Team Fortress Wiki talk:Weapon Demonstration
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Needed
 Box Trot
 The Kazotsky Kick
 Proletariat Posedown
 Grappling Hook
(I mean, if nothing else, it is able to kill players.) Dogman15 (talk) 02:26, 24 December 2014 (PST)
- I don't know, but, Grappling Hook is having several changes each update, so every time an update releases, it would be need to re-made the entire video. In my opinion, I would wait until Mannpower to release it completely before doing a Weapon Demonstration video. 
 ▪ 
 - 
 08:37, 16 March 2015 (PDT)
- Yeah I agree with Gabrielwoj, otherwise we'd be constantly doing this demonstration :(  
 Obilisk 13:32, 17 March 2015 (PDT) 
 - Yeah I agree with Gabrielwoj, otherwise we'd be constantly doing this demonstration :(  
 
 Pumpkin bomb
- does it really need a video?  
 Karmacharger 4:52 AM 10/19/2014 (PDT)
- Not really. That or the other mechanics would need videos too (ghosts, halloween bosses, spells, etc) — Wind 19:59, 27 October 2014 (PDT)
 
 
Tools
 Gift Wrap
- Does this still need to be done? I can do it. ~Hi5TBone 4:45 PM 6/12/2015 (CST)
- No one seems to have touched it, so go ahead. 
 Obilisk 05:11, 13 June 2015 (PDT) 
 - No one seems to have touched it, so go ahead. 
 
 Upgrade to Premium Gift
- I'm not quite sure if this one is necessary 
 Karmacharger 9:12 PM 8/24/2014 (PDT)
- Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)
 
 
Cosmetics
 Boston Boom-Bringer
 Demonstration of how the sound effect works
Pardon me if I'm putting in the wrong place, but I noticed that Infernal Orchestrina includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. 
 ▪ 
 - 
 21:32, 26 March 2015 (PDT)
- Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — Wind 15:08, 29 March 2015 (PDT)
 
Need to be redone
 Air Strike
 Removed clipsize penalty
 Reduced radius penalty from -15% to -10%
 Reduced damage penalty from -25% to -15%
 Rocket jump blast damage reduction reduced from -25% to -15%
 This demonstration has been reserved: 
 Karmacharger 2:16 PM 7/5/2015 (PDT)
- https://www.youtube.com/watch?v=_hGvjL7nDJU 
 Karmacharger 1:16 AM 7/7/2015 (PDT)
- Will render with srcdemo2 if the clips are good 
 Karmacharger 1:19 AM 7/7/2015 (PDT) 
 - Will render with srcdemo2 if the clips are good 
 
- https://www.youtube.com/watch?v=_hGvjL7nDJU 
 
 Ali Baba's Wee Booties
 Added +10% movement speed bonus
 Changed 25 charge on charge kill to 25 charge on melee kill
 Ambassador
 Spy no longer smacks himself in the face while reloading a revolver
 This demonstration has been reserved: 
 Obilisk 00:01, 4 July 2015 (PDT)
How's this? I added the additional clip as I thought it could be nice to compare the firing speed and damage. If you don't think it's necessary I can easily take it out. 
 Obilisk 21:42, 4 July 2015 (PDT)
- Damage comparison is usually not demonstrated (because the first clip already demonstrates what damage it does), but coupled with speed comparison I guess it's fine. Please upload~ — Wind 21:54, 4 July 2015 (PDT)
 
 Baby Face's Blaster
 Added Boost reduction on taking damage.
 Increased amount of Boost lost on air jump
 Bazaar Bargain
 No longer lose heads on miss
 Collecting a head requires a headshot kill and not just a headshot
 Each head boosts charge rate by 25% up to 200%
 Charge rate penalty changed from -20% to -50%.
 Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
 This demonstration has been reserved: Marguy 06:48, 6 July 2015 (EST)
- https://www.youtube.com/watch?v=D-aD1H9VfvU How's this? Marguy (talk) 19:38, 7 July 2015 (PDT)
 
 Big Earner
 Added 3 second speed gain on kill
 This demonstration has been reserved: 
 Karmacharger 2:16 PM 7/5/2015 (PDT)
 Big Kill
 Spy no longer smacks himself in the face while reloading a revolver
 This demonstration has been reserved: 
 Karmacharger 2:16 PM 7/5/2015 (PDT)
- https://www.youtube.com/watch?v=9pyELwGm8x0 
 Karmacharger 6:36 PM 7/5/2015 (PDT) 
- https://www.youtube.com/watch?v=9pyELwGm8x0 
 
