Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
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= Needed =
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= Tools =
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== {{Demo Header|Chemistry Set}} ==
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{{DemoEntry
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Old discussion (2020)
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
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:Hi there,
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: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
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: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
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:::> he's very busy nowadays
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:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
__NOTOC__
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
= Weapons that need to be done =
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
== {{Icon weapon|weapon=Ali Baba's Wee Booties|icon-size=16x16px}} [[Ali Baba's Wee Booties]] ==
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What should we equip as our Sticky Launcher replacement? The Chargin' Targe or the Splendid Screen? [[User:Denmax|Denmax]] 14:09, 30 June 2011 (PDT)
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:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
:Chargin' Targe — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:23, 30 June 2011 (PDT)
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
  
:show both [[User:Ihasnotomato|Ihasnotomato]]
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
  
Here's my attempt: [http://www.youtube.com/watch?v=F1aCTgrnGiY Youtube] and [http://www.mediafire.com/?knvy2lo9l4yq61c Mediafire]. — [[User:Zhnigo|Zhnigo]] 14:30, 14 July 2011 (PDT)
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
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</div></div>
  
: I think it's good but in the Description Screen why do you put the v.chargein' targe in? [[User:Hinaomi|Hinaomi]] 16:54, 14 July 2011 (PDT)
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I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
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{{DemoEntry|end}}
  
== {{Icon weapon|weapon=Atomizer|icon-size=16x16px}} [[Atomizer]] ==
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== {{Demo Header|Upgrade to Premium Gift}} ==
[http://www.youtube.com/watch?v=cqnZGPBnn1A Here's my take on the Atomizer.] [http://www.mediafire.com/?wlzxn2ha2e8cbdq Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:49, 25 June 2011 (PDT)
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{{DemoEntry
:Is good, thanks~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:24, 25 June 2011 (PDT)
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:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
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::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
  
[http://www.youtube.com/watch?v=X-bqV-uAbrc Here's my Atomizer Demonstration]
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
--[[User:Nightelf5007|Nightelf5007]] 22:57, 26 June 2011 (CST)
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:Yes, that's part of the item's effects. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
:Sadly, Akuago220 got there first :( The video is also not 16:9 and has green text as damage. The Force-a-Nature part isn't necessary either (also, lol, tradeplaza?) It does, however, demonstrate an important point that Akuago220's video doesn't show: the weapon doesn't need to be held in order to triple-jump. I am thus going to open this weapon again for new submissions~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]]
 
:: Also you killed the spy. The spy is for taunt kills :3. [[User:Violencejr123|<span style="font-size:13px; line-height:16px;<!--
 
      -->{{#if:unusual||color:#000;}}<!--
 
      -->font-family: {{lang | plain = yes | {{#if:|force|null}} = <!--
 
      // Specific fonts for some languages that aren't supported by the standard TF2 Build font. -->
 
      | en = TF2 Build, Verdana, Geneva, sans-serif;
 
      | hu = Verdana, Genva, sans-serif; font-weight: bold;
 
      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:unusual|class="qua_{{lc:unusual}}"|}}><!--
 
      -->Violencejr123<!--
 
      --></span>]]<small>([[User_talk:Violencejr123|talk]] | [[Special:Contributions/Violencejr123|contribs]])</small> 14:20, 30 June 2011 (PDT)
 
:Now they put home run taunt on this weapon. Now it really needs to be redone. [[User:Violencejr123|<span style="font-size:13px; line-height:16px;<!--
 
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      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:unusual|class="qua_{{lc:unusual}}"|}}><!--
 
      -->Violencejr123<!--
 
      --></span>]]<small>([[User_talk:Violencejr123|talk]] | [[Special:Contributions/Violencejr123|contribs]])</small> 20:07, 1 July 2011 (PDT)
 
:http://www.youtube.com/watch?v=ut74S4kdkzE [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 12:15, 14 July 2011 (PDT)
 
  
== {{Icon weapon|weapon=Bazaar Bargain|icon-size=16x16px}} [[Bazaar Bargain]] ==
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
Just got one and I'd like to reserve it. I intend to demonstrate the differences in charge rate in a splitscreen with a regular rifle. :3 — [[User:Zhnigo|Zhnigo]] 08:45, 27 June 2011 (PDT)
 
:Alright~ (Keep the reservations on the talk page btw) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:35, 27 June 2011 (PDT)
 
::Phew. Apparently although the head counter seems to max out at seven, it indeed DOES go up beyond it. You don't get any more charge speed bonuses, but this allows you to score several bodyshots without the charge speed falling, as long as the counter is seven or above. I'm at a loss of how to showcase that, and I'm not sure if it's even a legit feature or a bug. — [[User:Zhnigo|Zhnigo]] 12:50, 2 July 2011 (PDT)
 
:::Probably best to not show it at all then — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:58, 2 July 2011 (PDT)
 
[http://www.youtube.com/watch?v=N4WO1VX58Fw There's the first version.] — [[User:Zhnigo|Zhnigo]] 11:15, 3 July 2011 (PDT)
 
::::Transparent tooltips in the backpack view :( Happens when you change resolution after launching TF2. Just re-record that part :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:04, 3 July 2011 (PDT)
 
:::::Well, i got a Weapon Demonstration about the Bazaar Bargain, might be good. [http://www.mediafire.com/?ak5hknfthdpr440 Download], [http://www.youtube.com/watch?v=OkMBYvSEB5Q Youtube (Can only be shown to OfficialTF2Wiki due to a strike that lead to that i could not use the unlisting setting)][[File:Stunned.png|45px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#990099 ">The Noble Scout</span>]] <sub><sub>([[User talk:Ravecrib9t4|T]]/[[Special:Contributions/Ravecrib9t4|C]])</sub></sub> 10:40, 4 July 2011 (UTC)
 
::::::Good try, but not perfect >: Here goes~
 
* Poor audio quality (has a little "sssssssss" to it); make sure your audio recording settings correspond to your audio output (stereo/surround/etc), that you don't have low sound quality enabled in TF2, and that your output settings use PCM audio
 
* Audio volume is not balanced (music is too loud compared to in-game sounds)
 
* Not using the custom HudDamageAccount.res on project page to make damage numbers yellow
 
* Doesn't show the bazaar's charging property up to its max (see Zhingo's demo)
 
* Backpack sequence too long (5~8 seconds total, including pressing the closing button, should be enough)
 
* Cursor must be visible in backpack view — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:51, 4 July 2011 (PDT)
 
:The second version on [http://www.youtube.com/watch?v=qPGx_0VHQ5s youtube] and [http://www.mediafire.com/?rhoxhuu3cg23mr1 mediafire]. Actually I thought the transparent tooltips were part of the new interface. :3 — [[User:Zhnigo|Zhnigo]] 12:51, 4 July 2011 (PDT)
 
::Uh... Just click on the youtube video link and I'm sure you'll figure out what the problem is, Zhnigo D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:51, 4 July 2011 (PDT)
 
:::...wow. That loud noise even scared me for a second. Sorry. How did that even happen? Anyway, I hope Vegas won't play any more tricks on me, I like it better than Premiere. [http://www.youtube.com/watch?v=oJi87gf2M4I V3 on youtube] and [http://www.mediafire.com/?cygq3gfhgfsimo0 mediafire]. — [[User:Zhnigo|Zhnigo]] 21:03, 5 July 2011 (PDT)
 
::::Thanks~ :3 Sorry for misspelling your name too. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:10, 5 July 2011 (PDT)
 
  
== {{Icon weapon|weapon=Cloak and Dagger|icon-size=16x16px}} [[Cloak and Dagger]] ==
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{{DemoEntry|end}}
{{c|wait|Reserved by Dr. Huxley}}
 
I've started out with a simplistic version of this. I show it in the loadout, then turn it on in First person. After waiting a few seconds to demonstrate the cloak doesn't drain when standing still, I walk around in a circle to show that it drains by moving. I walk over an ammopack both cloaked and uncloaked to demonstrate that picking up ammo doesn't recharge it. I walk around uncloaked a bit to show it recharges when moving uncloaked. Finally, I walk into an enemy medic to show that it will show an outline if you walk into an enemy. How's that? <small>— ''The preceding unsigned comment was added by'' '''[[User:Dr. Huxley|Dr. Huxley]]''' ([[User talk:Dr. Huxley|talk]]) • ([[Special:Contributions/Dr. Huxley|contribs]]) </small>
 
:Take a look at the [[Invisibility Watch]] demo for things to show too. You need to show things like the Dispenser not recharging it, that it hides teleporter trails, etc. Also, make sure to demonstrate:
 
* Drain speed is proportional to walking speed (move while crouching, move while jumping, etc)
 
* When drained, the cloak does NOT auto-uncloak like the other watches, but stays in the "outline" mode (walk around cloaked until out of it, then keep running)
 
* Has less cloak than the regular invisibility watch (Many people don't know this one for some reason); do a split-screen walking from one end of the room to the other (and back, if needed), with one side C&D and the other using the IW. Show that you can run farther in one charge with the IW, but you can still keep walking in "outline" mode with the C&D.
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:31, 16 March 2011 (UTC)
 
:: Righto, I'll redo that and keep that in mind. I don't see the need to almost completely redo the original Invis. Watch video though, but if that's what you mean, I'll do it. [[User:Dr. Huxley|Dr. Huxley]] 04:55, 16 March 2011 (UTC)
 
:::Before you do that, please post the video you made so far, just to check if it meets the technical requirements. This is just a check, because if it doesn't, then both your and my time will go to waste D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:07, 16 March 2011 (UTC)
 
I think it should have triple splitscreen showing the draining amount when youre falling/jumping, running and crouch-walking. --[[User:SandeProElite|SandeProElite]] 18:57, 3 May 2011 (UTC)
 
  
Here's my first draft at this video. I thought it might be good to 'throw everything in' so to speak, to make it easier to see which parts to cut; it's intentionally long. http://www.youtube.com/watch?v=sDWesVeLOYY [[User:I-ghost|i-ghost]] 23:03, 18 March 2011 (UTC)
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== {{Demo Header|Something Special For Someone Special}} (Tool)==
:The main aspect of the C&D is movement-dependent cloak drain/regen, and I feel that this video doesn't show that obviously enough. It is demonstrated at the beginning but quickly and without transition between "states". Take your time, wait at least 1 seconds before (and after, if it applies) changing direction/crouching/standing up, etc. Also, it needs to demonstrate that it regenerates while uncloaked+moving.
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{{DemoEntry
:As for what should be cut, I think the teleporter destruction part can be left out, as well as the cloak+disguise demo from 1:20 to 1:50. Also a pretty important thing is to show the enemy's vision of the cloak; for the regular IW, it was fine to use the engineer's voice commands to indicate vision/not-vision, but here it is not because the spy can be either invisible, visible, or semi-visible, but what is shown here is from a BLU perspective, so we see the spy all the time. So what I'd suggest to do is to respawn the Engineer mid-demo (while you're not looking in his direction) and record things from his POV; then use that as the central video during the last part instead of a third person view. Yes, this requires him to be a human player or to use a SourceTV demo, but I believe it's worth it :3 Also, since it's a long demo, feel free to do it in multiple parts joined together with fades, too. It's frustrating it is when you do everything right except one small little thing at the end of the take... Doing it in multiple parts helps — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:54, 19 March 2011 (UTC)
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== [[File:Red_Mini_Sentry.png|16px]] [[Combat Mini-Sentry Gun]] ==
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<div class="mw-collapsible mw-collapsed" style="width:100%">
splitscreen between 2 of any class, demonstrate how the minisentry builds faster, then have soldiers fire a few rockets at both sentries to demonstrate how the minisentry has less health. {{subst:EpicCombine}}
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Old discussion (2019)
:Also needs to demonstrate that it builds with full health, that it can't be upgraded, and that you can't repair it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:13, 13 February 2011 (UTC)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
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<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
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<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
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: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
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::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
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:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
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:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
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::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
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::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
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::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
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::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
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:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
 +
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 +
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
 +
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
 +
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
 +
</div></div>
  
hmmm... lemme try and formulate a plan here...
+
{{DemoEntry|end}}
*Start with splitscreen, one normal sentry and one mini-sentry still in their toolboxes.
 
*synchronize videos to show how the mini-sentry builds faster
 
*start hitting both sentries with wrench (first sentry upgrades to lvl 2, minisentry does nothing)
 
*have soldier fire at both sentries from a distance; hit both sentries with wrench again(to demonstrate that the minisentry can't repair health)
 
*just to show that it isn't useless, switch scene to a battle vid with the sentry in action with a splitscreen between normal sentry and minisentry; show scout shooting at sentry while it slowly builds and destroying it, while the minisentry builds fast enough that it can do some significant damage.
 
*end movie
 
  
how about that? leave a tip when ya got the time. [[User:EpicCombine|EpicCombine]] 01:53, 18 February 2011 (UTC)
+
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation =
 +
| changes = {{c|Demonstrate all powerups.}}<br>{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
 +
| video =
 +
}}
  
:My suggestion: horizontal splitscreen as you said, then...
+
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
:*Deploy sentries and leave them build by themselves to show building speed differences.
 
:*Spawn an enemy bot (Pyro?) and let the sentries kill him to show the firing rate/damage differences.
 
:*Spawn an enemy Scout bot ouside sentry range and let him destroy the sentries with the pistol. Mini-SG should go down first.
 
:*Reset the screen.
 
:*With an enemy Soldier bot already present, deploy the sentries. When they're still building have the Soldier shoot a rocket. Hopefully the SG will be destroyed, while the Mini-SG survives.
 
:*Reset the screen again.
 
:*Deploy sentries and once both fully operational, have a enemy disguised Spy sap them. Wait a little before whacking off the Sapper. After a bit start repair them both. Mini-SG will not be repaired, SG will be. Keep hitting to upgrade the stock SG, while the Mini-SG won't do anything and be left damaged.
 
