Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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({{icon item|Black Box|16px}} Black Box)
({{Demo Header|Blutsauger}}: Blutsauger demo done ready for feedback)
 
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= Needed =
 
= Needed =
=={{icon item|Air Strike|16px}} [[Air Strike]]==
 
{{Reservation|[[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 06:38, 26 June 2014 (PDT)}}
 
::[https://www.youtube.com/edit?o=U&video_id=iVeakvtmZps Watch][[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 09:18, 24 June 2014 (PDT)
 
:::The link brought me to my own videos manager page [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:22 AM 6/25/2014 (PDT)
 
::::My god im stupid >.< This one should work: [https://m.youtube.com/watch?v=iVeakvtmZps Watch] The clip also shows how the airstrike works in conjunction with the BASE jumper.
 
:::::Some things:
 
:::::* It looks like you didn't record in HD, you might just have stretched the video from 4:3 (probably 640x480px) to 16:9 (1280x720px) in your rendering program. You can avoid that by having the instance of your game opened in 1280x720px (normal video-options).(:
 
:::::* Try to make a smooth soundtrack transition. The music stops and the repeats itself very abrupt at 1:05-1:10.
 
:::::* I don't think the combination with the B.A.S.E.-Jumper and the Air Strike is needed. (Since the demonstration of melee demoman weapons don't include the shields either)
 
:::::I hope I could help you. (: — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 11:36, 24 June 2014 (PDT)
 
::::::Yeah, thanks. Im gonna do some tests while recording 16:9, because the editing program i use doesnt show the same preview as on a youtube video. Also, ive never actually done sound loops before, so i have to do some experiments with that aswell. Thanks again for the feedback!
 
:::::::Please sign every time you comment. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:43 PM 6/26/2014 (PDT)
 
  
=={{icon item|Back Scatter|16px}} [[Back Scatter]]==
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= Tools =
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:01 PM 6/20/2014 (PDT)}}
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== {{Demo Header|Chemistry Set}} ==
::http://youtu.be/BqTffa1m6qo [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:27 PM 6/20/2014 (PDT)
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
:::This doesn't compare the difference in spread with respect to the scattergun. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:38, 21 June 2014 (PDT)
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
::::I was telling myself that too, http://youtu.be/RzrucavpUuU am i done it right? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:37 PM 6/22/2014 (PDT)
 
  
=={{icon item|B.A.S.E. Jumper|16px}} [[B.A.S.E. Jumper]]==
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:Hi there,
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:42 PM 6/20/2014 (PDT)}}
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: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
::http://youtu.be/yQJzMIXS8OI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:42 AM 6/21/2014 (PDT)
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: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
:::The two demos are inconsistent in the first vs third person perspectives. I think both should have the format of:
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
* Do a rocket/sticky jump, all in first person, land.
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:::> he's very busy nowadays
* Switch to third person camera
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:::You give me too much credit. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
* Do a regular rocket/sticky jump, all in first person, land. (Maybe throw the sticky a little earlier in first person if it's too hard to do in third person)
 
* Switch to first person camera
 
* Equip the other weapon and do another rocket/sticky jump, to show that you can use it with any weapon
 
* Show regular jumps, fall-from-above, airblasts, etc.
 
This goes for both classes, similar to previous multi-class demos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
:[https://www.youtube.com/watch?v=i0p4tYph1kw Quick preview for soldier clips] I'm not entirely sure i'm doing it right and it takes too long render, i'll do the samething for the demoman clips if i done it correct for the soldier [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:07 AM 6/23/2014 (PDT)
 
  
=={{icon item|Battin' A Thousand|16px}} [[Battin' A Thousand]]==
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 20:41, 21 June 2014 (PDT)}}
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:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
Had a lot of time taken by my job, but my schedule's easing up now. So yeah, I've returned. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 20:41, 21 June 2014 (PDT)
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
:\o/ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:17, 21 June 2014 (PDT)
 
::[http://youtu.be/jTd8Vi-tl4A Hopefully this should do it, especially given the variety of lines.] [https://www.mediafire.com/?wwws4aboregbpbl Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 15:09, 22 June 2014 (PDT)
 
  
=={{icon item|Bread Bite|16 px}} [[Bread Bite]]==
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
  
==[[Image:Backpack_Buy_A_Life.png|16px]] [[Buy A Life]]==
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
  
=={{icon item|Classic|16px}} [[Classic]]==
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
http://www.youtu.be/fzI5iUigiWw — [[User:Klopapierrolle |'''Klopapierrolle''']] 12:14, 19 June 2014 (PDT)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
<br />
 
Turn off -sillygibs, and fix the audio. Also crits are only for melee demos.[[User:Boynedmaster|Boynedmaster]] ([[User talk:Boynedmaster|talk]]) 12:18, 19 June 2014 (PDT)
 
<br />
 
Ok, redone the recording. One question: What do you mean by fixing the audio? [[User:Klopapierrolle|Klopapierrolle]] 12:31, 19 June 2014 (PDT)
 
:The music stops and then restarts. Fix that. [[User:Boynedmaster|Boynedmaster]] ([[User talk:Boynedmaster|talk]]) 14:53, 19 June 2014 (PDT)
 
:http://youtu.be/TBu9zgJzrow Everything should be fine now, thanks. — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 02:13, 20 June 2014 (PDT)
 
::Video quality looks bad :( It looks like very aliased 720p. Music is also too loud relative to the game volume; use existing demos to see the relative volume balance and adjust accordingly.
 
::http://youtu.be/3B_oKP604Uc I hope everything is fine now. Last time I turned on 2xAnisotropic-filtering instead of 2xAnti-aliasing by accident. — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 10:56, 22 June 2014 (PDT)
 
:In my opinion you show the item and do the pre-shooting for too long. You should shorten that time --[[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 11:20, 23 June 2014 (PDT)
 
  
==[[Image:Backpack_Fresh_Brewed_Victory.png|16px]] [[Fresh Brewed Victory]]==
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== {{Demo Header|Upgrade to Premium Gift}} ==
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:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
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::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
  
==[[Image:Backpack_I_See_You.png|16px]] [[I See You]]==
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
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:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
  
=={{icon item|Mutated Milk|16 px}} [[Mutated Milk]]==
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
=={{icon item|Oblooterated|16 px}} [[Oblooterated]]==
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== {{Demo Header|Something Special For Someone Special}} (Tool)==
{{Reservation|[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 03:41, 20 June 2014 (PDT)}}
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{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC)}}
  
[https://www.youtube.com/watch?v=K3NmsIqwb5g Demonstration here!] --[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 04:14, 20 June 2014 (PDT)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
:There's a percent sign where the stickybomb counter is — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
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Old discussion (2019)
::Yea, I noticed too late. [http://youtu.be/-fEX9NVGmmw Here it should be fixed!] [https://dl.dropboxusercontent.com/u/60660343/TF2%20Wiki%20-%20Oblooterated%20V2.mp4 Download!] --[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 12:31, 27 June 2014 (PDT)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
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<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
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<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
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: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
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::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
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:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
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:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
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::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
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::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
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::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
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::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
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:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
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:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
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:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
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::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
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::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
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</div></div>
  
==[[Image:Backpack_Party_Trick.png|16px]] [[Party Trick]]==
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
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{{c|Demonstrate all powerups.}}
  
==[[Image:Backpack_Results_Are_In.png|16px]] [[Results Are In]]==
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{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
  
[https://www.youtube.com/watch?v=inUKTlWjB10 Video!] Forgot to reserve this one before I made it! I taunted 3 times to show the randomization in the lines. --[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 04:52, 20 June 2014 (PDT)
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
::The demos don't run anymore, they just crash. My TF2 hates demos for some reason... Hope it's no problem, [https://dl.dropboxusercontent.com/u/60660343/TF2%20Wiki%20-%20Results%20are%20in.mp4 here's the video file] though.
 
  
=={{icon item|Self-Aware Beauty Mark|16 px}} [[Self-Aware Beauty Mark]]==
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:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  
{{reservation|- [[User:Uufje|Uufje]] 05:21, 22 June 2014 (PDT)}}
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* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
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* Start the demonstration in first-person mode.
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* Switch to third-person mode.
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* Kill enough enemies such that domination status appears.
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* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
=={{icon item|Snack Attack|16 px}} [[Snack Attack]]==
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Now you've established that "skull on HUD" = "having killed enough enemies".
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:10, 21 June 2014 (PDT)}}
 
  
==[[Image:Backpack_Spent_Well_Spirits.png|16px]] [[Spent Well Spirits]]==
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Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
[https://www.youtube.com/watch?v=F27hMdHYVsY&feature=youtu.be Watch] Tell me if this is good, I didn't really do more than one taunt as there didn't really seem to be much of a randomization of his lines. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:16, 25 June 2014 (PDT)
 
  
=={{icon item|Tide Turner|16px}} [[Tide Turner]]==
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Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
{{Reservation|[[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 06:39, 26 June 2014 (PDT)}}
 
:[https://www.youtube.com/watch?v=Tv0DdLDu6Pc Watch][[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 03:30, 27 June 2014 (PDT)
 
  
A few things that I spotted:
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— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
  
* The loadout clip needs to be much longer, give the viewers time to read the description for the weapon.
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
* In the loadout clip there is also a white border around the popup, to fix this I think you can just re record the loadout screen.
 
* Personally I think that after each of your clips you should give a bit of time before the transition, although this could just be me.
 
* At 1:00 the footage is paused before it plays for a splitscreen. Also do you have the splitscreens the wrong way around? I'm pretty sure the left footage shows the "Full turning control" Which is for the Tide turner, not the Chargin' Targe.
 
* Not sure if it's just Youtube, but there appears to be black bars to the left and right of the video until 1:00.
 
* In all of your splitscreen clips the hud appears to be skewed to the right. Are you sure you're using the 2 way splitscreen HUD? I think you may be using the 3 way splitscreen HUD.
 
* Personally I think you should sync up the flamethrower shooting in the splitscreen clip (have both the flamethrowers shoot at the exact same time) , and have it maybe only shoot once. What I suggest to is have a Pyro shoot a flaregun instead of the flamethrower, doing so will be much easier to sync up and give you a much more accurate result of showing the fire resistance.
 
* Maybe give a bit more time at the end before it ends. It seems to basically instantly end as soon as the Soldier kills you.
 
* You should maybe show that you can shoot the Grenade launcher while charging, and show if it lets you charge again after a kill with it?
 
* The font you use during the splitscreen clips should the the TF2 Font. This can be found in the tf/resource. It's called "tf2secondary"
 
* Not sure if it's only a Chargin' Targe ability, but perhaps show if you can kill with a shield bash? Also you could maybe show that the more heads you have with the [https://wiki.teamfortress.com/wiki/Eyelander Eyelander] the more damage your shield bash does?
 
