Template:Mvm upgrades gettysburg
| Modified classes' upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Classes | Cost | Level | Notes | |
| +4 Health Regen | 200 | 3 | Regenerates health every second. | ||
| +10% Jump Height | 200 | 3 | Jump higher. | ||
| +10 Metal Regen | 50 | 5 | Metal is regenerated every 5 seconds. | ||
| Modified primary weapons' upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Weapons | Cost | Level | Notes | |
| Rocket Specialist | 500 | 1 | +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. | ||
| +100% Burn Damage | 250 | 4 | Afterburn damage bonus. | ||
| +10% Airblast Force | 50000 | 4 | |||
| +20% Damage | 400 | 4 | |||
| +10% Firing Speed | 500 | 2 | |||
| Knockback Rage | 500 | 1 | Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%. | ||
| +1 Projectile Penetration | 500 | 3 | Projectiles penetrate an additional enemy player. | ||
| Explosive Headshot | 500 | 1 | Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds). | ||
| +5s Bleed On Target | 100 | 3 | |||
| Modified secondary weapons' upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Weapons | Cost | Level | Notes | |
| -50% Speed On Target | 600 | 1 | Does not stack. | ||
| Explode on Ignite | 50000 | 1 | Explosion deals up to 350 splash damage | ||
| Able to re-launch while already in-flight | 200 | 1 | |||
| Stun enemies when you land | 500 | 1 | |||
| +20% Damage | 400 | 4 | |||
| -25% Push Force On Wearer | 75 | 4 | Reduced the push force from enemies attack | ||
| Projectile Shield | 500 | 1 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | ||
| +1s Über Duration | 250 | 3 | |||
| Overheal Expert | 350 | 2 | +25% more Overheal, +50% longer duration per point. | ||
| Canteen Specialist | 500 | 1 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work. | ||
| Modified melee weapons' upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Weapons | Cost | Level | Notes | |
| +3s Crits On Kill | 200 | 2 | 3 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. | ||
| +10% Recharge Rate | 250 | 3, 1 | Faster baseball/bauble recharge rate. | ||
| +200% Max Misc Ammo | 100 | 2 | Gives the Scout two extra baseball/bauble per level. | ||
| Ball Marks Target | 200 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. | ||
| Notes | |||||
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| Modified Sapper upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Weapons | Cost | Level | Notes | |
| Robot Sapper Power | 350 | 1 | Increases robot Sapper radius and duration. | ||
| Modified buildings' upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Buildings | Cost | Level | Notes | |
| +1 Disposable Sentry Gun | 200 | 2 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. | ||
| +10% Sentry Firing Speed | 350 | 2 | 10% faster sentry fire rate. | ||
| 2-Way Teleporters | 100 | 1 | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side. | ||
| Modified Canteens - All canteens have doubled in price | |||||
|---|---|---|---|---|---|
| Upgrade | Classes | Cost | Notes | ||
| Become Crit Boosted | 200 | Crits user and triples sentry fire rate for 5 seconds. | |||
| Become Übercharged | 150 | ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields. | |||
| Refill Clips and Ammo | 50 | Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies. | |||
| Teleport to Spawn | 20 | Instantly teleport to spawn and grants a 5 second speed boost. | |||
| Building Upgrade | 100 | Upgrades all existing buildings to Level 3 and fully restores their health. | |||
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