Difference between revisions of "Orange X"
m (--Don't add a variation of the same map's edition; there's already a "v6" one and it would require adding all and each one of them here, which is pointless. Only add variations when they take big changes--) |
(→Variations: More maps found on http://teamwork.tf/community/map-explorer?region-players=&gamemode=cp-orange) |
||
Line 20: | Line 20: | ||
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow. | Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow. | ||
− | There are at least | + | There are at least 79 currently known variations of Orange, including, in alphabetical order: |
{{columns | {{columns | ||
|col1 = | |col1 = | ||
+ | * cp_orange_50f_tower_d_nomusic | ||
+ | * cp_orange_50f_tower_v6 | ||
+ | * cp_orange_50f_tower_v7 | ||
+ | * cp_orange_50f_v5 | ||
+ | * cp_orange_5bo_v7 | ||
* cp_orange_asylum | * cp_orange_asylum | ||
* cp_orange_basement_mbm | * cp_orange_basement_mbm | ||
+ | * cp_orange_bonk_v9c | ||
* cp_orange_cross | * cp_orange_cross | ||
* cp_orange_cross2_v2 | * cp_orange_cross2_v2 | ||
Line 33: | Line 39: | ||
* cp_orange_holidays_2015 | * cp_orange_holidays_2015 | ||
* cp_orange_holidays_night_2015 | * cp_orange_holidays_night_2015 | ||
+ | * cp_orange_l | ||
* cp_orange_longway_e | * cp_orange_longway_e | ||
* cp_orange_minecraft_2013 | * cp_orange_minecraft_2013 | ||
Line 53: | Line 60: | ||
* cp_orange_usk | * cp_orange_usk | ||
* cp_orange_usk_xmas | * cp_orange_usk_xmas | ||
+ | * cp_orange_vote_2016c | ||
+ | |col2 = | ||
* cp_orange_vx4_b13 | * cp_orange_vx4_b13 | ||
* cp_orange_warzone_rc1 | * cp_orange_warzone_rc1 | ||
− | |||
* cp_orange_western | * cp_orange_western | ||
* cp_orange_wow_2013 | * cp_orange_wow_2013 | ||
* cp_orange_wow_2015 | * cp_orange_wow_2015 | ||
+ | * cp_orange_x-treme | ||
* cp_orange_x_7 | * cp_orange_x_7 | ||
+ | * cp_orange_x_7_fix | ||
+ | * cp_orange_x_7_text_v1 | ||
* cp_orange_x_koth_alpha5 | * cp_orange_x_koth_alpha5 | ||
* cp_orange_x_oreon | * cp_orange_x_oreon | ||
Line 68: | Line 79: | ||
* cp_orange_x3_ddr | * cp_orange_x3_ddr | ||
* cp_orange_x3_fix | * cp_orange_x3_fix | ||
+ | * cp_orange_x3_longway_e | ||
* cp_orange_x3_minecraft_june | * cp_orange_x3_minecraft_june | ||
* cp_orange_x3_mug | * cp_orange_x3_mug | ||
Line 74: | Line 86: | ||
* cp_orange_x3_se2_fix5a | * cp_orange_x3_se2_fix5a | ||
* cp_orange_x3_skial | * cp_orange_x3_skial | ||
− | * | + | * cp_orange_x3_top |
* cp_orange_x4 | * cp_orange_x4 | ||
* cp_orange_x4_snow | * cp_orange_x4_snow | ||
* cp_orange_x4_viper | * cp_orange_x4_viper | ||
* cp_orange_x5 | * cp_orange_x5 | ||
+ | * cp_orange_x5_fixed | ||
* cp_orange_xmas | * cp_orange_xmas | ||
* cp_orange_xmas_2013 | * cp_orange_xmas_2013 |
Revision as of 23:52, 29 April 2017
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
---|---|
![]() | |
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Map Overview | |
Orange_X is a community-made Standard Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle.
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
There are at least 79 currently known variations of Orange, including, in alphabetical order:
|
|
|
|
Locations
Each Control Point has a different name printed in HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)
RED's first Control Point (in HUD: Control Point 1)
BLU's second open Control Point (in HUD: Control Point 4)
Bugs
- Players can get outside the map by jumping high enough above the spawns.
- Ragdolls don't collide with some props and other items.
- Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
- The sun's position doesn't match with the map's lighting origin.
- Enemies can enter the enemy spawn.
Trivia
- cp_orange_x is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.
Gallery
|