:What do you think?--[[User:Kid Of The Century|Kid Of The Century]] 18:03, 18 February 2011 (UTC)
 
:All good, but remember that building demos should include all levels. On top of the mini/regular comparisons, there should also be (not at the same time, but probably before) comparisons between sentry levels. Firepower, rotation speed difference (this should also be shown on the minisentry, since it rotates faster), sapping time difference, (reflectable (this has to be shown, yes)) rockets on level 3. Should also include some range demonstration (walking in and out of a sentry's range, showing the range sphere when building) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:49, 18 February 2011 (UTC)
 
  
== {{Icon weapon|weapon=Dead Ringer|icon-size=16x16px}} [[Dead Ringer]] ==
+
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
Hello, guys! Now I'm working on Dead Ringer demonstration, and I have some questions about it:
 
* what kind of the possibilities of [[Dead Ringer]] must be shown
 
* there must be only 1'st person view or 1'st and 3'rd?
 
Well, thats all about what I want to ask you [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;font-size:13px; line-height:16px;font-family:TF2 Build, Verdana, Geneva, sans-serif;" class="qua_community">Gringo perm</span>]] 17:35, 12 February 2011 (UTC)
 
:Alright:
 
* First, that it doesn't make you invisible when you activate it
 
* Can only be activated at full charge
 
* Activates on hit
 
* Doesn't remove teleporter trails (I think...)
 
* Has "Super cloak" (doesn't show outline when bumping against enemies)
 
* Makes loud sound on uncloak
 
* Can be recharged by ammo pack and dispensers while cloaked but extra cloak time is not "Super cloak"
 
* Disguising as an enemy makes you drop the spy corpse on trigger, while disguising as an ally makes you drop that class's corpse on death
 
* Can be self-triggered by fall-damage
 
* Can be used to extinguish fire
 
That's all I can think of~ And yes, there will probably have to be third-person views (and views from the enemy side, in order to show the corpse drop for example). This is a tough demo that I don't think can be pulled off using bots alone — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:55, 12 February 2011 (UTC)
 
  
I would also suggest that having really low HP (i.e. 1 or 2 HP) will not bail you out from heavy-hitting weapons, even with the Dead Ringer out. Maybe make an example of the Decloaking sound, noting that it's much mroe louder than the Invis Watch or Cloak & Dagger. [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 11:00, 15 February 2011 (UTC)
+
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
 +
* Start the demonstration in first-person mode.
 +
* Switch to third-person mode.
 +
* Kill enough enemies such that domination status appears.
 +
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
hey guys i made the dead ringer movie
+
Now you've established that "skull on HUD" = "having killed enough enemies".
if you find any mistakes pm me.
 
if it's good tell me and i'll upload it.
 
hope you'll like it :)
 
[http://www.megaupload.com/?d=XHN01BJI Link.]
 
—[[User:StrongTube1|StrongTube1]] 13:39, 10 March 2011 (UTC)
 
:First, please upload it to YouTube as unlisted like the submission guidelines say~
 
:Second, this video has quite a lot of problems, some technical and some content-wise. I'll only list the technical ones first so that you focus on these first, because no video can be accepted if they don't fit those:
 
* Video is letterboxed (has black bars on top and bottom)
 
* Video looks scaled up (as if it were recorded at a lower resolution and enlarged)
 
* Framerate is a bit sluggish sometimes, especially when a new model is loaded (getting killed, or taking out the dead ringer)
 
* There is "www.fraps.com" on top of all the video
 
* Knife crit animation not playing (though you shouldn't need to backstab anything in this video since it's demonstrating the watch, not the knife)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:47, 10 March 2011 (UTC)
 
  
== {{Icon weapon|weapon= Detonator|icon-size=16x16px}} [[Detonator]] ==
+
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
: I got detonator yesterday. Is any speacial need to do in this weapon demostration? [[User:Hinaomi|Hinaomi]] 07:25, 27 June 2011 (PDT)
 
::I think you might want to wait a bit to see if they add flarejumping to it, which would require to re-do the video. Otherwise no, nothing special — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:35, 27 June 2011 (PDT)
 
  
== {{Icon weapon|weapon=Disguise Kit|icon-size=16x16px}} [[Disguise Kit]] ==
+
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
Plan: Likely requires first person view, third person view, and enemy third person view. Have the disguised Spy use an enemy teleporter. First try to use enemy teleporter without disguise, and run in front of a sentry. Take damage, get out, teleport, get in the front of the sentry to show that it don't target you, use teleporter...
 
  
Here you are, folks: http://www.youtube.com/watch?v=UfSawVLyEPI
+
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
It may not be in HD, but I do not have editing software that can produce any better than 480p. If someone else would be able to do that, I would be more than willing to send them the files.
 
[[User:PastorOfMuppets|PastorOfMuppets]] 04:35, 14 February 2011 (UTC)
 
  
Scratch that: The files aren't in HD either. :/
+
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
[[User:PastorOfMuppets|PastorOfMuppets]] 05:11, 14 February 2011 (UTC)
 
:Sorry... D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:01, 15 February 2011 (UTC)
 
  
I could '''try''' to do it, but I would need the map for testing. And the upper link isn't working for me.--[[User:CeInfo|CeInfo]] 15:14, 14 March 2011 (UTC)
+
{{DemoEntry|end}}
:Try it again~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:28, 14 March 2011 (UTC)
 
I did something that shows the basic: disguised you don't get killed by sentries, you can be healed by a dispenser, if you remove your disguise it stops... Here it is: <Video deleted> --[[User:CeInfo|CeInfo]] 17:50, 15 March 2011 (UTC)
 
:There are some technical problems with this video that must be fixed before any video can be accepted: mouse is hidden in backpack view (don't hide it); lack of "click" sound when closing the backpack view; custom crosshair and crosshair color (use the default); achievements being displayed on-screen (running weaponref.cfg will hide them; never not run weaponref.cfg); the Dispenser seems to have been built by nobody (it says "Dispenser built by "); and some frame slowdowns (for example, there seem to be a few stuttering's while jumping and walking toward the fence between 0:06 and 0:11, or the knife drawing animation right after selecting a disguise at 0:16), which might be fixed if you lower the graphics settings. The video seems to be 1080p, which is a very good thing, but since the minimum requirement is 720p, it's better to have a smooth 720p video than a stuttery 1080p one.
 
:Since those are all technical problems, please make a short (10~15 seconds) video sample with those things fixed (to show that you can create videos matching the requirements), before moving on to expanding the contents of the video. This is to save your time (and mine) in case this is not the case, hope you understand :) Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:31, 16 March 2011 (UTC)
 
:[http://www.youtube.com/watch?v=k-wnhNYFAzQ So, good enough?] Altrough I don't know if I should've dismark the "Fill black bars" box...--[[User:CeInfo|CeInfo]] 18:40, 16 March 2011 (UTC)
 
  
Does this still need to be done? CelInfo's last comment above suggested completion, but it was from over a month ago and there's still no demonstration video on the Disguise Kit page. In case it's still needed, here -> http://www.youtube.com/watch?v=loE-JVHBDXY; lmk if it'll work for the Wiki. [[User:NSCoder|NSCoder]] 07:43, 25 April 2011 (UTC)
+
= Action =
:Anyone? [[User:NSCoder|NSCoder]] 01:08, 6 May 2011 (UTC)
+
== {{Demo Header|Spellbook Magazine}} ==
::Oh whoops, missed it D: Anyway, here goes:
+
{{DemoEntry
* The extra voice commands may be funny, but please don't do that
+
| begin
* No viewmodel (why?)
+
| status =
* Needs a backpack view; I know you can't show the disguise kit, so simply show the spy stock backpack for a few seconds
+
| reservation =
* No disguise sound can be heard
+
| changes = {{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
* Needs to show how a friendly spy looks like to friendlies (has a mask with the class head on it) as opposed to an enemy spy
+
| video =
* Needs to demonstrate a lot more things:
+
}}
** Can disguise as any class
 
** Can disguise as ally
 
** Disguising as friendly Spy removes the disguise completely
 
** Attacking removes disguise
 
** Sapper does not remove disguise
 
** Cloak does not remove disguise
 
** Show difference between Cloak->disguise and Disguise->Cloak
 
** Show that you can change your disguise weapon
 
** Show that running speed = min(Spy speed, disguised class speed)
 
* Needs to show taunts (both of them)
 
The [http://www.youtube.com/watch?v=UfSawVLyEPI older video] comes close, as it shows most of those, so feel free to take inspiration from it. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:12, 7 May 2011 (UTC)
 
  
== [[File:Lvl3dispenser.png|16px]] [[Dispenser]] ==
+
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
 +
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
 +
{{DemoEntry|end}}
  
How about this:
+
== {{Demo Header|Fancy Spellbook}} ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation =
 +
| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
| video =
 +
}}
  
:First: Heavy before Dispenser and he keeps shootin to show his ammo is refilled all the time.
+
{{DemoEntry|end}}
:Second: Heavy get shots from Soldier Rockets and will be healed. First Level 1 then 2 and 3 Dispenser to show difference speed(underline the speed of healin maybe).
 
:Third: Dispenser Health shown and will be destroyed
 
:Fourth: Engineer behind Dispenser Repairin it and Heavy before it, how a dispenser can work as an active weapon or stuff. <small>— ''The preceding unsigned comment was added by'' '''[[User:Godlike11219|Godlike11219]]''' ([[User talk:Godlike11219|talk]]) • ([[Special:Contributions/Godlike11219|contribs]]) </small>
 
::This doesn't really show the difference between levels.
 
**(3-way split-screen, probably in a 2x2 square with a Dispenser image on the blank spot or something) 3 Heavies go to 1 boolet left. Recording start, and they all get rocket'd 3 times or so, then walk to dispenser and show how fast ammo and health is replenished at the same time for all levels. After all ammo is replenished, they can start shooting again to show how a heavy+dispenser can very well replace a sentry
 
**Dispenser health differences can be shown by putting a sapper on them at the same time. This shows health difference, as sapping damage is proportional to time, and it also shows, you know, sapping time (which is the most important destruction duration to know)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:16, 13 February 2011 (UTC)
 
  
== {{Icon weapon|weapon=Enforcer|icon-size=16x16px}} [[Enforcer]] ==
+
== {{Demo Header|Fireproof Secret Diary}} ==
Fixed everything that was wrong with the version I posted on IRC - bitrate increased significantly, splitscreen with cloak times, went from 0x AA to 16x AA, fixed the transparent tooltip. Let me know if there are any new issues. http://www.youtube.com/watch?v=QSI4hMADYH0 Edit: Just noticed that it's pillarboxed when not in fullscreen, how do I fix this? [[User:RainbowDash|Rainbow Dash]] 19:52, 25 June 2011 (PDT)
+
{{DemoEntry
:You uh, forgot to show how it looks like when you cloak with the Enforcer D: It needs to be a side-by-side comparison. As for the video having black bars, your video editor added them; make sure you always output to a 16:9 resolution video.
+
| begin
:Other things to fix: don't move the camera so fast while taunting, it is a bit disorientating. The transition between the two segments is also instantaneous and sudden; wait a second at the end of the first part, and at the beginning of the second part, then add a fade between the two. This will also make it less disorientating, because as it is, it's like the Enforcer suddenly turns into a regular revolver, hehe... Good luck :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:18, 25 June 2011 (PDT)
+
| status =
::Oh man, I don't even know how that happened. I've been struggling with video editing for hours so I actually just stopped watching the whole video after each attempt to make sure everything was alright... I had the splitscreen working properly before but I must have messed up somewhere on the latest version. Need to proofwatch more. Regarding ratio, I've done everything set to 1280x720, dunno what's going on there either. Will keep the other stuff in mind. Going to give it another try tomorrow because I am sick and tired of trying to make things work in Vegas tonight. [[User:RainbowDash|Rainbow Dash]] 21:19, 25 June 2011 (PDT)
+
| reservation =  
 +
| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
| video =
 +
}}
  
::Alright, here's the latest attempt. http://www.youtube.com/watch?v=VR91uloq4dc It still has pillarboxing going on, but I'd like to know if the rest is okay and also how to fix the damn pillarboxing. I recorded at 1280x720 and I rendered at 1280x720, so I have no idea what to do. [[User:RainbowDash|Rainbow Dash]] 12:49, 27 June 2011 (PDT)
+
{{DemoEntry|end}}
:::Again, please wait longer before and after transitions, take your time~ As for the black bars, you need to check not only the recorded resolution but also the imported resolution of that clip into Vegas (sometimes it just feels like rescaling it), the project's settings, and the rendering settings (all of which are different) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:35, 27 June 2011 (PDT)
 
  
== {{Icon weapon|weapon=Fishcake|icon-size=16x16px}} [[Fishcake]] ==
+
== {{Demo Header|Kritz or Treat Canteen}} ==
Well well well, I Havi am new to the TF2 Wiki and on my first day i saw that there is no demonstration video of Fishcake.
+
{{DemoEntry
So today i made one and i hope it's okay. Yes I used the low violence version because i don't have the uncensored one.
+
| begin
http://www.youtube.com/watch?v=7GmllTUKZbQ
+
| status =  
http://www.mediafire.com/?wksoja3ovoqjxno
+
| reservation =
(I hope it's not bad for my first try)
+
| video =
Regards, Havi
+
}}
:Hai and welcome~ Sadly, the demonstration doesn't match the technical specifications :( And some toher stuff too.
 
* To keep demonstrations consistent, the "regular" version of the game needs to be used. I don't think it makes any difference for the Fishcake demonstration, but for other demonstrations where people get killed, it is important
 
* Video is not 720p (must be at least 720p)
 
* There are black bars on all 4 sides of the video
 
* The cursor must be visible, must start on the item slot itself, and you must record the "clicking the Close button" part as well
 
* Try to follow the [[Dalokohs Bar]] demonstration closely (put the medic at roughly the same spot, etc)
 
* While this is an unfortunate aspect of the game and it is not your fault, the Heavy said "Don't run, it's just ham" which doesn't really fit with the Fishcake. If you have the patience, try again until you get a food-neutral line like "that was delicious".
 
I suggest fixing the first 3 points first and posting a video here before trying to fix the last 2, because if you can't meet the technical requirements then it would be best to not waste time doing non-meeting-requirements demonstrations.
 
