Difference between revisions of "Team Fortress 2 Closed Beta"

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m (Primary Weapons)
m (Secondary Weapons)
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! class="header" width="45%" | Notes / Special Abilities
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
|-
| rowspan="4" align="center"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
+
| rowspan="1" align="center"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
 
! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}}
 
! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}}
 
| '''[[Medi Gun]] Beta 1'''
 
| '''[[Medi Gun]] Beta 1'''
Line 75: Line 75:
 
{{Pro}}Overheal doesn't decay.<br/>
 
{{Pro}}Overheal doesn't decay.<br/>
 
{{Con}}-50% heal rate.
 
{{Con}}-50% heal rate.
|-
 
! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}}
 
| '''[[Medi Gun]] Beta 2'''
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability. <br />
 
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br />
 
|-
 
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}
 
| '''[[Kritzkrieg]]'''
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Info}}ÜberCharge grants patient 8 seconds of guaranteed [[critical hits|critical]] damage.<br />
 
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br />
 
{{Pro}}Has 25% faster charge rate.
 
|-
 
! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}}
 
| '''[[Quick-Fix]]'''
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Info}}Über effect: Megaheal
 
:{{Info}}Heal rate increased 3x on heal target
 
:{{Info}}Heal target and Medic immune to stun and damage forces
 
{{Pro}}Heal rate increased 50%<br />
 
{{Pro}}ÜberCharge rate increased 50%<br />
 
{{Pro}}Match the speed of any faster heal target<br />
 
{{Con}}Not able to overheal
 
|-
 
| rowspan="4" align="center"|{{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]]
 
! {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}}
 
| '''[[Detonator]]'''
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Pro}}Alt-fire detonates flare in flight.<br/>
 
{{Pro}}Does a small explosion that catches players on fire.<br/>
 
{{Con}}20% explosion damage vulnerability.
 
 
|}
 
|}
  

Revision as of 13:39, 23 February 2011

The Team Fortress 2 Closed Beta is a version of regular Team Fortress 2 that includes experimental Beta weapons and features that are privately tested by competitive players in 2009. These weapons are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.

On December 2, 2010, an open beta version of the game was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants without affecting gameplay in the official game.

Primary Weapons

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class medic.png
Medic
Item icon Blutsauger.png Blutsauger Beta 1 40 150 Base: 10
Crit: 30
[10 syringes / sec.]

Pictogram plus.png On Hit: +3 health.
Pictogram minus.png -25 max health on wearer.

Item icon Blutsauger.png Blutsauger Beta 2 40 150 Base: 7
Crit: 23
[10 syringes / sec.]

Pictogram plus.png On Hit: +3 health.
Pictogram minus.png -25% damage done.

Leaderboard class spy.png
Spy
Firesuit large.png Fire retardant suit Beta 1 N/A N/A N/A

Pictogram plus.png Makes the user take 90% less damage from fire.

Firesuit large.png Fire retardant suit Beta 2 N/A N/A N/A

Pictogram plus.png Makes the user immune to afterburn effects.

Secondary Weapons

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class medic.png
Medic
Item icon Medi Gun.png Medi Gun Beta 1 N/A N/A N/A

Pictogram plus.png Overheal doesn't decay.
Pictogram minus.png -50% heal rate.

Melee Weapons

Class Weapon Damage Range Notes / Special Abilities
Leaderboard class heavy.png
Heavy
Item icon Gloves of Running Urgently.png G.R.U. Beta 1 Base: 33

Crit: 98

Pictogram info.png When weapon is active:

Pictogram plus.png +30% faster move speed on wearer.
Pictogram minus.png -50% damage done.
Pictogram minus.png Decrease max health by 100.
Item icon Gloves of Running Urgently.png G.R.U. Beta 2 Base: 33

Crit: 98

Pictogram info.png When weapon is active:

Pictogram plus.png +30% faster move speed on wearer.
Pictogram minus.png -50% damage done.
Pictogram minus.png Reduce health gained from healing sources.
Item icon Gloves of Running Urgently.png G.R.U. Beta 3 1 Base: 33

Crit: 98

Pictogram info.png When weapon is active:

Pictogram plus.png +30% faster move speed on wearer.
Pictogram minus.png -50% damage done.
Pictogram minus.png -6 health drained per second on wearer.
Leaderboard class engineer.png
Engineer
Item icon Wrench.png P.D.Q. 2 Base: 65

Crit: 195

Pictogram plus.png Improve wrenching build speed by 150%.
Pictogram minus.png Cannot upgrade buildings.

Leaderboard class medic.png
Medic
Item icon Ubersaw.png Übersaw Beta 1 Base: 49

Crit: 146

Pictogram plus.png On Hit: 25% ÜberCharge added.
Pictogram minus.png -25% damage done.
Pictogram minus.png 20% slower firing speed.

Item icon Ubersaw.png Übersaw Beta 2 Base: 65

Crit: 195

Pictogram plus.png On Hit: 25% ÜberCharge added.
Pictogram minus.png -20 max health on wearer.
Pictogram minus.png 20% slower firing speed.

Item icon Vita-Saw.png Vita-Saw Base: 65
Crit: 195

Pictogram plus.png User retains at most 20% of a full ÜberCharge meter on death.
Pictogram plus.png User can see enemy health
Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

1 This version of the G.R.U. was officially added to the game during the Mann-Conomy Update, making it the first of these Beta weapons to be implemented.

2 The idea for this weapon was eventually carried on into the Gunslinger, which builds buildings (Only Sentry Guns in this case though) at a much faster rate. However, the P.D.Q.'s build rate was 1.5x faster, where the Gunslinger's build rate is 4x.

See also