Difference between revisions of "User:Zoolooman/Weapons2"

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(Saving progress so far. Just melee and PDA to go.)
(Finished Scout example. Going to complete rest of page for the next update.)
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|}
 
|}
 
===Melee===
 
===Melee===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="20%" rowspan=2 | Weapon
 +
! class="header" width="20%" rowspan=2 | Kill Icon
 +
! class="header" width="20%" rowspan=2 | Attack Interval
 +
! class="header" width="40% colspan=2 | Damage
 +
|-
 +
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 +
|-
 +
! {{Icon weapon|weapon=Bat|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bat]]'''
 +
| align="center" | {{Icon killicon|weapon=Bat}}
 +
| 0.5 seconds
 +
| 35
 +
| 105
 +
|-
 +
! rowspan="2" | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Sandman]]'''
 +
| align="center" | {{Icon killicon|weapon=Sandman}}
 +
| 0.5 seconds
 +
| 35
 +
| 105
 +
|-
 +
| align="center" | {{Icon killicon|weapon=Sandman Ball}}
 +
| N/A
 +
| 15
 +
| 45
 +
|-
 +
! {{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Holy Mackerel]]'''
 +
| align="center" | {{Icon killicon|weapon=Holy Mackerel}}
 +
| 0.5 seconds
 +
| 35
 +
| 105
 +
|}
 
===Taunt Attack===
 
===Taunt Attack===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" |
 +
! class="header" width="16%" | Kill Icon
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="10%" | Damage
 +
! class="header" width="10%" | Duration
 +
! class="header" width="37%" | Details
 +
|- style="height: 110px;"
 +
| {{Backpack icon|weapon=Home Run|icon-size=100x100px}}<br/>'''[[Home Run]]'''
 +
| align="center" | {{Icon killicon|weapon=Home Run}}
 +
| [[Sandman]]
 +
| 500
 +
| 5 seconds
 +
| The Scout points to the sky, winds up, and swings a deadly blow.
 +
|}
 
<br>
 
<br>
 
==Soldier==
 
==Soldier==
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! class="header" colspan=2 | Damage
 
! class="header" colspan=2 | Damage
 
! class="header" rowspan=2 | [[#Weapon Availability|Availability]]
 
! class="header" rowspan=2 | [[#Weapon Availability|Availability]]
|-
+
 
! class="header" | Point Blank
 
! class="header" | Critical
 
|-
 
| {{Backpack icon|weapon=Bat|icon-size=100x100px}}
 
| align="center" | {{Icon killicon|weapon=Bat}}
 
| '''[[Bat]]'''
 
| rowspan=4|{{Icon class|class=Scout|link=Scout}} <br/> [[Scout]]
 
| 35
 
| 105
 
| Stock
 
|-
 
| rowspan=2 | {{Backpack icon|weapon=Sandman|icon-size=100x100px}}
 
| align="center" | {{Icon killicon|weapon=Sandman}}
 
| '''[[Sandman]]'''
 
| 35
 
| 105
 
| rowspan=2 | Unlock
 
|-
 
| align="center" | {{Icon killicon|weapon=Sandman Ball}}
 
| '''(Baseball)'''
 
| 15
 
| 45
 
|-
 
| {{Backpack icon|weapon=Holy Mackerel|icon-size=100x100px}}
 
| align="center" | {{Icon killicon|weapon=Holy Mackerel}}
 
| '''[[Holy Mackerel]]'''
 
| 35
 
| 105
 
| Craft
 
 
|-
 
|-
 
| {{Backpack icon|weapon=Shovel|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Shovel|icon-size=100x100px}}

Revision as of 05:05, 17 December 2010

Scout

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 180
Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 92-113 11-43 3-11 194
Shortstop
Craft
The Shortstop
Killicon shortstop.png 4 36 69-72 24-48 6-12 194

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 45
Item icon Lugermorph.png
Promotional
Lugermorph
Killicon lugermorph.png 12 36 20-22 10-15 8-9 45
Item icon Bonk! Atomic Punch.png
Unlock
Bonk! Atomic Punch
1 N/A N/A N/A N/A
Item icon Crit-a-Cola.png
Craft
Crit-a-Cola
1 N/A N/A N/A N/A
Mad Milk
Craft
Mad Milk
1 N/A N/A N/A N/A

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Item icon Bat.png
Stock
Bat
Killicon bat.png 0.5 seconds 35 105
Item icon Sandman.png
Unlock
Sandman
Killicon sandman.png 0.5 seconds 35 105
Killicon sandman ball.png N/A 15 45
Item icon Holy Mackerel.png
Craft
Holy Mackerel
Killicon holy mackerel.png 0.5 seconds 35 105

Taunt Attack

Kill Icon Weapon Damage Duration Details
File:Backpack Home Run.png
Home Run
Killicon grand slam.png Sandman 500 5 seconds The Scout points to the sky, winds up, and swings a deadly blow.


