Difference between revisions of "Soldier Robot"

From Team Fortress Wiki
Jump to: navigation, search
m
 
(147 intermediate revisions by 33 users not shown)
Line 1: Line 1:
{{Infobox class
+
{{Redirects here|Robot Soldier|Tin Soldier}}
  | image  = Soldierbot_blu.png
+
{{Class infobox
  | health = '''{{Metrics/Health|C=soldier}}''' <small>(Soldier, Buff Soldier, Extended Buff and Conch Soldiers, Black Box Soldier, Blast Soldier)</small> <br>'''220''' <small>(Extended Backup Soldier) </small> <br>'''3800''' <small>(Giant Soldier, Giant Charged Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldier (Type 1), <br> Giant Extended Buff Soldiers, Giant Blast Soldier)</small> <br>'''4000''' <small>(Colonel Barrage)</small> <br>'''4200''' <small>(Giant Burst Fire Soldier (Type 2), Giant Black Box Soldier, Major Crits (Type 2) )</small> <br>'''60,000''' <small>(Sergeant Crits, Chief Blast Soldier, Major Crits (Type 1) )</small>
+
| image  = Soldierbot_blu.png
  | speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=soldier}}}}%''' <small>(Soldier, Buff Soldier, Extended Buff Soldiers, Black Box Soldier, Blast Soldier)</small> <br>'''40%''' <small>(Giant Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldiers, Giant Charged Soldier, <br> Giant Extended Buff Soldiers, Giant Black Box Soldier, Giant Blast Soldier, Colonel Barrage, Major Crits, <br> Sergeant Crits, Chief Blast Soldier)</small>
+
| health = '''{{Metrics/Health|C=soldier}}''' <small>(Soldier, Buff Soldier, Extended Buff, Backup and Conch Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)</small><br>'''3800''' <small>(Giant Soldier, Giant Charged Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldier (Type 1),<br>Giant Extended Buff Soldiers, Giant Blast Soldier)</small><br>'''4000''' <small>(Colonel Barrage, Major Crits (Type 1), Giant Blast Soldier (Type 2)) </small><br>'''4200''' <small>(Giant Burst Fire Soldier (Type 2), Giant Black Box Soldier)</small><br>'''60,000''' <small>(Sergeant Crits, Chief Blast Soldier, Major Crits (Type 2))</small>
 +
| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=soldier}}}}%''' <small>(Soldier, Buff Soldier, Extended Buff Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)</small><br>'''40%''' <small>(Giant Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldiers, Giant Charged Soldier,<br>Giant Extended Buff Soldiers, Giant Black Box Soldier, Giant Blast Soldier, Colonel Barrage, Major Crits,<br>Sergeant Crits, Chief Blast Soldier)</small>
 
}}
 
}}
  
{{Quotation|'''The Soldier-bot'''|You are all weak! You are all bleeders!|sound=Soldier_mvm_taunts10.mp3}}
+
{{Quotation|'''The Soldier-bot'''|Bleep, bloop. Maggot!|sound=Soldier_mvm_robot10.mp3}}
  
 
'''[[Soldier]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies.
 
'''[[Soldier]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies.
 
== Normal variants ==
 
== Normal variants ==
=== Soldier (Type 1) ===
+
=== Soldier ===
 
{{Robot loadout|icon=soldier|name=Soldier|primary=Rocket Launcher}}
 
{{Robot loadout|icon=soldier|name=Soldier|primary=Rocket Launcher}}
Soldier bots behave like human Soldiers, rushing into battle using with their [[Rocket Launcher]]s as a primary means of attack.
+
Soldier bots behave like human Soldiers, rushing into battle with their [[Rocket Launcher]]s as a primary means of attack.<br/>
By itself the Soldier bot isn't a terrible threat, but nothing in this game mode comes "alone". A squad of Soldier bots becomes a quick problem as you may be faced with a barrage of rockets coming your way. Soldier Robots reload when they have time, and fire when they see an enemy.
+
By itself, the Soldier bot isn't a terrible threat, but nothing in this game mode comes "alone". A squad of Soldier bots quickly becomes a problem, as the defenders may be faced with a barrage of rockets coming their way. Soldier Robots reload when they have time, and fire when they see an enemy.
  
=== Soldier (Type 2)===
+
=== Soldier (Type 2) ===
 
{{Robot loadout|icon=soldier|name=Soldier|primary=Cow Mangler 5000}}
 
{{Robot loadout|icon=soldier|name=Soldier|primary=Cow Mangler 5000}}
This rare variant of the Soldier-bot carries the Cow Mangler 5000; their 80% damage reduction to buildings means they pose less of a threat to an Engineer's buildings. They are otherwise identical to a normal Soldier-bot. They do not fire charged shots.
+
This rare variant of the Soldier-bot carries the [[Cow Mangler 5000]]; their 80% damage reduction to buildings means they pose less of a threat to an Engineer's buildings. They are otherwise identical to a normal Soldier-bot. They do not fire charged shots. This Soldier-bot variant only appears in wave 4 of [[Bavarian Botbash (mission)|Bavarian Botbash]] (Operation [[Two Cities Update|Two Cities]], [[Rottenburg]]).  
  
=== Soldier (Type 3) ===
+
=== Direct Hit Soldier ===
{{Robot loadout|icon=soldier|name=Direct Hit Soldier|primary=Direct Hit|attribs={{buff|100% critical chance}}}}
+
{{Robot loadout|icon=soldier|name=Direct Hit Soldier|primary=Direct Hit}}
This variant of Gatebot Soldier wields a crit-boosted Direct Hit, allowing them to deal out a lot of pain. They are only seen near the end of the final wave of Empire Escalation and they are assisted by Uber Medics.
+
This rare Soldier-bot variant uses the [[Direct Hit]]. The +80% increased projectile speed allows this Soldier bot to kill enemies from far range easier, but with some difficulty when a target [[strafing|strafes]] outside of close range. This Soldier-bot is only seen on the second wave of [[Cataclysm (mission)|Cataclysm]] (Operation Gear Grinder, [[Coaltown]]).
  
=== Buff Soldier ===
+
=== Direct Hit Soldier (Type 2) ===
{{Robot loadout|icon=soldier buff|name=Buff Soldier|primary=Rocket Launcher|secondary=Buff Banner|melee=Shovel|attribs={{buff|Spawns with full rage}}}}
+
{{Robot loadout
Buff Soldiers have [[Buff Banner]]s and start with full rage. They use their banners as soon as they spawn, and can be dangerous if fought right when they enter the map.
+
| icon = soldier
 +
| name = Direct Hit Soldier
 +
| crit = crit
 +
| primary = Direct Hit
 +
| attribs = {{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{common string|bot 100 crit chance}}}}
 +
This variant of Gatebot Soldier-bot wields a Crit-boosted [[Direct Hit]], allowing them to deal out a lot of pain. They are only seen near the end of the final wave of [[Empire Escalation (mission)|Empire Escalation]] and they are assisted by [[Medic Robot#Über Medic|Uber Medics (Type 2)]].
  
=== Extended Buff Soldiers ===
+
=== Crit Soldier ===
{{Robot loadout|icon=soldier buff|name=Extended Buff Soldier|primary=Rocket Launcher|secondary=Buff Banner|melee=Shovel|attribs={{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}}}
+
{{Robot loadout
{{Robot loadout|icon=soldier backup|name=Extended Backup Soldier|primary=Rocket Launcher|secondary=Battalion's Backup|melee=Shovel|attribs={{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}}}
+
| icon = soldier
{{Robot loadout|icon=soldier conch|name=Extended Conch Soldier|primary=Rocket Launcher|secondary=Concheror|melee=Shovel|attribs={{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}}}
+
| name = Crit Soldier
 +
| crit = crit
 +
| primary = Rocket Launcher
 +
| attribs = {{common string|bot 100 crit chance}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+180% {{common string|bot faster reload rate}}}}{{buff|+40% {{common string|bot fire rate bonus}}}}
 +
}}
 +
This advanced variant of the single Soldier-bot can easily mow down any player without Crit/blast resistance. They appear in large groups, and their critical rockets, which deal six times the damage of a normal rocket, can become a real problem for the defenders. Crit Soldiers fire their rockets much faster than any other non-giant Soldier bot and attack at an infinite rate because of their very fast reload speed, much like a Giant Rapid Fire Soldier. These robots only appear in [[Caliginous Caper (mission)|Caliginous Caper]] and [[Broken Parts (mission)|Broken Parts]].
  
With extended buffs that last up to 90 seconds long, these Soldiers can keep their allies beefed up for most of their journey across the map. They come in [[Buff Banner]], [[Battalion's Backup]] and [[Concheror]] variants.
+
=== Crit Soldier (Type 2) ===
 +
{{Robot loadout
 +
| icon = soldier
 +
| name = Crit Soldier
 +
| crit = crit
 +
| primary = Rocket Launcher
 +
| attribs = {{common string|bot 100 crit chance}}{{buff|+180% {{common string|bot faster reload rate}}}}{{buff|+40% {{common string|bot fire rate bonus}}}}
 +
}}
 +
This variant of the <b>Crit Soldier</b> bot is identical to the first variant, with the only difference being that it lacks the damage bonus the first variant has. This variant only appears on the first wave of [[Broken Parts (mission)|Broken Parts]].
  