 Black Box
 Changed +15 health on hit to +20 health on hit per attack
 Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
 Bootlegger
 Added +10% movement speed bonus
 Changed 25 charge on charge kill to 25 charge on melee kill
 Brass Beast
 Added 20% damage resistance while spun up
 Buffalo Steak Sandvich
 Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
 Bushwacka
 Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
 This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)
 Claidheamh Mór
 Changed 25 charge on charge kill to 25 charge on melee kill
 Cloak and Dagger
 Can now pick up ammo kits for cloak meter while visible.
 While invisible, Spy receives 20% less damage from all damage sources
 While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
Combat Mini-Sentry Gun
 Mini Sentries can now be repaired and wrench construction boosted
 Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
 Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
 Conniver's Kunai
 Health penalty reduced from -65 to -55 (70 Health total)
 Minimum Health gain of 75 on kill
 Maximum overheal from Kunai increased from 195 to 210
 Dalokohs Bar
 Now has 10 second cool down on use
 Can now overheal up to 400hp
 Can be thrown (alt-fire) as a small medkit for other players to use
 Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
 Dead Ringer
 Cloak mechanism has been overhauled (see patch notes)
 Detonator
 Added text to describe 100% minicrits on burning targets
 Slightly increased blast jump height when doing a Detonator jump
 Increased blast radius from 92Hu to 110Hu
 Detonated explosions now also minicrit burning targets
 Increased damage penalty to -25%
 Increased self-damage penalty from +25% to +50%
 This demonstration has been reserved: Marguy 8:59 PM, 6 July 2015 (EST)
 Diamondback
 Spy no longer smacks himself in the face while reloading a revolver
 Disguise Kit
 Disguise kit menu appearance has been updated.
 Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds
- Is this still needed? I didn't notice any significant changes from before(If any) JamesCatty (talk) 12:10, 30 October 2014 (PDT)
 - Yes, I believe so. "Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits." - Quoted from the June 11th patch. 
 Obilisk 18:01, 30 October 2014 (PDT)
- Alrighty, I guess I will go ahead and do it when I get time (a few hours) JamesCatty (talk) 18:15, 30 October 2014 (PDT)
 
 
Would it be worth also showing that being undisguised and invisible won't let you use an enemy dispenser, but being disguised and invisible will?  
 Obilisk 03:27, 10 February 2015 (PST)
- The cloak demonstrations already show this but it's not a bad idea to show it here too — Wind 16:24, 16 February 2015 (PST)
 
Dispenser
 Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
 Enforcer
 Spy no longer smacks himself in the face while reloading a revolver
 Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
 Enthusiast's Timepiece
 While invisible, Spy receives 20% less damage from all damage sources
 While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
 Equalizer
 Changed no healing penalty to 90% less healing from Medics while active
 Escape Plan
 Changed no healing penalty to 90% less healing from Medics while active
 Eureka Effect
 This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
 Previous penalties have been removed and replaced with the following: Construction hit speed boost decreased by 50%, 50% less metal from pickups and dispensers
 Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
 Building pick up speed penalty reduced from 25% to 10%
 Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
- I suggest showing that teammates with other wrenches will still upgrade and repair your buildings at normal rates. If this is wrong, pardon me, but please do include that in the Weapon Demonstration regardless. Green5 (talk) 04:54, 2 December 2014 (PST)
 - Equivalently, with the Eureka Effect you upgrade other Engineers' buildings at the slower rate. I think it's pretty clear from the item description that the lower upgrade rate is a property of the weapon itself, rather than a property of the buildings that the Engineers equipping it can build. If someone thinks that's not clear though, then this demonstration is OK to redo. — Wind 18:00, 7 December 2014 (PST)
- Is this good? Please read the description of the video. Here it is. Luiz7578 (talk) 14:34, 16 May 2015 (PDT)
- Excellent, not bad for your first start but here's what i noticed (pardon me if i have made any grammar mistake)
 
 
 - Is this good? Please read the description of the video. Here it is. Luiz7578 (talk) 14:34, 16 May 2015 (PDT)
 
- At 0:41 kick the red Spy if you don't need him for your demonstration, unless you are demonstrating an taunt kill
 - At 0:43 the clip ends and change too soon, after you taunt, wait a few seconds then change. Same as for other clips.
 - At 1:27 video glitch
 - At 1:45 when you look at your dispenser, pause the video and look at down-right corner, you can see there's a Pyro corpse and obviously there are bloods. Type r_cleardecals on your console and it will clean up all the bloods and bullet holes but not the corpses
 - At 1:50 Missing wrench hit sound
 - At 2:11 Your own corpse on ground
 - At 2:37 during the video-changing effect there's a half second video glitch
 - At 3:17 again the clip ends too soon
 