  
Welcome to the wiki again :3 I hope that message didn't scare you... By the way, you can sign messages by typing "<nowiki>~~~~</nowiki>" at the end of your message — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:16, 26 May 2011 (UTC)
+
{{DemoEntry|end}}
  
Q_Q I'm crying i made the video again today , made everything that it would be full HD BUT NO YOUTUBE STILL USES THAT STUPID BLACK BARS AT THE LEFT AND THE RIGHT!!!!!
+
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
Because of that you can't really read the letters.... I'm sorry... But i don't know why... i can play it on my media player full HD without black bars... i just don't know why...
+
{{DemoEntry
[[User:Havi|Havi]] 17:39, 27 May 2011 (UTC)
+
| begin
After my rage i got my mind back and tried 100different ways.... this is the result... i hope it's good.... except for the "Schließen"
+
| status =  
http://www.youtube.com/watch?v=PfdV5kmwV20
+
| reservation =
[[User:Havi|Havi]] 19:02, 27 May 2011 (UTC)
+
| video =
:Sorry but it still doesn't look right D: It looks "squished". This is most likely because you are not running the game with the same aspect ratio as the Youtube player's (and the specs's) aspect ratio, which is '''16:9''', so make sure your game is running on such a ratio (1280x720 or higher). Also, the game is in German apparently (it shows on the "Close" button in the backpack) >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:37, 28 May 2011 (UTC)
+
}}
But i'm running my TF2 Game on 1680x1050 o.o and i can't make it different with the Close button q-q i can't make my german Version uncut without a patch that leaves the menu in german.... D: Wait.... may be the problem because i'm recording half size? Everyone always told me i should record with fraps on half size but i didn't think of using full size...Sorry to spam the talk with my failure xD [[User:Havi|Havi]] 08:40, 28 May 2011 (UTC)
 
:The problem is that you're recording at 1680x1050, which is not a 16:9 ratio. If you divide 1680 by 1050, you get 1.6, while if you divide 16 by 9, you get about 1.777. Make sure you use a '''16:9''' resolution, meaning that if you divide the width by the height, you get the same result as you get when you divide 16 by 9. There is a menu in TF2's graphics options (right next to the resolution) to set the ratio.
 
:As for recording full-size or half-size, it doesn't matter as long as the recorded video is equal or larger to 1280 pixels in width and 720 pixels in height. That means that it you record at 1280x720, you have to record at full size. The only moment when you should record at half size is if you record at the double of 1280x720, which is 2560x1440.
 
:I hope that makes sense now D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:06, 28 May 2011 (UTC)
 
  
I guess, but you already said that my german close button doesn't fit so i think i can completely forget to rerecord it...i'll try to change the ratio and find a patch that makes tf2 uncut without using german menu... but don't count on me x'D [[User:Havi|Havi]] 19:17, 28 May 2011 (UTC)
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
 +
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
  
== {{Icon weapon|weapon=Liberty Launcher|icon-size=16x16px}} [[Liberty Launcher]] ==
+
::How about just use the RED player to see the BLU humiliation animation. Like:
Unless somebody else wants to do this one I'll do it after I get a good Enforcer demonstration done. I just have a  couple of questions about how it should be done - is it necessary to do a splitscreen with the regular rocket launcher to compare rocket speed, or will it be clear enough simply from a typical weapon demonstration? Also, in the rocket launcher demonstration it has a clip of the rockets being airblasted back - is this necessary? [[User:RainbowDash|Rainbow Dash]] 16:26, 27 June 2011 (PDT)
+
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
:It is not necessary to do a split-screen for rocket speed; it is however necessary to do the reflection thing. There's commands to help you with that on the project page — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:41, 27 June 2011 (PDT)
+
::#BLU player stands beside the intel point
::Someone else can have this one, messing with bots is a lot more time consuming and I was just borrowing the Liberty Launcher. I have recorded a full demonstration but I seriously doubt it's of high enough quality to go on the Wiki, so I'm not going to bother editing the clips and uploading the video. My apologies for saying I would do it and then not following it up, I underestimated how much time it would take to work with bots and shouldn't have tried to do such a video with a borrowed weapon. [[User:RainbowDash|Rainbow Dash]] 19:08, 29 June 2011 (PDT)
+
::#RED player captures the intel and win the game
:::Aww, that is unfortunate :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:27, 30 June 2011 (PDT)
+
::#BLU player enters humiliation
:::: Welp, the day after I resigned from this I got a Liberty Launcher random drop. I gave it a few days to see if anybody else picked it up after my resignation so I wouldn't be treading on their toes, but it doesn't look like it, so I'll be trying this again. [[User:RainbowDash|Rainbow Dash]] 02:46, 3 July 2011 (PDT)
+
::#RED player look at the BLU player
:::: Alright, here's the demo. I haven't added music yet 'cause it's not important to seeing if the content itself is good, and I still need to figure out how to loop the music properly. http://www.youtube.com/watch?v=JoQfpuueNA4 <small>— ''The preceding unsigned comment was added by'' '''[[User:RainbowDash|RainbowDash]]''' ([[User talk:RainbowDash|talk]]) • ([[Special:Contributions/RainbowDash|contribs]]) </small>
+
::#BLU player moves around to show off the humiliation animation.
:::::Is good, put some music and upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:51, 4 July 2011 (PDT)
+
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
::::::https://rapidshare.com/files/1082966609/Liberty_Launcher_demo.rar I'm not sure I got the music entirely right, but it should be okay I think.
 
:::::::Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:33, 4 July 2011 (PDT)
 
  
== {{Icon weapon|weapon=Mantreads|icon-size=16x16px}} [[Mantreads]] ==
+
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
Just a question but how will we showcase it's fall damage ability and the reduction of push force? The roof of the map is a tad too low and for the second effect to be showcased we'd need a Soldier to shoot at our feet. [[User:Denmax|Denmax]] 14:06, 30 June 2011 (PDT)
 
:There should be enough height to fall from if you stand on the metal bars. Otherwise, just jump off from the roof of 2fort or something~ And yes, the second one needs a soldier to shoot at the feet. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:23, 30 June 2011 (PDT)
 
::The bug section lists that the Mantreads currently only do 30 damage at max regardless of the fall distance. I recommend you to wait until this gets fixed, if you don't mind redoing part of the video from scratch afterwards. :3 — [[User:Zhnigo|Zhnigo]] 06:18, 9 July 2011 (PDT)
 
  
== {{Icon weapon|weapon=Market Gardener|icon-size=16x16px}} [[Market Gardener]] ==
+
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
http://www.youtube.com/watch?v=pLMN9mzVb0Y — [[User:Armisael |'''Armisael''']] 19:05, 27 June 2011 (PDT)
 
:Sorry mate but you really need to fix the sound D: It still clips, especially noticeable when the Soldier shouts during the taunt. This applies to all the other videos too :( The Soda Popper too is quite noticeable on each Soda Popper shot — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:50, 27 June 2011 (PDT)
 
:: http://www.youtube.com/watch?v=hoqjlxbT4rU — [[User:Armisael |'''Armisael''']] 06:23, 28 June 2011 (PDT)
 
:::Forgot to reload at the end >: (Also, excessive blood behind the Medic) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:45, 28 June 2011 (PDT)
 
::::http://www.youtube.com/watch?v=nqmFvf9nxRY I apologize for the delay; FRAPS was being a pain in the ass. — [[User:Armisael |'''Armisael''']] 19:16, 5 July 2011 (PDT)
 
:::::Thanks~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:42, 5 July 2011 (PDT)
 
  
== {{Icon weapon|weapon=Medigun|icon-size=16x16px}} [[Medi Gun]] ==
+
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
ok, so here's what i'm thinkin:
 
*start off showing medigun in inventory
 
*exit out of inventory
 
*have 2 freindly heavies and one enemy soldier
 
*have soldier kill 1st heavy (don't use medigun on this one)
 
*on 2nd heavy use medigun and demonstrate how the healing can help save teammates and win the fight
 
*fade into next scene
 
*ubercharge is at 100%
 
*activate it on heavy
 
*have soldier shoot rockets at heavy, have medic looking at heavy to demonstrate how he isn't losing health
 
*end movie
 
  
(almost finished with the critacola and Medic Pack set, all i need to do is find a good program to do splitscreen and i'm set. All i got is wmm atm, any suggestions would be greatly appreciated.)
+
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
<br/>{{c|wait|Reserved by Gringo perm}}
+
{{DemoEntry|end}}
:Sony Vegas, it's what all the cool kids use. The Medigun demo needs a lot more information than that, however:
 
* Show how healing rate is affected by time since injury
 
* Show UberCharge rate buildup depends on healing rate
 
* Show that you can keep healing even when not looking at the person
 
* Show that you can uber multiple people and show the difference in UberCharge drain rate
 
* Show how the medic himself is invulnerable to damage
 
* Show that allies (and enemy spies) can read the UberCharge meter
 
* Show overheal:
 
** Show that overheal depends on base class health (takes more time to overheal a Heavy than a Scout)
 
** Show that overheal drains over time at a fixed rate
 
** Show overheal effect
 
As you can see it's a lot more complex — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:13, 13 February 2011 (UTC)
 
  
Note: It might be a good idea to wait until Valve pushes the healing HUD text on the current version of TF2 before doing a Medigun demo. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:23, 11 March 2011 (UTC)
+
= Need to be redone=
 +
== {{Demo Header|Crusader's Crossbow}} ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation =
 +
| changes = {{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}<br>{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br>{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
 +
| video =
 +
}}
  
Also show that you get assists when the person you're healing kills someone (and teamkilling assists with enemy spies). [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 10:11, 4 July 2011 (PDT)
+
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
 +
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
 +
{{DemoEntry|end}}
  
 +
== {{Demo Header|Enforcer}} ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation =
 +
| changes =
 +
| video =
 +
}}
  
== {{Icon weapon|weapon=Nessie's Nine Iron|icon-size=16x16px}} [[Nessie's Nine Iron]] ==
+
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
 +
{{DemoEntry|end}}
  
I've wanted help out the wiki by demonstrating this weapon,and followed the instructions to do so to a T (as far as I can tell), but when I type in "exec weaponref.cfg", I get this error:
+
== {{Demo Header|Gloves of Running Urgently}} ==
----
 
exec weaponref.cfg
 
  
Unknown command: Resource/UI/HudDamageAccount.res
+
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
  
Unknown command: {
+
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
Unknown command: CDamageAccountPanel
 
  
Unknown command: {
+
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)
 +
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
  
Unknown command: fieldName
+
== {{Demo Header|Holiday Punch}} ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation =
 +
| changes = {{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br>{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
 +
| video =
 +
}}
  
Unknown command: text_x
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
Unknown command: text_y
+
I have an idea on how the new video might be represented:
  
Unknown command: delta_item_end_y
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
 +
*Do the same actions as was done in the original video
  
Unknown command: PositiveColor
+
'''Part 2: Basic Interactions'''
 +
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
Unknown command: NegativeColor
+
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
Unknown command: delta_lifetime
+
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
Unknown command: delta_item_font
+
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
Unknown command: delta_item_font_big
+
'''Part 3: Versus Mittens Heavy'''
 +
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
Unknown command: }
+
'''Part 4: Spy Interactions'''
 +
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
 +
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
Unknown command: }
+
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
----
+
'''Part 6: Robots'''
 +
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
Anybody know where I went wrong?
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
(as an added note, i know this has nothing to do with the weapon, but I guess I might as well put it under this for the topic, so i can just go back and link the video when successful.)--[[User:Wellgolly|Wellgolly]] 00:10, 7 July 2011 (PDT)
+
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
:You mixed up weaponref.cfg and HudDamageAccount.res :3 These "commands" are the text inside what should be HudDamageAccount.res. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:57, 8 July 2011 (PDT)
+
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
:[http://wiki.teamfortress.com/w/images/4/4c/Scout_thanks01.wav] Thanks, pally! --[[User:Wellgolly|Wellgolly]] 23:00, 8 July 2011 (PDT)
+
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
 +
{{DemoEntry|end}}
  
== {{Icon weapon|weapon=Persian Persuader|icon-size=16x16px}} [[Persian Persuader]] ==
+
== {{Demo Header|Original}} ==
Im working on this one... [[File:Stunned.png|45px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#990099 ">The Noble Scout</span>]] <sub><sub>([[User talk:Ravecrib9t4|T]]/[[Special:Contributions/Ravecrib9t4|C]])</sub></sub> 14:02, 4 July 2011 (UTC)
+
{{DemoEntry
:: [http://www.mediafire.com/?ebg2d0q0i93l0pv Download link] and heres the Youtube: [http://www.youtube.com/watch?v=pK3XGjUpmTA Pootis!].[[File:Stunned.png|45px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#990099 ">The Noble Scout</span>]] <sub><sub>([[User talk:Ravecrib9t4|T]]/[[Special:Contributions/Ravecrib9t4|C]])</sub></sub> 18:26, 4 July 2011 (UTC)
+
| begin
::: It's good so far, but the only problem is that you didn't show about the recharge time about how it recharges faster. Also you showcase the Persian Persuader too long in the loadout. And probably you should show that you get health from the taunt kill.[[User:Violencejr123|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="qua_unusual">Violencejr123</span>]]<small>([[User_talk:Violencejr123|talk]] | [[Special:Contributions/Violencejr123|contribs]])</small> 10:39, 4 July 2011 (PDT)
+
| status =  
:::: I did get health from the Taunt Kill but you got to look closely...[[File:Stunned.png|45px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#990099 ">The Noble Scout</span>]] <sub><sub>([[User talk:Ravecrib9t4|T]]/[[Special:Contributions/Ravecrib9t4|C]])</sub></sub> 19:27, 4 July 2011 (UTC)
+
| reservation = [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
:::::Same problems as the Bazaar Bargain's demo. Also:
+
| changes = {{c|Missing new reload sound}}
* No need to taunt twice
+
| video =
* Visible slowdown during the tauntkill
+
}}
* Audio glitch when being shot by the medic (on the first syringe hit)
+
Old Reservation (5th January 2024)
* Sticky counter says "%A" in the corner of the screen
 