{{Robot loadout|icon=soldier|name=Soldier|primary=Direct Hit|secondary=Buff Banner|melee=Shovel|attribs={{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}}}
+
=== Buff Soldier ===
 +
{{Robot loadout
 +
| icon = soldier buff
 +
| name = Buff Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Buff Banner
 +
| attribs = {{common string|bot spawn with full rage}}
 +
}}
 +
Buff Soldiers have [[Buff Banner]]s and start with full rage. They use their banners as soon as they spawn, and can be dangerous if fought right when they enter the battlefield. If they fully refill their rage by dealing damage on players, they reuse their buff. This type of Soldier is especially deadly when combined with other, stronger robots, and should be taken out after any Medics in the wave.
  
This extremely rare Soldier is a force to be reckoned with. It combines the extra damage of the Direct Hit and the 90-second buff of an Extended Buff Soldier. These guys are only seen on the final wave of Cataclysm, the Coaltown Expert mission.
+
=== Extended Banner Soldier (Type 1-3) ===
 +
{{Robot loadout
 +
| icon = soldier buff
 +
| name = Extended Buff Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Buff Banner
 +
| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}
 +
}}
 +
{{Robot loadout
 +
| icon = soldier backup
 +
| name = Extended Backup Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Battalion's Backup
 +
| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}
 +
}}
 +
{{Robot loadout
 +
| icon = soldier conch
 +
| name = Extended Conch Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Concheror
 +
| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}
 +
}}
 +
With banner rage duration that last up to 90 seconds long, these Soldiers can keep their allies beefed up for most of their journey across the battlefield. They come in [[Buff Banner]], [[Battalion's Backup]] and [[Concheror]] variants. These Soldier bots can break a defense with their respective banner effects, and must be taken out alongside any Medic bots that are in the wave.
  
{{Robot loadout|icon=soldier|name=Soldier|primary=Direct Hit|secondary=Buff Banner|melee=Shovel|hat=Defiant Spartan|attribs={{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{buff|+100% damage bonus}}}}
+
The Extended Backup variant starts off with the regular 200 health, as robots do not gain maximum health bonuses from items upon spawning. However, they can still gain up to 220 maximum health if there is a healing source (such as health regeneration from bomb buff).
  
This Soldier is only seen in Caliginous Caper. However, they spawn in a massive group so you will be faced with a wall of double-damage mini-crit rockets. These soldiers can wipe out an entire team if they are not dealt with quick enough. Oddly enough, these soldiers and the soldiers above use the regular Soldier name and icon.
+
=== Extended Banner Soldier (Type 4) ===
 +
{{Robot loadout
 +
| icon = soldier
 +
| name = Soldier
 +
| primary = Direct Hit
 +
| secondary = Buff Banner
 +
| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}
 +
}}
 +
This extremely rare Soldier is a force to be reckoned with. It combines the extra damage of the Direct Hit and the 90-second buff of an Extended Buff Soldier. These robots are only seen on the final wave of [[Cataclysm (mission)|Cataclysm]]. It does not use the correct icon and name.
 +
 
 +
=== Extended Banner Soldier (Type 5) ===
 +
{{Robot loadout
 +
| icon = soldier
 +
| name = Soldier
 +
| primary = Direct Hit
 +
| crit = crit
 +
| secondary = Buff Banner
 +
| hat = Defiant Spartan
 +
| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{buff|+100% {{common string|bot damage dealt}}}}
 +
}}
 +
This Soldier is only seen in [[Caliginous Caper (mission)|Caliginous Caper]]. These Soldiers can wipe out an entire team with a wall of double-damage Mini-Crit rockets. As they can instantly kill every class with full overheal except for Heavies, players should prioritize killing these Soldier robots first. This variant uses the regular Soldier name and icon.
  
 
=== Black Box Soldier ===
 
=== Black Box Soldier ===
{{Robot loadout|icon=soldier blackbox|name=Black Box Soldier|primary=black box|attribs={{note|Fires 3 rockets at once}}{{buff|+25% larger blast radius}}{{buff|+10% faster reload}}{{buff|Rockets heal 60 HP individually}}{{nerf|-67% damage dealt}}{{nerf|2 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
This Soldier heals itself upon hitting an enemy. To ensure a full recovery of damage taken, it fires 3 rockets at once.
+
| icon = soldier blackbox
 +
| name = Black Box Soldier
 +
| primary = black box
 +
| attribs = {{note|Fires 3 rockets at once}}{{buff|+25% {{common string|bot explosion radius}}}}{{buff|+10% {{common string|bot faster reload rate}}}}{{buff|Rockets heal 60 HP individually}}{{buff|+100% {{common string|bot fire rate bonus}}}}{{nerf|-67% {{common string|bot damage dealt}}}}{{nerf|+2 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
This Soldier heals itself upon hitting an enemy. To ensure a full recovery of damage taken, it fires 3 rockets at once. However, each individual rocket only deals one-third of the damage from a regular rocket.
  
 
=== Blast Soldier ===
 
=== Blast Soldier ===
{{Robot loadout|icon=soldier libertylauncher|name=Blast Soldier|primary=Liberty Launcher|attribs={{note|Fires 3 rockets at once}}{{buff|Rockets knock back enemies}}{{buff|+20% larger blast radius}}{{nerf|-55% damage dealt}}{{nerf|-50% slower reload speed}}{{nerf|-2 rockets in clip}}{{nerf|2 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
Blast Soldiers can send players flying across the map, making it very difficult to hit the robot horde. Due to the recent buff to the [[Liberty Launcher]], these soldiers now fire 3 rockets at once. This has not be corrected yet. Another bug with these soldiers is that they start with the regular clip size of the Liberty Launcher, and so fire 5 rockets at once when they first enter the map.
+
| icon = soldier libertylauncher
 +
| name = Blast Soldier
 +
| primary = Liberty Launcher
 +
| attribs = {{note|Fires 3 rockets at once}}{{buff|Rockets knock back enemies}}{{buff|+20% {{common string|bot explosion radius}}}}{{buff|+100% {{common string|bot fire rate bonus}}}}{{nerf|-55% {{common string|bot damage dealt}}}}{{nerf|-50% {{common string|bot slower reload rate}}}}{{nerf|-2 {{common string|bot clip size penalty}}}}{{nerf|+2 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
Blast Soldiers can send players flying across the map with their knockback ability, making it difficult for close-ranged classes to hit the robot horde. Though their rockets deal less damage than regular Soldiers, low health defenders will often die from fall damage when hit by their rockets. A bug with these Soldiers is that they start with the regular clip size of the Liberty Launcher, and so fire 5 rockets at once when they first enter the battlefield.
  
 
== Giant Robots ==
 
== Giant Robots ==
Every type of Giant Soldier moves at half the speed of the regular Soldier. They cannot be disabled or instantly killed by a backstab.
 
  
 
=== Giant Soldier ===
 
=== Giant Soldier ===
{{Robot loadout|icon=soldier|giant=y|name=Giant Soldier|primary=Rocket Launcher|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
A Giant version of the regular Soldier robots, with greatly increased health and slower movement speed, but wields the same Rocket Launcher as its smaller counterpart.
+
| icon = soldier
 +
| giant = giant
 +
| name = Giant Soldier
 +
| primary = Rocket Launcher
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
A Giant version of the regular Soldier robots with greatly increased health and slower movement speed but wields the same Rocket Launcher as its smaller counterpart.
  
 
=== Giant Rapid Fire Soldier ===
 
=== Giant Rapid Fire Soldier ===
{{Robot loadout|icon=soldier infinite|giant=y|name=Giant Rapid Fire Soldier|primary=Rocket Launcher|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|+50% faster fire rate}}{{buff|+180% faster reload}}{{nerf|-50% movement speed}}{{nerf|-35% projectile speed}}}}
+
{{Robot loadout
Giant Rapid Fire Soldiers fire rockets continuously, at a faster rate than regular Giant Soldiers.
+
| icon = soldier infinite
 +
| giant = giant
 +
| name = Giant Rapid Fire Soldier
 +
| primary = Rocket Launcher
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|+50% {{common string|bot fire rate bonus}}}}{{buff|+180% {{common string|bot faster reload rate}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-35% {{common string|bot projectile speed}}}}
 +
}}
 +
The Giant Rapid Fire Soldier fires rockets continuously at a faster rate than regular Giant Soldiers, but their rockets are slower. As they never stop firing, they are essentially an upgraded version of the regular Giant Soldier, and they appear more frequently on higher difficulties.
  
=== Giant Burst Fire Soldier (Type 1) ===
+
=== Giant Burst Fire Soldier ===
{{Robot loadout|icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|+5 rockets in clip}}{{buff|40% faster reload rate}}{{buff|+90% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-35% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
This is a variant of the Giant Rapid Fire Soldier, and has similar stats. However, it will shoot a flurry of rockets that are shot out in a very rapid succession. Players should be aware of when it's firing and when it's reloading; being unaware or inattentive will likely result in a quick death.
+
| icon = soldier spammer
 +
| giant = giant
 +
| name = Giant Burst Fire Soldier
 +
| primary = Rocket Launcher
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|40% {{common string|bot faster reload rate}}}}{{buff|+90% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-35% {{common string|bot projectile speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
The Giant Burst Fire Soldier shoots a flurry of rockets in a very rapid succession, but has to fully reload its clip before firing again. Players should be aware of when it is firing and when it is reloading; being unaware or inattentive usually results in a quick death.
  
