Difference between revisions of "Team Fortress 2 Closed Beta"

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(New weapons: Linked to new Medi Gun Beta 1 article)
(Found loads of information we didn't have: http://forum.csmania.ru/viewtopic.php?f=21&t=18419)
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{{Quotation|'''The Scout'''|Here's something you shoulda built: A Not-Dyin'-Machine!|sound=Scout_dominationeng02.wav}}
 
{{Quotation|'''The Scout'''|Here's something you shoulda built: A Not-Dyin'-Machine!|sound=Scout_dominationeng02.wav}}
  
'''Team Fortress 2 Closed Beta''' was a version of ''Team Fortress 2'' that included experimental weapons and features that were privately tested by [[competitive play]]ers in 2009. These weapons are not necessarily destined to appear in future versions of ''Team Fortress 2'', nor does their presence reflect the consensus or desires of beta participants.
+
'''Team Fortress 2 Closed Beta''' was a version of ''Team Fortress 2'' that included experimental weapons and features that were privately tested by top-level [[competitive play]]ers in 2009. These weapons and changes are not necessarily destined to appear in future versions of ''Team Fortress 2'', nor does their presence reflect the consensus or desires of beta participants.
  
 
On December 2, 2010, ''[[Team Fortress 2 Beta]]'' was made available to all ''Team Fortress 2'' owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game.
 
On December 2, 2010, ''[[Team Fortress 2 Beta]]'' was made available to all ''Team Fortress 2'' owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game.
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|-
 
|-
 
| rowspan="3" align="center"|{{Class link|Heavy}}
 
| rowspan="3" align="center"|{{Class link|Heavy}}
! {{Table icon|Gloves of Running Urgently}} '''Beta 1'''
+
! {{Table icon|Gloves of Running Urgently}}
 
| '''Base''': 33
 
| '''Base''': 33
 
'''[[Crit]]''': 98
 
'''[[Crit]]''': 98
 
|
 
|
 
{{buff|+30% faster move speed on wearer}}
 
{{buff|+30% faster move speed on wearer}}
{{nerf|-50% damage penalty}}
 
 
{{nerf|-100 max health on wearer}}
 
{{nerf|-100 max health on wearer}}
 +
{{nerf|-50% damage done}}
 
|-
 
|-
 
! {{Table icon|Gloves of Running Urgently}} '''Beta 2'''
 
! {{Table icon|Gloves of Running Urgently}} '''Beta 2'''
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|
 
|
 
{{buff|+30% faster move speed on wearer}}
 
{{buff|+30% faster move speed on wearer}}
 +
{{nerf|-50% health from healers on wearer}}
 
{{nerf|-50% damage penalty}}
 
{{nerf|-50% damage penalty}}
{{nerf|Reduced health from healers on wearer}}
 
{{nerf|Reduced health from packs on wearer}}
 
 
|-
 
|-
 
! {{Table icon|Gloves of Running Urgently}} '''Beta 3''' <sup>1</sup>
 
! {{Table icon|Gloves of Running Urgently}} '''Beta 3''' <sup>1</sup>
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|
 
|
 
{{buff|+30% faster move speed on wearer}}
 
{{buff|+30% faster move speed on wearer}}
 +
{{nerf|-6 health drained per second on wearer}}
 
{{nerf|-50% damage penalty}}
 
{{nerf|-50% damage penalty}}
{{nerf|-6 health drained per second on wearer}}
 
 
|-
 
|-
 
| align="center" |{{Class link|Engineer}}
 
| align="center" |{{Class link|Engineer}}
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|-
 
|-
 
| rowspan="2" align="center" |{{Class link|Spy}}
 
| rowspan="2" align="center" |{{Class link|Spy}}
! [[File:Firesuit_large.png|100px|link=Fire Retardant Suit]] <br/> '''[[Fire Retardant Suit]] Beta 1'''
+
! [[File:Firesuit_large.png|100px|link=Fire Retardant Suit]] <br/> '''[[Fire Retardant Suit]]'''
 
| N/A
 
| N/A
 
|
 
|
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<sup>3</sup> This weapon has the same concept as the [[Unused content|scrapped]] predecessor to the [[Kritzkrieg]], the [[Overhealer]].
 
