Difference between revisions of "Orange X"
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* cp_orange_minecraft_night_2013 | * cp_orange_minecraft_night_2013 | ||
* cp_orange_minecraft_night_2015 | * cp_orange_minecraft_night_2015 | ||
+ | * cp_orange_n | ||
* cp_orange_n_simple_t3 | * cp_orange_n_simple_t3 | ||
* cp_orange_NsR_X_Tower_beta2 | * cp_orange_NsR_X_Tower_beta2 |
Revision as of 06:39, 10 January 2015
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | None |
Setting: | Daylight, sunny |
Map Overview | |
Orange X is a community-made Standard Control Point map released back in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. Most Orange maps are known for their lack of textures and and/or lack of obstacles.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room configurations, different lighting/time of day, or different weather, such as snow.
Currently known variations on Orange include, in alphabetical order:
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Locations
Each control point has a different name printed in HUD, by order from RED's first Control Point to first BLU's Control Point (Control Point 1 to Control Point 5)
RED's first Control Point (in HUD: Control Point 1)
RED's second open Control Point (in HUD: Control Point 2)
BLU's second open Control Point (in HUD: Control Point 4)
BLU's first Control Point (in HUD: Control Point 5)
Bugs
- Players can go outside of the map by jumping up and over a wall or spawn.
- Some props doesn't have a collision for ragdolls and other items.
- Depending on the variation of the map, the Control Point lights don't always reflect their current ownership.
Gallery
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