=== Giant Charged Soldier ===
+
This version of the Burst Fire Soldier also has a Crit boosted variant. The Crit boosted variant appears on wave 1 of [[Metro Malice (mission)|Metro Malice]] and wave 6 of Big Apple Barricade both at the end of their respective waves with the former pocketed by Über Medics and latter pocketed by Quick-Fix Medics.
{{Robot loadout|icon=soldier crit|giant=y|name=Giant Charged Soldier|primary=Original|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|100% crit chance}}{{buff|+80% faster reload}}{{nerf|-50% movement speed}}{{nerf|-50% projectile speed}}{{nerf|-100% slower fire rate}}}}
 
Equipped with the [[Original]], Giant Charged Soldiers always fire [[critical hit]] rockets. The rockets move slowly, though, at half the speed of regular rockets, and can be easily dodged by wary players.
 
  
 
=== Giant Burst Fire Soldier (Type 2) ===
 
=== Giant Burst Fire Soldier (Type 2) ===
{{Robot loadout|icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher|attribs={{buff|4200 HP}}{{buff|+60% knockback resistance}}{{buff|100% crit chance}}{{buff|+100% damage dealt}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
This robot is similar to the first type of Giant Burst Fire Soldier, but it deals double damage and has a 100% critical hit chance. Although it does fire slightly slower than its other variant, this robot's attack can be deadly as the rockets move faster and deals more damage.
+
| icon = soldier spammer
 +
| giant = giant
 +
| crit = crit
 +
| name = Giant Burst Fire Soldier
 +
| primary = Rocket Launcher
 +
| attribs = {{buff|4200 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot 100 crit chance}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-10% {{common string|bot projectile speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
This Giant Burst Fire Soldier variant deals double damage and has a 100% Critical hit chance. Although it does fire slightly slower than its other variant, the faster projectile speed penalty means that the defenders will have less time to react to its attacks.
  
=== Giant Buff Soldier ===
+
=== Giant Charged Soldier ===
{{Robot loadout|icon=soldier buff|giant=y|name=Giant Buff Banner Soldier|primary=Rocket Launcher|secondary=Buff Banner|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
{{Robot loadout|icon=soldier backup|giant=y|name=Giant Battalion Soldier|primary=Rocket Launcher|secondary=Battalion's Backup|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
+
| icon = soldier crit
{{Robot loadout|icon=soldier conch|giant=y|name=Giant Concheror Soldier|primary=Rocket Launcher|secondary=Concheror|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
+
| giant = giant
Giant versions of the regular Buff Soldiers with more health, but also move slower and use the same weapon.
+
| crit = crit
 +
| name = Giant Charged Soldier
 +
| primary = Original
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot 100 crit chance}}{{buff|+80% {{common string|bot faster reload rate}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-50% {{common string|bot projectile speed}}}}{{nerf|-100% {{common string|bot fire rate penalty}}}}
 +
}}
 +
Equipped with the [[Original]], Giant Charged Soldiers always fire [[Critical hits|Critical hit]] rockets. The rockets move slowly and fire slowly, though, at half the speed of a regular rocket's speed and fire rate, and can be easily dodged by wary players. Notably, the Giant Charged Soldier's aiming capabilities is worse than other Giant Soldier variants.<ref>In the template files, the <code>Skill</code> level of the Giant Charged Soldier is dictated as Normal, whereas for every other Giant Soldier, it is dictated as Expert level.</ref>
 +
 
 +
=== Giant Buff Banner Soldier, Giant Backup Soldier and Giant Concheror Soldier ===
 +
{{Robot loadout
 +
| icon = soldier buff
 +
| giant = giant
 +
| name = Giant Buff Banner Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Buff Banner
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
{{Robot loadout
 +
| icon = soldier backup
 +
| giant = giant
 +
| name = Giant Battalion Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Battalion's Backup
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
{{Robot loadout
 +
| icon = soldier conch
 +
| giant = giant
 +
| name = Giant Concheror Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Concheror
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
Giant versions of the Extended Banner Soldiers. The only differences is that these bots have more health and also move slower. The same strategy from the other banner robots apply here. Notably, they appear in the second wave of [[Bavarian Botbash (mission)|Bavarian Botbash]] wherein all three variants appear as a squad, which enables them (and other robots) to benefit from all three banner effects. Due to the Backup's Crit immunity, it is recommended to avoid using Mini-Crit and Crit sources until the Giant Battalion Soldier is destroyed.
  
 
=== Giant Black Box Soldier ===
 
=== Giant Black Box Soldier ===
{{Robot loadout|icon=soldier blackbox|giant=y|name=Giant Black Box Soldier|primary=black box|attribs={{note|Fires 3 rockets at once}}{{buff|4200 HP}}{{buff|+60% knockback resistance}}{{buff|+25% larger blast radius}}{{buff|Rockets heal 1000 HP individually}}{{nerf|-50% movement speed}}{{nerf|-55% damage dealt}}{{nerf|-60% slower reload}}{{nerf|-10% projectile speed}}{{nerf|4 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
Similar to its smaller counterpart, it has the ability to heal itself upon hitting an enemy, and fires 3 rockets in a single blast. A [[Medic]]'s Projectile Shield upgrade, a Heavy's [[Minigun]] ability to deflect projectiles, and a [[Pyro]]'s [[Compression blast]] can help destroy or reflect the projectiles. This can make it much easier to destroy these giants. It can easily carry the bomb all the way to the hatch or capture a gate if it keeps dealing out damage to heal itself.
+
| icon = soldier blackbox
 +
| giant = giant
 +
| name = Giant Black Box Soldier
 +
| primary = Black Box
 +
| attribs = {{note|Fires 3 rockets at once}}{{buff|4200 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|+25% {{common string|bot explosion radius}}}}{{buff|Rockets heal 1000 HP individually}}{{buff|+100% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-55% {{common string|bot damage dealt}}}}{{nerf|-60% {{common string|bot slower reload rate}}}}{{nerf|-10% {{common string|bot projectile speed}}}}{{nerf|+4 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
Similar to its smaller counterpart, the Giant Black Box Soldier has the ability to heal itself upon hitting an enemy and fires 3 rockets in a single blast. However, it can heal up to 3000 health per attack, so it can easily carry the bomb all the way to the hatch or capture a gate if it keeps healing itself. Because of this, this Soldier giant demands more team coordination than the other Giant Soldier robots. A [[Medic]]'s Projectile Shield upgrade, a Heavy's [[Minigun]] ability to deflect projectiles, or a [[Pyro]]'s [[Compression blast]] can help deal with its projectiles. This variant only appears on the last wave of [[Metro Malice (mission)|Metro Malice]] ([[Operation Two Cities]], [[Mannhattan]]) being pocketed by a [[Medic Robot#Giant Medic (Type 2)|Giant Medic]].
 +
 
 +
=== Giant Black Box Soldier (Type 2) ===
 +
{{Robot loadout
 +
| icon = soldier blackbox
 +
| giant = giant
 +
| name = Giant Black Box Soldier
 +
| primary = Black Box
 +
| attribs = {{info|Fires 3 rockets at once}}<br>{{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|4200 {{common string|bot HP}}}}{{buff|+25% {{common string|bot explosion radius}}}}{{buff|+100% {{common string|bot fire rate bonus}}}}{{buff|Rockets heal 1000 HP individually}}{{buff|{{common string|bot knockback resistance|+60}}}}{{nerf|{{common string|bot hold fire until full reload}}}}{{nerf|-60% {{common string|bot slower reload rate}}}}{{nerf|-10% {{common string|bot projectile speed}}}}{{nerf|{{tooltip|-55% {{common string|bot damage dealt}}|-67% damage dealt after all gates are captured}}}}{{nerf|+4 {{common string|bot projectile spread angle}}}}{{nerf|-50% {{common string|bot movement speed}}}}
 +
}}
 +
This variant of the <b>Giant Black Box Soldier</b> has similar stats with the first type of the <b>Giant Black Box Soldier</b>, but deals less damage with their rockets when all gates have been captured. They only make an appearance in [[Empire Escalation (mission)|Empire Escalation]]'s Wave 2 and 5 along with other bots.
  