  
== {{Icon weapon|weapon=Postal Pummeler|icon-size=16x16px}} [[Postal Pummeler]] ==
+
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
I got bills, [http://www.youtube.com/watch?v=Pw7lYrLhzUA let me beat you with them.] [http://www.mediafire.com/?kgx3cz944lu9vbn Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:47, 1 July 2011 (PDT)
 
:Audio glitch when doing the last strike on the soldier :( Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:52, 1 July 2011 (PDT)
 
:I think that for this video, and for the regular Axtinguisher, we should show the "No-crits-against-non-burning-players" thing by having a Medic Kritz the Pyro while s/he attacks an enemy. Just my 2 cents. [[User:Lilgreenman|Lilgreenman]] 23:05, 1 July 2011 (PDT)
 
::The previous classes before the Medic already show it can't crit non-burning players. Plus, the server will not allow crits. In any case, [http://www.youtube.com/watch?v=VDmPpvkjRNg here's another take on it.] [http://www.mediafire.com/?gxufx4cd6fv49li Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:37, 2 July 2011 (PDT)
 
:::Thanks~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:58, 2 July 2011 (PDT)
 
  
== {{Icon weapon|weapon=Quick-Fix|icon-size=16x16px}} [[Quick-Fix]] ==
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
  
 +
[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
 +
:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
  
I would like to try this. So, basically:
+
Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
 +
{{DemoEntry|end}}
  
* Inventory, simple healing demonstration of a heavy getting hurt then healed, show distance healing beam can go, show healing beam can curve, how you can heal w/o looking at the target.
+
== {{Demo Header|Power Up Canteen}} ==
* Show 3-split screen w/ three heavies hurt <5, 10, >15 seconds ago (show ramp-up)
+
{{DemoEntry
* Show 2-split of uber build rate compared w/ Medigun
+
| begin
* Show 3-split of healing a soldier repeatedly damaging himself, an idle soldier, and a soldier being healed by 2 medics (to show uber build rate)
+
| status =
* Show full uber and damaged medic and 1 heavy, 1 soldier (damaged). Pop uber w/o healing anyone, show how you don't get megahealed. Then heal heavy, show how you and heavy get megahealed. Have pyro airblast you to show push force resistance. Heal soldier, and get the heavy damaged, to show effect doesn't stay. Have soldier rocketjump to show it doesn't block self push forces. Have a sniper headshot heavy (while being healed), to show still can get killed.
+
| reservation =
 +
| changes = {{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
 +
| video =
 +
}}
  
And thats it. Tell me if I missed anything. :) [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 11:34, 11 July 2011 (PDT)
+
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
:Wow, sure is going to be a long demo. Good luck if you're up to the task~ However, as you have never made a video demonstration before, and since this is a huge demo that will require effort and probably also bugging friends to help you record, it is better to first do a check-up for technical errors. Many first-timers, if I may call them so, pour energy into making a video but fail to meet a few technical requirements that cause them to have to re-record everything. As such, I strongly encourage you to first do another demonstration of a simple weapon (Fishcake, Detonator), or even remaking an old but easy one like the [[Syringe Gun]]. I hope this makes sense and I think it will save both of us quite some time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:00, 11 July 2011 (PDT)
+
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
 +
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
 +
{{DemoEntry|end}}
  
::Argh, Fraps won't record at anything higher than 15 fps :( I'm removing my reservation in case anyone else wants to do this. Also, I forgot to mention above to demonstrate you move at scout speed while healing one. [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 21:01, 12 July 2011 (PDT)
+
== {{Demo Header|Sandvich}} ==
:::Wait, let me try Source recorder [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 08:54, 13 July 2011 (PDT)
+
{{DemoEntry
 +
| begin
 +
| status = approved
 +
| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:57, 20 May 2024 (UTC)
 +
| changes = {{c|Show that a dropped plate doesn't heal}}
 +
| video = https://drive.google.com/file/d/1m6dJF7dZ0s-ErKzqIq_FbXlgxZGaYdhu/view?usp=sharing
 +
}}
  
== {{Icon weapon|weapon=Reserve Shooter|icon-size=16x16px}} [[Reserve Shooter]] ==
 
  
So here's what I have in mind for the Reserve Shooter:
+
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
 +
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)
 +
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
 +
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
  
 +
Here's [https://drive.google.com/file/d/1A2K5061AnWDvaXwJvSn98fTeI9XRARPR/view?usp=sharing Sandvich demonstration] ready for feedback [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:59, 21 May 2024 (UTC)
 +
:Would you mind to use a unique quality sandvich for the loadout? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:10, 8 June 2024 (UTC)
  
* Show the weapon in the preview, then taunt.
+
:: I can do that yes, the previous version had a vintage sandvich so I figured it was ok. But if you really think it should be a unique one instead I can redo the intro [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:14, 8 June 2024 (UTC)
  
* Shoot all the enemies.
+
::: [https://drive.google.com/file/d/1m6dJF7dZ0s-ErKzqIq_FbXlgxZGaYdhu/view?usp=sharing Here's a version with a Unique Sandvich] [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 01:22, 8 June 2024 (UTC)
 +
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:10, 14 June 2024 (UTC)
 +
{{DemoEntry|end}}
  
* Show a comparison between weapon switch times including all the weapons when the Shotgun is active, and the Reserve Shooter is active, including the attack afterwards.
+
== {{Demo Header|Self-Aware Beauty Mark}} ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation = [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
 +
| changes = {{c|Updated description. (Also handy for putting out a fire)}}<br>{{c|Extinguish an ally reduces the cooldown by 20%}}
 +
| video =
 +
}}
 +
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
  
* Shoot an enemy into the air with the rocket launcher and show how the Reserve Shooter can hit him with minicrits.
+
Hey there, I decided I'd help out on this
 +
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
  
* Have an enemy jump off a box, and have me shoot him with minicrits.
+
Alright I got it all right here.
  
* Have an enemy jump off a box after I've had the Reserve Shooter out for 3 seconds, and have me shoot him to show they are not minicrits.
+
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
 +
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
  
 +
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
  
 +
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
  
Let me know if I have missed anything, and let me know what is the best program for comparisons. — [[User:Mr. Tid|Mr. Tid]] 19:29, 1 July 2011 (PDT)
 
:Yes~
 
* Taunt only after killing all the enemies
 
* Show what happens when an enemy simply jumps with the spacebar by himself (does it minicrit?)
 
The program most people use here is Fraps. Source Recorder can also be used and can be used to render higher-quality demos, but cannot record the backpack part at the beginning, so Fraps is still required for that part. In any case, make sure it respects all the technical requirements listed on the project page. Thanks, and good lcuk~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:01, 1 July 2011 (PDT)
 
  
 +
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
 +
::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
:OK
+
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
 +
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
 +
::::For a future demonstrator, you will have to use [https://drive.google.com/file/d/1xGrTrf_eeTMqVaegi9VM5yGH70mbMLvB/view?usp=sharing these files] that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 18:20, 7 June 2024 (UTC)
 +
{{DemoEntry|end}}
  
The Project is done, including the editing. But, it's getting late and I won't be home tomorrow D:  So I'll render and upload it in a couple of days.
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation =
 +
| changes = {{c|Should be redone to show that charging with the shields remove debuffs}}
 +
| video =
 +
}}
  
Thanks — [[User:Mr. Tid|Mr. Tid]] 23:21, 1 July 2011 (PDT)
+
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 +
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 +
{{DemoEntry|end}}
  
 +
== {{Demo Header|Quick-Fix}} ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation =
 +
| changes =
 +
| video =
 +
}}
  
:Done :D
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old reservation (29 April 2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
  
http://www.youtube.com/watch?v=_SO-cNhiCkw -- Download here - http://www.mediafire.com/?w8xbtbkw54565ap  — [[User:Mr. Tid|Mr. Tid]] 11:18, 4 July 2011 (PDT)
+
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
:Not bad :3 Some things to change still, though :(
+
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
* Soldier model (in the middle) must have the Reserve Shooter equipped in the backpack view
+
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
* Custom crosshair color
+
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
* Don't forget to reload the rocket launcher after 1:08
+
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
* Volume not loud enough: While the music/in-game sounds balance is fine, the overall volume is too low. Increase both volumes a bit to match most of the weapon demonstrations currently on the channel~
+
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
That should be it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:51, 4 July 2011 (PDT)
+
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
:ill get right on it -- thanks for the feedback — [[User:Mr. Tid|Mr. Tid]] 20:07, 4 July 2011 (PDT)
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
 +
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
 +
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
 +
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
 +
{{DemoEntry|end}}
  
== {{Icon weapon|weapon=Saxxy|icon-size=16x16px}} [[Saxxy]] ==
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
Dear god this one's gonna be long. Start looping you cp_steel folks; I you're going to need 7 or 8 iterations. [[User:Armisael | Armisael]] 02:46, 9 June 2011 (UTC)
+
{{DemoEntry
:Oh god. How can we find Saxxy??? [[User:Hinaomi|Hinaomi]] 16:12, 9 June 2011 (UTC)
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| begin
:: One of the wiki people won one, so he can do it. Alternatively, items_game. — [[User:Armisael |'''Armisael''']] 22:11, 9 June 2011 (UTC)
+
| status =
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| reservation = [[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
 +
| changes = {{c|Show slower deploy and holster comparision.}}
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| video =
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}}
 +
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
  
== [[File:Backpack Schadenfruede.png|16px]] [[Schadenfreude]] ==
+
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam] [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
Look at them laugh. [http://www.youtube.com/watch?v=z-rhE03s4uk Look at them all laugh at your expense.] Whose? Use your imagination. [http://www.mediafire.com/?1tvvx2ttbj62bti Download the vid here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:51, 27 June 2011 (PDT)
 
:Thanks~ Please note, however, that this will have to be redone if they fix the typo in the item's name :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:11, 27 June 2011 (PDT)
 
::Turns out they did fix the spelling with the latest patch. [[User:RainbowDash|Rainbow Dash]] 22:07, 27 June 2011 (PDT)
 
:::And I was the one who started the spam train of article migrations. XD Anyway, here's redone one, [http://www.youtube.com/watch?v=ul5budY_-CE with the proper spelling.] [http://www.mediafire.com/?tctqyvj4kjtznf8 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:52, 28 June 2011 (PDT)
 
::::Thanks~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:45, 28 June 2011 (PDT)
 
  
== [[File:RED_Level_3_Sentry_Gun.png|16px]] [[Sentry Gun]] ==
+
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
These are just some ideas i have:
 
* There is a heavy (or any other class with fairly high health) and have the engineer build a sentry (without getting hit with the stock wrench to build faster) and show how long it takes to kill the target. As it is building the engineer aims to the target and the sentry so they are both in view. Have the sentry kill the target.
 
* Upgrade the sentry to level 2, spawn that same class (in a different corner this time, to show you can move the sentry to a different place) and have it kill the target. Do the same with a level 3 sentry also.
 
* Then show how someone ubered can not get hurt but can get slowed down and tossed back from the level 3 rockets.
 
* Then show a scout under the effect of [[Bonk! Atomic Punch]] will not get hurt.
 
* Then show how someone with jarate on them can get crit killed and change the sentry kill icon.
 
* Then show how the sentry can get controlled by the [[wrangler]].
 
  
Now for things that can fit in there somewhere:
+
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
* Show how the sentry can build faster by hitting it with your wrench.
+
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
* Show how the level 3 rockets can get reflected by a pyros compression blast (may need to use the wrangler to empty it of bullets.)
 
* Have three different engineers holding a level 1 2 and 3 walk next to eachother to compare the speed of an engineer holding it. (Also while an engineer is holding a sentry have him get killed to show the icon of his death and the sentry gun he is holding.)
 
* Maybe if there is enough time left, show how long it takes to kill each class (maybe excluding the class we used up there) Scout-spy.
 
:This would take way too long and take into accounts too many items. Things like the Scout's Bonk and the jarate are best left to their own demo; not sure the jarate is worth demonstrating anyway. For every comparison, doing it sequentially would make the video way too long, so this really has to be a split-screen, even if it's a 3-way one (not sure how that'd look). See the [[#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun section]] for the list of things that need to be demonstrated — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:07, 1 March 2011 (UTC)
 
  
Possible to get a quick scene where we note the different sounds they make depending on level? -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 03:30, 12 June 2011 (UTC)
+
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
:Well, that'd be "automatically there" by simply doing the comparison thing. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:37, 12 June 2011 (UTC)
 
  
== {{Icon weapon|weapon=Soda Popper|icon-size=16x16px}} [[Soda Popper]] ==
+
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]]. I just don't wanna think I'm the odd one out.
http://www.youtube.com/watch?v=DO61tBXYc5M — [[User:Armisael |'''Armisael''']] 11:32, 27 June 2011 (PDT)
+
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
:I think that this needs to demonstrate the fact that the Soda Popper doesn't gain hype while you have other weapons out, which is a very important aspect to using it - if you put it away when it's at 99% charge, you can switch to it as soon as you're near an enemy and have your minicrits ready. The Soda Popper has drastically reduced effectiveness if you just waste your hype by not doing this, so I think it's important to show that it can do it. Sorry to butt in on this, by the way, I just felt compelled to comment since I had already planned my demonstration of this out (but hadn't got around to doing it because of trying to get the Enforcer video done). [[User:RainbowDash|Rainbow Dash]] 13:43, 27 June 2011 (PDT)
 
:: http://www.youtube.com/watch?v=xtZI8ZDUfv8 Don't apologize for pointing out flaws in a video! If something needs to be changed, then it needs to be said. — [[User:Armisael |'''Armisael''']] 15:00, 27 June 2011 (PDT)
 
:::*aherm* lack of sound D: [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:35, 27 June 2011 (PDT)
 
::::http://www.youtube.com/watch?v=H_X-Z8nu73w. That's a new one. — [[User:Armisael |'''Armisael''']] 19:05, 27 June 2011 (PDT)
 
::::: http://www.youtube.com/watch?v=wgC329cRXCQ — [[User:Armisael |'''Armisael''']] 06:23, 28 June 2011 (PDT)
 
::::::Thanks~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:45, 28 June 2011 (PDT)
 
