Übersaw}} Beta 1 | ||
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− | + | {{grey|No damage penalty}} | |
:{{grey|Base damage: 65}} | :{{grey|Base damage: 65}} | ||
:{{grey|Crit: 195}} | :{{grey|Crit: 195}} | ||
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− | {{nerf|-25% damage done | + | {{nerf|-25% damage done}} |
:Base damage: 49 | :Base damage: 49 | ||
:Crit: 146 | :Crit: 146 | ||
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! {{Table icon|Übersaw}} Beta 2 | ! {{Table icon|Übersaw}} Beta 2 | ||
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− | + | {{grey|No health penalty}} | |
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− | {{nerf|-25% health on wearer | + | {{nerf|-25% health on wearer}} |
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Revision as of 11:01, 23 June 2011
“ | Here's something you shoulda built: A Not-Dyin'-Machine!
Click to listen
— The Scout
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” |
The Team Fortress 2 Closed Beta is a version of regular Team Fortress 2 that includes experimental Beta weapons and features that are privately tested by competitive players in 2009. These weapons are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.
On December 2, 2010, an open beta version of the game was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants without affecting gameplay in the official game.
Changes that were tested
New weapons
Class | Damage Range | Notes / Special Abilities | |
---|---|---|---|
Heavy | Gloves of Running Urgently Beta 1 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer. |
Gloves of Running Urgently Beta 2 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer. | |
Gloves of Running Urgently Beta 3 1 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer. | |
Engineer | P.D.Q. 2 |
Base: 65
Crit: 195 |
Improve wrenching build speed by 150%. |
Medic | Medi Gun Beta 1 3 |
N/A |
Overheal doesn't decay. |
Spy | Fire retardant suit Beta 1 |
N/A |
Makes the user take 90% less damage from fire. |
Fire retardant suit Beta 2 |
N/A |
Makes the user immune to afterburn effects. |
1 This version of the G.R.U. was added to the normal game during the Mann-Conomy Update, making it the only closed beta weapon to be implemented to date.
2 The idea for this weapon seemingly evolved into the Gunslinger, which builds a non-upgradable Combat Mini-Sentry at 4x the normal speed, without wrenching. The Jag is also very similar to this, except it only builds 30% faster while wrenching and can still upgrade buildings.
3 This weapon has the same concept as the scrapped predecessor to the Kritzkrieg, the Overhealer.
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Medic | Blutsauger Beta 1 |
No random critical hits |
Random critical hits enabled |
Blutsauger Beta 2 |
No random critical hits
|
Random critical hits enabled
| |
Ubersaw Beta 1 |
No damage penalty
|
-25% damage done
| |
Ubersaw Beta 2 |
No health penalty |
-25% health on wearer |
See also
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