 
=== Giant Blast Soldier ===
 
=== Giant Blast Soldier ===
{{Robot loadout|icon=soldier libertylauncher|giant=y|name=Giant Blast Soldier|primary=Liberty Launcher|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+80% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|-25% damage dealt}}{{nerf|4 degree rocket spread}}}}
+
{{Robot loadout
Fires a small burst of rockets to send any player flying around the map, unless they are under [[Megaheal]] influence or disguised.
+
| icon = soldier libertylauncher
 +
| giant = giant
 +
| name = Giant Blast Soldier
 +
| primary = Liberty Launcher
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|+75% {{common string|bot fire rate bonus}}}}{{buff|+80% {{common string|bot faster reload rate}}}}{{buff|+20% {{common string|bot explosion radius}}}}{{buff|Rockets knock back enemies}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}{{nerf|-25% {{common string|bot damage dealt}}}}{{nerf|+4 {{common string|bot projectile spread angle}}}}
 +
}}
 +
The Giant Blast Soldier knocks back enemies similar to its regular counterpart, but it has an increased clip size and reload rate, and does not fire all of its rockets at once. This greatly reduces the defenders' (in particular close-ranged classes like the Pyro or Heavy) ability to bodyblock this Giant Soldier to halt its advance.
 +
 
 +
=== Giant Blast Soldier (Type 2) ===
 +
{{Robot loadout
 +
|icon=soldier libertylauncher|giant=giant|name=Giant Blast Soldier|primary=Liberty Launcher|hat=Dr's Dapper Topper
 +
|attribs=
 +
{{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+80% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{buff|Provides 90% less rage}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|-25% damage dealt}}{{nerf|+4 degree rocket spread}}
 +
}}
 +
This variant of the Giant Blast Soldier is identical, except it has 4000 HP and provides 90% less rage. In addition, it receives the [[Dr's Dapper Topper]] cosmetic when all gates have been captured. This variant only appears in wave 3 of the intermediate mission [[Big Apple Barricade (mission)|Big Apple Barricade]] in Mannhattan.
  
 
=== Colonel Barrage ===
 
=== Colonel Barrage ===
{{Robot loadout|icon=soldier barrage|giant=y|name=Colonel Barrage|primary=Rocket Launcher|attribs={{buff|4000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 40 HP per second}}{{buff|+50% damage dealt}}{{buff|+26 rockets in clip}}{{buff|+78% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-60% projectile speed}}{{nerf|5 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
Releases a slow-moving wall of rockets at players that is difficult to dodge either in enclosed spaces or open areas.
+
| icon = soldier barrage
 +
| giant = giant
 +
| name = Colonel Barrage
 +
| primary = Rocket Launcher
 +
| attribs = {{buff|4000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|{{common string|bot regenerate|40}}}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+26 {{common string|bot clip size bonus}}}}{{buff|+78% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-60% {{common string|bot projectile speed}}}}{{nerf|+5 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
Boasting 30 rockets per clip, the Colonel Barrage releases a slow-moving wall of rockets at defenders that is difficult to dodge in enclosed spaces. While Colonel Barrage and its variants have a large amount of rockets, they also move incredibly slowly, allowing defenders to easily dodge its rockets on open ground. It also has a long downtime between barrages since it needs to reload its entire clip before firing again.
 +
 
 +
This variant of Colonel Barrage only appears on the 4th wave of [[Metro Malice (mission)|Metro Malice]] (Operation Two Cities, Mannhattan), being supported by Force-a-Nature Scouts and [[Big Apple Barricade (mission)|Big Apple Barricade]] (Mannhattan Intermediate), one with gatebot Pyros and the rest alongside Giant Heater Heavies, Medics, and support Force-a-Nature Scouts.  
  
 
=== Major Crits ===
 
=== Major Crits ===
{{Robot loadout|icon=soldier barrage|giant=y|name=Major Crits|primary=Rocket Launcher|attribs={{buff|4200 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 40 HP per second}}{{buff|100% crit chance}}{{buff|+50% damage dealt}}{{buff|+26 rockets in clip}}{{buff|+78% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-60% projectile speed}}{{nerf|5 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
Fires a slow-moving wall of rockets at players and has a large health pool to help it endure damage long enough to fire again at any surviving enemies. You can always find him in a pair with a Giant Medic. This robot is essentially a crit-boosted version of the aforementioned Colonel Barrage.
+
| icon = soldier barrage
 +
| giant = giant
 +
| crit = crit
 +
| name = Major Crits
 +
| primary = Rocket Launcher
 +
| attribs = {{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|4000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|{{common string|bot regenerate|40}}}}{{common string|bot 100 crit chance}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+26 {{common string|bot clip size bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-75% {{common string|bot projectile speed}}}}{{nerf|+5 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
This variant of Colonel Barrage has a permanent Crit boost, but reloads slower and fires rockets that move slightly slower. One can always find them paired with a [[Medic Robot#Giant Medic (Type 2)|Giant Medic]] in wave 4 of [[Empire Escalation (mission)|Empire Escalation]] ([[Operation Two Cities]], on [[Mannhattan]]).
  
 
== Bosses ==
 
== Bosses ==
These robots are the Giants of the Giants. Although they move at the same speed, they possess significantly more health, more firepower, and larger size. Luckily, there are health bars displaying their health status when they're alive.
+
Soldier Boss Robots move at the same speed as regular Giants, but they possess significantly more health, firepower, and a larger size. Similar to [[Tank Robot|Tanks]], their health bars are displayed on the [[Heads-up display|HUD]]. In addition, Boss Robots have extra knockback resistance and weapon bars, like the Soldier's banners or the Pyro's [[Phlogistinator]], fill up slower.
  
=== Major Crits ===
+
=== Major Crits (Type 2) ===
{{Robot loadout|icon=soldier barrage|giant=y|name=Major Crits|primary=Rocket Launcher|attribs={{info|1.7x larger in size}}<br>{{buff|32,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Regenerates 40 HP per second}}{{buff|100% crit chance}}{{buff|+50% damage dealt}}{{buff|+26 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|5 degree rocket spread}}{{nerf|-65% projectile speed}}}}
+
{{Robot loadout
Similar to the non-boss Major Crits, but has 32,000 health from the previous 4200 HP. Otherwise, they're identical. The Medic's shield is possibly one of the best defensive counter to them. This robot only appears in the 4th wave of [[Metro Malice (mission)|Metro Malice]] (Operation Two Cities, Mannhattan. Appears 1 wave before the stronger type of Chief Blast Soldier). 37 seconds after it's deployed, 4 [[Scout Robot#Force-A-Nature Super Scout|Force-A-Nature Super Scouts]] with the bomb will appear from upstairs, it's best to have them halted and killed before the entire team refocuses on Major Crits again. This is the weakest boss out of every boss in the game.
+
| icon = soldier barrage
 +
| giant = giant
 +
| crit = crit
 +
| name = Major Crits
 +
| primary = Rocket Launcher
 +
| attribs = {{info|1{{dec}}7x {{common string|bot bigger2}}}}<br>{{buff|32{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|-90% {{common string|bot rage given to players}}}}{{buff|{{common string|bot regenerate|40}}}}{{common string|bot 100 crit chance}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+26 {{common string|bot clip size bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}{{nerf|+5 {{common string|bot projectile spread angle}}}}{{nerf|-65% {{common string|bot projectile speed}}}}
 +
}}
 +
Similar to the non-boss Major Crits, but has 32,000 health from the previous 4200 HP. Otherwise, they are identical. This robot only appears in the 4th wave of [[Metro Malice (mission)|Metro Malice]] (Operation Two Cities, Mannhattan. Appears 1 wave before the stronger type of Chief Blast Soldier). 37 seconds after it is deployed, 4 [[Scout Robot#Force-A-Nature Super Scout|Force-a-Nature Super Scouts]] with the bomb appear from upstairs, it is best to have them halted and killed before the entire team refocuses on Major Crits again. This boss has the least health out of every robot boss in the game.
  
 
=== Chief Blast Soldier ===
 
=== Chief Blast Soldier ===
Their rockets are not crit-boosted and don't have any damage bonuses, making them the least damaging Soldier boss in the game. However, their rockets have insane knockback power, enough to send a Heavy flying across the map. Bodyblocking (standing in the robot's path) can be mildly effective until the robot focuses on you, which then they will shoot you to knock you out of its way. Heavies can be ineffective against it since the knockback can force Heavies to reposition themselves several times in one fight.
+
The Chief Blast Soldier is identical to the Giant Blast Soldier, but lacks a damage penalty and has the properties of a boss robot.
{{Robot loadout|icon=soldier libertylauncher|giant=y|name=Chief Blast Soldier|primary=Liberty Launcher|attribs={{info|1.8x larger in size}}<br>{{buff|35,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 85% less rage}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+60% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|4 degree rocket spread}}}}
+
 
The first variation only appears in the 5th wave of [[Big Apple Barricade (mission)|Big Apple Barricade]] (No-tour mission, Mannhattan). Both variations are exactly the same except in health amounts.  
+
{{Robot loadout
 +
| icon = soldier libertylauncher
 +
| giant = giant
 +
| name = Chief Blast Soldier
 +
| primary = Liberty Launcher
 +
| attribs = {{info|1{{dec}}8x {{common string|bot bigger2}}}}<br>{{buff|35{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|-85% {{common string|bot rage given to players}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|+75% {{common string|bot fire rate bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+20% {{common string|bot explosion radius}}}}{{buff|Rockets knock back enemies}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}{{nerf|+4 {{common string|bot projectile spread angle}}}}
 +
}}
 +
The first variation only appears in the 5th wave of [[Big Apple Barricade (mission)|Big Apple Barricade]] (No-tour mission, Mannhattan). Both variations are exactly the same except in health values.
  