  
These are just what I spotted. You may want to wait for Wind's response, he may  disagree with some of the points I've made :) . <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:46, 27 June 2014 (PDT)
+
== {{Demo Header|Secret Saxton}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:07, 27 April 2024 (UTC)}}<br>
 +
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)
  
= Cosmetics =
+
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)
== {{icon item|Bird-Man of Aberdeen|16px}} [[Bird-Man of Aberdeen]] ==
 
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:22, 18 May 2014 (PDT)
 
This was marked as needing a redo for quality on the main page over a month ago, but it never made it here. Does it actually? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:16, 24 March 2014 (PDT)
 
: I can see a few minor errors with this video. Maybe it does need a redo? [[User:Obilisk|Obilisk]] ([[User talk:Obilisk|talk]]) 18:25, 24 March 2014 (PDT)
 
::I guess it if's the frame-rate form the Pyroland section being less than stellar, I can redo it now that I own a stronger computer. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 21:07, 27 March 2014 (PDT)
 
:[https://www.youtube.com/watch?v=PtxddC1VKt4&feature=youtu.be Watch here.] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 07:32, 20 May 2014 (PDT)
 
::Eh, the current video isn't that bad. But Obilisk's version is better, so let's go with that since I didn't say anything about not doing a redo (though I should have). Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:23, 26 May 2014 (PDT)
 
::: Oh I didn't realise. Oh well it has been done haha [http://www.mediafire.com/download/aa3223en3k2ul8c/Bird-Man+demonstration1.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 02:27, 27 May 2014 (PDT)
 
  
== {{icon item|Li'l Snaggletooth|16px}} [[Li'l Snaggletooth]] ==
+
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)
Unless this thing gives you arrows without equipping a bow, the first clip needs to be redone. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 14 June 2014 (PDT)
 
:i've tested it, nope it doesn't gives me the arrows [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:29 PM 6/17/2014 (PDT)
 
::Then the video needs to be redone, because the sniper has a quiver in the first clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:15, 17 June 2014 (PDT)
 
::: I must have forgotten to hide the arrows on the bot back when I made this. Oh well, should be all good now. [https://www.youtube.com/watch?v=ifj1NB8U1Cs&feature=youtu.be Watch]  [http://www.mediafire.com/download/n0nnqp31cb2bn8k/Lil+Snaggletooth+NEW+AND+INPROVED.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:49, 18 June 2014 (PDT)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
::::: No need to upload the .dem files, they were already uploaded when I first did this demonstration. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:14, 23 June 2014 (PDT)
 
  
== {{icon item|Unidentified Following Object|16px}} [[Unidentified Following Object]] ==
+
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)
{{Reservation|[[File:User_Obilisk_Demo1.png]][[User:Obilisk|Obilisk]] ([[User talk:Obilisk|talk]]) 00:57, 23 April 2014 (PDT)}}
+
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)
  
Here's the video. [https://www.youtube.com/watch?v=6azm0Ibg7Co&feature=youtu.be Watch] [[File:User_Obilisk_Demo1.png]] [[User:Obilisk|Obilisk]] ([[User talk:Obilisk|talk]]) 23:56, 29 April 2014 (PDT)
+
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)
:Again, the pyrovision goggles look like they're starting in a hovered state during the scout backpack view (it's visible when you move the mouse off from the UFO but when it's not yet on the goggles)
+
 
:: Darn, I seem to always miss that. Oh well here it is now. [https://www.youtube.com/watch?v=2JJShw15brg Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:10, 5 May 2014 (PDT)
+
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)
:::Video glitch at 2:13 :( Also, for some reason the Spy doesn't have the goggles on at 4:51? They're equipped, but don't show up on the 3D model until 4:54. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 11 May 2014 (PDT)
+
 
:::: Oops! The footage managed to somehow overlap the old footage, no idea how I messed that up. Take a look now. [https://www.youtube.com/watch?v=C_RZevZsVo8&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 02:46, 13 May 2014 (PDT)
+
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:03, 18 May 2014 (PDT)
+
 
:::::: [http://www.mediafire.com/download/d2mmmmcy64sf8cp/UFO+Demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 17:49, 18 May 2014 (PDT)
+
:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)
 +
 
 +
::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)
 +
 
 +
::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)
 +
 
 +
::::[https://drive.google.com/file/d/1vprZjfUfVNmIYVgJTo2B1kWNxwoXQ-zR/view?usp=sharing Here] is the demo feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:30, 27 April 2024 (UTC)
 +
 
 +
:::::[https://drive.google.com/file/d/1n6LxHCztXG7Fql9_k6DIl_tzvvPxb6Z5/view?usp=sharing Here] is a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:51, 28 April 2024 (UTC)
 +
 
 +
= Action =
 +
== {{Demo Header|Spellbook Magazine}} ==
 +
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
 +
 
 +
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
 +
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
 +
 
 +
== {{Demo Header|Fancy Spellbook}} ==
 +
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
 
 +
== {{Demo Header|Fireproof Secret Diary}} ==
 +
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
 
 +
== {{Demo Header|Kritz or Treat Canteen}} ==
 +
 
 +
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
 +
{{c|Current one does not show front, crouching, running, etc, at all angles.}}
 +
 
 +
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
 +
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
 +
 
 +
::How about just use the RED player to see the BLU humiliation animation. Like:
 +
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
 +
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
 +
 
 +
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
 +
 
 +
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
 +
 
 +
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
 +
 
 +
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
  
 
= Need to be redone=
 
= Need to be redone=
=={{icon item|Ambassador|16px}} [[Ambassador]]==
+
== {{Demo Header|Crusader's Crossbow}} ==
{{c|New reload animation}}
+
 
 +
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}
 +
 
 +
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}
 +
 
 +
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
 +
 
 +
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
 +
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
 +
 
 +
== {{Demo Header|Dalokohs Bar}} ==
 +
{{Reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:18, 19 April 2024 (UTC)}}
 +
{{c|The model now included the bite mark, the plate model added}}
 +
 
 +
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not.  - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)
 +
:Got this video finished, just need 1 more scene with Thedop.
 +
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
 +
 
 +
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
 +
 
 +
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4
 +
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)
 +
 
 +
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)
  
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:41, 14 June 2014 (PDT)}}
+
::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)
:http://youtu.be/ZecRNdKMS6k — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 14 June 2014 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Amputator|16px}} [[Amputator]]==
+
[https://drive.google.com/file/d/18J16uO_PVG_MiDEnopxAG0-ARRbK0qA_/view?usp=sharing Here's V1] of the Dalokohs bar demo [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:57, 20 April 2024 (UTC)
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:55, 4 May 2014 (PDT)
+
:Not sure if it's a bit picky, but I personally think that the recharge scene should involve Heavy eating chocolate off cooldown, so it will show how many chocolates Heavy can eat before the Sandvich recharges. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:07, 22 April 2024 (UTC)
:Well, I just noticed that this didn't show that +3 hp regen effect only apply when hold the weapons. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:36, 9 March 2014 (PDT)
 
::The description is pretty explicit about that though (unlike on other items). Maybe we can get away not showing it. But if someone wants to redo it, go for it [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:00, 16 March 2014 (PDT)
 
  
Upon several tests I believe I have found out that holding out another weapon with the amputator equiped (Eg the Syringe gun or the Medi-gun) wont actually regenerate as much health as you do holding out the amputator. Not sure if this is just chance but after a few tests they all show the same result. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:55, 4 May 2014 (PDT)
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:: [https://drive.google.com/file/d/11Hb4fEVxa7i6rgeR_wRJEkJJCTeRZHzr/view?usp=sharing chocolatev2 with more chocolate eating][[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:53, 22 April 2024 (UTC)
::That's what the message above says — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 4 May 2014 (PDT)
 
::: Oops I missread it, haha. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:37, 4 May 2014 (PDT)
 
  
Here's the finished video. [https://www.youtube.com/watch?v=VDWMuTb-AFw&feature=youtu.be Watch] Also I have a small suggestion for the video, although I already uploaded it, do you think it would be necessary to show two more clips showing if the Amputator heals spies disguised as teammates, and if the Amputator overheals teammates? I could show after taunting with the heavies doing another taunt to show that there's no overheal. What do you think? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 08:15, 5 May 2014 (PDT)
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== {{Demo Header|Enforcer}} ==
:Sounds good. No problems with current version of the demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 11 May 2014 (PDT)
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Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
Here's the current version of the demonstration with the extra parts. Tell me what you think [https://www.youtube.com/watch?v=cqtgS-Packw&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 08:01, 15 May 2014 (PDT)
 
:Sound mixing could be better but it's not too bad. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:03, 18 May 2014 (PDT)
 
:: [http://www.mediafire.com/download/de695u80bf8voe5/Amputator+DemonstrationNEW.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 18:16, 18 May 2014 (PDT)
 
  
=={{icon item|Axtinguisher|16px}} [[Axtinguisher]]==
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== {{Demo Header|Fishcake}} ==
{{c|Does mini-crit damage from the front and full crit damage from behind to burning enemies}}
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{{Reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:15, 19 April 2024 (UTC)}}
  
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:11, 19 June 2014 (PDT)
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{{c|The model now included the bite mark, the plate model added}}
  
[https://www.youtube.com/watch?v=VDusNC-ik3Q&feature=youtu.be Watch] Here's the finished demonstration. Tell me what you think. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:56, 20 June 2014 (PDT)
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See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)
:It's not clear that the last hit is a full crit besides the sound (which isn't obvious). Can you step back after you make the hit so that the crit message is visible? You should also show a hit from the side. The description says "100% crits, but mini-crits from the front" which, if interpreted literally, would mean "full crits from the side". — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
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:Got this video finished, just need 1 more scene with Thedop.
:: Alright, how's this? [https://www.youtube.com/watch?v=mLZvI0VGBeE&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:25, 22 June 2014 (PDT)
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:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
:::I personally think it looks better when it goes counterclockwise (in the order of Pyro, Soldier, Heavy, Sniper, Medic). - [[User:Uufje|Uufje]] 05:21, 22 June 2014 (PDT)
 
:::: Hmm, I'm not sure, the order I used I thought seemed good. Let's see what Wind thinks. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:23, 24 June 2014 (PDT)
 
  
=={{icon item|Bat|16px}} [[Bat]]==
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Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)
{{c|New model as of love/war update}}
 
{{Reservation|[[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 11:13, 21 June 2014 (PDT)}}
 
http://youtu.be/1Zg4bAYZjaE — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 12:03, 23 June 2014 (PDT)
 
: The Scout was holding the Scattergun on the loadout screen. While I don't contribute to the weapon demonstration project, I'm pretty the class has to be holding the weapon you're demonstrating on the loadout screen. --♠ [[User:TntMatthew|<span style="font-family: Andalus, serif; color: red;">TNM_</span>]] ([[User talk:TntMatthew|♣T]]♣[[Special:Contributions/TntMatthew|C♣]]) ♠-- 12:18, 23 June 2014 (PDT)
 
:: TNM is right, however there are a few other problems you may want to fix.
 
::* The Scattergun is highlighted in the loadout sceen.
 
::* The loadout clip should be a bit longer.
 
::* In the loadout clip you should have your mouse cursor showing.
 
::* You shouldn't have the 3D player model HUD enabled during the demonstration. Revert to the completely default TF2 HUD. I'm pretty sure you can easily change this in the Advanced options.
 
