Difference between revisions of "Team Fortress 2 Closed Beta"
(→New weapons: Linked to new Medi Gun Beta 1 article) |
(Found loads of information we didn't have: http://forum.csmania.ru/viewtopic.php?f=21&t=18419) |
||
Line 3: | Line 3: | ||
{{Quotation|'''The Scout'''|Here's something you shoulda built: A Not-Dyin'-Machine!|sound=Scout_dominationeng02.wav}} | {{Quotation|'''The Scout'''|Here's something you shoulda built: A Not-Dyin'-Machine!|sound=Scout_dominationeng02.wav}} | ||
− | '''Team Fortress 2 Closed Beta''' was a version of ''Team Fortress 2'' that included experimental weapons and features that were privately tested by [[competitive play]]ers in 2009. These weapons are not necessarily destined to appear in future versions of ''Team Fortress 2'', nor does their presence reflect the consensus or desires of beta participants. | + | '''Team Fortress 2 Closed Beta''' was a version of ''Team Fortress 2'' that included experimental weapons and features that were privately tested by top-level [[competitive play]]ers in 2009. These weapons and changes are not necessarily destined to appear in future versions of ''Team Fortress 2'', nor does their presence reflect the consensus or desires of beta participants. |
On December 2, 2010, ''[[Team Fortress 2 Beta]]'' was made available to all ''Team Fortress 2'' owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game. | On December 2, 2010, ''[[Team Fortress 2 Beta]]'' was made available to all ''Team Fortress 2'' owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game. | ||
Line 16: | Line 16: | ||
|- | |- | ||
| rowspan="3" align="center"|{{Class link|Heavy}} | | rowspan="3" align="center"|{{Class link|Heavy}} | ||
− | ! {{Table icon|Gloves of Running Urgently}} | + | ! {{Table icon|Gloves of Running Urgently}} |
| '''Base''': 33 | | '''Base''': 33 | ||
'''[[Crit]]''': 98 | '''[[Crit]]''': 98 | ||
| | | | ||
{{buff|+30% faster move speed on wearer}} | {{buff|+30% faster move speed on wearer}} | ||
− | |||
{{nerf|-100 max health on wearer}} | {{nerf|-100 max health on wearer}} | ||
+ | {{nerf|-50% damage done}} | ||
|- | |- | ||
! {{Table icon|Gloves of Running Urgently}} '''Beta 2''' | ! {{Table icon|Gloves of Running Urgently}} '''Beta 2''' | ||
Line 29: | Line 29: | ||
| | | | ||
{{buff|+30% faster move speed on wearer}} | {{buff|+30% faster move speed on wearer}} | ||
+ | {{nerf|-50% health from healers on wearer}} | ||
{{nerf|-50% damage penalty}} | {{nerf|-50% damage penalty}} | ||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Gloves of Running Urgently}} '''Beta 3''' <sup>1</sup> | ! {{Table icon|Gloves of Running Urgently}} '''Beta 3''' <sup>1</sup> | ||
Line 38: | Line 37: | ||
| | | | ||
{{buff|+30% faster move speed on wearer}} | {{buff|+30% faster move speed on wearer}} | ||
+ | {{nerf|-6 health drained per second on wearer}} | ||
{{nerf|-50% damage penalty}} | {{nerf|-50% damage penalty}} | ||
− | |||
|- | |- | ||
| align="center" |{{Class link|Engineer}} | | align="center" |{{Class link|Engineer}} | ||
Line 57: | Line 56: | ||
|- | |- | ||
| rowspan="2" align="center" |{{Class link|Spy}} | | rowspan="2" align="center" |{{Class link|Spy}} | ||
− | ! [[File:Firesuit_large.png|100px|link=Fire Retardant Suit]] <br/> '''[[Fire Retardant Suit]] | + | ! [[File:Firesuit_large.png|100px|link=Fire Retardant Suit]] <br/> '''[[Fire Retardant Suit]]''' |
| N/A | | N/A | ||
| | | | ||
Line 73: | Line 72: | ||
<sup>3</sup> This weapon has the same concept as the [[Unused content|scrapped]] predecessor to the [[Kritzkrieg]], the [[Overhealer]]. | <sup>3</sup> This weapon has the same concept as the [[Unused content|scrapped]] predecessor to the [[Kritzkrieg]], the [[Overhealer]]. | ||