  
== {{Icon weapon|weapon=Solemn Vow|icon-size=16x16px}} [[Solemn Vow]] ==
+
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]]  [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
http://www.youtube.com/watch?v=5VyXKnqUaEM — [[User:Armisael |'''Armisael''']] 11:32, 27 June 2011 (PDT)
+
{{DemoEntry|end}}
:Poor sound quality :( It's noticeable with the hit sound, or when it says "Ha ha, vat a bloodbath". It has that bad-sound fuzz to it, as if the sound had clipped while recorded and then artificially lowered in volume. Also, show the other classes' health at the beginning to highlight the effect, rather than just the Pyro — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:35, 27 June 2011 (PDT)
 
::http://www.youtube.com/watch?v=kj4zehqWqeI — [[User:Armisael |'''Armisael''']] 19:05, 27 June 2011 (PDT)
 
::: http://www.youtube.com/watch?v=ztT9rmW62hA. Aha. FRAPS didn't like converting 7.1 surround to stereo. — [[User:Armisael |'''Armisael''']] 20:27, 27 June 2011 (PDT)
 
::::Thanks, now do the others too :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:11, 27 June 2011 (PDT)
 
  
== {{Icon weapon|weapon=Splendid Screen|icon-size=16x16px}} [[Splendid Screen]] ==
+
== {{Demo Header|Kritzkrieg}} ==
 +
{{DemoEntry
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| begin
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| status =
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| reservation =
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| changes = {{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br>{{c|Does not show health of patients, overheal is not shown properly.}}
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| video =
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}}
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I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
  
== {{Icon weapon|weapon=Winger|icon-size=16x16px}} [[Winger]] ==
+
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
[http://www.youtube.com/watch?v=CYydG8quSzw Here's my Winger Demonstration]
 
--[[User:Nightelf5007|Nightelf5007]] 23:01, 26 June 2011 (CST)
 
: Your damage indicators aren't right, and you reload at times other than empty clip. Also, it's a little rude to take a video that other people are actively working on (at least, have posted in the last few days). — [[User:Armisael |'''Armisael''']] 11:32, 27 June 2011 (PDT)
 
::No, it's fine; Nightelf5007 has worked on videos in batch, so it's natural that there are such conflicts. The points that Armisael stand, though. Also, this does show that it is possible to kill everyone and shoot the target at the back without artificially regaining ammo, so thanks for that :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:35, 27 June 2011 (PDT)
 
::: If that's the case, then here's one that I had also made in batch: http://www.youtube.com/watch?v=BRTS3rlkZ8Q. Drown! Drown in winger videos! — [[User:Armisael |'''Armisael''']] 19:05, 27 June 2011 (PDT)
 
::::http://www.youtube.com/watch?v=SuLdU2Fi3Gc — [[User:Armisael |'''Armisael''']] 06:23, 28 June 2011 (PDT)
 
:::::Thanks~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:45, 28 June 2011 (PDT)
 
  
== [[File:telespin.png|16px]] [[Teleporter]]/[[Telefrag]] (combined) ==
+
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
{{c|wait|Reserved by (nobody)}} 
+
{{DemoEntry|end}}
Since Brain-Storm.exe has not responded in a while, may I take over for this one? Thank you! [[User:Dr. Huxley|Dr. Huxley]] 22:47, 14 March 2011 (UTC)
 
:Reservations are merely an indicator that means "someone else is working on it, you should work on another weapon if you can so that we won't submit two demos at the same time". But you're free to override this (without asking) if you feel like it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:58, 14 March 2011 (UTC)
 
::Ah, thank you. I'll take all your suggestions to account in making it. So wait, it has to be in 3rd person? I don't recall that being necessary at all [[User:Dr. Huxley|Dr. Huxley]] 02:59, 15 March 2011 (UTC)
 
:::Doesn't have to be in third-person view. However, it would be easier to understand how a teleporter works if we could see it from a first-person perspective as well as an external one (from another player with no HUD/viewmodel) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:31, 15 March 2011 (UTC)
 
::::Okay thank you. So so far, I have me making an entrance, waiting for it to built, making a exit, and wrenching it to demonstrate the speed bonus. I take the level 1 teleporter in 3rd Person, and then switch back to First person to demonstrate the speed of which it recharges. Upgrade it, take the Level 2, go back, upgrade to level 3, take it, and waiting to demonstrate how fast each level recharges. Finally, I take the exit and place it next to the enemy spy behind the boxes. I take the tele, the spy dies, I taunt, done. Hopefully I should get the video up here later today. [[User:Dr. Huxley|Dr. Huxley]] 15:23, 15 March 2011 (UTC)
 
:::::Do not taunt, as the teleporter has no "taunt". Also, for demonstrating recharge speed, I think the best way to do it would be to make a 3-way split screen, with a teleporter of each level on each. Stare at the teleporter for 3 seconds or so (so that the player may read its level), then take it yourself over and over again. Do that for about 20 seconds (or whatever time it takes for the level 1 to recharge twice, thus teleporting you three times). This way, the viewer can see how many more people each teleporter can teleport in the same amount of time, which I think is a better measurement of "teleporter usefulness" than only recharge time. Also, I don't think you can move a teleporter next to an enemy then use it to telefrag him; I think the enemy has to move on top of it first — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 15 March 2011 (UTC)
 
:::::: Actually, moving it close to an enemy works. I tried it on the spy multiple times and it proved to work flawlessly. However, I don't think I have the necessary skills to edit a video together that suit what you are looking for. Sorry, I'll leave this up to someone else to complete. [[User:Dr. Huxley|Dr. Huxley]] 18:40, 15 March 2011 (UTC)
 
  
I tried the split-screen with the 3 levels. That's what happened: http://www.youtube.com/watch?v=d7DaNSIyx1Q --[[User:CeInfo|CeInfo]] 23:18, 15 March 2011 (UTC)
+
== Trading demonstration ==
:Please see the technical problems described in the Disguise Kit section; they apply here as well, but also this video doesn't have a 16:9 ratio (there are black bars on the top and bottom). Please fix those before doing a demo, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:31, 16 March 2011 (UTC)
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{{DemoEntry
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| begin
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| status =
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| reservation =
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| changes = {{c|Doesn't show the "Requires Steam Guard verification" window}}
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| video =
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}}
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We can make the same Medic and Heavy conversation joke.
 +
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
{{DemoEntry|end}}
  
Here's a list of things that one of us should probably do in the demonstration... (And any split-screen should of course be in sync.)
+
== {{Demo Header|Ullapool Caber}} ==
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{{DemoEntry
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| begin
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| status =
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| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)
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| changes = {{c|Does not demonstrate activation on cloaked enemy Spies}}<br>{{c|Does not demonstrate activation on disguised enemy Spies}}<br>{{c|Does not demonstrate damage penalty of the grenade stick}}
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| video =
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}}
  
* Have a split-screen for the first part. This can go in many ways. Should there simply be a two-split-screen of showing the build time and deploy time without hitting, a four-split-screen of showing the same but with the Wrenching on the last two, or, God forbid, a SIX-split-screen of showing the same as mentioned, but having the last two being Jagged? (Or simply have the first three parts be a two-split-screen with the said methods, or the first part being the standard time and the second part having Wrench and Jag) (Should both Entrance and Exit be demonstrated)
+
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
::Split-screen with regular build time (for level 1) and wrenched build time (level 1), that should be enough. Then, a 3-way split screen for deployment of each level. Only entrance necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:00, 23 March 2011 (UTC)
 
* Have a three-split-screen of taking the Teleporter 3 times with each level (5 or 10 times would be tedious from the Level 1 Teleporter) to show the effectiveness, as you said, Wind. :D
 
::Indeed, but don't take the teleporter yourself (as the video above does). Have a queue of bots and/or friends take it sequentially as fast as possible, by standing on the entrance as soon as the previous person disappears — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:00, 23 March 2011 (UTC)
 
* If indeed putting NEXT to an enemy works, then have one where a non-Ubered enemy gets telefragged, and surprise the viewers by having an Ubered enemy be telefragged (because according to the [[Telefrag]] article, Ubered enemies can die from it).
 
::It does work. Telefragging should be shown for a normal enemy, an ubered enemy, and an ubering Medic — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:00, 23 March 2011 (UTC)
 
* Make another three-split-screen of the Spy sapping each level of the Teleporter, showing how long it takes until they get destroyed from an Electro Sapper (or is that purpose going to be for the Electro Sapper demonstration?)
 
::It should be in this demonstration indeed, otherwise the Sapper one is a bit long — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:00, 23 March 2011 (UTC)
 
  
I could be missing some, if so, remind me. =P (As for the Uber part, I just KNOW it will be possible, but just requires...a lot of scripting in theory) [[User:AbeX300|AbeX300]] 21:22, 22 March 2011 (UTC)
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
:To my surprise, I actually managed to pull all of these off (and a rotating demonstration), but the problem is, it's three minutes, two seconds, and 16 frames long, and there is obviously no "old film styled" music that is even at least a minute and half. How am I going to this... ._. [[User:AbeX300|AbeX300]] 23:32, 22 March 2011 (UTC)
+
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
::There are many such demos with lengths longer than a minute now, most of them are made with looping the central part of the cp_steel training track. Use Audacity or Vegas, both of them can do the trick. However, since this is a tough demo that I am sure will take at least 3~6 retakes (yeah, I know D:), don't bother with the music until the content is all right. So, please upload what you have right now first~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:00, 23 March 2011 (UTC)
+
#After landing, kill the Pyro with the now empty caber.
:::Alright, I decided to be a clever man and artificially lengthened the music: <removed> [[User:AbeX300|AbeX300]] 00:29, 23 March 2011 (UTC)
+
#Kill the Soldier with consecutive hits of the empty caber.
::::Music is good but a lot of other things... aren't ><:
+
#Kill the Medic with consecutive hits of the empty caber.
* Never stretch the screen; crop it instead. As teleporter levels are hard to distinguish, you can write on the video as is done with the [[Rocket Jumper]] demo: TF2 secondary, in white, in the bottom left corner, thin outline, and fade in/out
+
#Taunt
* Can't hear the in-game audio, music is too loud
 
* The efficiency part is not just 2 for each level. It's ''as many as possible'' on all clips until two people can be teleported on the level 1. This allows the viewer to see how many more people can be teleported by increasing the level, which is the point of the efficiency comparison
 
* I should probably define a clear sequential plan for this, because this video seems to do a lot of things at the same time and is a bit hard to follow for a new player. I realize that this considerably cuts on creativity and will lengthen the video, but I think it is necessary given the complexity of this demonstration. Here goes:
 
** Clip one: Two-way split-screen. Build a teleporter (show the PDA and everything); one with wrench, one without
 
*** Still in clip one, synchronized: Build teleporter exit; one with wrench, one without. To synchronize the two, you can make a bind with long <code>wait</code> commands so that the delays are the same in both versions
 
*** End of clip 1
 
** Clip 2: No split-screen. Take the teleporter in first person, to show what a teleporter actually does
 
*** Still in clip 2: Have a bot take your teleporter, to show that teammates can take it
 
*** Still in clip 2: Have a Spy sap the teleporter. Observer the sapper, then show that it is also on the other side of the teleporter
 
*** Still in clip 2: Still in clip 2: Step on the teleporter and look at it, to show that you cannot use it while it is being sapped
 
*** Still in clip 2: Unsap it, showing that it unsaps both ends
 
*** Still in clip 2: Repair the ''entrance'', then have the Spy drop a sapper again
 
*** Still in clip 2: Unsap the ''exit'', to show that it unsaps both ends; then repair it, to show that ti repairs both ends. While unsapping, make sure to leave the the leporter entrance in view
 
*** Still in clip 2: Grab the teleporter entrance (as in right-click), show that this disables the other side
 
*** Still in clip 2: Drop it somewhere else, take the teleporter when it is ready
 
*** Still in clip 2: Grab the teleporter again (as in right-click)
 
*** Still in clip 2: Drop it somewhere else, wrench it while it redeploys, and take it again
 
*** End of clip 2
 
** Clip 3: 3-way split-screen. Upgrade your teleporter to level 2 on the second video, and level 3 on the third one. Have a bunch of friends in the server, out of view
 
*** Still in clip 3, synchronized: Have friend 1 step on the teleporter on each video
 
*** Still in clip 3: As soon as friend 1 is teleported (before the teleporter recharges), friend 2 steps on it and friend 3 takes friend 2's previous place (the queue advances)
 
*** Still in clip 3: As soon as friend 2 is teleported (before the teleporter recharges), friend 3 steps on it and friend 4 takes friend 3's previous place (the queue advances)
 
*** Still in clip 3: Rinse and repeat for {insert duration that it takes for two players to be teleported with a level 1 teleporter here} seconds
 
*** End of clip 3
 
** Clip 4: 3-way split-screen. Have a working teleporter (with an off-screen exit), and an enemy Spy next to it
 
*** Still in clip 4, synchronized: Have the Spy sap the 3 teleporters
 
*** Still in clip 4: While the sapper is in place, move yourself around to have both the entrance and the exit in view. Careful when doing this, since the video will be severely cropped due to the 3-split-screen
 
*** Still in clip 4: Wait for the teleporter to be destroyed in all videos, showing that both ends get destroyed
 
*** End of clip 4
 
** Clip 5: No split-screen: Have a teleporter entrance+exit already built before the clip starts, and have an enemy somewhere visible on the map
 
*** Clip 5: Have a bot walk (other than Medic or Heavy) and stop on your teleporter exit
 
*** Still in clip 5: Take your teleporter, stare at the enemy's corpse
 
*** End of clip 5
 
** Clip 6: No split-screen: Have a teleporter entrance+exit already built before the clip starts, and have a Charged Medic + Heavy somewhere visible on the map
 
*** Clip 6: Have the Heavy walk and stop on your teleporter exit
 
*** Still in clip 6: Unleash the ubercharge
 
*** Still in clip 6: Take your teleporter, stare at the still-charging Medic, and at the Heavy's corpse
 
*** End of clip 6
 
** Clip 7: No split-screen: Have a teleporter entrance+exit already built before the clip starts, and have a Charged Medic + Heavy somewhere visible on the map
 
*** Clip 7: Have the Medic walk and stop on your teleporter exit
 
*** Still in clip 7: Unleash the ubercharge
 
*** Still in clip 7: Take your teleporter, stare at the Medic's corpse, and at the unfortunate Heavy
 
*** End of clip 7
 
Remember to leave at least 1~2 seconds at beginning ''and'' at the end of each of every ''bullet point'' (not just clips), and longer pauses between clips.
 