::* After your first hit on the Pyro, give a bit more time before you swing again at him.
 
::* Try stare at the Pyro's corpse a bit longer before moving onto the Soldier.
 
::* Also stare at the Medic's corpse for a bit longer before taunting.
 
::* Not sure if this is curcial, but you may want to add a Fade in and Fade out effect for the video, it makes it look much better.
 
::Just remember, as the rules for the demonstrations suggest, it's not a race, take your time doing the demonstration. Use the current Bat demonstration as a guideline, you can easily compare it to your video and see what you need to improve on. [https://www.youtube.com/watch?v=Zoxjz2bN3kk#t=10 Current Video]
 
  
::This may seem like a heavy load, but it's not too hard to fix once you get your bearings right. :) <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:03, 24 June 2014 (PDT)
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:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
::http://youtu.be/KmN4d8YQyd8 Fixed that stuff, thank you. (: — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 07:33, 24 June 2014 (PDT)
 
  
Some other problems I've spotted:
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:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
* In the loadout clip, when you have the cursor on the bat there's a border around the 'popup' message saying BAT. Compare the loadout clip to the current Bat demonstration and you'll see they look different. I think you can fix this by restarting tf2 and recording again.
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: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)
* Personally I think your crosshair is very faint, not sure if it's just me but it is hard to see.  
 
  
Other than that it looks pretty good to me. :) <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:15, 26 June 2014 (PDT)
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::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
:::http://youtu.be/hlXFZPK7CSA Forgot to make the crosshair bigger, but I hope that's not too big of a problem. (:
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::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)
  
=={{icon item|Backburner|16px}} [[Backburner]]==
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::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
{{c|Show that flamethrowers don't work underwater}}
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::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)
  
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:05, 15 June 2014 (PDT)}}
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:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)
:http://youtu.be/qRhqRpI6UWQ I believe I've figured out which files to fiddle with to make the audio come out right. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:05, 15 June 2014 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:17, 21 June 2014 (PDT)
 
  
=={{icon item|Beggar's Bazooka|16px}} [[Beggar's Bazooka]]==
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
{{c|Reloads rockets (instead of air) as of love/war update}}
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:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)
  
=={{icon item|Big Kill|16px}} [[Big Kill]]==
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)
{{c|New reload animation}}
 
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:40, 12 June 2014 (PDT)}}
 
:https://www.youtube.com/watch?v=J-zm9AQWeH0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:40, 12 June 2014 (PDT)
 
::Still looks as awkward as ever. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
  
=={{icon item|Black Box|16px}} [[Black Box]]==
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::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
{{c|Reloads rockets (instead of air) as of love/war update}}
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::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)
{{Reservation|[[User:DarkPrime25|DarkPrime25]] ([[User talk:DarkPrime25|talk]]) 12:31, 27 June 2014 (PDT)}}
 
  
=={{icon item|Bonesaw|16px}} [[Bonesaw]]==
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that
{{c|New model as of love/war update}}
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::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)
{{Reservation|[[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 06:40, 26 June 2014 (PDT)}}
 
:[https://www.youtube.com/watch?v=cbEp7XcwNaI Watch][[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 07:02, 26 June 2014 (PDT)
 
  
=={{icon item|Bottle|16px}} [[Bottle]]==
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s
{{c|New model as of love/war update}}
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::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 18:11, 22 June 2014 (PDT)}}
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)
: The recent update made it that the bottle doesn't break when it crits. No idea why, but you may wanna watch out :O <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:02, 24 June 2014 (PDT)
 
::In the event this (slightly unnecessary) change isn't rectified by an upcoming patch, [http://youtu.be/pVf4oiertjQ then this should do it.] [https://www.mediafire.com/?ea1pqj6b9wydo5b Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 17:55, 25 June 2014 (PDT)
 
  
=={{icon item|Brass Beast|16px}} [[Brass Beast]]==
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::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
{{c|Now has damage and accuracy ramp-up}}
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::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)
{{reservation| — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 15:03, 19 June 2014 (PDT)}}
 
:http://youtu.be/J5bgN9aY-3I — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 04:07, 20 June 2014 (PDT)
 
::A few things:
 
* Backpack view shows "You have pending alerts! Go to the Main Menu to view them"
 
* Demo ends abruptly (heavy on the right doesn't have time to full spin down)
 
* Video looks very aliased
 
* Music is a bit too loud compared to the game audio
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
:::http://youtu.be/mHb2rD-mhMs — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 12:44, 25 June 2014 (PDT)
 
  
=={{icon item|Bushwacka|16px}} [[Bushwacka]]==
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)
{{c|No longer crits randomly}}
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:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)
{{Reservation/sandbox}}<span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:00, 19 June 2014 (PDT)
 
  
[https://www.youtube.com/watch?v=8Nc6pGtlWsY&feature=youtu.be Take a look.] In the first clip after the taunt it automatically switched to the Sniper Rifle, it seems to be like this since the Love & War update. (It switches to your primary after taunting with a melee.)  It is possible to switch to the melee after the taunt but it usually glitches up the footage, hence the reason I left it as it is. If this is a problem I can try fix it. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:52, 27 June 2014 (PDT)
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[https://drive.google.com/file/d/1D7PKA13E0BcQvEVsaRmmDA5yFlp3CLQA/view?usp=drive_link Fishcakev1][[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:25, 19 April 2024 (UTC)
  
==[[Image:Red Mini Sentry.png|16px]] [[Combat Mini-Sentry Gun]]==
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:: Should I also include a comparison of how fast it recharges compared to the normal Sandvich? Would just be a quick little sided by side. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:12, 20 April 2024 (UTC)
{{c|Damage has been changed}}
 
  
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:40, 17 May 2014 (PDT)}}
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:::Yes.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 08:41, 20 April 2024 (UTC)
I have a suggestion on showing the build speed difference between a mini that's freshly built vs one that's already built but being redeployed. Maybe the same can be done to the normal sentry, but level one only. -SwordM13X24
 
:I suppose it makes sense but for the mini-sentry only, as it has the property that its building speed is not increased by hitting it with the Gunslinger. The other buildings behave all the same so there's no need to show it for them — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:29, 29 September 2013 (PDT)
 
  
http://youtu.be/bzo2wppydkg — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:43, 18 May 2014 (PDT)
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:::: [https://drive.google.com/file/d/18rk3bCFdC3APxAyGTyBy9qIY6WkwmsCr/view?usp=sharing Here's V2] with the sandvich comparison [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:55, 20 April 2024 (UTC)
:Nice reproduction, even down to making sure it shows the spycrab taunt. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:03, 18 May 2014 (PDT)
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:::::Likewise with the Chocolate comment, I sorta believe it would be a good idea to have Heavy eat the fishcake off cooldown just to show how many fishcakes he can eat before the Sandvich recharges. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:11, 22 April 2024 (UTC)
  
=={{icon item|Cloak and Dagger|16px}} [[Cloak and Dagger]]==
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::::::[https://drive.google.com/file/d/1Z46i8aGJlCRNc1UAAAwm8tNDJo1mFU4A/view?usp=sharing fishcake V3][[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:57, 22 April 2024 (UTC)
{{c|Show water}}
 
  
:http://youtu.be/clBQtVWtonE The brightness somehow messed up a bit during rendering. I can re-render it, if neccessary. — [[User:Klopapierrolle |'''Klopapierrolle''']] 13:44, 19 June 2014 (PDT)
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== {{Demo Header|Gloves of Running Urgently}} ==
:Edit: Will be re-uploading the video tomorrow. [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 14:27, 19 June 2014 (PDT)
 
:http://youtu.be/xfmciC9qKxU Fixed the brightness. — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 09:25, 20 June 2014 (PDT)
 
  
Bunch o' things:
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{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
* Video looks badly aliased :(
 
* No need for the "enemy's POV" text. (Also, when text does need to be used, it should have a TF2 font)
 
* Enemy POV doesn't match the video. It looks like a different demo...? You need to run two copies of TF2, have a friend help, or set up SourceTV and get a SourceTV demo for this kind of thing.
 
* Music volume is too loud relative to in-game volume
 
* Transitions are too abrupt (see existing demos; always leave a few seconds before and after each clip) and a bit too slow (shouldn't be more than half a second of fade)
 
* No need for "cloak and digger" and "invisibility watch" labels
 
* Why the clip at 2:46?
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Dead Ringer|16px}} [[Dead Ringer]]==
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{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
{{c|Show water}}
 
  
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:39, 8 June 2014 (PDT)}}
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GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)
:http://youtu.be/ZQqT-qanIoo — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:32, 9 June 2014 (PDT)
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:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
::Kinda hard to see the droplets, especially on lower quality video. Maybe get closer to the spy when he comes out of the water, or record from thirdperson? See Karmacharger's invis watch demonstration. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
:::http://youtu.be/TEwXcAbZeA0 Hopefully this is a little more visible. I don't like the way it's shown in the invisibility watch since it doesn't show what it looks like to the enemy team (the entire point of the clip, in my opinion), and because cloaking/uncloaking in knee-deep water cuts off your lower legs. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:30, 15 June 2014 (PDT)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Degreaser|16px}} [[Degreaser]]==
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== {{Demo Header|Holiday Punch}} ==
:You should be aware that there's an audio bug when reflecting rockets on listen servers. If you don't want to engage in some heavy wizardry (if not black magic), you'll save yourself some heartache by not trying this one just yet. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:22, 9 June 2014 (PDT)
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{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
::I see, thanks for the warning. I'll hold off on this one, then. - [[User:Uufje|Uufje]] 08:36, 12 June 2014 (PDT)
 
  
:http://youtu.be/LDIGyQEa9Cc Throwing this out now since the update's going to have all of us busy. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 16 June 2014 (PDT)
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{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
::Fire axe didn't make a hit sound. That's OK if that's just an artifact of the fast switching, not OK if it's just transient. Same during weapon transition speed comparison clip. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Detonator|16px}} [[Detonator]]==
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I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 27 May 2014 (PDT)}}
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:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
:http://youtu.be/aRwqyY5Pmpc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:30, 31 May 2014 (PDT)
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::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
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::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
=={{icon item|Diamondback|16px}} [[Diamondback]]==
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I have an idea on how the new video might be represented:
{{c|New reload animation}}
 
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:40, 12 June 2014 (PDT)}}
 
:http://youtu.be/c6vxob5Kb5A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:40, 12 June 2014 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
  
=={{icon item|Direct Hit|16px}} [[Direct Hit]]==
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'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
{{c|Reloads rockets (instead of air) as of love/war update}}
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*Do the same actions as was done in the original video
  
