Difference between revisions of "Stockpile"

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m (Undo edit by Mrsylveon (Talk) (3382266) This Workshop page is not the original creator's.)
(Tag: Undo)
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   | game-type      = Capture the Flag
 
   | game-type      = Capture the Flag
 
   | map-image      = Stockpile_main.jpg
 
   | map-image      = Stockpile_main.jpg
   | developer      = Hans
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   | developer      = {{steamid|76561197998247932|Hans}}
 
   | current-version = Beta 2
 
   | current-version = Beta 2
 
   | release-date    = January 11, 2010
 
   | release-date    = January 11, 2010
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*'''External court yard''': The symmetric external court yard, is enough big. In the middle there is a small house.
 
*'''External court yard''': The symmetric external court yard, is enough big. In the middle there is a small house.
  
== Update history ==
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== Changelog ==
{{Update history | '''05/07/2010: B2:'''
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{{Changelog|'''May 7th, 2010'''
 
*Removed big door at the side of the Intelligence area
 
*Removed big door at the side of the Intelligence area
 
*Made a lot of brushes func detail
 
*Made a lot of brushes func detail
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*...
 
*...
  
'''05/05/2010: B1a:'''
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''' May 5th, 2010'''
 
*Fixed HDR and cubemaps not working properly
 
*Fixed HDR and cubemaps not working properly
  
'''05/05/2010: B1:'''
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'''May 5th, 2010'''
 
*Several detailing bugfixes over the whole map
 
*Several detailing bugfixes over the whole map
 
*Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
 
*Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
 
*Have fun!
 
*Have fun!
  
'''02/05/2010: A11:'''
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'''February 5th, 2010'''
 
*Changed healthpacks at battlements
 
*Changed healthpacks at battlements
 
*Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
 
*Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
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File:Map Stockpile RED Spawn.png
 
File:Map Stockpile RED Spawn.png
 
</gallery>
 
</gallery>
 
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
 
[[Category:Custom maps]]
 
[[Category:Custom maps]]

Revision as of 23:54, 8 January 2024

Stockpile
Stockpile main.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Farmland
Setting: Daylight, sunny
Map Overview
Stockpile overview.png

Stockpile is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It placed 7th overall with 70 points. Two similar bases are placed on opposite sides of the map, separated by a row of buildings and courtyards. Paths through these buildings are the positions where combat usually occurs.

Locations

  • Courtyard: A location to which conduct exits from each base. Here to be the Intelligence.
  • External court yard: The symmetric external court yard, is enough big. In the middle there is a small house.

Changelog

Changelog:
May 7th, 2010
  • Removed big door at the side of the Intelligence area
  • Made a lot of brushes func detail
  • Improved optimization
  • Several lightning fixes and playerclipping fixes
  • Moved health+ammo at Intelligence to the kinda useless sideroute behind a container in the Intelligence area
  • ...

May 5th, 2010

  • Fixed HDR and cubemaps not working properly

May 5th, 2010

  • Several detailing bugfixes over the whole map
  • Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
  • Have fun!

February 5th, 2010

  • Changed healthpacks at battlements
  • Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
  • Changed the way to get on the pipe in the Intelligence area
  • Detailled full map
  • Added 3D skybox
  • ..and much bugfixes

Screenshots