  
Yes, this is a very hard demonstration, and I don't expect one person to pull it off alone; ask for help/"recording buddies" if you need, record demo files, etc.; you will need them.
+
'''Part 2: Blast Radius Tests + Caber Jumping'''
  
You may also want to do only one of the above clips, and upload the video in a lossless format for another person to pick it up. x264vfw has a lossless option, or you can use Huffyuv for the job :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:53, 23 March 2011 (UTC)
+
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
 +
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
  
:You shouldn't feel humiliated by this D: Making demos an iterative process, just like writing articles on the wiki. It does involve lots of work (drafts) getting scrapped in the end. >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:48, 23 March 2011 (UTC)
+
'''Part 3: Player Interactions'''
  
:Sorry I haven't responded, this looks like more work than I would want to go through.  I un-reserve it (even though it looks like that has been done already).  I just have one suggestion, don't forget that using a dispenser and a tele, you can get to places you couldn't before.  Please do demonstrate that (don't forget moving the tele exit too).  [[User:Brain-Storm.exe|Brain-Storm.exe]] 23:54, 31 March 2011 (UTC)
+
First part is a single enemy Spy.
  
Quick question.  Can there be a video with a quick-fade or cut-away to make the video quicker? [[User:DennoCoil|DennoCoil]] 21:42, 27 June 2011 (PDT)
+
'''Part 3a: Cloaked Spy'''
:If necessary, I suppose — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:43, 27 June 2011 (PDT)
+
# Let the Spy cloak
::And what of the Replay feature?  If there are gonna be a example of Telefrags, I'm gonna need a disguised spy bot and a heavy bot to stand on the exit teleporter. It would be good to get a objective 3rd person view as well as first person view. [[User:DennoCoil|DennoCoil]] 21:50, 27 June 2011 (PDT)
+
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
  
= Need to be redone =
+
There are two players on the side, a friendly Scout and an enemy Spy.
== {{Icon weapon|weapon=Battalion's Backup|icon-size=16x16px}} [[Battalion's Backup]] ==
 
{{c|done but needs to be redone (aspect ratio)}}
 
:The Battalion's Backup now need to take 350 damage to fully charge, and this is not showed in the actual demonstration.
 
:http://www.youtube.com/watch?v=xPm9sITk76k [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 20:06, 7 June 2011 (UTC)
 
::Some little things~
 
* The Medic should be called "Friendly Medic" (no underscores). Use quotations marks in console if you want spaces to work in arguments
 
* Medic "teleports" at 0:19
 
* The Soldier kills the Heavy in the killfeed, yet another heavy teleports in his place, which is confusing D:
 
* Need to show that you cannot charge it by firing at enemies, unlike the two other "musical instruments" of the Soldier
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:30, 7 June 2011 (UTC)
 
:http://www.youtube.com/watch?v=LK_IbO_nEJo [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 16:07, 8 June 2011 (UTC)
 
:: Just for fun:
 
* You should come out of the loadout menu with the BB out.
 
* You should show that self-damage doesn't charge the BB.
 
* The sight on your rocket launcher is blocking the view of the soldier and medic after you activate the BB.
 
* Your video doesn't show the difference in damage taken with and without the BB very well.
 
* It doesn't show the difference in damage taken by teammates at all.
 
* At Wind: I question the need to show that damage to other players doesn't charge the banner. If so, shouldn't the buff banner demo show that it can't be charged by taking damage, like the other two 'instruments'? The Darwin Danger Shield doesn't show that you're immune to backstabs with it either, which was commented on in that video.
 
:: To be fair, half of these weren't present in the previous video, but why settle for mediocrity? — [[User:Armisael | Armisael]] 19:30, 8 June 2011 (UTC)
 
:::Alright, no need to demonstrate that damage to other players charge it then. The first thing (You should come out of the loadout menu with the BB out.) is a plus but not a requirement, so that's alright. Self-damage is a good idea to show, since self-damage did charge the BB in the past and was changed later. The rocket launcher viewmodel is indeed blocking all of the action (the medic launching his uber, and all the rockets). The difference between crits/noncrits is actually shown by the fact that the first few rockets are non-crit and deal the same damage as the crit ones later in the video. However, I agree that a split-screen comparison would be nice, if it is possible :3 Just make sure that all the action is clearly visible, not blocked by that silly rocket launcher — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 8 June 2011 (UTC)
 
:Ok, I will work on it and upload as fast as I can. As for the coming out of the loadout menu with the BB being out, I don't agree. In every demo I made whare I was showeing of a secondary or melee weapon, I always showed the "select" animation of it and I prefer sticking to my rules. :P [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 07:18, 9 June 2011 (UTC)
 
:http://www.youtube.com/watch?v=iBHKvi6XGpo
 
Let me get some things on the table:
 
*I always let the Medic heal me and the Heavy to the max health to show the damage difference between a direct hit by the rocket and the rocket's splash damage.
 
*The reason why the Medic made pauses when healing me or Heavy, was because he stoped healing when we got hit by the rocket's splash damage or the rocket it self. I find this usefull dought because the healing pauses give you a chance to see how much health was left.
 
*I hope that the damage comparition when the BB was used and whan not between me and Heavy showed well how the BB protects me and my team mates and I also hope that a horizontal damage comparition view was more accurate than a vertical and that I don't need to redo this any more. [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 16:30, 10 June 2011 (UTC)
 
:Sadly, Zhingo's modified HUD would have been very useful for this one, but the download link seems to not work anymore...
 
Anyway, first part is good, please keep that one. In the other two, it is again almost impossible to tell that there is a Medic with a kritzkrieg behind the Soldier! D: It is also impossible to see that the rockets are crits because they are above the visible part of the screen. Here's various things you can do:
 
* Instead of cropping the top half, crop both the top and the bottom, so that the middle of the screen is visible (so that we can see it's critical rockets)
 
* Place the Medic next to the Soldier, not behind, so that both are clearly visible
 
* During the second comparison (on the heavy), you don't have to stay there in the little thing. Jump outside and position yourself so that you can see the entire scene (medic, heavy, soldier, and rockets) all at the same time, and record from that angle (you can use <code>getpos</code> and <code>setpos</code> to keep the angle consistent between the two takes). Make sure the Medic is not hidden behind the Soldier, etc.
 
Sorry to ask for you to redo this again :( (although only the second part), take your time if you need :3 Just keep visibility in mind — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:33, 10 June 2011 (UTC)
 
  
[http://www.mediafire.com/?3tpru13a481uc Here's] the splitscreen HUD I use (ie, Zhingo's first one). Just throw the files into your tf/resources/ui folder. — [[User:Armisael |'''Armisael''']] 02:48, 11 June 2011 (UTC)
+
'''Part 3b: Disguised Spy'''  
:Thanks :3 So, for vertical split-screens, you can use this to push the interface towards the center of the screen so that they stay visible when cropped~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:34, 11 June 2011 (UTC)
+
# Let the Spy disguise as a friendly Scout.
:http://www.youtube.com/watch?v=PtVXhFu5E70 I think that this one should be it. [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 14:57, 14 June 2011 (UTC)
+
# Approach friendly Scout and attack with the full caber. Nothing should happen.
:Sorry but I think I didn't explain the angle correctly :( Maybe this will help:
+
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
http://upload.gaiatools.com/files/DemoPlacement_0.png
 
:The part with the damage on the Soldier is good though, keep that one. Just need to redo that Heavy one :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:04, 15 June 2011 (UTC)
 
:I didn't wanted to do it horizontaly beacause of this reason [http://oi52.tinypic.com/2qcqvcz.jpg With comparison]. Also I need to aim with the rocket launcher a bit to the ground, or else you can't see the Heavy because of it [http://oi55.tinypic.com/r2p535.jpg With out comparison]. Any ideas? [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 10:14, 19 June 2011 (UTC)
 
::Instead of cropping the top 50% of both videos, crop the top 25% and the bottom 25% of both videos o: That way you can see the middle of the screen on both screens. Would that work? (Also, the Medic's Kritzkrieg is invisible in that picture; make sure this doesn't happen in the final video) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:04, 19 June 2011 (UTC)
 
:Unfortunately, people on my server can't see my non-stock items and I can't see thares as well. If anyone knows how to solve this problem, let me know. [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 12:15, 20 June 2011 (UTC)
 
::Sorry, don't really know why but that does sound pretty bad D: If you need to use the wiki server for this, please poke me or Lagg on [[IRC]] whenever you want~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:14, 21 June 2011 (UTC)
 
  
== {{Icon weapon|weapon=Electro Sapper|icon-size=16x16px}} [[Electro Sapper]] ==
+
'''Part 4: Deployment and Holstering'''
{{c|done, but needs to be re-done (show building disabled-ness)}}
+
*Do the same set of actions as the current video, or in any appropriate method.
First time editing a post, so I hope I'm doing it right. :3 Anyways, I'm pretty sure I can make it to show the disabled-ness by sapping the buildings and then trying to interact with them. For example, sapping a Sentry then undisguising in front of it to show it wouldn't shoot. [[User:Nooph|Nooph]] 21:54, 24 February 2011 (EST)
 
:Or trying to get cloak from a Dispenser being sapped, or not being able to use a teleporter that's being sapped (might want to use a teammate for that: have a level 3 teleporter, have him take it, wait for recharge, sap, demonstrate that he can't use it anymore, unsap, and then he can.) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:47, 25 February 2011 (UTC)
 
:I just realized that TF2 can't go into antialiasing mode for me. Is there any way to force it, like in the Console or the launch options? [[User:Nooph|Nooph]] 06:49, 26 February 2011 (UTC)
 
::Use mat_antialiasing (or mat_antialias maybe) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:33, 26 February 2011 (UTC)
 
:::I can't record smoothly enough. Can't do it :( [[User:Nooph|Nooph]] 22:54, 1 March 2011 (UTC)
 
::::I suppose I can do it then, the original video seems to cover all aspects fine other than forgetting to show the disabledness of the sentry. Maybe with a small addition showing a teammate helping taking it down. [[User:Ailure|Ailure]] 17:38, 13 March 2011 (UTC)
 
::::Alright, I'm in the planning stage and hopefully have something soon. I try to incorperate all the things covered in the orginal video plus the suggestions done here. :) [[User:Ailure|Ailure]] 18:41, 13 March 2011 (UTC)
 
  
== {{Icon weapon|weapon=Eyelander|icon-size=16x16px}} [[Eyelander]] ==
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
  
Eyelander needs to be redone. The current video does not adequately show the move speed bonus of the various head counts.  It also does not show the bonus to the damage of the [[Chargin' Targe]].
+
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
  
 +
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
 +
:::I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:07, 8 June 2024 (UTC)
 +
::::I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…
  
[[User:Radiant Void|Radiant Void]] 02:46, 18 June 2011 (UTC)
+
'''Part 5: Rate and Damage Comparison'''
  
:Yeah, and the current video has the old loadout pose (i.e. one handed) and there are new voice responses-[[User:SpaceAnimator|SpaceAnimator]] 08:03, 18 June 2011 (UTC)
+
Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.
 +
# Wait for a few seconds
 +
# Strike the Pyro off cooldown with both weapons
  
The "Chargin' Targe" part could probably be excluded.  And I understand the logistical issue of displaying 5 screens at once, so maybe 0 heads / 2 heads / 3 heads / 5 heads?
+
[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:29, 8 June 2024 (UTC)
 +
{{DemoEntry|end}}
  
[[User:Radiant Void|Radiant Void]] 17:12, 18 June 2011 (UTC)
+
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation =
 +
| changes = {{c|Needs to show the updated metal cost.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
== {{Icon weapon|weapon=Golden Wrench|icon-size=16x16px}} [[Golden Wrench]] ==
+
== {{Demo Header|Amputator}} ==
{{c|Done but needs to be redone (new sound <s>+ sprite</s>)}}
+
{{DemoEntry
:Seems like Valve added a new sound <s>and a sprite</s> for whenever you turn an enemy into gold. {{n}} {{User:EpicEric/Sig/Image|RED}} {{User:EpicEric/Sig/Text|Epic|#5885A2}} {{User:EpicEric/Sig/Text|Eric|#B8383B}} {{User:EpicEric/Sig/Image|BLU}}{{User:EpicEric/Sig/Extra}} 21:36, 15 June 2011 (UTC)
+
| begin
::It's just the sound actually, but that doesn't mean it's less important to redo this. {{n}} {{User:EpicEric/Sig/Image|RED}} {{User:EpicEric/Sig/Text|Epic|#5885A2}} {{User:EpicEric/Sig/Text|Eric|#B8383B}} {{User:EpicEric/Sig/Image|BLU}}{{User:EpicEric/Sig/Extra}} 17:08, 19 June 2011 (UTC)
+
| status =
 +
| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 04:11, 31 May 2024 (UTC)
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
  
== {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=16x16px}} [[Horseless Headless Horsemann's Headtaker]] ==
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
{{c|done but needs to be redone (now has taunt kill)}}
 
: This needs to be redone because it now uses the [[Decapitation]] taunt.
 