{{Robot loadout|icon=soldier libertylauncher|giant=y|name=Chief Blast Soldier|primary=Liberty Launcher|attribs={{info|1.8x larger in size}}<br>{{buff|58,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 85% less rage}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+60% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|4 degree rocket spread}}}}
+
=== Chief Blast Soldier (Type 2) ===
 +
{{Robot loadout
 +
| icon = soldier libertylauncher
 +
| giant = giant
 +
| name = Chief Blast Soldier
 +
| primary = Liberty Launcher
 +
| attribs = {{info|1{{dec}}8x {{common string|bot bigger2}}}}<br>{{buff|58{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|-85% {{common string|bot rage given to players}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|+75% {{common string|bot fire rate bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+20% {{common string|bot explosion radius}}}}{{buff|Rockets knock back enemies}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}{{nerf|+4 {{common string|bot projectile spread angle}}}}
 +
}}
 
The second variation of Chief Blast Soldier appears in the 5th wave of [[Metro Malice (mission)|Metro Malice]] (Operation Two Cities, Mannhattan). It has about 65% more health than its Big Apple Barricade variant.
 
The second variation of Chief Blast Soldier appears in the 5th wave of [[Metro Malice (mission)|Metro Malice]] (Operation Two Cities, Mannhattan). It has about 65% more health than its Big Apple Barricade variant.
  
 
=== Sergeant Crits ===
 
=== Sergeant Crits ===
{{Robot loadout|icon=soldier sergeant crits|giant=y|name=Sergeant Crits|primary=Rocket Launcher|hat=Tyrant's Helm|attribs={{info|1.9x larger in size}}<br>{{buff|60,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Regenerates 250 HP per second}}{{buff|100% crit chance}}{{buff|+50% damage dealt}}{{buff|+7 rockets in clip}}{{buff|+30% faster projectile speed}}{{buff|+40% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
This is the juggernaut of all the Soldier robots and it's arguably the strongest robot in the entire game. Similar to the Giant Soldier and the Giant Burst Fire Soldier, it will not fire until it has a full clip reloaded. When it does, it will shoot all of its crit rockets in rapid succession, killing anyone who is unaware or even too close to the attack. All players must take extreme caution to eliminate this robotic threat, as its extremely high health, health regeneration and crit-boosted rockets can be a major problem. This robot is the final boss of the mission [[Broken Parts (mission)|Broken Parts]] (Operation Mecha Engine, Bigrock) and he will only be supported by [[Sniper Robot|Snipers]] and [[Spy Robot|Spies]], although there is plenty of available [[Credits|cash]] to deal with it.
+
| icon = soldier sergeant crits
 +
| giant = giant
 +
| crit = crit
 +
| name = Sergeant Crits
 +
| primary = Rocket Launcher
 +
| hat = Tyrant's Helm
 +
| attribs = {{info|1{{dec}}9x {{common string|bot bigger2}}}}<br>{{buff|60{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|-90% {{common string|bot rage given to players}}}}{{buff|{{common string|bot regenerate|250}}}}{{common string|bot 100 crit chance}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+7 {{common string|bot clip size bonus}}}}{{buff|+30% {{common string|bot projectile speed}}}}{{buff|+40% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
This is the juggernaut of all the Soldier robots and it is arguably the strongest robot in the entire game. Similar to the Giant Soldier and the Giant Burst Fire Soldier, it does not fire until it has a full clip reloaded. When it does, it shoots all of its Crit rockets in rapid succession, killing anyone who is unaware or even too close to the attack. All players must take extreme caution to eliminate this robotic threat, as its extremely high health, health regeneration, and Crit-boosted rockets can be a major problem. This robot is the final boss of the mission [[Broken Parts (mission)|Broken Parts]] (Operation Mecha Engine, Bigrock) and he is only supported by [[Sniper Robot|Snipers]] and [[Spy Robot|Spies]], although there is plenty of available [[Credits|cash]] to deal with it.
  
 
== Unused content ==
 
== Unused content ==
*There is an unused version of [[Unused Content#Soldier Robot|Major Crits]] that uses the [[Black Box]], wears the [[Team Captain]] and [[Fancy Dress Uniform]], and has only 40000 HP. It is referred to as <tt>T_TFBot_Chief_Soldier_Atomic</tt> just like [[Demoman Robot#Sir Nukesalot|Sir Nukesalot]] is referred to as <tt>T_TFBot_Chief_Demo_Atomic</tt>, suggesting it was at one point intended to be used instead of Sir Nukesalot.
+
Several unused Soldier templates exist, as listed below:
**There is also an unused icon for Major Crits in the game files, suggesting that he was wearing a [[Sergeant's Drill Hat]], but it was replaced with Gatebot Helmet.
+
 
* There is an unused boss variant of the Giant Concheror Soldier called "[[Unused Content#Soldier Robot|Chief Concheror Soldier]]" except it is larger and has 50,000 HP.
+
<b>Major Crits (Unused Type 1)</b>
 +
 
 +
{{Robot loadout
 +
|icon=soldier sergeant crits|giant=giant|crit = crit|name=Major Crits|primary=black box|secondary=Gunboats|hat=Team Captain|misc1=Fancy Dress Uniform
 +
|attribs=
 +
{{buff|40,000 HP}}{{buff|100% crit chance}}{{buff|500% damage bonus}}{{buff|Rockets knock back enemies}}{{buff|100% larger blast radius}}{{buff|Regenerates 1 HP per second}}{{buff|+60% knockback resistance}}{{nerf|200% slower reload}}{{nerf|100% slower firing speed}}{{nerf|1 degree rocket spread}}{{nerf|-60% move speed}}{{info|1.9x larger in size}}
 +
}}
 +
This Major Crits variant fires rockets that have the same effect as the Sentry Buster's explosion, and deals enormous damage. This unused boss robot is referred to as <code>T_TFBot_Chief_Soldier_Atomic</code> just like [[Demoman Robot#Sir Nukesalot|Sir Nukesalot]] is referred to as <code>T_TFBot_Chief_Demo_Atomic</code>.
 +
 
 +
<b>Major Crits (Unused Type 2)</b>
 +
 
 +
{{Robot loadout
 +
|icon=major crits|giant=giant|crit = crit|name=Major Crits|primary=Rocket Launcher|hat=Full Metal Drill Hat
 +
|attribs=
 +
{{buff|60,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Regenerates 40 HP per second}}{{buff|100% crit chance}}{{buff|1.5x damage dealt}}{{buff|+26 rockets in clip}}{{buff|+78% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-60% projectile speed}}{{nerf|5 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}
 +
}}
 +
This variant of Major Crits is identical to the Major Crits boss, except it is not a gatebot and has 60,000 HP.
 +
In addition, there is an unused icon for Major Crits in the game files, suggesting that he was wearing a [[Sergeant's Drill Hat]], but it was replaced with a Gatebot Helmet.
 +
 
 +
<b>Chief Concheror Soldier</b>
 +
 
 +
{{Robot loadout
 +
|icon=soldier conch|giant=giant|name=Chief Concheror Soldier|primary=Rocket Launcher|secondary=Concheror
 +
|attribs=
 +
{{buff|50,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
 +
 
 +
This boss robot is identical to the Giant Concheror Soldier, except it is larger and has 50,000 HP. According to disabled code in [[Empire Escalation (mission)|Empire Escalation]], it reveals that this robot would have appeared in the final wave. However, it would be critboosted and its health would have been halved to 25,000 HP.
 +
 
 +
<b> Giant Burst Fire Soldier (Type 3) </b>
 +
 
 +
{{Robot loadout
 +
|icon=soldier spammer|giant=giant|name=Giant Burst Fire Soldier|primary=Rocket Launcher
 +
|attribs=
 +
{{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4,200 HP}}{{buff|+60% knockback resistance}}{{buff|{{tooltip|+200% damage dealt|+100% damage dealt after all gate is captured}}}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}}}
 +
 
 +
This unused variant of the Giant Burst Fire Soldier is identical to Type 2, except it is a gatebot and does not have a permanent Crit boost. However, the +100% damage bonus attribute is declared on both the primary weapon and the character attributes, causing the damage bonuses to stack. The extra 100% damage bonus is lost when all gates have been captured.
 +
 
 +
<b> Giant Burst Fire Soldier (Type 4) </b>
 +
 
 +
{{Robot loadout
 +
|icon=soldier spammer|giant=giant|crit=crit|name=Giant Burst Fire Soldier|primary=Rocket Launcher
 +
|attribs=
 +
{{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4,200 HP}}{{buff|+60% knockback resistance}}{{buff|{{tooltip|+100% damage dealt|+0% damage dealt after all gate is captured}}}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}
 +
}}
 +
 
 +
This unused variant of the Giant Burst Fire Soldier is identical to Type 2, except it is a gatebot and loses its double damage once all gates are captured.
 +
 
 +
* In addition, Giant Soldiers also have an unused sound file for rocket explosions (named <code>giant_soldier_rocket_explode.wav</code>).
 +
* Similar to other giants (except giant Medics), Giant Soldiers have unused footstep sounds unique to them (named <code>giant_soldier_step01-04.wav</code>).
  
 
== Gallery ==
 
== Gallery ==
Line 125: Line 380:
 
File:Soldierbot Extended Buff.png| Extended Buff Soldier.
 
File:Soldierbot Extended Buff.png| Extended Buff Soldier.
 
File:Soldierbot Extended Backup.png| Extended Backup Soldier.
 