=={{icon item|Disguise_Kit|16px}} [[Disguise Kit]]==
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'''Part 2: Basic Interactions'''
{{c| Disguise kit menu appearance has been updated.}}
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Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
=={{icon item|Director's Vision|16px}} [[Director's Vision]]==
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'''Part 2a:'''
{{c|Updated backpack icon}}
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# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:16, 12 June 2014 (PDT)
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'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
After several attempts of trying, it seems that the Pyro will not do the 'feminine' taunt. As a result I cannot show both of the taunts for the Pyro. I think this is on valves end, unless anyone has a way around it? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:25, 17 June 2014 (PDT)
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'''Part 2c:'''
:It's a known bug. Valve broke it. If it makes you feel better, we're probably going to have to redo all the action taunts after this update anyways. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:15, 17 June 2014 (PDT)
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# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
:: Yeah it appears they fixed it on this update, but yes, it'll need a redo anyways because of the update. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:25, 18 June 2014 (PDT)
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# Attack the Scout from the front and behind
:::[https://www.youtube.com/watch?v=gl8rtzU80pA&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:47, 25 June 2014 (PDT)
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# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
=={{icon item|Enforcer|16px}} [[Enforcer]]==
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'''Part 3: Versus Mittens Heavy'''
{{c|New reload animation}}
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# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
:You should pull down a fresh copy of the splitscreen huds before you record the disguised side of the splitscreen - I've updated it so that the disguising animation stays on-screen. Hopefully the update to the taunts doesn't force you to pull down a new copy in another four days anyways. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 16 June 2014 (PDT)
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'''Part 4: Spy Interactions'''
::Will do. We'll see what the new update brings, I guess. - [[User:Uufje|Uufje]] 11:56, 17 June 2014 (PDT)
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View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
 +
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
=={{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]]==
+
'''Part 5: Taunts and Water'''
{{c|Show water}}
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# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
=={{icon item|Eureka Effect|16px}} [[Eureka Effect]]==
+
'''Part 6: Robots'''
{{c|New stats as per 11th June Patch}}
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# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
{{Reservation|- [[User:Uufje|Uufje]] 08:36, 12 June 2014 (PDT)}}
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<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
 +
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
 +
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
  
https://www.youtube.com/watch?v=LDtM6pv_WEk - [[User:Uufje|Uufje]] 11:23, 21 June 2014 (PDT)
+
== {{Demo Header|Original}} ==
:There's some weird lighting blink effect on the wrench during the comparison clips (see 2:20 for example). Maybe move somewhere else in the map for those clips? Also, 3:50 shows you unable to upgrade the sentry, yet the metal counter says 200.
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{{Reservation|[[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)}}
::https://www.youtube.com/watch?v=fuVsYrlDiug - [[User:Uufje|Uufje]] 10:36, 25 June 2014 (PDT)
 
  
=={{icon item|Flame Thrower|16px}} [[Flame Thrower]]==
+
Old Reservation (5th January 2024)
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:29, 26 May 2014 (PDT)}}
 
:http://youtu.be/QxirPIgQ9zY — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:12, 26 May 2014 (PDT)
 
::http://youtu.be/OaGLoLUb8LE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:54, 1 June 2014 (PDT)
 
:::I prefer the alt one. It has cleaner range demonstrations and the rocket damage doesn't splash over to the soldier. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
 
  
=={{icon item|Fire Axe|16px}} [[Fire Axe]]==
+
{{c|Missing new reload sound}}
{{c|New model as of love/war update}}
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I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
{{Reservation|[[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 07:23, 21 June 2014 (PDT)}}
 
<br/>
 
http://youtu.be/qQLS_Nu4yTk — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 13:19, 23 June 2014 (PDT)
 
: In the loadout screen there is a white border around the pop up saying "Fire Axe" <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:48, 27 June 2014 (PDT)
 
  
=={{icon item|Flare Gun|16px}} [[Flare Gun]]==
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 02:19, 27 May 2014 (PDT)
 
  
[https://www.youtube.com/watch?v=eUaYESagd30&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 07:10, 28 May 2014 (PDT)
+
[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
:You should also show passive reload and cloaked and disguised spies. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:36, 31 May 2014 (PDT)
+
:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
:: Oh right. I'll do that footage now. Thanks <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:38, 1 June 2014 (PDT)
 
::: Sorry about the wait, as I said on the Wrangler demonstration the srcdemo2 bug made the job take longer. Oh well, here's the video. [https://www.youtube.com/watch?v=wGvUCqyZjMI&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 07:53, 5 June 2014 (PDT)
 
::::Only fire once at the wooden soldier at the back (don't miss). Rest is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
 
::::: Take a look now. [https://www.youtube.com/watch?v=Ehvw9fHbIf8&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:00, 9 June 2014 (PDT)
 
::::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
::::::: [http://www.mediafire.com/download/q8xj48cfxgaodfh/Flare+gun+demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:32, 14 June 2014 (PDT)
 
  
=={{icon item|Fortified Compound|16px}} [[Fortified Compound]]==
+
Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
{{c|See post in discussion section below for reasoning}}
 
  
{{Reservation|}}<span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:51, 6 May 2014 (PDT)
+
== {{Demo Header|Power Up Canteen}} ==
 +
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
  
Take a look! [https://www.youtube.com/watch?v=KhjHiGSy4Vo&feature=youtu.be Watch] Also please note that the video playback footage for the degroot keep scene was glitched. For some reason when playing back the recording the fire emmiter wouldn't show up on the torch. In the end I used fraps and recorded a demo at the same time, to get a .dem file, so I was not able to use srcdemo2 on the degroot keep footage. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 07:53, 16 May 2014 (PDT)
+
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
:I also saw that particular bug. I didn't even bother recording the demo (given that it's almost trivially easy to reproduce and that the demo wouldn't be useful for later recording. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:58, 16 May 2014 (PDT)
+
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
:: Oh, awesome so it's not just me! Haha. Hmm come to think of it you are right I should'a just stuck with Fraps for that clip, but oh well. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:17, 16 May 2014 (PDT)
+
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
:The fraps clip has a visibly-lower framerate. It should be alright since it's so short. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:03, 18 May 2014 (PDT)
 
:: Oh right. I will look into my Fraps settings for next time. [https://www.mediafire.com/?de695u80bf8voe5 Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 18:19, 18 May 2014 (PDT)
 
:::That's the link for the amputator demo. Got your copy-pastes mixed up? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:20, 18 May 2014 (PDT)
 
:::: Haha, so I did. [http://www.mediafire.com/download/16564iz3xbir0mc/Compound+Demonstration.wmv Real Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:09, 18 May 2014 (PDT)
 
  
=={{icon item|Grenade Launcher|16px}} [[Grenade Launcher]]==
+
== {{Demo Header|Sandvich}} ==
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:03 PM 6/9/2014 (PDT)}}
+
{{c|Show that a dropped plate doesn't heal}}
:No more red spai http://youtu.be/xI9z3miJD4I [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:40 PM 6/9/2014 (PDT)
 
::While we're at it, how about showing a reflected rolling grenade for the second pyro reflect? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
:::https://www.youtube.com/watch?v=f9q3s9Af9Mc [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:10 AM 6/16/2014 (PDT)
 
::::That's not really what I meant. I meant that instead of getting killed by the second reflected grenade, let it roll on the floor and then walk onto it and get killed by it. But the clip you've added is good too, it shows that the pyro can be hit by the reflected grenades as well. Missing transition at 1:27.
 
:::::https://www.youtube.com/watch?v=BabTYgbEZP8 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:57 PM 6/22/2014 (PDT)
 
  
==[[Image:Backpack_High_Five!.png|16px]] [[High Five!]]==
+
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
{{c|Updated backpack icon}}
+
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)
 +
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
 +
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
  
=={{icon item|Hitman's Heatmaker|16px}} [[Hitman's Heatmaker]]==
+
== {{Demo Header|Self-Aware Beauty Mark}} ==
{{c|Pressing reload activates the focus when it's full}}
+
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}
{{Reservation|[[User:DarkPrime25|DarkPrime25]] ([[User talk:DarkPrime25|talk]]) 12:30, 27 June 2014 (PDT)}}
 
  
=={{icon item|Holiday Punch|16px}} [[Holiday Punch]]==
+
{{c|Updated description. (Also handy for putting out a fire)}}
{{c|Show if laugh taunt activates when other heavy does not have gloves active}}
 
  
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:41, 14 June 2014 (PDT)}}
+
{{c|Extinguish an ally reduces the cooldown by 20%}}
:http://youtu.be/rmQvKK6y0GI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 14 June 2014 (PDT)
 
::You seem to have a canteen equipped? Shows during the taunt and in the last clip. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Huntsman|16px}} [[Huntsman]]==
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[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
{{c|See post in discussion section below for reasoning}}
 
  
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:24, 4 May 2014 (PDT)}}
+
Hey there, I decided I'd help out on this
:http://youtu.be/57Zp9ul4gzM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:33, 8 May 2014 (PDT)
+
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
:: Although I'm not sure if it's crucial or not, but you have seemed to miss number 4, "Demonstrate in Degroot Keep that the torches also allow the arrow to be lit." <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:16, 11 May 2014 (PDT)
 
:::http://youtu.be/2pGA95RjdvU So I did. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:53, 11 May 2014 (PDT)
 
::::Please move the degroot keep clip just before the 2fort one, to keep all the huntsman-sniper-with-pyro-on-the-right clips together. Upload directly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 11 May 2014 (PDT)
 
  
=={{icon item|Huo-Long Heater|16px}} [[Huo-Long Heater]]==
+
Alright I got it all right here.
{{c|Now has damage and accuracy ramp-up}}
 
  
=={{icon item|Invisibility Watch|16px}} [[Invisibility Watch]]==
+
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]  
{{c|Show water}}
+
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:17 PM 6/9/2014 (PDT)}}
 
::https://www.youtube.com/watch?v=qxJl07jy5nc [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:01 AM 6/13/2014 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
::::Thanks, some clips are rendered using old .dem files and should i upload them along with the newer ones? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:59 PM 6/15/2014 (PDT)
 
:::::[http://www.mediafire.com/download/9wh6dw9lam90chv/Invisibility_Watch_Full.part1.rar Part one] , [http://www.mediafire.com/download/ztvab6n3cy1gpn6/Invisibility_Watch_Full.part2.rar Part two] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:05 PM 6/15/2014 (PDT)
 
:::::Upload all the demos together. No one wants to pull down and compare multiple files to figure out which demos are in the video. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:30, 15 June 2014 (PDT)
 
::::::Uploaded. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:03 AM 6/16/2014 (PDT)
 
  
=={{icon item|Iron Curtain|16px}} [[Iron Curtain]]==
+
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
{{c|Now has damage and accuracy ramp-up}}
 
  
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==
+
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
{{c|New model as of love/war update}}
 
  
=={{icon item|L'etranger|16px}} [[L'etranger]]==
 
{{c|New reload animation}}
 
  
{{Reservation|- [[User:Uufje|Uufje]] 09:52, 13 June 2014 (PDT)}}
+
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
 +
::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
=={{icon item|Liberty Launcher|16px}} [[Liberty Launcher]]==
+
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
{{c|Reloads rockets (instead of air) as of love/war update}}
+
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
{{Reservation|[[User:That Martin Guy|That Martin Guy]] ([[User talk:That Martin Guy|talk]]) 06:41, 26 June 2014 (PDT)}}
 