That was all i found, currently 
 Karmacharger 11:38 PM 5/17/2015 (PDT)
- All of what Karmacharger said is good. Other things I noticed as well:
 
- The field of view seems off. Did you run weaponref.cfg?
 - 1:16-1:19: Clips start/end too quickly
 - 2:01: Poor music mixing
 - 3:47: Clip ends too soon
 - Please use the splitscreen HUD for splitscreen clips so that we can see the engineer's buildings in the top left of the clips.
 - Video quality is indeed not really good. The final review version needs to look good, and for first-time demonstrations it's also useful to have the first review version be at high quality as well for quality checking. If your bandwidth is capped, you can take a 10-second part of the video, render that in 1080p, and upload just that part. If the rest of the video in the final version has the same quality as that 1080p 10-second sample, then you can upload further review versions at low quality. Please don't do this if your bandwidth is not limited though.
 
— Wind 16:59, 17 May 2015 (PDT)
- Whoa, I was not even expecting a response. I'll be working on these problems and sending the full quality 1080p videos. Luiz7578 (talk) 19:11, 22 May 2015 (PDT)
 
https://youtu.be/YOh0ChABG6c - and in no less than 60 FPS! - Uufje 06:18, 8 July 2015 (PDT)
 Eviction Notice
 Now has 3 second speed boost on hit
 Family Business
 Now has +15% increased attack speed
 This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)
 Fan O'War
 Now crits whenever it would normally mini-crit
 Reduced damage penalty from -90% to -75%
 Fishcake
 Now has 10 second cool down on use
 Can now overheal up to 400hp
 Can be thrown (alt-fire) as a small medkit for other players to use
 Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
 Flare Gun
 Added text to describe 100% critical hits on burning targets
 This demonstration has been reserved: 
 Obilisk 02:36, 3 July 2015 (PDT)
- How's this? 
 Obilisk 04:12, 6 July 2015 (PDT) 
 Golden Wrench
 Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
 Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
 Building pick up speed penalty reduced from 25% to 10%
 Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
 This demonstration has been reserved: 
 Karmacharger 1:24 PM 7/7/2015 (PDT)
 Golden Frying Pan
 Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
 Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
 Building pick up speed penalty reduced from 25% to 10%
 Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)
 Gunslinger
 Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
 Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
 Building pick up speed penalty reduced from 25% to 10%
 Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
 Mini Sentries can now be repaired and wrench construction boosted
 Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
 Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
 Invis Watch
 While invisible, Spy receives 20% less damage from all damage sources
 While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
 Iron Bomber
 Removed damage penalty on self-detonate
 Reduced radius penalty from -20% to -15%
 Jag
 With the change to Base Construction boost, Jag bonus has improved.
 Added +15% swing speed.
 Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
 Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
 Building pick up speed penalty reduced from 25% to 10%
 Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
 This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)
 L'Etranger
 Spy no longer smacks himself in the face while reloading a revolver
 Liberty Launcher
 Now has +25% clip size
 Loch-n-Load
 Changed +20% damage bonus to +20% damage against buildings
The weapon now has 3 grenades per clip and no-longer deals 25% more self-damage than the normal grenade launcher, but it now has a 25% smaller blast radius than the grenade launcher. This weapon's demonstration must be redone to reflect on these stat changes.
- Don't worry, I can assure you that the demonstration has already been redone with the new stats. We just need to wait until the Wiki channel uploads it, as well as a few other demonstrations. Also, don't forget to sign your posts by typing "~~~~" 
 Obilisk 04:48, 27 May 2015 (PDT) 
 Minigun
 Viewmodel has been updated.
 Natascha
 Added 20% damage resistance while spun up
 Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
 Necro Smasher
 Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
 Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
 Building pick up speed penalty reduced from 25% to 10%
 Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)
 Panic Attack
 Base Fire rate increased (from 15% to 30%)
 Base reload speed increased (from 33% to 50%)
 Added increased switch to speed by +50%
 Pomson 6000
 Über and Cloak drain decreases over distance from target.
 Power Up Canteen
 Doesn't show Canteen Specialist upgrades like Battery Canteens demo does Toomai Glittershine 10:04, 26 June 2014 (PDT)
 Pretty Boy's Pocket Pistol
 Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
 Removed +15 max health passive
 Added up to +3 health per hit
 Changed damage vulnerability from +50% fire to +20% all sources while active
 This demonstration has been reserved: Marguy 8:55 PM, 6 July 2015 (EST)
 Quäckenbirdt
 This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