File:Soldierbot Extended Backup.png| Extended Backup Soldier.
File:Soldierbot Extended Conch.png| Extended conch Soldier.
+
File:Soldierbot Extended Conch.png| Extended Conch Soldier.
 
File:Soldierbot Black Box.png| Black Box Soldier.
 
File:Soldierbot Black Box.png| Black Box Soldier.
 
File:Soldierbot Blast.png| Blast Soldier.
 
File:Soldierbot Blast.png| Blast Soldier.
Line 134: Line 389:
 
File:Soldierbot Gatebot Off.png| A Soldier with a turned off Gatebot Helmet equipped.
 
File:Soldierbot Gatebot Off.png| A Soldier with a turned off Gatebot Helmet equipped.
 
File:Leaderboard_class_soldier_major_crits.png|Major Crits' unused icon.
 
File:Leaderboard_class_soldier_major_crits.png|Major Crits' unused icon.
 +
File:Soldierbot_Beta_red.png|RED variant of the Soldier's head found in the Source Filmmaker Beta.
 +
File:Soldierbot_beta_blue.png|BLU variant of the Soldier's head found in the Source Filmmaker Beta.
 +
File:Soldierbot_beta_green.png|"Green" variant of the Soldier's head found in the Source Filmmaker Beta.
 +
File:Bot_soldier_card_a.png|Render of the "Green" Soldier's model from the Source Filmmaker Beta.
 +
File:Bot_soldier_card_b.png|Ditto, with the eye lights turned off.
 +
File:Main_menu_mvm_soldier_bot.png|The Soldier Robot on the [[main menu]].
 
</gallery>
 
</gallery>
 +
 +
== Bugs ==
 +
* The Soldier Robot sometimes fails to use a [[banner]] correctly before switching weapons, causing them to get stuck in a loop of switching to and from the banner.<ref>[https://www.youtube.com/watch?v=aN287jQ-pXA Soldier Robot Banner switch] bug</ref>
 +
 +
== References ==
 +
<references/>
  
 
{{Robot Nav}}
 
{{Robot Nav}}
{{MannVsMachineNav}}
+
{{Mann Vs Machine Nav}}
[[Category:Mann vs. Machine]]
 

Latest revision as of 10:15, 6 November 2025

"Robot Soldier" redirects here. You may have been looking for Tin Soldier.
Soldier Robot
Soldier Robot
Basic Information
Health: 200 (Soldier, Buff Soldier, Extended Buff, Backup and Conch Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)
3800 (Giant Soldier, Giant Charged Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldier (Type 1),
Giant Extended Buff Soldiers, Giant Blast Soldier)

4000 (Colonel Barrage, Major Crits (Type 1), Giant Blast Soldier (Type 2))
4200 (Giant Burst Fire Soldier (Type 2), Giant Black Box Soldier)
60,000 (Sergeant Crits, Chief Blast Soldier, Major Crits (Type 2))
Speed: 80% (Soldier, Buff Soldier, Extended Buff Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)
40% (Giant Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldiers, Giant Charged Soldier,
Giant Extended Buff Soldiers, Giant Black Box Soldier, Giant Blast Soldier, Colonel Barrage, Major Crits,
Sergeant Crits, Chief Blast Soldier)
Bleep, bloop. Maggot!
The Soldier-bot

Soldier Robots appear in Mann vs. Machine as enemies.

Normal variants

Soldier

Icon Name Primary Attributes
Soldier
Soldier Rocket Launcher
Rocket Launcher


Soldier bots behave like human Soldiers, rushing into battle with their Rocket Launchers as a primary means of attack.
By itself, the Soldier bot isn't a terrible threat, but nothing in this game mode comes "alone". A squad of Soldier bots quickly becomes a problem, as the defenders may be faced with a barrage of rockets coming their way. Soldier Robots reload when they have time, and fire when they see an enemy.

Soldier (Type 2)

Icon Name Primary Attributes
Soldier
Soldier Cow Mangler 5000
Cow Mangler 5000


This rare variant of the Soldier-bot carries the Cow Mangler 5000; their 80% damage reduction to buildings means they pose less of a threat to an Engineer's buildings. They are otherwise identical to a normal Soldier-bot. They do not fire charged shots. This Soldier-bot variant only appears in wave 4 of Bavarian Botbash (Operation Two Cities, Rottenburg).

Direct Hit Soldier

Icon Name Primary Attributes
Soldier
Direct Hit Soldier Direct Hit
Direct Hit


This rare Soldier-bot variant uses the Direct Hit. The +80% increased projectile speed allows this Soldier bot to kill enemies from far range easier, but with some difficulty when a target strafes outside of close range. This Soldier-bot is only seen on the second wave of Cataclysm (Operation Gear Grinder, Coaltown).

Direct Hit Soldier (Type 2)

Icon Name Primary Attributes
Soldier
Direct Hit Soldier Direct Hit
Direct Hit
Pictogram info.png Robot is a Gatebot
Pictogram plus.png 100% crit chance


This variant of Gatebot Soldier-bot wields a Crit-boosted Direct Hit, allowing them to deal out a lot of pain. They are only seen near the end of the final wave of Empire Escalation and they are assisted by Uber Medics (Type 2).

Crit Soldier

Icon Name Primary Attributes
Soldier
Crit Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +180% faster reload rate
Pictogram plus.png +40% fire rate bonus


This advanced variant of the single Soldier-bot can easily mow down any player without Crit/blast resistance. They appear in large groups, and their critical rockets, which deal six times the damage of a normal rocket, can become a real problem for the defenders. Crit Soldiers fire their rockets much faster than any other non-giant Soldier bot and attack at an infinite rate because of their very fast reload speed, much like a Giant Rapid Fire Soldier. These robots only appear in Caliginous Caper and Broken Parts.

Crit Soldier (Type 2)

Icon Name Primary Attributes
Soldier
Crit Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 100% crit chance
Pictogram plus.png +180% faster reload rate
Pictogram plus.png +40% fire rate bonus


This variant of the Crit Soldier bot is identical to the first variant, with the only difference being that it lacks the damage bonus the first variant has. This variant only appears on the first wave of Broken Parts.

Buff Soldier

Icon Name Primary Secondary Attributes
Soldier buff
Buff Soldier Rocket Launcher
Rocket Launcher
Buff Banner
Buff Banner
Pictogram plus.png Spawns with full rage


Buff Soldiers have Buff Banners and start with full rage. They use their banners as soon as they spawn, and can be dangerous if fought right when they enter the battlefield. If they fully refill their rage by dealing damage on players, they reuse their buff. This type of Soldier is especially deadly when combined with other, stronger robots, and should be taken out after any Medics in the wave.

Extended Banner Soldier (Type 1-3)

Icon Name Primary Secondary Attributes
Soldier buff
Extended Buff Soldier Rocket Launcher
Rocket Launcher
Buff Banner
Buff Banner
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% buff duration


Icon Name Primary Secondary Attributes
Soldier backup
Extended Backup Soldier Rocket Launcher
Rocket Launcher
Battalion's Backup
Battalion's Backup
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% buff duration


Icon Name Primary Secondary Attributes
Soldier conch
Extended Conch Soldier Rocket Launcher
Rocket Launcher
Concheror
Concheror
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% buff duration


With banner rage duration that last up to 90 seconds long, these Soldiers can keep their allies beefed up for most of their journey across the battlefield. They come in Buff Banner, Battalion's Backup and Concheror variants. These Soldier bots can break a defense with their respective banner effects, and must be taken out alongside any Medic bots that are in the wave.

The Extended Backup variant starts off with the regular 200 health, as robots do not gain maximum health bonuses from items upon spawning. However, they can still gain up to 220 maximum health if there is a healing source (such as health regeneration from bomb buff).

Extended Banner Soldier (Type 4)

Icon Name Primary Secondary Attributes
Soldier
Soldier Direct Hit
Direct Hit
Buff Banner
Buff Banner
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% buff duration


This extremely rare Soldier is a force to be reckoned with. It combines the extra damage of the Direct Hit and the 90-second buff of an Extended Buff Soldier. These robots are only seen on the final wave of Cataclysm. It does not use the correct icon and name.

Extended Banner Soldier (Type 5)

Icon Name Primary Secondary Hat Attributes
Soldier
Soldier Direct Hit
Direct Hit
Buff Banner
Buff Banner
Defiant Spartan
Defiant Spartan
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% buff duration
Pictogram plus.png +100% damage dealt


This Soldier is only seen in Caliginous Caper. These Soldiers can wipe out an entire team with a wall of double-damage Mini-Crit rockets. As they can instantly kill every class with full overheal except for Heavies, players should prioritize killing these Soldier robots first. This variant uses the regular Soldier name and icon.

Black Box Soldier

Icon Name Primary Attributes
Soldier blackbox
Black Box Soldier black box
Black Box
Pictogram comment.png Fires 3 rockets at once
Pictogram plus.png +25% explosion radius
Pictogram plus.png +10% faster reload rate
Pictogram plus.png Rockets heal 60 HP individually
Pictogram plus.png +100% fire rate bonus
Pictogram minus.png -67% damage dealt
Pictogram minus.png +2 degrees projectile spread angle
Pictogram minus.png Holds fire until full reload


This Soldier heals itself upon hitting an enemy. To ensure a full recovery of damage taken, it fires 3 rockets at once. However, each individual rocket only deals one-third of the damage from a regular rocket.