− | <sup>4</sup> Fire damage in this case refers to afterburn. | + | <sup>4</sup> Fire damage in this case refers to afterburn. This attribute was named ''Wearer cannot ignite'' at the time of the beta. |
|} | |} | ||
=== Changed weapons === | === Changed weapons === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header | + | ! class="header" | Class |
− | ! class="header | + | ! class="header" | Item |
− | ! class="header" | + | ! class="header" | Old |
− | ! class="header" | + | ! class="header" | New |
+ | ! class="header" | Status | ||
+ | |- | ||
+ | ! rowspan="3" | {{Class link|Scout}} | ||
+ | ! {{Table icon|Force-A-Nature}} | ||
+ | | | ||
+ | {{grey|Knockback works at any range}} | ||
+ | {{grey|Knockback is always the same}} | ||
+ | | | ||
+ | {{note|Knockback now only works in close range}} | ||
+ | {{note|Knockback scaled by an indeterminate amount of damage done}} | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Pistol}} | ||
+ | | | ||
+ | {{grey|The Pistol can fire faster based on how fast the fire key is pressed}} | ||
+ | :{{grey|Maximum fire rate (pressed): 1 shot / 0.1 sec}} | ||
+ | :{{grey|Maximum fire rate (held): 1 shot / 0.25 sec}} | ||
+ | | | ||
+ | {{note|The fire rate of the Pistol is now set at a fixed rate}} | ||
+ | :Maximum fire rate (pressed): 1 shot / 0.175 sec | ||
+ | :Maximum fire rate (held): 1 shot / 0.175 sec | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small> | ||
|- | |- | ||
− | | | + | ! {{Table icon|Sandman}} |
+ | | | ||
+ | {{grey|Disables double jump}} | ||
+ | {{grey|No health penalty}} | ||
+ | | | ||
+ | {{buff|Double jump enabled}} | ||
+ | {{nerf|-30 max health on wearer}} | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small> | ||
+ | |- | ||
+ | ! {{Class link|Heavy}} | ||
+ | ! {{Table icon|Sandvich}} | ||
+ | | | ||
+ | {{grey|Sandvich cannot be dropped}} | ||
+ | | | ||
+ | {{buff|Alt-fire on the Sandvich now drops Sandviches}} | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[September 15, 2009 Patch|(11/15/2009)]]</small> | ||
+ | |- | ||
+ | ! {{Class link|Engineer}} | ||
+ | ! {{Table icon|Pistol}} | ||
+ | | | ||
+ | {{grey|The Pistol can fire faster based on how fast the fire key is pressed}} | ||
+ | :{{grey|Maximum fire rate (pressed): 1 shot / 0.1 sec}} | ||
+ | :{{grey|Maximum fire rate (held): 1 shot / 0.25 sec}} | ||
+ | | | ||
+ | {{note|The fire rate of the Pistol is now set at a fixed rate}} | ||
+ | :Maximum fire rate (pressed): 1 shot / 0.175 sec | ||
+ | :Maximum fire rate (held): 1 shot / 0.175 sec | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small> | ||
+ | |- | ||
+ | ! rowspan="5" | {{Class link|Medic}} | ||
! {{Table icon|Blutsauger}} Beta 1 | ! {{Table icon|Blutsauger}} Beta 1 | ||
| | | | ||
Line 91: | Line 146: | ||
{{buff|Random critical hits enabled}} | {{buff|Random critical hits enabled}} | ||
{{nerf|-25 max health on wearer}} | {{nerf|-25 max health on wearer}} | ||
+ | | align="center" | | ||
+ | {{Cross}} <br /> '''Not implemented''' | ||
|- | |- | ||
! {{Table icon|Blutsauger}} Beta 2 | ! {{Table icon|Blutsauger}} Beta 2 | ||
Line 103: | Line 160: | ||
:Base damage: 7 | :Base damage: 7 | ||
:Crit: 23 | :Crit: 23 | ||
+ | | align="center" | | ||
+ | {{Cross}} <br /> '''Not implemented''' | ||
+ | |- | ||
+ | ! {{Table icon|Blutsauger}} Beta 4 | ||
+ | | | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|No health drain on wearer}} | ||
+ | | | ||
+ | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-2 health drained per second on wearer}} | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[September 15, 2009 Patch|(11/15/2009)]]</small> | ||
|- | |- | ||
! {{Table icon|Übersaw}} Beta 1 | ! {{Table icon|Übersaw}} Beta 1 | ||
