Difference between revisions of "Viaduct"

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'''Viaduct''' is a [[King of the Hill]] map. Along with [[Nucleus (King of the Hill)|Nucleus]] and [[Sawmill (King of the Hill)|Sawmill]], it was released with the [[Classless Update]] as the first official King of the Hill maps for ''[[Team Fortress 2]]''.  
 
'''Viaduct''' is a [[King of the Hill]] map. Along with [[Nucleus (King of the Hill)|Nucleus]] and [[Sawmill (King of the Hill)|Sawmill]], it was released with the [[Classless Update]] as the first official King of the Hill maps for ''[[Team Fortress 2]]''.  
 
To date, Viaduct is the only King of the Hill map developed by Valve from scratch and was the first official map to feature a snow theme, as a unique variation of the map's alpine setting.
 
 
The goal is to capture the [[Control Point (objective)|control point]] and seize it for a duration of 3 minutes, while stopping the other team from doing the same.
 
  
 
== Locations ==
 
== Locations ==
 
[[Image:Viaduct overview.png|thumb|top|Overview of the map.(Large file)]]
 
[[Image:Viaduct overview.png|thumb|top|Overview of the map.(Large file)]]
*'''The Summit''' - The topmost area of Viaduct, where the control point is located.
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* '''The Summit''': The topmost area of Viaduct, where the control point is located.
*'''The Scullery (House)''' - Fringing the summit on either side is a building, with sheltered catwalks leading onto ledges on either side.
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* '''The Scullery (House)''': Fringing the summit on either side is a building, with sheltered catwalks leading onto ledges on either side.
*'''The Hill''' - A hill overlooking the point, one on each side.
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* '''The Hill''': A hill overlooking the point, one on each side.
*'''Valley''' - The small area behind the house between the spawn area exits
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* '''Valley''': The small area behind the house between the spawn area exits
*'''Spawn Yard''' - Between the spawn and the Valley is the yard which gives way to the three entrances to the valley.
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* '''Spawn Yard''': Between the spawn and the Valley is the yard which gives way to the three entrances to the valley.
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
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== Strategy ==
 
== Strategy ==
{{hatnote|see [[Community Viaduct strategy]]}}
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{{main|Community Viaduct strategy}}
  
== Control Point Timing ==
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== Control Point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
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== Bugs ==
 
== Bugs ==
* [[Teleporters]] can be built on top of the [[BLU]] spawn area when using the [[Wrangler]] and the [[Sentry Gun]] to launch himself up, letting the enemy [[Spies]] into it, if it is an exit [[Teleporter]].
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* [[Teleporters]] can be built on top of the [[BLU]] spawn area by [[sentry jump]]ing.
  
 
== Trivia ==
 
== Trivia ==
* Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim and the employees responsible were "bludgeoned to pieces by ''[their]'' crack security team".
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* Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim and the employees responsible were "bludgeoned to pieces by ''[their]'' crack security team". {{cite}}
* Viaduct has two official [[Creating Viaduct (Part 1)|"Making of"]] [[Creating Viaduct (Part 2)|videos]] developed by Valve. The videos show how the map was designed and created from the ground-up to the final product using Valve's Hammer World Editor. The video also features a special version of [[Rocket Jump Waltz]].
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* Viaduct has two official "making of" videos created by Valve. The videos show how the map was designed and created from the ground-up to the final product using Valve's Hammer World Editor. The video also features a special version of [[Rocket Jump Waltz]]. ([[Creating Viaduct (Part 1)|Part 1]] and [[Creating Viaduct (Part 2)|Part 2]])
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
 
*[http://www.teamfortress.com/classless/day02.php The Classless Update: Day 2 - King of the Hill game mode, Viaduct, Nucleus (King of the Hill) and Sawmill (King of the Hill) maps.]
 
*[http://www.teamfortress.com/classless/day02.php The Classless Update: Day 2 - King of the Hill game mode, Viaduct, Nucleus (King of the Hill) and Sawmill (King of the Hill) maps.]
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{{ClasslessUpdateNav}}
 
{{ClasslessUpdateNav}}
<br />
 
 
{{Maps nav}}
 
{{Maps nav}}
 
[[Category:King of the Hill maps]]
 
[[Category:King of the Hill maps]]

Revision as of 06:05, 2 January 2015

Viaduct
Viaduct 01.jpg
Basic Information
Variants: Halloween
Developer(s): {{{map-developer}}}
Map Info
Environment: Alpine
Setting: Daylight, snowy
Map Photos
Loading screen photos.
Map Overview
Viaduct overview.png
...Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill’s peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay.
— The Classless Update

Viaduct is a King of the Hill map. Along with Nucleus and Sawmill, it was released with the Classless Update as the first official King of the Hill maps for Team Fortress 2.

Locations

Overview of the map.(Large file)
  • The Summit: The topmost area of Viaduct, where the control point is located.
  • The Scullery (House): Fringing the summit on either side is a building, with sheltered catwalks leading onto ledges on either side.
  • The Hill: A hill overlooking the point, one on each side.
  • Valley: The small area behind the house between the spawn area exits
  • Spawn Yard: Between the spawn and the Valley is the yard which gives way to the three entrances to the valley.

Strategy

Main article: Community Viaduct strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760


Update history

August 13, 2009 Patch (Classless Update)

  • Added Viaduct to the game.

August 25, 2010 Patch

  • Reduced the capture time for the control point from 6 seconds to 3 seconds.

October 27, 2011 Patch (Very Scary Halloween Special)

  • Viaduct has been haunted and is now... Eyeaduct!

July 10, 2013 Patch

  • Players can no longer build in spawn room rafters

Bugs

Trivia

  • Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim and the employees responsible were "bludgeoned to pieces by [their] crack security team". [citation needed]
  • Viaduct has two official "making of" videos created by Valve. The videos show how the map was designed and created from the ground-up to the final product using Valve's Hammer World Editor. The video also features a special version of Rocket Jump Waltz. (Part 1 and Part 2)

See also

External links