Blast Soldier

Icon Name Primary Attributes
Soldier libertylauncher
Blast Soldier Liberty Launcher
Liberty Launcher
Pictogram comment.png Fires 3 rockets at once
Pictogram plus.png Rockets knock back enemies
Pictogram plus.png +20% explosion radius
Pictogram plus.png +100% fire rate bonus
Pictogram minus.png -55% damage dealt
Pictogram minus.png -50% slower reload rate
Pictogram minus.png -2 clip size penalty
Pictogram minus.png +2 degrees projectile spread angle
Pictogram minus.png Holds fire until full reload


Blast Soldiers can send players flying across the map with their knockback ability, making it difficult for close-ranged classes to hit the robot horde. Though their rockets deal less damage than regular Soldiers, low health defenders will often die from fall damage when hit by their rockets. A bug with these Soldiers is that they start with the regular clip size of the Liberty Launcher, and so fire 5 rockets at once when they first enter the battlefield.

Giant Robots

Giant Soldier

Icon Name Primary Attributes
Soldier
Giant Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload


A Giant version of the regular Soldier robots with greatly increased health and slower movement speed but wields the same Rocket Launcher as its smaller counterpart.

Giant Rapid Fire Soldier

Icon Name Primary Attributes
Soldier infinite
Giant Rapid Fire Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +50% fire rate bonus
Pictogram plus.png +180% faster reload rate
Pictogram minus.png -50% movement speed
Pictogram minus.png -35% projectile speed


The Giant Rapid Fire Soldier fires rockets continuously at a faster rate than regular Giant Soldiers, but their rockets are slower. As they never stop firing, they are essentially an upgraded version of the regular Giant Soldier, and they appear more frequently on higher difficulties.

Giant Burst Fire Soldier

Icon Name Primary Attributes
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +5 clip size bonus
Pictogram plus.png 40% faster reload rate
Pictogram plus.png +90% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png -35% projectile speed
Pictogram minus.png Holds fire until full reload


The Giant Burst Fire Soldier shoots a flurry of rockets in a very rapid succession, but has to fully reload its clip before firing again. Players should be aware of when it is firing and when it is reloading; being unaware or inattentive usually results in a quick death.

This version of the Burst Fire Soldier also has a Crit boosted variant. The Crit boosted variant appears on wave 1 of Metro Malice and wave 6 of Big Apple Barricade both at the end of their respective waves with the former pocketed by Über Medics and latter pocketed by Quick-Fix Medics.

Giant Burst Fire Soldier (Type 2)

Icon Name Primary Attributes
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 4200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +5 clip size bonus
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png -10% projectile speed
Pictogram minus.png Holds fire until full reload


This Giant Burst Fire Soldier variant deals double damage and has a 100% Critical hit chance. Although it does fire slightly slower than its other variant, the faster projectile speed penalty means that the defenders will have less time to react to its attacks.

Giant Charged Soldier

Icon Name Primary Attributes
Soldier crit
Giant Charged Soldier Original
Original
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png 100% crit chance
Pictogram plus.png +80% faster reload rate
Pictogram minus.png -50% movement speed
Pictogram minus.png -50% projectile speed
Pictogram minus.png -100% fire rate penalty


Equipped with the Original, Giant Charged Soldiers always fire Critical hit rockets. The rockets move slowly and fire slowly, though, at half the speed of a regular rocket's speed and fire rate, and can be easily dodged by wary players. Notably, the Giant Charged Soldier's aiming capabilities is worse than other Giant Soldier variants.[1]

Giant Buff Banner Soldier, Giant Backup Soldier and Giant Concheror Soldier

Icon Name Primary Secondary Attributes
Soldier buff
Giant Buff Banner Soldier Rocket Launcher
Rocket Launcher
Buff Banner
Buff Banner
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% buff duration
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload


Icon Name Primary Secondary Attributes
Soldier backup
Giant Battalion Soldier Rocket Launcher
Rocket Launcher
Battalion's Backup
Battalion's Backup
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% buff duration
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload


Icon Name Primary Secondary Attributes
Soldier conch
Giant Concheror Soldier Rocket Launcher
Rocket Launcher
Concheror
Concheror
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% buff duration
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload


Giant versions of the Extended Banner Soldiers. The only differences is that these bots have more health and also move slower. The same strategy from the other banner robots apply here. Notably, they appear in the second wave of Bavarian Botbash wherein all three variants appear as a squad, which enables them (and other robots) to benefit from all three banner effects. Due to the Backup's Crit immunity, it is recommended to avoid using Mini-Crit and Crit sources until the Giant Battalion Soldier is destroyed.

Giant Black Box Soldier

Icon Name Primary Attributes
Soldier blackbox
Giant Black Box Soldier Black Box
Black Box
Pictogram comment.png Fires 3 rockets at once
Pictogram plus.png 4200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +25% explosion radius
Pictogram plus.png Rockets heal 1000 HP individually
Pictogram plus.png +100% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png -55% damage dealt
Pictogram minus.png -60% slower reload rate
Pictogram minus.png -10% projectile speed
Pictogram minus.png +4 degrees projectile spread angle
Pictogram minus.png Holds fire until full reload


Similar to its smaller counterpart, the Giant Black Box Soldier has the ability to heal itself upon hitting an enemy and fires 3 rockets in a single blast. However, it can heal up to 3000 health per attack, so it can easily carry the bomb all the way to the hatch or capture a gate if it keeps healing itself. Because of this, this Soldier giant demands more team coordination than the other Giant Soldier robots. A Medic's Projectile Shield upgrade, a Heavy's Minigun ability to deflect projectiles, or a Pyro's Compression blast can help deal with its projectiles. This variant only appears on the last wave of Metro Malice (Operation Two Cities, Mannhattan) being pocketed by a Giant Medic.

Giant Black Box Soldier (Type 2)

Icon Name Primary Attributes
Soldier blackbox
Giant Black Box Soldier Black Box
Black Box
Pictogram info.png Fires 3 rockets at once
Pictogram info.png Robot is a Gatebot
Pictogram plus.png 4200 HP
Pictogram plus.png +25% explosion radius
Pictogram plus.png +100% fire rate bonus
Pictogram plus.png Rockets heal 1000 HP individually
Pictogram plus.png +60% knockback resistance
Pictogram minus.png Holds fire until full reload
Pictogram minus.png -60% slower reload rate
Pictogram minus.png -10% projectile speed
Pictogram minus.png -55% damage dealt
Pictogram minus.png +4 degrees projectile spread angle
Pictogram minus.png -50% movement speed


This variant of the Giant Black Box Soldier has similar stats with the first type of the Giant Black Box Soldier, but deals less damage with their rockets when all gates have been captured. They only make an appearance in Empire Escalation's Wave 2 and 5 along with other bots.

Giant Blast Soldier

Icon Name Primary Attributes
Soldier libertylauncher
Giant Blast Soldier Liberty Launcher
Liberty Launcher
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +5 clip size bonus
Pictogram plus.png +75% fire rate bonus
Pictogram plus.png +80% faster reload rate
Pictogram plus.png +20% explosion radius
Pictogram plus.png Rockets knock back enemies
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload
Pictogram minus.png -25% damage dealt
Pictogram minus.png +4 degrees projectile spread angle


The Giant Blast Soldier knocks back enemies similar to its regular counterpart, but it has an increased clip size and reload rate, and does not fire all of its rockets at once. This greatly reduces the defenders' (in particular close-ranged classes like the Pyro or Heavy) ability to bodyblock this Giant Soldier to halt its advance.

Giant Blast Soldier (Type 2)

Icon Name Primary Hat Attributes
Soldier libertylauncher
Giant Blast Soldier Liberty Launcher
Liberty Launcher
Dr's Dapper Topper
Dr's Dapper Topper
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +75% faster firing speed
Pictogram plus.png +80% faster reload rate
Pictogram plus.png +20% larger blast radius
Pictogram plus.png Rockets knock back enemies
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -50% movement speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage dealt
Pictogram minus.png +4 degree rocket spread


This variant of the Giant Blast Soldier is identical, except it has 4000 HP and provides 90% less rage. In addition, it receives the Dr's Dapper Topper cosmetic when all gates have been captured. This variant only appears in wave 3 of the intermediate mission Big Apple Barricade in Mannhattan.

Colonel Barrage

Icon Name Primary Attributes
Soldier barrage
Colonel Barrage Rocket Launcher
Rocket Launcher
Pictogram plus.png 4000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Regenerates 40 HP per second
Pictogram plus.png +50% damage dealt
Pictogram plus.png +26 clip size bonus
Pictogram plus.png +78% faster reload rate
Pictogram plus.png +80% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png -60% projectile speed
Pictogram minus.png +5 degrees projectile spread angle
Pictogram minus.png Holds fire until full reload


Boasting 30 rockets per clip, the Colonel Barrage releases a slow-moving wall of rockets at defenders that is difficult to dodge in enclosed spaces. While Colonel Barrage and its variants have a large amount of rockets, they also move incredibly slowly, allowing defenders to easily dodge its rockets on open ground. It also has a long downtime between barrages since it needs to reload its entire clip before firing again.