<sup>3</sup> This weapon has the same concept as the [[Unused content|scrapped]] predecessor to the [[Kritzkrieg]], the [[Overhealer]].
  
<sup>4</sup> Fire damage in this case refers to afterburn.
+
<sup>4</sup> Fire damage in this case refers to afterburn. This attribute was named ''Wearer cannot ignite'' at the time of the beta.
 
|}
 
|}
  
 
=== Changed weapons ===
 
=== Changed weapons ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Class
+
! class="header" | Class
! class="header" style="text-align: center;" | Item
+
! class="header" | Item
! class="header" style="text-align: center;" | Old
+
! class="header" | Old
! class="header" style="text-align: center;" | New
+
! class="header" | New
 +
! class="header" | Status
 +
|-
 +
! rowspan="3" | {{Class link|Scout}}
 +
! {{Table icon|Force-A-Nature}}
 +
|
 +
{{grey|Knockback works at any range}}
 +
{{grey|Knockback is always the same}}
 +
|
 +
{{note|Knockback now only works in close range}}
 +
{{note|Knockback scaled by an indeterminate amount of damage done}}
 +
| align="center" |
 +
{{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small>
 +
|-
 +
! {{Table icon|Pistol}}
 +
|
 +
{{grey|The Pistol can fire faster based on how fast the fire key is pressed}}
 +
:{{grey|Maximum fire rate (pressed): 1 shot / 0.1 sec}}
 +
:{{grey|Maximum fire rate (held): 1 shot / 0.25 sec}}
 +
|
 +
{{note|The fire rate of the Pistol is now set at a fixed rate}}
 +
:Maximum fire rate (pressed): 1 shot / 0.175 sec
 +
:Maximum fire rate (held): 1 shot / 0.175 sec
 +
| align="center" |
 +
{{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small>
 
|-
 
|-
| rowspan="4" align="center" | {{Class link|Medic}}
+
! {{Table icon|Sandman}}
 +
|
 +
{{grey|Disables double jump}}
 +
{{grey|No health penalty}}
 +
|
 +
{{buff|Double jump enabled}}
 +
{{nerf|-30 max health on wearer}}
 +
| align="center" |
 +
{{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small>
 +
|-
 +
! {{Class link|Heavy}}
 +
! {{Table icon|Sandvich}}
 +
|
 +
{{grey|Sandvich cannot be dropped}}
 +
|
 +
{{buff|Alt-fire on the Sandvich now drops Sandviches}}
 +
| align="center" |
 +
{{Check}} <br /> '''Added to game''' <br /> <small>[[September 15, 2009 Patch|(11/15/2009)]]</small>
 +
|-
 +
! {{Class link|Engineer}}
 +
! {{Table icon|Pistol}}
 +
|
 +
{{grey|The Pistol can fire faster based on how fast the fire key is pressed}}
 +
:{{grey|Maximum fire rate (pressed): 1 shot / 0.1 sec}}
 +
:{{grey|Maximum fire rate (held): 1 shot / 0.25 sec}}
 +
|
 +
{{note|The fire rate of the Pistol is now set at a fixed rate}}
 +
:Maximum fire rate (pressed): 1 shot / 0.175 sec
 +
:Maximum fire rate (held): 1 shot / 0.175 sec
 +
| align="center" |
 +
{{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small>
 +
|-
 +
! rowspan="5" | {{Class link|Medic}}
 
! {{Table icon|Blutsauger}} Beta 1
 
! {{Table icon|Blutsauger}} Beta 1
 
|  
 
|  
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{{buff|Random critical hits enabled}}
 
