Difference between revisions of "Weapon/de"
< Weapon
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− | | {{Icon weapon|weapon= | + | | {{Icon weapon|weapon=Kamikaze|icon-size=100x100px}} |
− | | {{Icon killicon|weapon= | + | | {{Icon killicon|weapon=Kamikaze}} |
− | | '''[[ | + | | '''[[Kamikaze]]''' |
| [[Soldier]] | | [[Soldier]] | ||
| [[Equalizer]] | | [[Equalizer]] |
Revision as of 00:45, 6 July 2010
Inhaltsverzeichnis
Primär Waffen
Icon | Name | Klasse | Munition | Schaden | Verfügbarkeit | |||||
---|---|---|---|---|---|---|---|---|---|---|
Rucksack | Getötet | Geladen | Munition | Kurze Distanze | Mittlere Distanze | Große Distanze | Kritisch | |||
Scattergun | Scout | 6 | 32 | 85-105 | 10-40 | 3-10 | 180 | Standard | ||
Force-A-Nature | Scout | 2 | 32 | 92-113 | 11-43 | 3-11 | 194 | Unlock | ||
Rocket Launcher | Soldier | 4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | Standard | ||
Direct Hit | Soldier | 4 | 20 | 140 | 74-107 | 55-58 | 338 | Unlock | ||
Flamethrower | Pyro | 200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Basisschaden (siehe Reichweite), pro Partikel. 11-19 (D/D) | Standard | ||
Backburner | Pyro | 200 | N/A | 7.13 per particle (D/D) | 4.28 per particle (D/D) (M/R) | N/A | 3x Base damage(see range) per particle, then rounded. 14-21 (D/D) | Unlock | ||
Grenade Launcher | Demoman | 4 | 16 | 64-132 (D/H) | 64-132 (D/H) | 64-132 (D/H) | 280-300 (D/H) | Standard | ||
Minigun | Heavy | 200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 pro Kugel) | Standard | ||
Natascha | Heavy | 200 | N/A | 32-36 | 3-20 | 3-6 | 72 (18 pro Kugel) | Unlock | ||
Shotgun | Engineer | 6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Standard | ||
Syringe Gun | Medic | 40 | 150 | 10-15 | 5-10 | 5-6 | 30 | Standard | ||
Blutsauger | Medic | 40 | 150 | 10-15 | 5-10 | 5-6 | 30 | Unlock | ||
Sniper Rifle | Sniper | 25 | N/A | 43-172 | 43-172 | 43-172 | 150-450 (nur Kopfschuß) | Standard | ||
Huntsman | Sniper | 1 | 12 | 44-137 | 44-137 | 44-137 | 153-360 | Unlock | ||
Revolver | Spy | 6 | 24 | 55-60 | 35-45 | 20-25 | 120 | Standard | ||
Big Kill | Spy | 6 | 24 | 55-60 | 35-45 | 20-25 | 120 | Promotion | ||
Ambassador | Spy | 6 | 24 | 46-56 | 31-37 | 15-19 | 102 (nur Kopfschuß) | Unlock |
Anmerkung: D/D: direkt Schaden. - N/A: Nicht Verfügbare. - Zoom: 100% Charged While Zoomed. - D/H: direkt Treffer. - M/R: Maximale Reichweite.
Sekundär Waffen
Icon | Name | Klasse | Munition | Schaden | Verfügbarkeit | |||||
---|---|---|---|---|---|---|---|---|---|---|
Rucksack | Getötet | Geladen | Munition | Kurze Distanze | Mittlere Distanze | Große Distanze | Kritisch | |||
Pistol | Scout/Engineer | 12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Standard | ||
Lugermorph | Scout | 12 | 36 | 20-22 | 10-15 | 8-9 | 45 | Promotion | ||
Bonk! Atomic Punch | Scout | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Crit-A-Cola | Scout | 1 | ∞ | N/A | N/A | N/A | N/A | Drop | ||
Shotgun | Soldier/Pyro/Heavy | 6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Standard | ||
Buff Banner | Soldier | N/A | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Gunboats | Soldier | N/A | N/A | N/A | N/A | N/A | N/A | Drop | ||
Flare Gun | Pyro | 16 | N/A | 27-33 | 27-33 | 27-33 | 90 | Unlock | ||
Stickybomb Launcher | Demoman | 8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Standard | ||
File:Item icon Scottish resistance.png | Scottish Resistance | Demoman | 8 | 36 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Unlock | |
Chargin' Targe | Demoman | N/A | N/A | 50 + 10 per head (up to 5 heads) | N/A | N/A | N/A | Unlock | ||
Dalokohs bar | Heavy | 1 | ∞ | N/A | N/A | N/A | N/A | Drop | ||
Sandvich | Heavy | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Medigun | Medic | N/A | N/A | 24 (<10 sec after injure) | 48 (>12.5 sec after injure) | 72 (>15 sec after injure) | N/D (Invulnerability) | Standard | ||
Kritzkrieg | Medic | N/A | N/A | 24 (<10 sec after injure) | 48 (>12.5 sec after injure) | 72 (>15 sec after injure) | N/D (100% crit) | Unlock | ||
Submachine Gun | Sniper | 25 | 75 | 8-12 | 4-6 | 4-5 | 24 | Standard | ||
Razorback | Sniper | 1 | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Jarate | Sniper | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Electro Sapper | Spy | 1 | ∞ | 150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A | Standard |
Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - ∞: Unlimited.