Line 113: | Line 182: | ||
:Base damage: 49 | :Base damage: 49 | ||
:Crit: 146 | :Crit: 146 | ||
+ | | align="center" | | ||
+ | {{Cross}} <br /> '''Not implemented''' | ||
|- | |- | ||
! {{Table icon|Übersaw}} Beta 2 | ! {{Table icon|Übersaw}} Beta 2 | ||
| | | | ||
− | {{grey|No | + | {{grey|No self-damage}} |
| | | | ||
− | {{nerf|-25 | + | {{nerf|On Hit: -25 health}} |
+ | | align="center" | | ||
+ | {{Cross}} <br /> '''Not implemented''' | ||
|} | |} | ||
− | ==See also== | + | == Other changes == |
+ | Many of the changes that went live in the [[August 13, 2009 Patch]] and [[September 15, 2009 Patch]] were tested in the beta. | ||
+ | |||
+ | |||
+ | == See also == | ||
*[[Team Fortress 2 Beta]] | *[[Team Fortress 2 Beta]] | ||
*[[Weapons]] | *[[Weapons]] |
Revision as of 05:32, 22 November 2011
“ | Here's something you shoulda built: A Not-Dyin'-Machine!
Click to listen
— The Scout
|
” |
Team Fortress 2 Closed Beta was a version of Team Fortress 2 that included experimental weapons and features that were privately tested by top-level competitive players in 2009. These weapons and changes are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.
On December 2, 2010, Team Fortress 2 Beta was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game.
Changes that were tested
New weapons
Class | Damage range | Notes/Special abilities | |
---|---|---|---|
Heavy | Gloves of Running Urgently |
Base: 33
Crit: 98 |
+30% faster move speed on wearer |
Gloves of Running Urgently Beta 2 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer | |
Gloves of Running Urgently Beta 3 1 |
Base: 33
Crit: 98 |
+30% faster move speed on wearer | |
Engineer | P.D.Q. 2 |
Base: 65
Crit: 195 |
150% faster construction rate |
Medic | Medi Gun Beta 1 3 |
N/A |
Overheal bonus doesn't decay |
Spy | Fire Retardant Suit |
N/A |
+90% fire damage resistance on wearer |
Fire Retardant Suit Beta 2 |
N/A |
Immune to fire damage while disguised4 | |
1 This variant of the Gloves of Running Urgently was added to Team Fortress 2 during the Mann-Conomy Update, making it the only closed beta weapon to be implemented to date.
2 The concept behind this weapon has been used for both the Gunslinger, which can deploy a non-upgradable Combat Mini-Sentry at 4x the normal speed, and the Jag, which increases the construction rate of a building by 30% while hitting it with the wrench. 3 This weapon has the same concept as the scrapped predecessor to the Kritzkrieg, the Overhealer. 4 Fire damage in this case refers to afterburn. This attribute was named Wearer cannot ignite at the time of the beta. |
Changed weapons
Class | Item | Old | New | Status |
---|---|---|---|---|
Scout | Force-A-Nature |
Knockback works at any range |
Knockback now only works in close range |
|
Pistol |
The Pistol can fire faster based on how fast the fire key is pressed
|
The fire rate of the Pistol is now set at a fixed rate
|
| |
Sandman |
Disables double jump |
Double jump enabled |
| |
Heavy | Sandvich |
Sandvich cannot be dropped |
Alt-fire on the Sandvich now drops Sandviches |
|
Engineer | Pistol |
The Pistol can fire faster based on how fast the fire key is pressed
|
The fire rate of the Pistol is now set at a fixed rate
|
|
Medic | Blutsauger Beta 1 |
No random critical hits |
Random critical hits enabled |
|
Blutsauger Beta 2 |
No random critical hits
|
Random critical hits enabled
|
| |
Blutsauger Beta 4 |
No random critical hits |
Random critical hits enabled |
| |
Ubersaw Beta 1 |
No damage penalty
|
-25% damage penalty
|
| |
Ubersaw Beta 2 |
No self-damage |
On Hit: -25 health |
|
Other changes
Many of the changes that went live in the August 13, 2009 Patch and September 15, 2009 Patch were tested in the beta.
See also
|