This variant of Colonel Barrage only appears on the 4th wave of Metro Malice (Operation Two Cities, Mannhattan), being supported by Force-a-Nature Scouts and Big Apple Barricade (Mannhattan Intermediate), one with gatebot Pyros and the rest alongside Giant Heater Heavies, Medics, and support Force-a-Nature Scouts.

Major Crits

Icon Name Primary Attributes
Soldier barrage
Major Crits Rocket Launcher
Rocket Launcher
Pictogram info.png Robot is a Gatebot
Pictogram plus.png 4000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Regenerates 40 HP per second
Pictogram plus.png 100% crit chance
Pictogram plus.png +50% damage dealt
Pictogram plus.png +26 clip size bonus
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png -75% projectile speed
Pictogram minus.png +5 degrees projectile spread angle
Pictogram minus.png Holds fire until full reload


This variant of Colonel Barrage has a permanent Crit boost, but reloads slower and fires rockets that move slightly slower. One can always find them paired with a Giant Medic in wave 4 of Empire Escalation (Operation Two Cities, on Mannhattan).

Bosses

Soldier Boss Robots move at the same speed as regular Giants, but they possess significantly more health, firepower, and a larger size. Similar to Tanks, their health bars are displayed on the HUD. In addition, Boss Robots have extra knockback resistance and weapon bars, like the Soldier's banners or the Pyro's Phlogistinator, fill up slower.

Major Crits (Type 2)

Icon Name Primary Attributes
Soldier barrage
Major Crits Rocket Launcher
Rocket Launcher
Pictogram info.png 1.7x bigger in size
Pictogram plus.png 32,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png -90% rage given to players
Pictogram plus.png Regenerates 40 HP per second
Pictogram plus.png 100% crit chance
Pictogram plus.png +50% damage dealt
Pictogram plus.png +26 clip size bonus
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload
Pictogram minus.png +5 degrees projectile spread angle
Pictogram minus.png -65% projectile speed


Similar to the non-boss Major Crits, but has 32,000 health from the previous 4200 HP. Otherwise, they are identical. This robot only appears in the 4th wave of Metro Malice (Operation Two Cities, Mannhattan. Appears 1 wave before the stronger type of Chief Blast Soldier). 37 seconds after it is deployed, 4 Force-a-Nature Super Scouts with the bomb appear from upstairs, it is best to have them halted and killed before the entire team refocuses on Major Crits again. This boss has the least health out of every robot boss in the game.

Chief Blast Soldier

The Chief Blast Soldier is identical to the Giant Blast Soldier, but lacks a damage penalty and has the properties of a boss robot.

Icon Name Primary Attributes
Soldier libertylauncher
Chief Blast Soldier Liberty Launcher
Liberty Launcher
Pictogram info.png 1.8x bigger in size
Pictogram plus.png 35,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png -85% rage given to players
Pictogram plus.png +5 clip size bonus
Pictogram plus.png +75% fire rate bonus
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +20% explosion radius
Pictogram plus.png Rockets knock back enemies
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload
Pictogram minus.png +4 degrees projectile spread angle


The first variation only appears in the 5th wave of Big Apple Barricade (No-tour mission, Mannhattan). Both variations are exactly the same except in health values.

Chief Blast Soldier (Type 2)

Icon Name Primary Attributes
Soldier libertylauncher
Chief Blast Soldier Liberty Launcher
Liberty Launcher
Pictogram info.png 1.8x bigger in size
Pictogram plus.png 58,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png -85% rage given to players
Pictogram plus.png +5 clip size bonus
Pictogram plus.png +75% fire rate bonus
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +20% explosion radius
Pictogram plus.png Rockets knock back enemies
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload
Pictogram minus.png +4 degrees projectile spread angle


The second variation of Chief Blast Soldier appears in the 5th wave of Metro Malice (Operation Two Cities, Mannhattan). It has about 65% more health than its Big Apple Barricade variant.

Sergeant Crits

Icon Name Primary Hat Attributes
Soldier sergeant crits
Sergeant Crits Rocket Launcher
Rocket Launcher
Tyrant's Helm
Tyrant's Helm
Pictogram info.png 1.9x bigger in size
Pictogram plus.png 60,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png -90% rage given to players
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png 100% crit chance
Pictogram plus.png +50% damage dealt
Pictogram plus.png +7 clip size bonus
Pictogram plus.png +30% projectile speed
Pictogram plus.png +40% faster reload rate
Pictogram plus.png +80% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload


This is the juggernaut of all the Soldier robots and it is arguably the strongest robot in the entire game. Similar to the Giant Soldier and the Giant Burst Fire Soldier, it does not fire until it has a full clip reloaded. When it does, it shoots all of its Crit rockets in rapid succession, killing anyone who is unaware or even too close to the attack. All players must take extreme caution to eliminate this robotic threat, as its extremely high health, health regeneration, and Crit-boosted rockets can be a major problem. This robot is the final boss of the mission Broken Parts (Operation Mecha Engine, Bigrock) and he is only supported by Snipers and Spies, although there is plenty of available cash to deal with it.

Unused content

Several unused Soldier templates exist, as listed below:

Major Crits (Unused Type 1)

Icon Name Primary Secondary Hat Misc Attributes
Soldier sergeant crits
Major Crits black box
Black Box
Gunboats
Gunboats
Team Captain
Team Captain
Fancy Dress Uniform
Fancy Dress Uniform
Pictogram plus.png 40,000 HP
Pictogram plus.png 100% crit chance
Pictogram plus.png 500% damage bonus
Pictogram plus.png Rockets knock back enemies
Pictogram plus.png 100% larger blast radius
Pictogram plus.png Regenerates 1 HP per second
Pictogram plus.png +60% knockback resistance
Pictogram minus.png 200% slower reload
Pictogram minus.png 100% slower firing speed
Pictogram minus.png 1 degree rocket spread
Pictogram minus.png -60% move speed
Pictogram info.png 1.9x larger in size


This Major Crits variant fires rockets that have the same effect as the Sentry Buster's explosion, and deals enormous damage. This unused boss robot is referred to as T_TFBot_Chief_Soldier_Atomic just like Sir Nukesalot is referred to as T_TFBot_Chief_Demo_Atomic.

Major Crits (Unused Type 2)

Icon Name Primary Hat Attributes
Major crits
Major Crits Rocket Launcher
Rocket Launcher
Full Metal Drill Hat
Full Metal Drill Hat
Pictogram plus.png 60,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Provides 90% less rage
Pictogram plus.png Regenerates 40 HP per second
Pictogram plus.png 100% crit chance
Pictogram plus.png 1.5x damage dealt
Pictogram plus.png +26 rockets in clip
Pictogram plus.png +78% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -60% projectile speed
Pictogram minus.png 5 degree rocket spread
Pictogram minus.png Does not fire until fully reloaded


This variant of Major Crits is identical to the Major Crits boss, except it is not a gatebot and has 60,000 HP. In addition, there is an unused icon for Major Crits in the game files, suggesting that he was wearing a Sergeant's Drill Hat, but it was replaced with a Gatebot Helmet.

Chief Concheror Soldier

Icon Name Primary Secondary Attributes
Soldier conch
Chief Concheror Soldier Rocket Launcher
Rocket Launcher
Concheror
Concheror
Pictogram plus.png 50,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Provides 90% less rage
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800% longer buff duration
Pictogram minus.png -50% movement speed
Pictogram minus.png Does not fire until fully reloaded


This boss robot is identical to the Giant Concheror Soldier, except it is larger and has 50,000 HP. According to disabled code in Empire Escalation, it reveals that this robot would have appeared in the final wave. However, it would be critboosted and its health would have been halved to 25,000 HP.

Giant Burst Fire Soldier (Type 3)

Icon Name Primary Attributes
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
Rocket Launcher
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4,200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +200% damage dealt
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -10% slower projectile speed
Pictogram minus.png Does not fire until fully reloaded


This unused variant of the Giant Burst Fire Soldier is identical to Type 2, except it is a gatebot and does not have a permanent Crit boost. However, the +100% damage bonus attribute is declared on both the primary weapon and the character attributes, causing the damage bonuses to stack. The extra 100% damage bonus is lost when all gates have been captured.

Giant Burst Fire Soldier (Type 4)

Icon Name Primary Attributes
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
Rocket Launcher
Pictogram info.png Robot is Gatebot
Pictogram plus.png 4,200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +5 rockets in clip
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% faster firing speed
Pictogram minus.png -50% movement speed
Pictogram minus.png -10% slower projectile speed
Pictogram minus.png Does not fire until fully reloaded


This unused variant of the Giant Burst Fire Soldier is identical to Type 2, except it is a gatebot and loses its double damage once all gates are captured.

  • In addition, Giant Soldiers also have an unused sound file for rocket explosions (named giant_soldier_rocket_explode.wav).
  • Similar to other giants (except giant Medics), Giant Soldiers have unused footstep sounds unique to them (named giant_soldier_step01-04.wav).

Gallery

Bugs

  • The Soldier Robot sometimes fails to use a banner correctly before switching weapons, causing them to get stuck in a loop of switching to and from the banner.[2]

References

  1. In the template files, the Skill level of the Giant Charged Soldier is dictated as Normal, whereas for every other Giant Soldier, it is dictated as Expert level.
  2. Soldier Robot Banner switch bug