Soldier

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Rocket Launcher.png
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 45-60 270 (D/H)
Item icon Direct Hit.png
Unlock
Direct Hit
Killicon direct hit.png 4 20 140 74-107 55-58 338
Item icon Black Box.png
Craft
Black Box
Killicon black box.png 3 20 105-112 50-90 45-60 270 (D/H)
Item icon Rocket Jumper.png
Craft
Rocket Jumper
4 60 N/A N/A N/A N/A

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Shotgun.png
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
File:Item icon Buff banner.png
Unlock
Buff Banner
N/A N/A N/A N/A N/A N/A
Item icon Gunboats.png
Craft
Gunboats
N/A N/A N/A N/A N/A N/A
Item icon Battalion's Backup.png
Craft
Battalion's Backup
N/A N/A N/A N/A N/A N/A

Melee

Taunt Attack


Pyro

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Flame Thrower.png
Stock
Flamethrower
Killicon flame thrower.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
Item icon Backburner.png
Unlock
Backburner
Killicon backburner.png 200 N/A 7.13 per particle (D/D) 4.28 per particle (D/D) (M/R) N/A 3x Base damage (see range) per particle, then rounded. 14-21 (D/D)
Item icon Degreaser.png
Craft
Degreaser
Killicon degreaser.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
Item icon Flare Gun.png
Unlock
Flare Gun
Killicon flare gun.png 16 N/A 27-33 27-33 27-33 90

Melee

Taunt Attack


Demoman

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Grenade Launcher.png
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 64-132 (D/H) 64-132 (D/H) 64-132 (D/H) 280-300 (D/H)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Stickybomb Launcher.png
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 74-153 74-153 74-153 353 (Point Blank)
Item icon Chargin' Targe.png
Unlock / Craft / Drop
Chargin' Targe
Killicon chargin' targe.png N/A N/A 50 + 10 per head (up to 5 heads) N/A N/A N/A
Item icon Scottish Resistance.png
Unlock / Craft / Drop / Crate
Scottish Resistance
Killicon scottish resistance.png 8 36 74-153 74-153 74-153 353 (Point Blank)
Item icon Stickybomb Launcher.png
Craft
Sticky Jumper
8 48 N/A N/A N/A N/A

Melee

Taunt Attack


Heavy

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Minigun
Stock
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)
Natascha
Unlock
Natascha
Killicon natascha.png 200 N/A 37-40 3-22 3-7 81 (20.25 per bullet)
Iron Curtain
Promotion
Iron Curtain
Killicon iron curtain.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
Item icon Sandvich.png
Unlock
Sandvich
1 N/A N/A N/A N/A
Item icon Dalokohs Bar.png
Craft
Dalokohs Bar
1 N/A N/A N/A N/A

Melee

Taunt Attack


Engineer

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Shotgun.png
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
Item icon Frontier Justice.png
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 80-90 10-30 3-10 180

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Pistol.png
Stock
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 45
Item icon Lugermorph.png
Promotional
Lugermorph
Killicon lugermorph.png 12 200 20-22 10-15 8-9 45
Item icon Wrangler.png
Unlock
Wrangler
Killicon wrangler.png N/A N/A N/A N/A N/A N/A

Melee

PDA Items

Taunt Attack


Medic

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Syringe Gun.png
Stock
Syringe Gun
Killicon syringe gun.png 40 150 10-15 5-10 5-6 30
Item icon Blutsauger.png
Unlock
Blutsauger
Killicon blutsauger.png 40 150 10-15 5-10 5-6 30

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Medi Gun.png
Stock
Medi Gun
N/A N/A 24 (<10 sec after injury) 48 (>12.5 sec after injury) 72 (>15 sec after injury) N/D (Invulnerability)
Item icon Kritzkrieg.png
Unlock
Kritzkrieg
N/A N/A 24 (<10 sec after injury) 48 (>12.5 sec after injury) 72 (>15 sec after injury) N/D (100% Crit)