 While invisible, Spy receives 20% less damage from all damage sources
 While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
 Quickiebomb Launcher
 Damage is now increased based on charge amount when the bomb is fired
 Revolver
 Spy no longer smacks himself in the face while reloading a revolver
 This demonstration has been reserved: 
 Obilisk 02:34, 3 July 2015 (PDT)
How's this?  
 Obilisk 18:57, 3 July 2015 (PDT)
 Robo-Sandvich
 Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
 Sandvich
 Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
 Sapper
 Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33%
 Saxxy
 Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
 Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
 Building pick up speed penalty reduced from 25% to 10%
 Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)
 Scorch Shot
 Reduced damage penalty from -50% to -35%
 Now has increased knock back on burning targets
 Increased the blast radius from flares from 92Hu to 110Hu
 Hits and explosions always minicrit burning targets
Sentry Gun
 Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
 Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
 Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
 Short Circuit
 Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
 Cannot pick up buildings when the Short Circuit is deployed
 Shortstop
 This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
 No longer uses secondary ammo and now uses primary ammo instead
 Healing and knockback passives are only active when weapon is deployed
 Solemn Vow
 This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
 Added 10% attack speed penalty
 Southern Hospitality
 Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
 Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
 Building pick up speed penalty reduced from 25% to 10%
 Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
 Spy-cicle
 Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
 Removed silent killer attribute
 Spy-cicle recharge timer can now be reduced by picking up ammo boxes
 Sydney Sleeper
 Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Teleporter
 Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
 Tide Turner
 Self damage will no longer decrease charge when charging
 Fall damage will no longer decrease charge when charging
 Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
 Tomislav
 Now 20% more accurate (less spread)
 Increased spin up bonus from 10% to 20%
 Ullapool Caber
 Reduced explosion base damage from 100 to 75
 Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
 Vaccinator
 Resistance and Über mechanism changed, see patch notes.
 Warrior's Spirit
 Now has +10 health on hit
 This demonstration has been reserved: 
 Obilisk 19:16, 6 July 2015 (PDT)
- How's this? I tried mixing in the +10 health on hit in the first clip, though the first clip ends with the heavy not on full health. Not sure if that's essential or anything, but you tell me otherwise. 
 Obilisk 01:46, 7 July 2015 (PDT) 
 Wrangler
 Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
 Wrench
 Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
 Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
 Building pick up speed penalty reduced from 25% to 10%
 Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
The Gun Mettle rebalancing
You guys better clear out your schedules, because Valve has a big order coming up. My guestimate is that about a fifth of all videos need to be redone.--Henke37 (talk) 04:46, 2 July 2015 (PDT)
- Yeah, when I saw the list of update notes tears of either joy or sadness came down my cheeks... Not sure which though, haha. 
 Obilisk 06:31, 2 July 2015 (PDT)
- Well, looks like it's time to dust off Fraps and get back into the swing of things here. --Akuago220, The Jungle Expeditioner (talk) 06:42, 2 July 2015 (PDT)
- Did anyone miss me? I'm ready to help too. - Uufje 08:12, 2 July 2015 (PDT)
 - Well, i think that we are ready for this update.PETPO (talk) 08:21, 2 July 2015 (PDT)
- Let's do this. 
 Karmacharger 1:30 AM 7/3/2015 (PDT) 
 - Let's do this. 
 
 
 - Well, looks like it's time to dust off Fraps and get back into the swing of things here. --Akuago220, The Jungle Expeditioner (talk) 06:42, 2 July 2015 (PDT)
 
Phew.wav. I've put everything in here that was changed. It's probably not perfect, please correct or add anything if needed. - Uufje 01:40, 3 July 2015 (PDT)
- Good luck to all. Might want to wait a week or so before doing the updated weapons in case they tweak the balance changes a bit? Or feel free to redo them right away if you're feeling adventurous and don't mind having to redo things. — Wind 21:37, 4 July 2015 (PDT)
 
Pending videos
On the project page I see a list of videos that are done and good to go, but haven't been uploaded yet. Apparently we're waiting for thumbnails? It's been five months since anything was uploaded to the channel. Isn't there a way to get those thumbnails? - Uufje 02:03, 3 July 2015 (PDT)
- Yeah, it's getting badly needed at this point. RagnarHomsar used to do all of them, and got (understandably) tired of doing so. He did write a guide on how to make those thumbnails though. If anyone has Windows + a bunch of free time + HLMV setup + Photoshop, please try following that guide and see if it's doable — Wind 21:37, 4 July 2015 (PDT)