Difference between revisions of "Rollout (custom map)"

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=== Stage 1 ===
 
=== Stage 1 ===
 
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[[Image:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]]
 
'''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
 
'''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
  
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=== Stage 2 ===
 
=== Stage 2 ===
 
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[[Image:Rollout Stage two.png|thumb|right|Details of stage 2.(Large file)]]
 
'''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
 
'''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
  

Revision as of 09:00, 18 April 2011

Rollout (custom map)
Rollout1 v5E.jpg
Basic Information
Developer(s): {{{map-developer}}}

Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.

Goal

Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.

Locations

Stage 1

Details of stage 1.(Large file)

Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.

Street. A long, curved space through which the Payload carts must pass. It is symmetrical.

Final point. Enemy Spawn Area.

Stage 2

Details of stage 2.(Large file)

Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.

Street. A small space with a crossroads in the middle through which the Payload cart must travel.

Stage 3

Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.

Gallery

External links