Difference between revisions of "Creep Mode"
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− | {{ | + | {{Quotation|'''The Sniper'''|You are a creepy, mute little bugger, ain't ya?|sound=Sniper DominationPyro01.wav}} |
− | '''Creep Mode''' is an unfinished game mode<ref>game\server\tf\bot\tf_bot_manager.cpp:L167-279</ref> that appears to be a predecessor of [[Mann vs. Machine]]. It is based on [[Dota 2]]'s idea of "creeps" and "creep waves": groups of hostile creatures that must be killed by players in order to progress and obtain experience points. In order for one of the teams to win, all creep waves must be defeated.<ref>game\server\tf\bot\tf_bot_manager.cpp:L183</ref> | + | '''Creep Mode''' is an unfinished game mode<ref>game\server\tf\bot\tf_bot_manager.cpp:L167-279</ref> that appears to be a predecessor of [[Mann vs. Machine]]. It is based on [[Dota 2|''Dota 2'']]'s idea of "creeps" and "creep waves": groups of hostile creatures that must be killed by players in order to progress and obtain experience points. This game mode was in development from 2010<ref>game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L4</ref> until an unknown year, likely before work began on MvM. In order for one of the teams to win, all creep waves must be defeated.<ref>game\server\tf\bot\tf_bot_manager.cpp:L183</ref> |
== Mechanics == | == Mechanics == | ||
− | Little information is known about this | + | Little information is known about this game mode. It worked with {{botignore|control points}} of some kind.<ref>game\shared\tf\tf_gamerules.cpp:L16314</ref>. "Creep waves" are the core of this game mode, there were 3 waves at 30-second intervals, and an initial 30-second delay.<ref>game\server\tf\bot\tf_bot_manager.cpp:L168-170</ref>. A levelling system is also present, killing 6 creeps would level the player up.<ref>game\server\tf\bot\tf_bot_manager.cpp:L172</ref> There's a simple infomation system that could print on a screen who killed creep, what team they're on, the current level of the team, and how many experience points need to reach the next level.<ref>game\server\tf\bot\tf_bot_manager.cpp:L254-279</ref> |
+ | |||
+ | == Creeps == | ||
+ | The {{botignore|control points}} could ''only'' be captured<ref>game\shared\tf\tf_gamerules.cpp:L17501</ref> or defended by creeps. The creeps use the Heavy Robot model<ref>game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L63</ref> wearing a [[Cheater's Lament]]<ref>game\server\tf\bot\tf_bot_manager.cpp:L249. Referred to as ''Honest Halo''.</ref>, possibly as a placeholder, and cannot deal crit damage, similar to MvM bots.<ref>game\shared\tf\tf_weaponbase.cpp:L4161-4184</ref> | ||
+ | |||
+ | Creeps would use [[Fists|melee weapons]], beeline towards enemy targets, as well as [[Glossary of player terms#Juke|juking]] and dodging in order to avoid interpenetration.<ref>game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp<br>L205-232</ref>. Creeps would run in a "creep wave" towards the next available control point to capture it, but have the ability to detect players within 250 [[Hammer Units]] and lose players beyond 300 HU.<ref>game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L3, L16-17</ref> If there is a closer player, that player will be targeted instead.<ref>game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L191-202</ref>. | ||
+ | |||
+ | Creeps would occasionally say [[Heavy voice commands|voice lines]], such as upon killing or losing a target.<ref>game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L178-189</ref>. | ||
+ | |||
+ | == See also == | ||
+ | * [[Raid]] | ||
== References == | == References == |
Latest revision as of 23:05, 6 May 2024
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | You are a creepy, mute little bugger, ain't ya?
Click to listen
— The Sniper
|
” |
Creep Mode is an unfinished game mode[1] that appears to be a predecessor of Mann vs. Machine. It is based on Dota 2's idea of "creeps" and "creep waves": groups of hostile creatures that must be killed by players in order to progress and obtain experience points. This game mode was in development from 2010[2] until an unknown year, likely before work began on MvM. In order for one of the teams to win, all creep waves must be defeated.[3]
Contents
Mechanics
Little information is known about this game mode. It worked with control points of some kind.[4]. "Creep waves" are the core of this game mode, there were 3 waves at 30-second intervals, and an initial 30-second delay.[5]. A levelling system is also present, killing 6 creeps would level the player up.[6] There's a simple infomation system that could print on a screen who killed creep, what team they're on, the current level of the team, and how many experience points need to reach the next level.[7]
Creeps
The control points could only be captured[8] or defended by creeps. The creeps use the Heavy Robot model[9] wearing a Cheater's Lament[10], possibly as a placeholder, and cannot deal crit damage, similar to MvM bots.[11]
Creeps would use melee weapons, beeline towards enemy targets, as well as juking and dodging in order to avoid interpenetration.[12]. Creeps would run in a "creep wave" towards the next available control point to capture it, but have the ability to detect players within 250 Hammer Units and lose players beyond 300 HU.[13] If there is a closer player, that player will be targeted instead.[14].
Creeps would occasionally say voice lines, such as upon killing or losing a target.[15].
See also
References
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L167-279
- ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L4
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L183
- ↑ game\shared\tf\tf_gamerules.cpp:L16314
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L168-170
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L172
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L254-279
- ↑ game\shared\tf\tf_gamerules.cpp:L17501
- ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L63
- ↑ game\server\tf\bot\tf_bot_manager.cpp:L249. Referred to as Honest Halo.
- ↑ game\shared\tf\tf_weaponbase.cpp:L4161-4184
- ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp
L205-232 - ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L3, L16-17
- ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L191-202
- ↑ game\server\tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp:L178-189
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