Difference between revisions of "Atoll"

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== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}})
 
'''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}})
 
* Added Atoll to the game.
 
* Added Atoll to the game.
Line 28: Line 29:
 
'''{{Patch name|10|13|2023}}'''
 
'''{{Patch name|10|13|2023}}'''
 
* Added an extension to the roof of the turbine building.
 
* Added an extension to the roof of the turbine building.
* Added nobuild entities to debris that could potentially hide sneaky Sentry Guns.
+
* Added {{code|[[vdc:func_nobuild|nobuild]]}} entities to debris that could potentially hide sneaky Sentry Guns.
 
* Added a broken window on the turbine building.
 
* Added a broken window on the turbine building.
 
* Clipped the spiral stairs behind the lighthouse (thanks Aar!).
 
* Clipped the spiral stairs behind the lighthouse (thanks Aar!).
 
* Reduced performance impact of water.
 
* Reduced performance impact of water.
* Increased size of trigger_push entities on the tree tops.
+
* Increased size of {{ent|trigger_push}} entities on the tree tops.
 
* Improved collision on the displacement on the beach near the fishing house.
 
* Improved collision on the displacement on the beach near the fishing house.
 
* The spinning cat has been fed.
 
* The spinning cat has been fed.
 +
 +
'''{{Patch name |10|19|2023}}'''
 +
* Fixed the missing texture on the turbine building's roof.
 +
* Added {{code|[[vdc:Area portals|areaportals]]}} and {{code|[[vdc:Occluders|occluders]]}} in and around buildings.
 +
* Added extra {{code|nodraw}} brushes under the level and buildings to improve vis calculations.
 +
* Added prop fades on bushes and rocks.
 +
* Adjusted push triggers on trees.
 +
* Minor clipping adjustments.
 +
* Changed {{ent|func_brush}} on roofs to {{ent|func_movelinear}} so that corpses don't fall through.
 +
* Added [[Soul Gargoyle|soul gargoyle]] spawns.
 +
* Added a santa hat that spawns on the anchor when [[smissmas]] holiday is enabled.
 +
* Fixed [[vdc:Cubemaps|cubemap]] reflection issues.
 +
* Fixed the seam between the 3D skybox and the playable level.
 +
* Aar fed the spinning cat.
 +
}}
  
 
== Trivia ==
 
== Trivia ==

Revision as of 05:09, 20 October 2023

Atoll
Zi atoll.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Halloween
Setting: Night
Map Photos
Loading screen photos.
Map Overview
Atoll overview.png
Map Stamp
Item icon Map Stamp - Atoll.png
Supporters Leaderboard

Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.

Atoll was contributed to the Steam Workshop.

Locations

Strategy

Main article: Community Atoll strategy

Update history

October 9, 2023 Patch #1 (Scream Fortress XV)
  • Added Atoll to the game.

October 13, 2023 Patch

  • Added an extension to the roof of the turbine building.
  • Added nobuild entities to debris that could potentially hide sneaky Sentry Guns.
  • Added a broken window on the turbine building.
  • Clipped the spiral stairs behind the lighthouse (thanks Aar!).
  • Reduced performance impact of water.
  • Increased size of trigger_push entities on the tree tops.
  • Improved collision on the displacement on the beach near the fishing house.
  • The spinning cat has been fed.

October 19, 2023 Patch

  • Fixed the missing texture on the turbine building's roof.
  • Added areaportals and occluders in and around buildings.
  • Added extra nodraw brushes under the level and buildings to improve vis calculations.
  • Added prop fades on bushes and rocks.
  • Adjusted push triggers on trees.
  • Minor clipping adjustments.
  • Changed func_brush on roofs to func_movelinear so that corpses don't fall through.
  • Added soul gargoyle spawns.
  • Added a santa hat that spawns on the anchor when smissmas holiday is enabled.
  • Fixed cubemap reflection issues.
  • Fixed the seam between the 3D skybox and the playable level.
  • Aar fed the spinning cat.

Trivia

  • There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, next to an opened can of spinach. Approaching the cat via noclip displays the text "molly :]" on the screen.

Gallery