  
=={{icon item|Loch-n-load|16px}} [[Loch-n-Load]]==
 
{{c|New reload animation}}
 
  
{{Reservation|- [[User:Uufje|Uufje]] 03:06, 19 June 2014 (PDT)}}
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
 +
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 +
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
=={{icon item|Loose Cannon|16px}} [[Loose Cannon]]==
+
== {{Demo Header|Quick-Fix}} ==
{{c|Explosion sound modified}}
 
  
=={{icon item|Lugermorph|16px}} [[Lugermorph]]==
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
{{c|Animations fixed}}
+
Old reservation (29 April 2021)
: Does this really need a redo? I seem to remember that the love and war update bugged the Luger's animations, then a recent update just fixed them back to the animations before Love & War. Or is there actually new animations? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:50, 21 June 2014 (PDT)
+
<div class="mw-collapsible-content" style="width:100%; text-align:left">
::Sounds like someone needs to check :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:17, 21 June 2014 (PDT)
 
::: I played around with the weapon a bit, and the animations look identical to the old ones. I don't think this needs a redo. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:20, 25 June 2014 (PDT)
 
  
=={{icon item|Manmelter|16px}} [[Manmelter]]==
+
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 27 May 2014 (PDT)}}
+
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
:http://youtu.be/LQ0doS9vICc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:26, 29 May 2014 (PDT)
+
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
+
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
=={{icon item|Medi Gun|16px}} [[Medi Gun]]==
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
{{c|New model as of love/war update}}
+
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
 +
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
 +
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
  
=={{icon item|Meet_the_Medic_(taunt)|16px}} [[Meet the Medic]]==
+
== {{Demo Header|Blutsauger}} ==
{{c|Updated backpack icon}}
 
  
The Doves seem to move quite slowly, I'm not sure if this is a small bug or just chance. Otherwise tell me what you think. [https://www.youtube.com/watch?v=G5P7aTiouRM&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:43, 12 June 2014 (PDT)
+
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 10:42, 12 May 2024 (UTC)}}
:Check if it's a source recorder bug? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
:: Right, either way I ended up just using Fraps. [https://www.youtube.com/watch?v=L5HGADASaw4&feature=youtu.be It should be alright now.] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:53, 27 June 2014 (PDT)
 
  
=={{icon item|Minigun|16px}} [[Minigun]]==
+
Here's the [https://drive.google.com/file/d/1Yt75ezXKGgKa8q3Ca8p0mjqTtmoGF18i/view?usp=drive_link Blutsauger demonstration] ready for feedback. Shows the updated description and I also included a clip to show that you don't gain health from buildings. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:28, 13 May 2024 (UTC)
{{c|Now has damage and accuracy ramp-up}}
 
  
=={{icon item|Natascha|16px}} [[Natascha]]==
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
{{c|Now has damage and accuracy ramp-up}}
+
Old discussion (2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)
 +
</div></div>
  
=={{icon item|Original|16px}} [[Original]]==
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
{{c|Note|Fixes video encoding glitch}}
 
  
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:47, 9 June 2014 (PDT)
+
{{c|Show slower deploy and holster comparision.}}
  
[https://www.youtube.com/watch?v=zpw5GhIkxC8&feature=youtu.be Watch] I rearranged some of the clips as I thought it makes more sense the reflect kill being at the end. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 21:24, 13 June 2014 (PDT)
+
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
::[http://www.mediafire.com/download/dx0wdqtnaxlhbkx/Original+Demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:52, 14 June 2014 (PDT)
 
  
=={{icon item|Phlogistinator|16px}} [[Phlogistinator]]==
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{{Reservation|----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)}}
:http://youtu.be/LoxdQBZD680 The single-puff approach doesn't work for the phlog, since the flame particle doesn't become visible until you shoot at least two. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:54, 1 June 2014 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
 
  
=={{icon item|Pistol|16px}} [[Pistol]]==
+
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
{{c|New model as of love/war update}}
 
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:10, 21 June 2014 (PDT)}}
 
:Hmmmm... may i ask why the pistol section are messed up and two reservation? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:27 PM 6/26/2014 (PDT)
 
:: Fixed it. I was wondering that as well. --♠ [[User:TntMatthew|<span style="font-family: Andalus, serif; color: red;">TntMatthew</span>]] ([[User talk:TntMatthew|♣T]]♣[[Special:Contributions/TntMatthew|C♣]]) ♠-- 09:15, 26 June 2014 (PDT)
 
  
=={{icon item|Postal Pummeler|16px}} [[Postal Pummeler]]==
+
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
{{c|Does mini-crit damage from the front and full crit damage from behind to burning enemies}}
 
{{Reservation|[[User:DarkPrime25|DarkPrime25]] ([[User talk:DarkPrime25|talk]]) 12:28, 27 June 2014 (PDT)}}
 
  
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==
+
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}} [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 10:04, 26 June 2014 (PDT)
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::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
  
=={{icon item|Quäckenbirdt|16px}} [[Quäckenbirdt]]==
+
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
{{c|Show water}}
 
  
{{Reservation|- [[User:Uufje|Uufje]] 02:42, 9 June 2014 (PDT)}}
+
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
 +
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
  
Now with full graphics settings, 1080p and SrcDemo². Gotta love my new computer. https://www.youtube.com/watch?v=iKgBmGuF4DQ - [[User:Uufje|Uufje]] 11:46, 16 June 2014 (PDT)
+
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]]  [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
:Looking good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
::https://docs.google.com/uc?id=0B4-2Xsrp3Z86YmtkY2xyb1FlNXM&export=download
 
  
=={{icon item|Rainblower|16px}} [[Rainblower]]==
+
== {{Demo Header|Kritzkrieg}} ==
What needs to be redone? [[User:Boynedmaster|Boynedmaster]] ([[User talk:Boynedmaster|talk]]) 18:27, 18 June 2014 (PDT)
 
: The whole demonstration needs to be redone and also show that it cannot be used underwater. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 00:44, 19 June 2014 (PDT)
 
  
=={{icon item|Rocket Jumper|16px}} [[Rocket Jumper]]==
+
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
{{c|Reloads rockets (instead of air) as of love/war update}}<br>
 
  
=={{icon item|Rocket Launcher|16px}} [[Rocket Launcher]]==
+
{{c|Does not show health of patients, overheal is not shown properly.}}
{{c|New model as of love/war update}}
 
  
Pushing this one out without a reservation because we're all so busy. https://www.youtube.com/watch?v=gM703__vtY0 - [[User:Uufje|Uufje]] 11:23, 21 June 2014 (PDT)
+
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
:Reserve shooter equipped? Also, music mixing could use some improvement — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
::Oops, how did I miss the Reserve Shooter? Also, it's a little odd you would mention music mixing; I downloaded those music files ages ago from here, so they've probably been used here for quite a while. I've included a different music file now, this one should sound better. https://www.youtube.com/watch?v=iiZpQQliUP0 - [[User:Uufje|Uufje]] 05:21, 22 June 2014 (PDT)
 
  
=={{icon item|Scattergun|16px}} [[Scattergun]]==
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:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
{{c|New model as of love/war update}}
 
  
[https://www.youtube.com/watch?v=_D2iiWSRjWE&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:52, 20 June 2014 (PDT)
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sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
::[http://www.mediafire.com/download/m6486am2mpi171a/Scattergun+Demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:35, 21 June 2014 (PDT)
 
  
=={{icon item|Scorch Shot|16px}} [[Scorch Shot]]==
+
== Trading demonstration ==
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 27 May 2014 (PDT)}}
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{{c|Doesn't show the "Requires Steam Guard verification" window}}
:http://youtu.be/kppUJYMfY_8 A reflected taunt will never kill, and if I get the pyro any closer than that it'll airblast me. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:02, 30 May 2014 (PDT)
 
::Can you keep watching the spy as he burns in the second taunt shot? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
 
:::http://youtu.be/Rw0T3VHQUG4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:18, 10 June 2014 (PDT)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
  
=={{icon item|Scottish Resistance|16px}} [[Scottish Resistance]]==
+
We can make the same Medic and Heavy conversation joke.
{{c|Now has damage ramp-up}}
+
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
  
This too, may not have to be redone. (Refer to the Stickybomb^) <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:33, 24 June 2014 (PDT)
+
== {{Demo Header|Ullapool Caber}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)}}
 +
*{{c|Does not demonstrate activation on cloaked enemy Spies}}
 +
*{{c|Does not demonstrate activation on disguised enemy Spies}}
  
=={{icon item|Schadenfreude|16px}} [[Schadenfreude]]==
+
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
{{c|Updated backpack icon}}
 
::http://youtu.be/E7IfpOLtkQM [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:56 PM 6/13/2014 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
::::.dem Uploaded, [http://www.mediafire.com/watch/ixx3e3ug32umx5x/Schadenfreude.wmv Download Link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:04 PM 6/15/2014 (PDT)
 
:Now the new special taunt menu aren't showing up in demo playback, i've reported this bug to valve. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:30 PM 6/20/2014 (PDT)
 
  
=={{icon item|Shotgun|16px}} [[Shotgun]]==
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
{{c|New model as of love/war update}}
+
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
:{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:10, 21 June 2014 (PDT)}}
+
#After landing, kill the Pyro with the now empty caber.
 +
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
  
=={{icon item|Shred Alert|16px}} [[Shred Alert]]==
+
'''Part 2: Blast Radius Tests + Caber Jumping'''
{{c|Updated backpack icon}}
 
::http://youtu.be/bBVPCz6SmTo [http://www.mediafire.com/watch/8r1208r5ng7l2y8/Shred_Alert.wmv Download Link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:37 PM 6/15/2014 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
=={{icon item|Solemn Vow|16px}} [[Solemn Vow]]==
+
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:58, 12 May 2014 (PDT)}}
+
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
  
More bad editing. I'm sorry :(.
+
'''Part 3: Player Interactions'''
  
Anyway, if I'm correct, the Solemn Vow uses the all class melee animations, instead of the Medic's Bonesaw animations. Even though there might not be a visual difference, it's probably a good idea to redo the Solemn Vow demonstration to accommodate the fixed all class animations Valve recently patched. [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 11:29, 10 May 2014 (PDT)
+
First part is a single enemy Spy.
:http://youtu.be/xZJXe2FnHH4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:03, 14 May 2014 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:03, 18 May 2014 (PDT)
 
  
=={{icon item|Sniper Rifle|16px}} [[Sniper Rifle]]==
+
'''Part 3a: Cloaked Spy'''
{{c|New model as of love/war update}}
+
# Let the Spy cloak
 +
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
  
:[https://www.youtube.com/watch?v=JYnGPIxWDB4&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:44, 20 June 2014 (PDT)
+
There are two players on the side, a friendly Scout and an enemy Spy.
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
::: [http://www.mediafire.com/download/abd8oyugticsnmd/Sniper+Rifle+demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:36, 21 June 2014 (PDT)
 
  
=={{icon item|Stickybomb Launcher|16px}} [[Stickybomb Launcher]]==
+
'''Part 3b: Disguised Spy'''
{{c|Now has damage ramp-up}}
+
# Let the Spy disguise as a friendly Scout.
 +
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
  
This may not have to be redone since the latest update. "Reverted the recent stickybomb damage ramp up change." But they also said "We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic." So we may need to keep our eye on it. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:32, 24 June 2014 (PDT)
+
'''Part 4: Deployment and Holstering'''
 +
*Do the same set of actions as the current video, or in any appropriate method.
  