Nahkampfwaffen
Icon | Name | Klasse | Schaden | Verfügbarkeit | ||
---|---|---|---|---|---|---|
Rucksack | Getötet | Nahkampf | Kritisch | |||
Bat | Scout | 24-46 | 105 | Standard | ||
Sandman | Scout | 24-46 | 105 | Unlock | ||
(Baseball) | 15 | 45 | ||||
Shovel | Soldier | 43-87 | 195 | Standard | ||
Equalizer | Soldier | Abhängig von den eigenen Lebenspunkten | Abhängig von den eigenen Lebenspunkten | Unlock | ||
Fire Axe | Pyro | 43-87 | 195 | Standard | ||
Axtinguisher | Pyro | 23-43 | 195 | Unlock | ||
Homewrecker | Pyro | 42-55 | 146 | Drop | ||
Bottle | Demoman | 43-87 | 195 | Standard | ||
Pain Train | Demoman and Soldier | 59-72 | 195 | Drop | ||
Eyelander | Demoman | 43-87 | 195 | Unlock | ||
Scotsman's Skullcutter | Demoman | 78 | 234 | Drop | ||
Fists | Heavy | 43-87 | 195 | Standard | ||
K.G.B. | Heavy | 43-87 | 195 | Unlock | ||
Wrench | Engineer | 43-87 | 195 | Standard | ||
Bonesaw | Medic | 43-87 | 195 | Standard | ||
Übersaw | Medic | 43-87 | 195 | Unlock | ||
Kukri | Sniper | 43-87 | 195 | Standard | ||
Tribalman's Shiv | Sniper | 38-47 +8 Blutungsschaden für 8 Sekunden | 127 | Drop | ||
Knife | Spy | 28-54 | 120 | Standard | ||
(Backstab) | N/A | 6mal so hoch, wie die derzeitige Gesundheit. (Backstab) |
Primär PDAs
Icon | Name | Klasse | Details | Verfügbarkeit |
---|---|---|---|---|
File:Item icon Builder.png | Build PDA | Engineer | ermöglicht dem Engineer zu bauen | Standard |
Disguise Kit | Spy | Ermöglicht dem Spion sich in einen gegnerischen Spieler zu verwandeln. | Standard |
Secondary PDAs
Icon | Name | Klasse | Details | Verfügbarkeit |
---|---|---|---|---|
File:Item icon Destroy.png | Destroy PDA | Engineer | Ermöglicht dem Engineer seine Gebäudezu zerstören . | Standard |
Invisibility Watch | Spy | Ermöglicht dem Spion sich zu verstecken cloak. Kann durch aufsammeln von Metall schneller wieder aufgefüllt werden. | Standard | |
Cloak and Dagger | Spy | Ermöglicht dem Spion sich zu tarnen. Nur beim Bewegen verringert sich das Cloakmeter. Regeneriert sich wenn der Spion still stehen bleibt. Kann nicht durch Metall aufgefüllt werden. | Unlock | |
File:Item icon Dead ringer.png | Dead Ringer | Spy | Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. | Unlock |
Taunt attacks
Kill Icon | Taunt | Klasse | Waffe | Schaden | Dauer | Details | |
---|---|---|---|---|---|---|---|
File:Item icon Home run.png | Home Run | Scout | Sandman | 500 (Instant kill) | 5 seconds | ||
Kamikaze | Soldier | Equalizer | 500 (Instant kill) | 4 seconds | 6 Fuß Explosionsradius, tötet den Spieler | ||
Hadouken | Pyro | Shotgun Flare Gun (muss Munition haben) |
500 (Instant kill) | 3 seconds | mit Feuereffekt | ||
Decapitation | Demoman | Eyelander | 500 (Instant kill) | 5 seconds | Fügt einen Kopf zum Kopfzähler hinzu. | ||
Showdown | Heavy | Fists | 500 (Instant kill) | 3 seconds | Besitzt eine mittlere Reichweite | ||
Oktoberfest | Medic | Kritzkrieg | None | 4 seconds | Heilt 10 Gesundheitspunkte an sich selbst. | ||
Spinal Tap | Medic | Übersaw | 1 (swing) 500 (Instant kill) |
4 seconds approx. | Fügt bei einem erfolgreichen Treffer, 50% zum Überchargemeter hinzu. | ||
Skewer | Sniper | Huntsman (Must have ammo) |
Initial Stab: None (stun effect). Removal: 500 (Instant kill) | 4 seconds | Das Opfer wird betäubt und beim zurückziehen des Pfeils augenblicklich getötet. | ||
Fencing | Spy | Knife | 50 (swings) 500 (Instant kill) |
5 seconds | Two swings followed by the killing thrust |
Notes
Due to odd quirks of the item system, some weapons display as in different slots:
- The Demoman's primary and secondary slots are reversed.
- The Spy's primary slot is displayed as secondary.
- The Spy's Electro Sapper, like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible items as of yet.
- The Spy's PDA2 slot is displayed as PDA.
These do not affect gameplay, but have a bearing on crafting blueprints.
Waffenverfügbarkeit
- Standardwaffen sind immer verfügbar.
- Freischaltbare Gegenstände können via Errungenschaften, Craftingsystem oder das Itemdropsystem bekommen werden.
- Drop weapons are only available by crafting or the drop system.
- Promotion weapons require participation in Valve promotions, and are not obtainable in game.
Siehe auch
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