{{buff|Random critical hits enabled}}
 
{{nerf|-25 max health on wearer}}
 
{{nerf|-25 max health on wearer}}
 +
| align="center" |
 +
{{Cross}} <br /> '''Not implemented'''
 
|-
 
|-
 
! {{Table icon|Blutsauger}} Beta 2
 
! {{Table icon|Blutsauger}} Beta 2
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:Base damage: 7
 
:Base damage: 7
 
:Crit: 23
 
:Crit: 23
 +
| align="center" |
 +
{{Cross}} <br /> '''Not implemented'''
 +
|-
 +
! {{Table icon|Blutsauger}} Beta 4
 +
|
 +
{{grey|No random critical hits}}
 +
{{grey|No health drain on wearer}}
 +
|
 +
{{buff|Random critical hits enabled}}
 +
{{nerf|-2 health drained per second on wearer}}
 +
| align="center" |
 +
{{Check}} <br /> '''Added to game''' <br /> <small>[[September 15, 2009 Patch|(11/15/2009)]]</small>
 
|-
 
|-
 
! {{Table icon|Übersaw}} Beta 1
 
! {{Table icon|Übersaw}} Beta 1
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:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
 +
| align="center" |
 +
{{Cross}} <br /> '''Not implemented'''
 
|-
 
|-
 
! {{Table icon|Übersaw}} Beta 2
 
! {{Table icon|Übersaw}} Beta 2
 
|  
 
|  
{{grey|No health penalty}}
+
{{grey|No self-damage}}
 
|  
 
|  
{{nerf|-25% health on wearer}}
+
{{nerf|On Hit: -25 health}}
 +
| align="center" |
 +
{{Cross}} <br /> '''Not implemented'''
 
|}
 
|}
  
==See also==
+
== Other changes ==
 +
Many of the changes that went live in the [[August 13, 2009 Patch]] and [[September 15, 2009 Patch]] were tested in the beta.
 +
 
 +
 
 +
== See also ==
 
*[[Team Fortress 2 Beta]]
 
*[[Team Fortress 2 Beta]]
 
*[[Weapons]]
 
*[[Weapons]]

Revision as of 05:32, 22 November 2011

See also: Team Fortress 2 Beta

Team Fortress 2 Closed Beta was a version of Team Fortress 2 that included experimental weapons and features that were privately tested by top-level competitive players in 2009. These weapons and changes are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.

On December 2, 2010, Team Fortress 2 Beta was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game.

Changes that were tested

New weapons

Class Damage range Notes/Special abilities
Leaderboard class heavy.png Heavy Gloves of Running Urgently
Gloves of Running Urgently
Base: 33

Crit: 98

Pictogram plus.png +30% faster move speed on wearer
Pictogram minus.png -100 max health on wearer
Pictogram minus.png -50% damage done

Gloves of Running Urgently
Gloves of Running Urgently Beta 2
Base: 33

Crit: 98

Pictogram plus.png +30% faster move speed on wearer
Pictogram minus.png -50% health from healers on wearer
Pictogram minus.png -50% damage penalty

Gloves of Running Urgently
Gloves of Running Urgently Beta 3 1
Base: 33

Crit: 98

Pictogram plus.png +30% faster move speed on wearer
Pictogram minus.png -6 health drained per second on wearer
Pictogram minus.png -50% damage penalty

Leaderboard class engineer.png Engineer Wrench
P.D.Q. 2
Base: 65

Crit: 195

Pictogram plus.png 150% faster construction rate
Pictogram minus.png Cannot upgrade buildings

Leaderboard class medic.png Medic Medi Gun
Medi Gun Beta 1 3
N/A

Pictogram plus.png Overheal bonus doesn't decay
Pictogram minus.png -50% heal rate

Leaderboard class spy.png Spy Firesuit large.png
Fire Retardant Suit
N/A

Pictogram comment.png +90% fire damage resistance on wearer

Firesuit large.png
Fire Retardant Suit Beta 2
N/A

Pictogram comment.png Immune to fire damage while disguised4

1 This variant of the Gloves of Running Urgently was added to Team Fortress 2 during the Mann-Conomy Update, making it the only closed beta weapon to be implemented to date.