=={{icon item|Syringe Gun|16px}} [[Syringe Gun]]==
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
{{c|New model as of love/war update}}
 
  
:[https://www.youtube.com/watch?v=X-a2Sa_A5g4&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 21:36, 20 June 2014 (PDT)
+
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
:::[http://www.mediafire.com/download/cgkfs1chp7sb2kk/Syringe+gun+Demonstration.wmv Download] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:37, 21 June 2014 (PDT)
 
  
=={{icon item|Tomislav|16px}} [[Tomislav]]==
+
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
{{c|Now has damage and accuracy ramp-up}}
 
{{Reservation/sandbox}} [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 05:10, 20 June 2014 (PDT)
 
:http://youtu.be/7qxj_b4UmOQ — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 04:54, 26 June 2014 (PDT)
 
  
There are a few things you may want to fix.
+
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
* at 0:26 the steam overlay is very visible.
+
{{c|Needs to show the updated metal cost.}}
* Maybe move back when you taunt, so the Tomislav doesn't clip with the small wall on front of the Heavy.
 
* Not sure if it's just me, but your crosshair seems to be very hard to see.
 
* If you look closely at 0:40, you can see that you have the Power up Canteen equipped.
 
* Maybe give a tiny bit more time on the loadout clip, personally I think it's just a tad too short.
 
* Not sure if it needs to be shown but the reason the demonstration needed a redo is because now there's a damage and accuracy ramp-up. I think you may need to show this?
 
  
I'm not sure how you would show the damage and accuracy ramp up, maybe have a splitscreen of the Tomislav 'deployed' and shooting an enemy, as well as the other screen showing you spinning up and shooting. (If that makes sense, although I'm still not sure if this needs to be shown properly.)  
+
== {{Demo Header|Cleaner's Carbine}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:59, 3 May 2024 (UTC)}}<br>
 +
:{{c|Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.}}
 +
:: I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 06:45, 19 April 2024 (UTC)
  
You may want to wait for Wind's response. Good luck <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:09, 26 June 2014 (PDT)
+
:::[https://drive.google.com/file/d/1snBQbOnOMnNxuKgUzsNOQhNieC8H1t0H/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:51, 3 May 2024 (UTC)
  
=={{icon item|Wrangler|16px}} [[Wrangler]]==
+
:::: What about the disguised spies? or did I miss it somewhere in the video? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 18:11, 3 May 2024 (UTC)
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 18:47, 28 May 2014 (PDT)
 
  
Like the FC/Huntsman, this is a demo I believe that could do with a significant rehaul.
+
::::: I forgot <br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:12, 3 May 2024 (UTC)
1. The demonstration could do with some more consistency for the first section. The original demo is:
 
LVL 1 Sentry: Kills Soldier, Pyro, Medic
 
LVL 2 Sentry: Kills Soldier, Pyro, Medic
 
LVL 3 Sentry: Kills Soldier, Medic, Pyro
 
I propose that like the other demos, it should be Pyro, Soldier, Medic.
 
2. Have the Mini Sentry demoed as well. Firstly, after the LVL 1 Wrangled Sentry is demoed, the Engineer should perform the taunt. After LVL 2 and 3 are demoed, the loadout screen should reappear, showing the Gunslinger equipped. A Mini Sentry is built, and kills the bots.
 
3. Shows that the Sentry's firing rate is doubled (I suggest having a Heavy, a Sentry being freshly deployed on one screen, and the other screen, a Wrangled Sentry, demonstrated how long it takes to kill the Heavy, for all 4 types preferably)
 
4. A Spy sapping a Sentry disables the Wrangler shield. Also, does the Cow Mangler 5000's alt-fire disable Wrangled Sentries?
 
5. Not sure if this is relevant in the Wrangler demo, or if it should be shown only in the Homewrecker/Maul demos, but is there a damage reduction when using this melee on a Wrangled Sentry?
 
6. Sentry jumping using the Mini Sentry.
 
7. The effects of stun while the Wrangler is the active weapon keeps the Sentry in its Wrangled state.
 
There might be something else I missed, I'll update this if I feel there's anything that's relevant. [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 12:34, 19 May 2014 (PDT)
 
:Re:
 
# Really minor, not worth a redo on its own
 
# That'd be a non-stock weapon interaction with a non-stock weapon, which the demonstrations try to steer clear of to avoid having to do too much maintenance when new weapons come out or existing weapons change.
 
# Yes. Only one level should suffice, probably level 1 because the time difference is longer.
 
# Sapper yes, Cow Mangler no for reason mentioned in #2.
 
# See #2 again.
 
# See #2 again.
 
# Too obscure and not very useful to be worth demonstrating IMO.
 
  
So yes to redo for #3 and #4. Might as well fix #1 while we're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:23, 26 May 2014 (PDT)
+
:::::: [https://drive.google.com/file/d/1e88Z5orKHDRcgNKPimVsP5nL5CXdxTlO/view?usp=sharing Here] is a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:11, 3 May 2024 (UTC)
  
: Sorry for the massive delay, but here is the finished video. With the additional work of having to sync up the audio with the clip with the srcdemo2 but it made the job longer. [https://www.youtube.com/watch?v=WiB0Y1DdMC8&feature=youtu.be Watch] There are a few clips in the video which I think may need some tweaking of the position and such, but you be the judge. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:39, 4 June 2014 (PDT)
+
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==
:You forgot item #1 (kill order), might as well fix it since this is getting redone. Might need to move to another position to aim from in order to target the pyro more easily. Also, don't be so shy with the level 2 gun (killing the first enemy with burst shots is enough, the other two can be killed with continuous fire).
+
{{c|Does not show damage against players vs stock}}
:The clip with the time-to-shield-deactivation is mistimed. You synchronized "left engineer unequips wrangler" with "right engineer starts getting shot", but it should be "left engineer unequips wrangler" with "right engineer dies".
 
:The clip with the shield resistance should be filmed from the same angle, so that you have the same view. Use getpos/setpos/setang. Make sure both the soldier and the sentry are completely in view (currently the right clip has the rocket launcher and the sentry cut off). Also, fire rockets at a constant rate factoring for rocket reload time (like the current demonstration).
 
:HUD glitch during sapper clip? The sapper icon doesn't appear, there's only a small white-red rectangle where it should be. Also try to do that one from the same position and angle.
 
:Good luck, this isn't an easy demo~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
 
:: Alright here's the video now. The clip with the soldier shooting the sentry may be unusable. upon rendering and editing I realized that the back of the rocket launcher pops out of the frame to the left. Is the footage redundant? Your call. [https://www.youtube.com/watch?v=8Kk18YBhmfw&feature=youtu.be watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 21:42, 11 June 2014 (PDT)
 
:::3 things:
 
* Video glitch after the level 2 clip
 
* Mute the audio from one of the sapper clips. They're identical, and having them play at the same time sounds weird
 
* "+200" metal visible at 2:52
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
  
:: Righto, should be all good now. [https://www.youtube.com/watch?v=Oj1froT0ZYk&feature=youtu.be Watch] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:50, 14 June 2014 (PDT)
+
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:41, 26 March 2024 (UTC)}}
::: It seems the Sentry damage has been modified in the latest update. Should I redo the shooting clips of this demonstration? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:49, 19 June 2014 (PDT)
 
::::I don't believe that the sentry's damage wasn't really modified in any case except when wrangling, so yes. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:49, 20 June 2014 (PDT)
 
::::: Well it appears the viewmodel has changed for the wrangler, so either way I'm going to have to redo the demonstration. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:45, 21 June 2014 (PDT)
 
:::::: [https://www.youtube.com/watch?v=90PVjzSk7zQ&feature=youtu.be Here's the current demonstration], I re-rendered the old footage as I did not see a point in recording new ones, as I tested the wrangler and did not see a shooting / damage difference. Also the recent update changed the wrangler so it does less damage the further the target is from the sentry pass the sentry's range. Is this worth showing? It's a bit hard to show also since there is not much space in tr_target, and I'm not sure if I should show it or not, since the first 3 clips kinda show that the further the target it, the less damage you do. However, correct me if I'm wrong. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:08, 24 June 2014 (PDT)
 
  
=={{icon item|Wrench|16px}} [[Wrench]]==  
+
[https://drive.google.com/file/d/1RuotuJq4wrNwBO07H-bjgSrtHo1tyhkJ/view?usp=sharing Here's the Maul] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
{{c|New model as of love/war update}}
+
 
 +
: [https://drive.google.com/file/d/1ihbl2VE57Y-w-wt6Cu28KSL7cOYtDbGJ/view?usp=sharing Here's Maul v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
 +
 
 +
[https://drive.google.com/file/d/1YkPdQZhRUCRbBqNM13vzVrjDWE2oLJKL/view?usp=sharing Here's the Homewrecker] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
 +
 
 +
:It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
 +
:In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/1Ae8jB8jsbp3Q2oy-BCWPdFtm5R6niPvh/view?usp=sharing Here's Homewrecka v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Amputator}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
 +
 
 +
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
 +
 
 +
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
 +
== {{Demo Header|Direct Hit}} ==
 +
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
 +
 
 +
== {{Demo Header|Pomson 6000}} ==
 +
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
 +
 
 +
== {{Demo Header|Thermal Thruster}} ==
 +
{{c|Video doesn't show the increased knockback while using the item}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
 +
 
 +
= [[Main Page (Classic)|Team Fortress Classic]] =
 +
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 +
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
 
=Questions and Proposals=
 
=Questions and Proposals=
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
  
==Extending the demonstration-soundtracks?==
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
Is there a way how you can extend the demonstration-soundtracks without having to edit them in programs like audacity, etc.?
+
{{c|Zombies have different abillities than normal players}}.
 +
 
 +
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
 +
 
 +
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
 +
 
 +
*[[Scout]]: Speed Demon
 +
*[[Soldier]]: Pounce
 +
*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
 +
*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
 +
 
 +
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
 +
 
 +
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
 +
 
 +
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
 +
 
 +
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
 +
 
 +
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
 +
 
 +
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
 +
 
 +
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
 +
 
 +
::::::Still, is that a yes on the idea?
 +
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
  
:I think Karmacharger made a pack of premade extended versions, but I failed to put the link on the main project page. Doing it by yourself is probably still a good idea if you can because it lets you see if you can make it fit your video's precise duration depending on which music you choose and which time you choose to mix the tracks together — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
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{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
  
== Consolevar demonstrations ==
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:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
Some of the console variables seem like they would benefit from demonstration videos. Would it be relevant?--[[User:Henke37|Henke37]] ([[User talk:Henke37|talk]]) 05:28, 21 April 2014 (PDT)
 
:Can you give some examples that would need to be demonstrated (that can't be done with a pictures but can be done with a video without any text)? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:33, 21 April 2014 (PDT)
 