[[User:SpaceAnimator|<span style="font-weight:bold;">SpaceAnimator</span>]] 11:30, 4 June 2011 (GMT)
 
:Can I do this? I have lv.64 UHHH but I didn't use widescreen moniter. [[User:hinaomi|Hinaomi]]
 
::As long as the video is 16:9 and of resolution larger than or equal to 1280x720, yes~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:32, 4 June 2011 (UTC)
 
While he does his version, [http://www.youtube.com/watch?v=EWjcaQio3SM I'll post mine]. [http://www.mediafire.com/?r35zl84gdigaetb Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 00:35, 6 June 2011 (UTC)
 
:Needs more heads, like the [[Eyelander]] demo :3 Otherwise it doesn't show the "capped at 4 heads" thingy — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:25, 6 June 2011 (UTC)
 
:: [http://www.youtube.com/watch?v=UGViES4aRUc Here's V2 for you, then.] [http://www.mediafire.com/?bd01ese4klrep07 Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:45, 6 June 2011 (UTC)
 
:::Here's a "is good, thanks~" for you then :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:49, 7 June 2011 (UTC)
 
  
Unfortunately may have to be redone yet again; the version i watched does not adequately show the difference in speed between the various head counts. It also neglects to show the increase in damage to the [[Chargin' Targe]].
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
  
[[User:Radiant Void|Radiant Void]] 02:49, 18 June 2011 (UTC)
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
 +
{{DemoEntry|end}}
  
:Yeah, and the current video has the old loadout pose (i.e. one handed) and there are new voice responses-[[User:SpaceAnimator|SpaceAnimator]] 08:03, 18 June 2011 (UTC)
+
== {{Demo Header|Direct Hit}} ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation =
 +
| changes = {{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
Did my own. Didn't show Targe though. D: [http://www.youtube.com/watch?v=9rLYX97sxR0] [[User:Sandvich Heavinski|Sandvich Heavinski]] 16:14, 21 June 2011 (UTC)
+
== {{Demo Header|Pomson 6000}} ==
:As noted above, the video should show the speed difference between head counts >: other than that, this video is lacking music, is not in 720p, and uses a custom crosshair color D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:16, 21 June 2011 (UTC)
+
{{DemoEntry
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| begin
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| status =
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| reservation =
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| changes = {{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
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| video =
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}}
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{{DemoEntry|end}}
  
Before I go remake this, for the differences in speed, should I use 4 screens at once (0 heads, 1 head, 2 heads, and 3 heads)or do you guys have something else in mind? Also, for the targe, how about I put a soldier at the end of the room, have me run, then use the chargin' targe to make the demoman strike while at full charge? --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:44, 22 June 2011 (UTC)
+
== {{Demo Header|Thermal Thruster}} ==
 +
{{DemoEntry
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| begin
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| status =
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| reservation =
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| changes = {{c|Video doesn't show the increased knockback while using the item}}
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| video =
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}}
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This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
 +
{{DemoEntry|end}}
  
:You know what, [http://www.youtube.com/watch?v=I2TYaCrqAA4 I decided to do that anyway.] Hopefully that'll do. [http://www.mediafire.com/?9frt13x5x759kki Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 11:46, 23 June 2011 (PDT)
+
== {{Demo Header|Natascha}} ==
::Aww D: I should have replied quicker... Showing 0, 1, 2 and 3 doesn't show what the highest speed gain from the weapon with 4 heads, which most players probably want to know. Sadly it's not possible to put 5 videos on a screen and have them fit nicely, so how about doing 6 (0, 1, 2, 3, 4, 5) so that not only the maximum speed gain is demonstrated (4 heads), but the speed cap also is (5 heads)? It will require cropping in order to fit in 16:9, but make sure that the head counter is visible on all of them. Also, remember that the Spy shouldn't be visible until it's tauntkill time D: So please run around in a different order so that he doesn't show up until it's time to kill him :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:54, 23 June 2011 (PDT)
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{{DemoEntry
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| begin
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| status =
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| reservation =
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| changes = {{c|Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.}}
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| video =
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}}
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{{DemoEntry|end}}
  
== {{Icon weapon|weapon=Huntsman|icon-size=16x16px}} [[Huntsman]] ==
 
{{c|done but needs to be redone (audio response)}}<br />
 
The Sniper now says "Stab Stab Stab!" when taunting with the Huntsman. Needs to be put into the current demonstration. [[File:Nemesis RED.png|19px|Yes I'm Dominating you. GET USED TO IT]][[User:Lancer anti-tank Rocket|<nowiki>[UGS 2nd]</nowiki>]][[User Talk:Lancer anti-tank Rocket|Lancer]] [[Special:Contributions/Lancer anti-tank Rocket|@nti-tank]] [[User:Lancer anti-tank Rocket/Armoury|Rocket]][[File:Nemesis BLU.png|19px|Yes I'm Dominating you. GET USED TO IT!]] 12:40, 19 May 2011 (UTC)
 
:http://www.youtube.com/watch?v=NWr1RJkq9w4 — [[User:Armisael | Armisael]] 23:37, 29 May 2011 (UTC)
 
::Forgot to show the "shaking" motion when you hold the arrow for too long. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:46, 29 May 2011 (UTC)
 
:::http://www.youtube.com/watch?v=RR2pqHeoP30 — [[User:Armisael | Armisael]] 01:12, 30 May 2011 (UTC)
 
::::Backpack view is too quick D: Should last at least 3~4 seconds. The shake isn't visible enough; if you wait about 5 more seconds, he shakes a lot more visibly, at the [http://www.youtube.com/watch?v=_sx1FBnw8Yk current demonstration] shows. So take your time~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:15, 30 May 2011 (UTC)
 
::::: http://www.youtube.com/watch?v=_V-KGE-kf28 — [[User:Armisael | Armisael]] 02:47, 30 May 2011 (UTC)
 
::::::Is good, please upload~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:54, 30 May 2011 (UTC)
 
:::::::It's good but you forgot to mention that the Pyro can reflect it.[[User:Violencejr123|Violencejr123]] 02:47, 21 June 2011 (UTC)
 
::::::::True ^ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:49, 27 June 2011 (PDT)
 
::::::::: http://www.youtube.com/watch?v=710qU1siaqk — [[User:Armisael |'''Armisael''']] 08:39, 28 June 2011 (PDT)
 
::::::::::Thanks too :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:45, 28 June 2011 (PDT)
 
::::::::::Sorry, I didn't notice that unless my final re-watch once it was uploaded, but in the menu, the "head" slot looks like it is selected. Just re-record the backpack part without that :3 (This being said, if you deleted the original footage and need to redo it from scratch, then please walk a bit around the corpse at the end to show that it is indeed pinned to the crate) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:49, 2 July 2011 (PDT)
 
::::::::::: What do you mean by the 'head' slot is selected? When I watch the video it looks completely normal. — [[User:Armisael |'''Armisael''']] 04:11, 8 July 2011 (PDT)
 
::::::::::::It has the "hovered" background, the same background color as the primary slot — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:57, 8 July 2011 (PDT)
 
  
== {{Icon weapon|weapon=Overdose|icon-size=16x16px}} [[Overdose]] ==
+
= [[Main Page (Classic)|Team Fortress Classic]] =
Needs to be redone: Forgot to shoot at the target at the back. This is especially important in this demo, because the syringe travels in an arc — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:37, 27 June 2011 (PDT)
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== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 +
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
== {{Icon weapon|weapon=Natascha|icon-size=16x16px}} [[Natascha]] ==
+
=Questions and Proposals=
{{c|done but needs to be redone (changed stats, new animations)}}
+
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
  
http://www.youtube.com/watch?v=DGDWmIXQU24 [[User:Your Enemy|Your Enemy]] 17:41, 16 February 2011 (UTC)
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== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
:This is good but~
+
{{c|Zombies have different abillities than normal players}}.
* Your name is "Your Enemy". While I respect people choosing their own name, it would be nice if you picked another name, because seeing "Your Enemy (Natascha) Pyro" on the killfeed is confusing
 
* The damage comparison part has several flaws:
 
** The screen should be split vertically so that damage numbers are visible, which is pretty important since we're comparing damage here
 
** The font should be TF2 secondary in white with a faint black outline and appearing with a fade effect; see [[Rocket Jumper]]'s demo at 0:50
 
** The Pyro gets killed instantly since he is close. You should kill a farther target to make the different more visible
 
* Slowdown effect is now proportional to distance. The demo must show this by showing slowdown for multiple ranges
 
* I also suggest to stay in the wooden thingy when demonstrating slowdown so that you don't actually move from the spot you are firing (which would mess up the range)
 
* Try having the target move in a perpendicular direction to your line of sight when demonstrating slowdown. I know it's not easy, just saying
 
That's it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:56, 17 February 2011 (UTC)
 
:Thanks, I'll see what I can do. [[User:Your Enemy|Your Enemy]] 15:24, 17 February 2011 (UTC)
 
http://www.youtube.com/watch?v=vKhF5q3dYoQ [[User:Your Enemy|Your Enemy]] 13:43, 20 February 2011 (UTC)
 
::This is perfect content-wise, but some technical details:
 
* In-game sound quality is low (has a fuzz to it)
 
* There are no transitions between clips (use a little fade)
 
Slowdown is very well demonstrated though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:28, 20 February 2011 (UTC)
 
  
Here, http://www.youtube.com/watch?v=MimzMKr2NTw [[User:Your Enemy|Your Enemy]] 09:22, 21 February 2011 (UTC)
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Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.
:Yes, this is good. Please upload the original. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:44, 21 February 2011 (UTC)
 
http://www.mediafire.com/?qvl9dl4ww34p3tc [[User:Your Enemy|Your Enemy]] 18:58, 21 February 2011 (UTC)
 
:(Marked as "need to be redone" due to low audio quality complaints) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:38, 24 February 2011 (UTC)
 
  
 +
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
  
http://www.youtube.com/watch?v=NBL_9rJJeuQ
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*[[Scout]]: Speed Demon
I don't like my slow as much as YE's, but the sound quality and splitscreen are better in my opinion. Anyways, thoughts? -[[User:Armisael|Armisael]] 19:24, 27 February 2011 (UTC)
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*[[Soldier]]: Pounce
:Muzzleflash glitch is there D: Also, the slowdown is indeed a bit less good. In the second slowdown, the Soldier should start walking right when the heavy starts firing boolets to be consistent with the other 2. In the third part, the Soldier shouldn't hit the barrels but escape like YE's video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:07, 1 March 2011 (UTC)
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*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
 +
*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
  
 +
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
  
Should someone edit the weapon demonstration video template to indicate that videos are out of date? Because this one isn't just misformatted; it's downright wrong. -[[User:Armisael|Armisael]] 11:01, 14 March 2011 (UTC)
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Let me know if it's a good idea or not.
:Well that could be done, but could you... do the demo instead, pretty please? :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:29, 14 March 2011 (UTC)
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----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
  
== {{Icon weapon|weapon=Razorback|icon-size=16x16px}} [[Razorback]] ==
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:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
{{c|done but needs to be redone (aspect ratio)}}
 
:Why does this need to be redone? - <small>— ''The preceding unsigned comment was added by'' '''[[User:Awesomesauce|Awesomesauce]]''' ([[User talk:Awesomesauce|talk]]) ([[Special:Contributions/Awesomesauce|contribs]]) </small>
 
:: 1. It's pillarboxed (the black bars on the sides). 2. There should be a shot from the sniper's view when he's backstabbed (it forces the sniper out of scope when it's activated). — [[User:Armisael | Armisael]] 17:58, 29 May 2011 (UTC)
 
  
:Hi!I am new at this wiki, so i wan to redone it.I'll show, how spy backstabs snyper, and how spy backstabs snyper with razorback.Then, ill show how razorback forses snyper out of scope, when i'ts broken with a knife.Thank you!
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::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
  
== [[File:Backpack Heavy Bundle.png|16px]] [[The Hibernating Bear]] ==
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:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
{{c|done but needs to be redone}}
 
I think that this set needs to be redone (sorry AbeX300!) because when the Soldier fires the first crit rocket, the full item set Heavy looks like he's lost more health due to the [[Warrior's Spirit]] lowering the max health. So I was thinking maybe we could have one of the Heavies with the full set (with 280 health) and a Heavy with just the Warrior's Spirit (with 280 health surprise surprise) then fire the crit rocket and see who has lost more health. Then do the rest as normal. Tell me if there are any problems with this idea. Thanks. [[User:SpaceAnimator|<span style="font-weight:bold;">SpaceAnimator</span>]] 09:48, 2 May 2011 (GMT)
 
:It has been brought up already, but I don't think it's worth redoing; the Warrior's Spirit is part of the set, so having 280 HP is part of the things you have to deal with if you want to go with this set. I understand that you might want to use the Warrior's Spirit without the rest of the set, but it's not the "common case".
 