2 The concept behind this weapon has been used for both the Gunslinger, which can deploy a non-upgradable Combat Mini-Sentry at 4x the normal speed, and the Jag, which increases the construction rate of a building by 30% while hitting it with the wrench.

3 This weapon has the same concept as the scrapped predecessor to the Kritzkrieg, the Overhealer.

4 Fire damage in this case refers to afterburn. This attribute was named Wearer cannot ignite at the time of the beta.

Changed weapons

Class Item Old New Status
Leaderboard class scout.png Scout Force-A-Nature
Force-A-Nature

Knockback works at any range
Knockback is always the same

Pictogram comment.png Knockback now only works in close range
Pictogram comment.png Knockback scaled by an indeterminate amount of damage done

Pictogram tick.png 
Added to game
(8/13/2009)

Pistol
Pistol

The Pistol can fire faster based on how fast the fire key is pressed

Maximum fire rate (pressed): 1 shot / 0.1 sec
Maximum fire rate (held): 1 shot / 0.25 sec

Pictogram comment.png The fire rate of the Pistol is now set at a fixed rate

Maximum fire rate (pressed): 1 shot / 0.175 sec
Maximum fire rate (held): 1 shot / 0.175 sec

Pictogram tick.png 
Added to game
(8/13/2009)

Sandman
Sandman

Disables double jump
No health penalty

Pictogram plus.png Double jump enabled
Pictogram minus.png -30 max health on wearer

Pictogram tick.png 
Added to game
(8/13/2009)

Leaderboard class heavy.png Heavy Sandvich
Sandvich

Sandvich cannot be dropped

Pictogram plus.png Alt-fire on the Sandvich now drops Sandviches

Pictogram tick.png 
Added to game
(11/15/2009)

Leaderboard class engineer.png Engineer Pistol
Pistol

The Pistol can fire faster based on how fast the fire key is pressed

Maximum fire rate (pressed): 1 shot / 0.1 sec
Maximum fire rate (held): 1 shot / 0.25 sec

Pictogram comment.png The fire rate of the Pistol is now set at a fixed rate

Maximum fire rate (pressed): 1 shot / 0.175 sec
Maximum fire rate (held): 1 shot / 0.175 sec

Pictogram tick.png 
Added to game
(8/13/2009)

Leaderboard class medic.png Medic Blutsauger
Blutsauger Beta 1

No random critical hits
No health penalty

Pictogram plus.png Random critical hits enabled
Pictogram minus.png -25 max health on wearer

Pictogram cross.png 
Not implemented

Blutsauger
Blutsauger Beta 2

No random critical hits
No damage penalty

Base damage: 10
Crit: 30

Pictogram plus.png Random critical hits enabled
Pictogram minus.png -25% damage penalty

Base damage: 7
Crit: 23

Pictogram cross.png 
Not implemented

Blutsauger
Blutsauger Beta 4

No random critical hits
No health drain on wearer

Pictogram plus.png Random critical hits enabled
Pictogram minus.png -2 health drained per second on wearer

Pictogram tick.png 
Added to game
(11/15/2009)

Übersaw
Ubersaw Beta 1

No damage penalty

Base damage: 65
Crit: 195

Pictogram minus.png -25% damage penalty

Base damage: 49
Crit: 146

Pictogram cross.png 
Not implemented

Übersaw
Ubersaw Beta 2

No self-damage

Pictogram minus.png On Hit: -25 health

Pictogram cross.png 
Not implemented

Other changes

Many of the changes that went live in the August 13, 2009 Patch and September 15, 2009 Patch were tested in the beta.


See also