:: Hmm, the [[vdc:sv_tags]] page lists a few interesting ones. {{cvar|mp_stalemate_enable}}, {{cvar|mp_fadetoblack}}, {{cvar|mp_friendlyfire}} and {{cvar|sv_gravity}} look like they are suitable.--[[User:Henke37|Henke37]] ([[User talk:Henke37|talk]]) 06:30, 4 May 2014 (PDT)
 
:This out of this project's scope, and I'm not sure it belongs on this wiki, either. It sounds more like something for the VDC wiki. Maybe we could do it for some TF2-specific/only-useful-in-TF2 variables, but that line is pretty blurry — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 4 May 2014 (PDT)
 
  
== Is WeGame alive? ==
+
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
I've been looking around, and based in the link provided on the wiki page, it seems like WeGame is no longer alive. The link no longer works on this page as does other reputable tech sites that link it. And the only place it seems like a download is possible is through a 3rd party downloader (ie: softsonic) that doesn't work too well to start with. Is there another program that would be a good replacement for the Demonstration project such as Camstudio? Thanks [[User:DC64|DC64]] ([[User talk:DC64|talk]]) 19:06, 28 April 2014 (PDT)
 
:Most rendering for the project is done using the built-in video renderer combined with TF2. This doesn't work for technical demonstrations (which is what you're interested in, right?) - for menus, FRAPS, Mirillis Action, and nvidia Shadowplay seem to be the solutions that have been used recently (this isn't to say that those are the only options, just the ones that definitely work). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:51, 29 April 2014 (PDT)
 
::Great! Thanks for the input. Do you mind if I change the WeGame link to Nvidia Shadowplay since it is also a free download? [[User:DC64|DC64]] ([[User talk:DC64|talk]]) 15:58, 30 April 2014 (PDT)
 
:::Shadowplay isn't quite free - you have to have a fairly new nvidia graphics card to use it. Ultimately though, this is Wind's call, since he's the head of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:16, 30 April 2014 (PDT)
 
::::People can use whatever they want, those links are just there if they have no idea where to start. I created a new section on the project page to list screen recording programs, feel free to add anything that works for you to this list. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 4 May 2014 (PDT)
 
  
==[[Fortified Compound]]/[[Huntsman]]==
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::: I will do the demo as soon as I get enough votes for it
I apologize if this looks funny, however, I am new to the Wiki, and since I lack a understanding of page coding, a lot of this is simple reverse engineering of existing code. Also, since the FC/Huntsman are the same statistically, I feel it is easier to combine the two together for the time being.
+
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
My opinion is that both the Fortified Compound and Huntsman demonstrations need to be redone:
 
:1. Demonstrate that the arrows can clash with hostile projectiles (i.e a rocket) and continue to fly. Not sure if a single Soldier demo is sufficient, or if a Demoman/Wrangled Sentry etc is necessary.
 
:2. Demonstrate in the main demonstration that Pomson 6000 Engineers and Righteous Bison Soldiers can also provide a source of fire to the arrow. I read somewhere that apparently a fully charged Cow Mangler 5000 can also light arrows on fire, though I need clarification on this.
 
:3. Demonstrate that a lit arrow can interfere with a Spy's cloak (and perhaps disguise)
 
:4. Demonstrate in Degroot Keep that the torches also allow the arrow to be lit.
 
:5. Demonstrate a Pyro deflected bodyshot kill.
 
:6. Demonstrate a Pyro deflected headshot kill.
 
:7. Demonstrate a Pyro deflected lit arrow bodyshot kill.
 
:8. Demonstrate a Pyro deflected lit arrow headshot kill.
 
:9. Demonstrate a flaming arrow having no degenerative effect on Pyros
 
:10. Demonstrate a flaming arrow:
 
::(A) Killing a player with a lit arrow bodyshot instantly (by that, I mean the arrow impact kills the bot).
 
::(B) Killing a player with a lit arrow bodyshot via afterburn.
 
::(C) Killing a player with a flaming arrow headshot, that kills the bot by afterburn.
 
:11. Show that the arrow is "doused," when entering a body of water (though is it necessary to show that the arrow is still mechanically "lit," and able to set enemies on fire, despite that being considered a bug? [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 13:04, 4 May 2014 (PDT)
 
  
:Re: 1: This happens pretty much never in-game. There isn't value in demonstrating it.
+
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
:Re: 2: This is better demonstrated in the Pomson/Righteous Bison videos. This avoids having to update the Huntsman/Fortified Compound videos every time a new fire weapon is added.
+
<!-- ~~~~ FIRM here for edits that aren't questions -->
:Re: 3: Yeah, that'd probably be fine.
 
:Re: 4: That too.
 
:Re: 5-8, 10: The fact that pyros can reflect arrows is already demonstrated. There is no need to show every single type of reflect out there other than showing off all the killicons.
 
:Re: 9: That is not a property of the flaming arrow, that is a property of the Pyro, which happens no matter what flame weapon is used.
 
:Re: 11: Dousing would be OK to show, probably better not to show the glitch you mention though (never tried it myself) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 4 May 2014 (PDT)
 
  
I also have a suggestion to demonstrate, although it isn't crucial, do you think we could show that the taunt kill can be interrupted? And that the player receiving the taunt kill can survive? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 06:15, 8 May 2014 (PDT)
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== Flippin' Awesome and Skullcracker in VSH ==
:Well, that would mean that the Ubersaw/Gunslinger/any other weapon that can stun while taunt killing would have to be redone. [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 08:25, 10 May 2014 (PDT)
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When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
:That's getting into obscure-ish territory and would require redoing a bunch of demos, so probably not worth it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 11 May 2014 (PDT)
 
:Not sure if this should go here, but should the Fortified Compound article be updated with the following text after noting it functions identically to the Huntsman, "however, it does not function as a substitute for the Dual-Purpose Fruit, and as such, equipping the Fortified Compound with the corresponding hat does not bring up the item set bonus, and the Fortified Compound does not function as a substitute for the Fruit Shoot crafting blueprint." Technically, in the actual game, the bonus has no effect- however, one could at least argue that the Fortified Compound not being able to be used in replacement of the Fruit Shoot blueprint does technically effect it. [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 08:38, 18 May 2014 (PDT)
 
::If you think the article should be updated, go ahead and change it. You don't need permission to edit almost any article in the wiki - the weapon demonstration project is unusual in that respect. On a formatting note, most people put their signature (the <nowiki>~~~~</nowiki>) at the end of their post, not the beginning. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · :::[[Special:Contributions/Armisael |C]])</small> 14:02, 18 May 2014 (PDT)
 
:::Ahhh, thanks! [[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 12:09, 19 May 2014 (PDT)
 
  
==Pyro in the water==
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:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
Redo all Pyro primary and flare gun demos to show that it cannot be used underwater. That is all.[[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 12:38, 19 May 2014 (PDT)
 
:OK. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:23, 26 May 2014 (PDT)
 
  
==Tool Demonstrations==
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::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
  
Are we going to redo any of the tool/item demonstrations anytime soon? The youtube channel associated with those demonstrations seems very out of date. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:40, 27 May 2014 (PDT)
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:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
:Feel free to give them a shot. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
 
  
==Just some input for a couple of redos.==
+
== Configs for partner taunt demonstrations ==
Apologies for the workload applied due to the redone Pyro demos- just wanted to have some input on a couple of TF2 items.
+
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
:1. I personally think the Holiday Punch could be redone for the "Heavy vs Heavy," demo. Like the Half-Zatoichi demo, it should be shown if the laugh taunt is still activated if the Holiday Punch is not the active weapon.
 
:2. Grenade Launcher could also be redone, since on the Youtube video, there's a notice which shows that the Spy was accidentally killed due to splash damage.
 
:3. The Original seems to have a glitch where the video bugs out slightly at 0:31.
 
:4. For the Bootie Time and Jingle Belt, there could be a demo regarding the small noises made while the item is equipped.
 
:5. The High Five Taunt has been updated so now you can use it in situations where you previously couldn't, including in front of enemies.
 
:6. For the Scorch Shot demo, it might be worth showing what happens if a Pyro deflects the taunt kill projectile. Both at the Pyro at a distance and at close range.
 
:7. Oh, and before I forget, the flare gun demos could be redone to show the "slient reload even if weapon is not active," like the Crusader's Crossbow. Also, I would suggest "show  enemy Spy is burned by flares," but that might not be relevant enough.
 
:8. For the Cloak and Dagger demo, it might be worthwhile to show the increased recharge time compared to the stock Invis Watch, and maybe the Dead Ringer as well. Also, how water can make a Spy's cloak visible.
 
:9. Sharpened Volcano Fragment cannot set enemies on fire underwater.
 
[[User:KevinWongyWongy|KevinWongyWongy]] ([[User talk:KevinWongyWongy|talk]]) 12:39, 27 May 2014 (PDT)
 
  
In order:
+
== New tr_karma and requirements ==
 +
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
 +
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
  
# Yes
+
== Issues with tr_krama and tr_krama_event ==
# Ha. I don't know how that demo managed to live 3 years anyway. Yes
 
# Nice catch
 
# No, let's not go there
 
# Okay
 
# Taken care of
 
# That seems to be underway already
 
# I don't think it's a good idea to show recharge time side by side. The watches recharge under different circumstances, and they don't serve the same purpose (so a full charge on one cloak doesn't mean the same thing to the player as a full charge on another cloak). Apples vs oranges. The water thing is good though
 
# No. The current flamethrower redos are to show that those weapons can't be used underwater (unlike the Volcano Fragment), rather than to show that enemies can't get on fire when they're in water. It should be obvious enough to the player that the weapon can't put enemies on fire if they're in water
 
  
Thanks for your diligence in watching out for all of these things — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 8 June 2014 (PDT)
+
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
  
==Compression Blast bug==
+
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
After several attempts of doing the Backburner demonstration it appears there is a bug with the compression blast when reflecting a rocket. Upon a successful reflect the Backburner appears to make the sound of a fire afterburn. It seems this bug happens with every weapon but the stock flamethrower. [https://www.youtube.com/watch?v=7Xy_1blbRHI&feature=youtu.be Here's an example of what I'm talking about.] I'm not sure if this is a bug on Valve's end or not, but does anyone perhaps have a solution? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 17:51, 28 May 2014 (PDT)
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::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
:I also see that bug, and have confirmed it with several other people. Either it's valve fault, or it's a really easy bug to cause. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:26, 29 May 2014 (PDT)
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:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
:: Alright, I may have a toy around and see if I can find a way around this bug, otherwise it must be Valve's end. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:46, 30 May 2014 (PDT)
 
  
== Thumbnails ==
+
== Question about 2D and 3D player models ==
  
Is there any .psd (or .pdn) file for the thumbnails? I see that some videos that have been made already lacks a thumbnail. Thanks. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 08:32, 4 June 2014 (PDT)
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A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
:[http://wiki.teamfortress.com/wiki/Category:Item_demonstration_thumbnails Was that what you looking for?] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:59 AM 6/9/2014 (PDT)
 
::You may have to contact [[User:RagnarHomsar|RagnarHomsar]] for the .psd files. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:02 AM 6/9/2014 (PDT)
 