  
Regardless, if anyone really wants to redo it, they can — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:46, 2 May 2011 (UTC)
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::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
  
Perhaps have a Hibernating Heavy and a Standard Issue Heavy. Overheal both, then have a Sniper fire a fully charged Headshot at both. From what I've learnt, the Standard Heavy will be killed, but the Hibernating Heavy should survive (Until Gutshot). [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 09:32, 12 May 2011 (UTC)
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:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
  
No, the Warrior's Spirit lowers the max health to 280 (overhealed is 420) and a fully charged headshot does 428 damage with the full set so even with the crit resitance, you still die. Hoped this helped ;).
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::::::Still, is that a yes on the idea?
[[User:SpaceAnimator|<span style="font-weight:bold;">SpaceAnimator</span>]] 20:08, 12 May 2011 (GMT)
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::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
  
== {{Icon weapon|weapon=Sydney Sleeper|icon-size=16x16px}} [[Sydney Sleeper]] ==
+
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
{{c|done but needs to be redone}}
 
  
This needs to be redone because the current video doesn't show the 25% increase in charge rate
+
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
[[User:SpaceAnimator|SpaceAnimator]] 09:39, 11 July 2011 (PDT)
 
  
== {{Icon weapon|weapon=Tomislav|icon-size=16x16px}} [[Tomislav]] ==
+
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
{{c|done but needs to be redone}}
 
  
Since the Tomislav's spin-up time was slightly altered, [http://www.youtube.com/watch?v=xtzdtUWEONU here's an updated version.] [http://www.mediafire.com/?dv0z8a91ezeq635 Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 17:42, 3 July 2011 (PDT)
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::: I will do the demo as soon as I get enough votes for it
:Thanks :3 Cool voice lines too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:59, 3 July 2011 (PDT)
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::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
  
== {{Icon weapon|weapon=Wrangler|icon-size=16x16px}} [[Wrangler]] ==
+
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
<!-- ~~~~ FIRM here for edits that aren't questions -->
  
The wrangler has to be redone.  It does not show the increase firing speed of a wrangled sentry vs a non wrangled one.  It also does not show that the engineer can use level 3 sentry rockets to rocket jump.
+
== Flippin' Awesome and Skullcracker in VSH ==
 +
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
  
[[User:Radiant Void|Radiant Void]] 02:54, 18 June 2011 (UTC)
+
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
  
Fussy aren't you :) [[User:SpaceAnimator|SpaceAnimator]] 08:03, 18 June 2011 (UTC)
+
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
  
Apologies, but that is a rather important (if situational) tactic. It should be possible to edit just that in and re-upload the video though, correct?
+
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
  
[[User:Radiant Void|Radiant Void]] 17:09, 18 June 2011 (UTC)
+
== Configs for partner taunt demonstrations ==
 +
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
  
[http://www.youtube.com/watch?v=wg4QVPEGLyI] Theres my version. The only problem is: i used the Guide how to make a demonstration. so it does not include the suggestions from Radiant Void.
+
== New tr_karma and requirements ==
There will be another video up soon featuring Voids suggestions.
+
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
Edit:
+
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
  
New video featuring voids suggestions is done and will be uploaded this evening or tomorrow.
+
== Issues with tr_krama and tr_krama_event ==
  
[[User:Jelknab|Jelknab]] 04:39, 6 July 2011 (PDT)
+
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
:Make sure that it demonstrate everything that the current [[Wrangler]] demo demonstrates, too~ This includes all sentry levels, self-damage, and shield strength. The video you posted also has black bars on top and bottom, looks squeezed, and seems to have a custom crosshair. Make sure to fix all of these :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:12, 6 July 2011 (PDT)
 
  
 +
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
 +
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
 +
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
  
 +
== Question about 2D and 3D player models ==
  
:something got wrong when rendering. Anyway i still have my editing program open and i am still able to put in new shots. As for the crosshair, Its not costum its a official Team fortress crosshair selected from the options menu.  
+
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
Edit:
 
  
Fixed the Black bars at bottom, I used wrong rendering settings.
+
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
[[User:Jelknab|Jelknab]] 14:51, 6 July 2011 (PDT)
 
::It is a custom crosshair in that it is not the default one; the default looks like a "+", as present in the current [[Wrangler]] demonstration. Selecting "Default" from the crosshair list will make it use a different crosshair for each weapon, whereas selecting a particular crosshair from the menu will override every weapon's crosshair with it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:43, 6 July 2011 (PDT)
 
:Fine I will start from scratch, using the defould croshair.
 
btw,i got over 50 gb of Failed shots now:3. I trought thatwas interesting to tell.[[User:Jelknab|Jelknab]] 23:02, 6 July 2011 (PDT)
 
::Yeah, the first weapon demonstration is always the hardest >: Don't give up though~ Good luck — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:08, 6 July 2011 (PDT)
 
:::New video is up, i hope this one is good enough!.[http://www.youtube.com/watch?v=hv4FjonUWos NEW VIDEO].  [[User:Jelknab|Jelknab]] 08:53, 7 July 2011 (PDT)
 
::::This goes way too quickly for a new player to follow what is happening D: Look at the rhythm of the existing [[Wrangler]] demo. Visible upgrading, slow camera movements, slow steps, and leaving a few seconds before and after each transition.
 
::::Damage comparison part should be the opposite (Wrangler on right), and do not rescale the video (crop it instead). This requires some tricky filming because you can only work with the middle half of the screen, but after practice it's possible :3 Also, there is a white bar in the middle, please remove it~
 
::::Shield demonstration should be a comparison as well. To make the Sentry Gun not kill the soldier, simply Wrangle it to let it run out of bullets/rockets, and then start recording, with the bot, the sentry, and the camera in the same position for both sides of the comparison
 
::::Sentry jumping is a good thing to show, that the original demonstration indeed doesn't show. You might also want to show sentry jump + pickup the sentry while jumping; tricky, but it shows that it's possible
 
::::(Also, in the backpack part, the Engineer's model in the middle must be holding the Wrangler. You can make him to do that by re-equipping the Wrangler).
 
::::On the technical side, this is much better, but just one little thing that should be easy enough to fix: the in-game volume is too low compared to the music. Raise the in-game volume a bit so that it is clearly dominant over the music, since it is more important. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:57, 8 July 2011 (PDT)
 
  
::::: there we go again, i will fix that when my team fortress is installed again(had to remove steam since my Team Fortress was stuck at 99%).
+
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
::::: so:
 
::::: *Slower and more clear
 
::::: *louder in-game sound
 
::::: *Splitsceen of soldier shooting a wangled and a unwrangled sentry
 
::::: *picking the sentry up before jumping.
 
::::: *Engi wearing the wrangler in the backpack
 
[[User:Jelknab|Jelknab]] 21:56, 8 July 2011 (PDT)
 
::::::"picking the sentry up before jumping." -> Demonstrate both regular jumping and jump+pickup jumping~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:37, 8 July 2011 (PDT)
 
  
::::::: [http://www.youtube.com/watch?v=ohIciKqxXqQ|Video] fixes:
+
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
::::::: *Engi wearing the wrangler in the backpack
+
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
::::::: *Slower and more clear
 
::::::: *Splitscreen of a soldier shooting a wrangled and unwrangled sentry
 
::::::: *A shot where i pick the sentry up before jumping
 
::::::: *All in-game clips do now have +12 DB making it louder.
 
::::::: *The splitscreen parts aren't rescaled anymore, Instead I used crob to make them fit.
 
All right, almost there :3 One thing I should have mentioned earlier is rockets for level 3; the first part only shows the gattling gun. Spawn a few more bots, kill one with the gun only, one with the rockets only, and one with both at the same time, so that you can show they can be fired independently. For the comparison, please move the sentry outside of the area so that it is more visible, mute the clip on the left during the Soldier-shooting-at-sentry thing (I didn't realize how annoying those sounds would be). Then, that should be it :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:44, 10 July 2011 (PDT)
 
  
:
+
== Mastercomfig question ==
i'm going to rage so bad if this still isnt good [http://www.youtube.com/watch?v=bIgSL2pbR4o] <small>— ''The preceding unsigned comment was added by'' '''[[User:Jelknab|Jelknab]]''' ([[User talk:Jelknab|talk]]) • ([[Special:Contributions/Jelknab|contribs]]) </small>
 
:Well actually... The part about the level 3 being able to shoot both rockets and minigun was meant to replace the "level 3" demo at 0:33 D: It seems a bit redundant, because this 3-clips sequence is showing firepower per level, and since rockets are part of the sentry's firepower, they should be shown in that comparison in the level 3 bit; no need to make it its own clip. Sorry if I was unclear about that D: So, to be clear: Level 1 shoots soldier, level 2 shoots soldier again, level 3 shoots soldier with minigun only, then shoots pyro with rockets only, then shoots Medic with both at the same time. All the rest is perfect~ Keep at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:00, 11 July 2011 (PDT)
 
:: [http://www.youtube.com/watch?v=xXK6NsxJD7U]there we go.
 
:::[[Media:Scout goodjob02.wav|That's what I'm talking about~]] Thanks, all done. Please upload the original video :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:02, 12 July 2011 (PDT)
 
:::: I'm proud :D, [http://www.megaupload.com/?d=JOQPWGCA]
 
:::::Thanks~ :3 heavy_youdidwell.wav — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:41, 13 July 2011 (PDT)
 
  
= Weapon Sets =
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
== [[File:Backpack Sniper Bundle.png|16px]] [[The Croc-o-Style Kit]] ==
 
i can test the croc set,but i need record in a diferent map,to test the headshot [[User:Walnut gentleman|Walnut gentleman]] 13:07, 24 February 2011 (UTC)
 
:Why would the map affect the headshot? [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:52, 24 February 2011 (UTC)
 
I need to test with a friend [[User:Walnut gentleman|Walnut gentleman]] 16:21, 25 February 2011 (UTC)
 
  
http://www.youtube.com/watch?v=Ea1NTayG5Fc
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
Comments? <small>— ''The preceding unsigned comment was added by'' '''[[User:Armisael|Armisael]]''' ([[User talk:Armisael|talk]]) • ([[Special:Contributions/Armisael|contribs]]) </small>
 
:Same comments as the other ones (especially this one since two of the items are only visible in third-person view, so it should be a lot slower). Also, what is that red dot? I've never seen it "on my face" in-game (only on walls), and we've just tested this on a vanilla server and it doesn't show. Is there an option to turn it on, is it a server setting, or a server mod? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 2 March 2011 (UTC)
 
:: I have no idea. I didn't do anything to the server, so I was a little confused. I assume I should run the DDS on the 'default' sniper for this demo? [[User:Armisael|Armisael]] 02:05, 2 March 2011 (UTC)
 
:::{{c|Nope}} Nah, people should know that a fully-charged headshot kills anything. It might be interesting to show a heavy and a set sniper side-by-side getting headshot though... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:34, 2 March 2011 (UTC)
 
  
== [[File:Backpack Spy Bundle.png|16px]] [[The Saharan Spy]] ==
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
Could go with this. Got a new Fez yesterday. Already got L'etranger and Your Eternal Reward too so there's no messy File Editing. [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 17:46, 16 February 2011 (UTC)
 
:Getting around it? I can do it otherwise, what I have in mind is basically showing decloaking with dead ringer and invisibility watch side by side, and then show the increased flicker by bumping into a enemy on purpose. As a little bonus, show how it looks like from the perspective of the enemy. [[User:Ailure|Ailure]] 11:20, 14 March 2011 (UTC)
 
:Yes indeed, though the decloaking would need to be explicitly not in sync so that both sounds can be heard separately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:29, 14 March 2011 (UTC)
 
::Aah, good point. I think a second or so of desync should work then. I probably play around with it as soon i get to it to see what looks best. [[User:Ailure|Ailure]] 17:51, 14 March 2011 (UTC)
 
:::I wonder if could be useful have a clip where the player, as a spun-up Sasha Heavy, has a Spy with/without the set decloak right behind him (demonstration with both IW and DR, of course). But I'm afraid you should have to do it with every minigun.--[[User:Kid Of The Century|Kid Of The Century]] 09:42, 11 April 2011 (UTC)
 
::::No, the Minigun noise would cover up the cloak sound... Which I guess is part of the point because there's often distracting sound in-game, but then players won't really hear the difference — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:49, 11 April 2011 (UTC)
 
I have the set and Wegame. Let's do this. [[User:Sandvich Heavinski|Sandvich Heavinski]] 02:39, 21 June 2011 (UTC)
 
:I haven't used Wegame in a while, but last time I checked, the video quality was very poor. I hope they improved it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:10, 21 June 2011 (UTC)
 

Latest revision as of 19:38, 21 June 2024

Needed

Tools

Chemistry Set Chemistry Set

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all powerups.
Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Pictogram comment.png Status: No demonstration submitted

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Status: No demonstration submitted

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Fireproof Secret Diary Fireproof Secret Diary

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Kritz or Treat Canteen Kritz or Treat Canteen

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Heavyhumiliation.png Match outcomes

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.
Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

Pictogram comment.png Status: No demonstration submitted

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Enforcer Enforcer

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.
Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

Pictogram comment.png Status: No demonstration submitted

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)
Pictogram comment.png Missing new reload sound

Pictogram comment.png Status: No demonstration submitted

Old Reservation (5th January 2024)

I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

Pictogram comment.png Status: No demonstration submitted

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 19:57, 20 May 2024 (UTC)
Pictogram comment.png Show that a dropped plate doesn't heal
Demonstration link

Pictogram tick.png  Status: Demonstration approved


Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Here's Sandvich demonstration ready for feedback Mediarch User Mediarch PFP.pngTalkMy Edits 19:59, 21 May 2024 (UTC)

Would you mind to use a unique quality sandvich for the loadout? · Ashe (talk) 00:10, 8 June 2024 (UTC)
I can do that yes, the previous version had a vintage sandvich so I figured it was ok. But if you really think it should be a unique one instead I can redo the intro Mediarch User Mediarch PFP.pngTalkMy Edits 00:14, 8 June 2024 (UTC)
Here's a version with a Unique Sandvich Mediarch User Mediarch PFP.pngTalkMy Edits 01:22, 8 June 2024 (UTC)
Looks good. Thanks · Ashe (talk) 00:10, 14 June 2024 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)
Pictogram comment.png Updated description. (Also handy for putting out a fire)
Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

Pictogram comment.png Status: No demonstration submitted

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)
For a future demonstrator, you will have to use these files that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · Ashe (talk) 18:20, 7 June 2024 (UTC)

Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Should be redone to show that charging with the shields remove debuffs

Pictogram comment.png Status: No demonstration submitted

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram wait.png This demonstration has been reserved: User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)
Pictogram comment.png Show slower deploy and holster comparision.

Pictogram comment.png Status: No demonstration submitted

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.
Pictogram comment.png Does not show health of patients, overheal is not shown properly.

Pictogram comment.png Status: No demonstration submitted

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

Pictogram comment.png Status: No demonstration submitted

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)
Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
Pictogram comment.png Does not demonstrate activation on disguised enemy Spies
Pictogram comment.png Does not demonstrate damage penalty of the grenade stick

Pictogram comment.png Status: No demonstration submitted

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)
I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · Ashe (talk) 00:07, 8 June 2024 (UTC)
I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…

Part 5: Rate and Damage Comparison

Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.

  1. Wait for a few seconds
  2. Strike the Pyro off cooldown with both weapons

Qwertyxp2000 (talk) 23:29, 8 June 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show the updated metal cost.

Pictogram comment.png Status: No demonstration submitted

Amputator Amputator

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 04:11, 31 May 2024 (UTC)
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pictogram comment.png Status: No demonstration submitted

Pomson 6000 Pomson 6000

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Pictogram comment.png Status: No demonstration submitted

Thermal Thruster Thermal Thruster

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Video doesn't show the increased knockback while using the item

Pictogram comment.png Status: No demonstration submitted

This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Natascha Natascha

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.

Pictogram comment.png Status: No demonstration submitted


Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)