Melee

Taunt Attack


Sniper

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Sniper Rifle.png
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A 43-172 43-172 43-172 150-450 (Headshot, or buff Crit only)
Item icon Huntsman.png
Unlock
Huntsman
Killicon huntsman.png 1 12 44-137 44-137 44-137 150-360
Item icon Sydney Sleeper.png
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A 45-160 45-160 45-160 150-450 (Buff Crit Only)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Submachine Gun.png
Stock
Submachine Gun
Killicon SMG.png 25 75 8-12 4-6 4-5 24
Item icon Jarate.png
Unlock
Jarate
1 N/A N/A N/A N/A
Item icon Razorback.png
Unlock
Razorback
1 N/A N/A N/A N/A N/A
Item icon Darwin's Danger Shield.png
Craft
Darwin's Danger Shield
1 N/A N/A N/A N/A N/A

Melee

Taunt Attack


Spy

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Revolver.png
Stock
Revolver
Killicon revolver.png 6 24 55-60 35-45 20-25 120
Item icon Big Kill.png
Promotional
Big Kill
Killicon ambassador.png 6 24 46-56 31-37 15-19 102 (Headshot or buff Crit only)
Item icon Ambassador.png
Unlock
Ambassador
Killicon big kill.png 6 24 55-60 35-45 20-25 120
Item icon L'Etranger.png
Craft
L'Étranger
Killicon l'etranger.png 6 24 44-48 28-36 16-20 96

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Electro Sapper.png
Stock
Electro Sapper
Killicon electro sapper.png 1 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A

Melee

PDA Items

Taunt Attack


Notes

When switching weapons, there is a .67 second delay before the new weapon can be fired. The Degreaser reduces this time by 65%, to .2345 seconds for all weapons that that Pyro has equipped at that time.

The kill icon of the Degreaser appears to be the same as the Flamethrower unless used to destroy an Engineer's buildings.

Due to odd quirks of the item system, some weapons display in different slots:

  • The Demoman's primary and secondary slots are reversed.
  • The Spy's primary slot is displayed as secondary.
  • The Spy's Electro Sapper, like the Engineer's toolbox, doesn't have a slot and thus is not interchangeable with any Items.
  • The Spy's PDA2 slot is displayed as PDA.

These do not affect gameplay, but have a bearing on crafting blueprints.

* Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - : Unlimited.

Weapon release dates

Main article: Item timeline

Weapon Availability

  • Stock weapons are always available.
  • Unlockable weapons are obtainable via achievements, crafting, trading, buying, or the drop system.
  • Promotional weapons require participation in Valve promotions, and are not obtainable in game.
  • Vintage weapons are only available if they were found or crafted before the Mann-Conomy Update.
    • Crafting any number of vintage items together will not yield a vintage crafted item.
    • This excludes Promotional weapons.
  • There are 36 vintage weapons available. The secondary release of a Lugermorph with the Poker Night at the Inventory game increased this from the original 35.

See also

Slot 1 Weapons

Slot 2 Weapons

Melee Weapons

Backpack Icon Kill Icon Name Class Damage Availability
Killicon shovel.png Shovel Leaderboard class soldier.png
Soldier
65 195 Stock
Killicon equalizer.png Equalizer Varies on Health Varies on Health Unlock
Killicon pain train.png Pain Train Leaderboard class soldier.png
Soldier


20px
Demoman

65 195 Craft
Item icon Frying Pan.png Killicon frying pan.png Frying Pan 65 195 Promotion
Killicon fire axe.png Fire Axe Leaderboard class pyro.png
Pyro
65 195 Stock
Killicon axtinguisher.png Axtinguisher 33 195 Unlock
Killicon homewrecker.png Homewrecker 49 146 Craft
Killicon powerjack.png Powerjack 82 244 Craft
Killicon bottle.png Bottle 20px
Demoman
65 195 Stock
Killicon eyelander.png Eyelander 65 195 Unlock
Killicon scotsman's skullcutter.png Scotsman's Skullcutter 78 234 Craft
Item icon Horseless Headless Horsemann's Headtaker.png Killicon horseless headless horsemann's headtaker.png Horseless Headless Horsemann's Headtaker 65 195 Craft
Killicon fists.png Fists Leaderboard class heavy.png
Heavy
65 195 Stock
File:Backpack KGB.png Killicon killing gloves of boxing.png Killing Gloves of Boxing 65 195 Unlock
File:Backpack GRU.png Killicon gloves of running urgently.png Gloves of Running Urgently 33 98 Craft
Killicon wrench.png Wrench Leaderboard class engineer.png
Engineer
65 195 Stock
Killicon golden wrench.png Golden Wrench 65 195 Promotion
Killicon gunslinger.png Gunslinger 65 195 Unlock
Killicon gunslinger triple punch.png (Triple Punch) 65 for first two hits (without missing the enemy) 195 on third hit (without missing the enemy)
Killicon southern hospitality.png Southern Hospitality 65 195 Craft
Killicon bleed.png (Bleed) 3-5 damage per tick, 8.5 damage per second
for 5 seconds (42.5 damage total)
N/A
Killicon bonesaw.png Bonesaw Leaderboard class medic.png
Medic
65 195 Stock
Killicon ubersaw.png Übersaw 65 195 Unlock
Killicon vita-saw.png Vita-Saw 65 195 Craft
Killicon kukri.png Kukri Leaderboard class sniper.png
Sniper
65 195 Stock
Killicon tribalman's shiv.png Tribalman's Shiv 33 98 Craft
Killicon bleed.png (Bleed) 3-5 damage per tick, 8.5 damage per second
for 6 seconds (51 damage total)
N/A
Killicon bushwacka.png Bushwacka 65 195 Craft
Killicon knife.png Knife Leaderboard class spy.png
Spy
40 120 Stock
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Killicon your eternal reward.png Your Eternal Reward 40 120 Craft
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