:::I do believe that it's not needed. Only putting the weapon icon on the center of TF2 Logo is fine. Thanks! Now, onto two more questions. Can I make the thumbnail even that I haven't made the demonstration video? And secondly, the image for it, do I use the same image as the "2D Image" from the uberbox of the item page? [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:55, 8 June 2014 (PDT)
 
::::Yes you can make thumbnails for any demonstration, but you have to use HLMV to get high-resolution pictures to put in them. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 14 June 2014 (PDT)
 
:::::Yep, I know about HLMV, however, my image was WAY too small compared to the video thumbnail: [http://i.imgur.com/pYA8qdD.png Imgur] . This also reminds me, is there any way to get rid of the bottom bar? (The one that shows Render/Sequence/Model/Flex/Physics/Bones/Attachments/IKRule/Events), so I can take a bigger screenshot. Thanks. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:57, 14 June 2014 (PDT)
 
::::::Not that I know of. If I recall correctly, both RagnarHomsar and Armisael use the [http://www.nvidia.com/object/custom_resolutions.html nvidia driver's settings] to make their screen have a really huge virtual resolution (that the graphics card then scales down to fit on the real monitor), take a picture there, and then go back to the normal resolution when done. If you don't have an nvidia graphics card, you'll probably find a way to do that anyway by googling around — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
==Reservations==
+
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
If a weapon comes up for a redo and you made the previous demonstration, do you have 2 days or a week to override someone else's reservation? The main page is unclear on this point, and I'm curious. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 14 June 2014 (PDT)
 
:To add to that, does the 48 hours (or a week) start right when the weapon gets updated, or when the weapon gets added to this page? - [[User:Uufje|Uufje]] 03:16, 15 June 2014 (PDT)
 
::Clarified — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
==Taunts==
+
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
Now with the taunt system, wouldn't all taunt showcases need to be redone? It seems like a ton of effort for such a small deal, but at least for the action taunts it could be redone. --[[User:DoubleThinking|DoubleThinking]] ([[User talk:DoubleThinking|talk]]) 03:37, 20 June 2014 (PDT)
 
: From what I remember, I believe all of the action taunts are being redone already since the backpack icon was updated. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 20:17, 20 June 2014 (PDT)
 
::Yes, but no need to redo those that were already updated with new backpack icons. The taunt menu isn't really worth the effort — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 21 June 2014 (PDT)
 
  
== Bit confused about how to do these ==
+
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
I have been wanting to try and contribute to the weapon demonstration project, but I don't really understand a few parts:
+
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
  
* '''16:9 Resoloution''': I'm not sure whether this means the video has to be at a 16:9 res or the game has to be at a 16:9 res while recording. That may not make any sense, so to simplify it basically I record the video in TF2 at my native resoloution (1366x768), and after that's done, I use a handy tool called EyeFrame Converter to downscale the video to a 1280x720 .mp4 (my editing software, Lightworks, makes the usual avi files produced by my recording software stutter), then export the video with the same resolution at 60 FPS as a web-friendly mp4 file.
+
== Mastercomfig question ==
* '''Uploading to MediaFire''': Well, I guess I do slightly understand this. I'm asking about this because I don't have a MediaFire account, but I do have a Dropbox account, and I'd rather not upload my files to a site which has advertisements.
 
* '''Requirement of .dem files''': Honestly, I do not understand Source demos at all. That's probably because I never use them, and I don't need to anyway as I have a separate recording software which works fine for me. Also, It kinda sucks for me as well because I really don't like emailing people I don't know in real life :(
 
* '''Preferred Format''': Lightworks outputs mp4 files. I'm asking if those would do as I can't change the output format because I'm using the free version of it.
 
  
That's all I have to ask for now.
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
  
--♠ [[User:TntMatthew|<span style="font-family: Andalus, serif; color: red;">TNM_</span>]] ([[User talk:TntMatthew|♣T]][[Special:Contributions/TntMatthew|C♣]]) ♠-- 12:50, 22 June 2014 (PDT)
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
  
: Oh damnit, I didn't get the summary right. Sorry about that, I didn't use the new section button. --♠ [[User:TntMatthew|<span style="font-family: Andalus, serif; color: red;">TNM_</span>]] ([[User talk:TntMatthew|♣T]]♣[[Special:Contributions/TntMatthew|C♣]]) ♠-- 12:52, 22 June 2014 (PDT)
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)

Latest revision as of 19:29, 13 May 2024


Needed

Tools

Chemistry Set Chemistry Set

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Secret Saxton Secret Saxton

Pictogram wait.png This demonstration has been reserved: CheddarTalk 16:07, 27 April 2024 (UTC)
I don't think it's very needed, but since it seems very simple, I can do it · Ashe (talk) 05:13, 16 December 2023 (UTC)

Won't you need another person since they are only delivered to players while playing on a server? Cheddar (talk) 08:18, 16 December 2023 (UTC)
To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? Cheddar (talk) 08:19, 16 December 2023 (UTC)
I could help with this one, I can do most days after 22:00 CEST Po1yb1ank (talk) 15:29, 16 December 2023 (UTC)
@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · Ashe (talk) 17:45, 16 December 2023 (UTC)
Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. Po1yb1ank (talk) 21:34, 16 December 2023 (UTC)
I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. Po1yb1ank (talk) 13:55, 20 December 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm still up for making this demonstration, I would need a lovely assistant to help out with it. Cheddar (talk) 18:24, 21 January 2024 (UTC)

IF you still need an assist I could help some time just let me know Mediarch (talk) 23:43, 12 March 2024 (UTC)
Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.
CheddarTalk 07:53, 15 March 2024 (UTC)
pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow Mediarch (talk) 08:49, 15 March 2024 (UTC)
Here is the demo feedback needed!
CheddarTalk 17:30, 27 April 2024 (UTC)
Here is a newer version!
CheddarTalk 19:51, 28 April 2024 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Fireproof Secret Diary Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Kritz or Treat Canteen Kritz or Treat Canteen

Heavyhumiliation.png Match outcomes

Pictogram comment.png Current one does not show front, crouching, running, etc, at all angles.

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Dalokohs Bar Dalokohs Bar

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 16:18, 19 April 2024 (UTC) Pictogram comment.png The model now included the bite mark, the plate model added

As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - Thedop 19:11, 20 Obtober 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)
The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4 Wimmer 23:01, 1 December 2023 (GMT+1)

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:37, 2 December 2023 (UTC)
In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · Ashe (talk) 05:31, 17 February 2024 (UTC)

Here's V1 of the Dalokohs bar demo Mediarch User Mediarch PFP.pngTalkMy Edits 22:57, 20 April 2024 (UTC)

Not sure if it's a bit picky, but I personally think that the recharge scene should involve Heavy eating chocolate off cooldown, so it will show how many chocolates Heavy can eat before the Sandvich recharges. Qwertyxp2000 (talk) 22:07, 22 April 2024 (UTC)
chocolatev2 with more chocolate eatingMediarch User Mediarch PFP.pngTalkMy Edits 22:53, 22 April 2024 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Fishcake Fishcake

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 16:15, 19 April 2024 (UTC)

Pictogram comment.png The model now included the bite mark, the plate model added

See Dalokohs Bar. - Thedop 10:39, 12 October 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - Wimmer 4:46, 25 November 2023 (GMT+1)

You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:12, 25 November 2023 (UTC)
Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
Wimmer 12:14, 28 November 2023 (GMT+1)
Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
Wimmer 14:48, 28 November 2023 (GMT+1)
In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:04, 28 November 2023 (UTC)
Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
Wimmer 21:22, 29 November 2023 (GMT+1)
Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:39, 29 November 2023 (UTC)
Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
Wimmer 23:42, 29 November 2023 (GMT+1)
I just realised I forgot to disable the Killsound again, I’ll have to modify that
Wimmer 12:12, 30 November 2023 (GMT+1)
New revision with no killsounds https://youtu.be/tOotHamBl2s
Wimmer 00:45, 1 December 2023 (GMT+1)
Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:37, 1 December 2023 (UTC)
Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
Wimmer 22:06, 1 December 2023 (GMT+1)

────────────────────────────────────────────────────────────────────────────────────────────────────Looks good to me.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:37, 2 December 2023 (UTC)

Looks good. Send the link· Ashe (talk) 17:49, 17 February 2024 (UTC)

Fishcakev1Mediarch User Mediarch PFP.pngTalkMy Edits 20:25, 19 April 2024 (UTC)

Should I also include a comparison of how fast it recharges compared to the normal Sandvich? Would just be a quick little sided by side. Mediarch User Mediarch PFP.pngTalkMy Edits 00:12, 20 April 2024 (UTC)
Yes.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 08:41, 20 April 2024 (UTC)
Here's V2 with the sandvich comparison Mediarch User Mediarch PFP.pngTalkMy Edits 22:55, 20 April 2024 (UTC)
Likewise with the Chocolate comment, I sorta believe it would be a good idea to have Heavy eat the fishcake off cooldown just to show how many fishcakes he can eat before the Sandvich recharges. Qwertyxp2000 (talk) 22:11, 22 April 2024 (UTC)
fishcake V3Mediarch User Mediarch PFP.pngTalkMy Edits 22:57, 22 April 2024 (UTC)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Old Reservation (5th January 2024)

Pictogram comment.png Missing new reload sound I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram comment.png Show that a dropped plate doesn't heal

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)


Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Blutsauger Blutsauger

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 10:42, 12 May 2024 (UTC)

Here's the Blutsauger demonstration ready for feedback. Shows the updated description and I also included a clip to show that you don't gain health from buildings. Mediarch User Mediarch PFP.pngTalkMy Edits 19:28, 13 May 2024 (UTC)

Old discussion (2021)

Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. Naleksuh (talk) 19:53, 21 December 2021 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Pictogram wait.png This demonstration has been reserved: ----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Pictogram comment.png Does not show health of patients, overheal is not shown properly.

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)

  • Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
  • Pictogram comment.png Does not demonstrate activation on disguised enemy Spies

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram comment.png Needs to show the updated metal cost.

Cleaner's Carbine Cleaner's Carbine

Pictogram wait.png This demonstration has been reserved: CheddarTalk 13:59, 3 May 2024 (UTC)

Pictogram comment.png Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.
I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. Scorchshotgaming (talk) 06:45, 19 April 2024 (UTC)
Here's the video, feedback needed!
CheddarTalk 17:51, 3 May 2024 (UTC)
What about the disguised spies? or did I miss it somewhere in the video? Mediarch User Mediarch PFP.pngTalkMy Edits 18:11, 3 May 2024 (UTC)
I forgot
CheddarTalk 18:12, 3 May 2024 (UTC)
Here is a newer version!
CheddarTalk 19:11, 3 May 2024 (UTC)

Maul Maul, Homewrecker Homewrecker

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 17:41, 26 March 2024 (UTC)

Here's the Maul Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

Here's Maul v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Here's the Homewrecker Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's Homewrecka v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Amputator Amputator

Pictogram comment.png Does not show damage against players vs stock

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pomson 6000 Pomson 6000

Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Thermal Thruster Thermal Thruster

Pictogram comment.png Video doesn't show the increased knockback while using the item This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)