Primary PDAs

Icon Name Class Details Availability
File:Backpack Builder.png Build PDA Leaderboard class engineer.png
Engineer
Enables the Engineer to build Buildings. Stock
Disguise Kit Leaderboard class spy.png
Spy
Enables the Spy to Disguise himself. Stock

Secondary PDAs

Icon Name Class Details Availability
File:Backpack Destroy.png Destroy PDA Leaderboard class engineer.png
Engineer
Enables the Engineer to destroy his own Buildings. Stock
Invisibility Watch Leaderboard class spy.png
Spy
Enables the Spy to Cloak. Can be replenished by collecting metal. Stock
Cloak and Dagger Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still. Unlock
Dead Ringer Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. Unlock
Enthusiast's Timepiece Shares statistics with the Invisibility Watch. Promotion

Taunt Attacks

Kill Icon Taunt Class Weapon Damage Duration Details
File:Backpack Home Run.png Killicon grand slam.png Home Run Leaderboard class scout.png
Scout
Sandman 500 (Instant kill) 5 seconds Swings a deadly blow to an enemy, sending their torso flying.
File:Backpack Kamikaze.png Killicon grenade (taunt).png Kamikaze Leaderboard class soldier.png
Soldier
Equalizer 500 (Instant kill) 4 seconds 6 ft blast radius which kills any enemies.
Kills the user upon completion (except when a Rocket Jumper is equipped.)
File:Backpack Hadouken.png Killicon hadouken.png Hadouken Leaderboard class pyro.png
Pyro
Shotgun
Flare Gun
(ammo required)
500 (Instant kill) 3 seconds Kills an enemy with a fire effect on the ragdoll.
File:Backpack Decapitation.png Killicon barbarian swing.png Decapitation 20px
Demoman
Eyelander 500 (Instant kill) 5 seconds Adds a head to the killer's Head Count.
Has a close to medium range.
File:Backpack Showdown.png Killicon high noon.png Showdown Leaderboard class heavy.png
Heavy
Fists 500 (Instant kill) 3 seconds Kills the enemy that's pointed at.
Has medium range.
File:Backpack Dischord.png Killicon guitar smash.png Dischord Leaderboard class engineer.png
Engineer
Frontier Justice (ammo required) 500 (Instant kill) 4 seconds Instantly kills any enemy within range of the guitar.
File:Backpack Organ Grinder.png Killicon arm blender.png Organ Grinder Gunslinger 500 (Instant kill) 4 seconds An initial attack stuns the enemy, then kills with an enemy with a Gib effect.
File:Backpack Spinal Tap.png Killicon uberslice.png Spinal Tap Leaderboard class medic.png
Medic
Übersaw 1 (swing)
500 (Instant kill)
4 seconds approx. An initial stab with a stun effect, followed by the Übersaw removal.
Adds 50% to the ÜberCharge meter. Kills players even when they aren't hit with the initial thrust as long as they're in range of the Übersaw when the Medic pulls it back.
File:Backpack Skewer.png Killicon arrow stab.png Skewer Leaderboard class sniper.png
Sniper
Huntsman
(ammo required)
Initial Stab: None (stun effect). Removal: 500 (Instant kill) 4 seconds An arrow stab with a stun effect, followed by the arrow removal. Kills players even when they aren't hit with the initial stab, as long as they're in range of the arrow when the Sniper pulls it back.
File:Backpack Fencing.png Killicon fencing.png Fencing Leaderboard class spy.png
Spy
Knife
Your Eternal Reward
50 (swings)
500 (Instant kill)
5 seconds Two weak swings, followed by a killing thrust.